Documentation ¶
Overview ¶
Package games provides access to the Google Play Game Services.
For product documentation, see: https://developers.google.com/games/
Library status ¶
These client libraries are officially supported by Google. However, this library is considered complete and is in maintenance mode. This means that we will address critical bugs and security issues but will not add any new features.
When possible, we recommend using our newer [Cloud Client Libraries for Go](https://pkg.go.dev/cloud.google.com/go) that are still actively being worked and iterated on.
Creating a client ¶
Usage example:
import "google.golang.org/api/games/v1" ... ctx := context.Background() gamesService, err := games.NewService(ctx)
In this example, Google Application Default Credentials are used for authentication. For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
Other authentication options ¶
By default, all available scopes (see "Constants") are used to authenticate. To restrict scopes, use google.golang.org/api/option.WithScopes:
gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope))
To use an API key for authentication (note: some APIs do not support API keys), use google.golang.org/api/option.WithAPIKey:
gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza..."))
To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow, use google.golang.org/api/option.WithTokenSource:
config := &oauth2.Config{...} // ... token, err := config.Exchange(ctx, ...) gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
See google.golang.org/api/option.ClientOption for details on options.
Index ¶
- Constants
- type AchievementDefinition
- type AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) Context(ctx context.Context) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) Do(opts ...googleapi.CallOption) (*AchievementDefinitionsListResponse, error)
- func (c *AchievementDefinitionsListCall) Fields(s ...googleapi.Field) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) Header() http.Header
- func (c *AchievementDefinitionsListCall) IfNoneMatch(entityTag string) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) Language(language string) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) MaxResults(maxResults int64) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) PageToken(pageToken string) *AchievementDefinitionsListCall
- func (c *AchievementDefinitionsListCall) Pages(ctx context.Context, f func(*AchievementDefinitionsListResponse) error) error
- type AchievementDefinitionsListResponse
- type AchievementDefinitionsService
- type AchievementIncrementResponse
- type AchievementRevealResponse
- type AchievementSetStepsAtLeastResponse
- type AchievementUnlockResponse
- type AchievementUpdateMultipleRequest
- type AchievementUpdateMultipleResponse
- type AchievementUpdateRequest
- type AchievementUpdateResponse
- type AchievementsIncrementCall
- func (c *AchievementsIncrementCall) Context(ctx context.Context) *AchievementsIncrementCall
- func (c *AchievementsIncrementCall) Do(opts ...googleapi.CallOption) (*AchievementIncrementResponse, error)
- func (c *AchievementsIncrementCall) Fields(s ...googleapi.Field) *AchievementsIncrementCall
- func (c *AchievementsIncrementCall) Header() http.Header
- func (c *AchievementsIncrementCall) RequestId(requestId int64) *AchievementsIncrementCall
- type AchievementsListCall
- func (c *AchievementsListCall) Context(ctx context.Context) *AchievementsListCall
- func (c *AchievementsListCall) Do(opts ...googleapi.CallOption) (*PlayerAchievementListResponse, error)
- func (c *AchievementsListCall) Fields(s ...googleapi.Field) *AchievementsListCall
- func (c *AchievementsListCall) Header() http.Header
- func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall
- func (c *AchievementsListCall) Language(language string) *AchievementsListCall
- func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall
- func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall
- func (c *AchievementsListCall) Pages(ctx context.Context, f func(*PlayerAchievementListResponse) error) error
- func (c *AchievementsListCall) State(state string) *AchievementsListCall
- type AchievementsRevealCall
