Documentation ¶
Index ¶
- func IsAttack1JustPressed() bool
- func IsAttack2JustPressed() bool
- func IsAttack3JustPressed() bool
- func IsDownPressed() bool
- func IsJumpJustPressed() bool
- func IsLeftPressed() bool
- func IsNegativeJustPressed() bool
- func IsPositiveJustPressed() bool
- func IsRespawnJustPressed() bool
- func IsRightPressed() bool
- func IsUpPressed() bool
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func IsAttack1JustPressed ¶
func IsAttack1JustPressed() bool
func IsAttack2JustPressed ¶
func IsAttack2JustPressed() bool
func IsAttack3JustPressed ¶
func IsAttack3JustPressed() bool
func IsDownPressed ¶
func IsDownPressed() bool
func IsJumpJustPressed ¶
func IsJumpJustPressed() bool
func IsLeftPressed ¶
func IsLeftPressed() bool
func IsNegativeJustPressed ¶
func IsNegativeJustPressed() bool
IsNegativeJustPressed returns a boolean value indicating whether the generic negative input is just pressed. This is used to handle both keyboard and touch inputs.
func IsPositiveJustPressed ¶
func IsPositiveJustPressed() bool
IsPositiveJustPressed returns a boolean value indicating whether the generic positive input is just pressed. This is used to handle both keyboard and touch inputs.
func IsRespawnJustPressed ¶
func IsRespawnJustPressed() bool
func IsRightPressed ¶
func IsRightPressed() bool
func IsUpPressed ¶
func IsUpPressed() bool
Types ¶
This section is empty.
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