- func (c *AchievementsRevealCall) Context(ctx context.Context) *AchievementsRevealCall
- func (c *AchievementsRevealCall) Do(opts ...googleapi.CallOption) (*AchievementRevealResponse, error)
- func (c *AchievementsRevealCall) Fields(s ...googleapi.Field) *AchievementsRevealCall
- func (c *AchievementsRevealCall) Header() http.Header
- type AchievementsService
- func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall
- func (r *AchievementsService) List(playerId string) *AchievementsListCall
- func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall
- func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall
- func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall
- func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall
- type AchievementsSetStepsAtLeastCall
- func (c *AchievementsSetStepsAtLeastCall) Context(ctx context.Context) *AchievementsSetStepsAtLeastCall
- func (c *AchievementsSetStepsAtLeastCall) Do(opts ...googleapi.CallOption) (*AchievementSetStepsAtLeastResponse, error)
- func (c *AchievementsSetStepsAtLeastCall) Fields(s ...googleapi.Field) *AchievementsSetStepsAtLeastCall
- func (c *AchievementsSetStepsAtLeastCall) Header() http.Header
- type AchievementsUnlockCall
- func (c *AchievementsUnlockCall) Context(ctx context.Context) *AchievementsUnlockCall
- func (c *AchievementsUnlockCall) Do(opts ...googleapi.CallOption) (*AchievementUnlockResponse, error)
- func (c *AchievementsUnlockCall) Fields(s ...googleapi.Field) *AchievementsUnlockCall
- func (c *AchievementsUnlockCall) Header() http.Header
- type AchievementsUpdateMultipleCall
- func (c *AchievementsUpdateMultipleCall) Context(ctx context.Context) *AchievementsUpdateMultipleCall
- func (c *AchievementsUpdateMultipleCall) Do(opts ...googleapi.CallOption) (*AchievementUpdateMultipleResponse, error)
- func (c *AchievementsUpdateMultipleCall) Fields(s ...googleapi.Field) *AchievementsUpdateMultipleCall
- func (c *AchievementsUpdateMultipleCall) Header() http.Header
- type Application
- type ApplicationCategory
- type ApplicationPlayerId
- type ApplicationVerifyResponse
- type ApplicationsGetCall
- func (c *ApplicationsGetCall) Context(ctx context.Context) *ApplicationsGetCall
- func (c *ApplicationsGetCall) Do(opts ...googleapi.CallOption) (*Application, error)
- func (c *ApplicationsGetCall) Fields(s ...googleapi.Field) *ApplicationsGetCall
- func (c *ApplicationsGetCall) Header() http.Header
- func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall
- func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall
- func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall
- type ApplicationsGetEndPointCall
- func (c *ApplicationsGetEndPointCall) ApplicationId(applicationId string) *ApplicationsGetEndPointCall
- func (c *ApplicationsGetEndPointCall) Context(ctx context.Context) *ApplicationsGetEndPointCall
- func (c *ApplicationsGetEndPointCall) Do(opts ...googleapi.CallOption) (*EndPoint, error)
- func (c *ApplicationsGetEndPointCall) EndPointType(endPointType string) *ApplicationsGetEndPointCall
- func (c *ApplicationsGetEndPointCall) Fields(s ...googleapi.Field) *ApplicationsGetEndPointCall
- func (c *ApplicationsGetEndPointCall) Header() http.Header
- type ApplicationsPlayedCall
- type ApplicationsService
- type ApplicationsVerifyCall
- func (c *ApplicationsVerifyCall) Context(ctx context.Context) *ApplicationsVerifyCall
- func (c *ApplicationsVerifyCall) Do(opts ...googleapi.CallOption) (*ApplicationVerifyResponse, error)
- func (c *ApplicationsVerifyCall) Fields(s ...googleapi.Field) *ApplicationsVerifyCall
- func (c *ApplicationsVerifyCall) Header() http.Header
- func (c *ApplicationsVerifyCall) IfNoneMatch(entityTag string) *ApplicationsVerifyCall
- type Category
- type CategoryListResponse
- type EndPoint
- type EventBatchRecordFailure
- type EventChild
- type EventDefinition
- type EventDefinitionListResponse
- type EventPeriodRange
- type EventPeriodUpdate
- type EventRecordFailure
- type EventRecordRequest
- type EventUpdateRequest
- type EventUpdateResponse
- type EventsListByPlayerCall
- func (c *EventsListByPlayerCall) Context(ctx context.Context) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) Do(opts ...googleapi.CallOption) (*PlayerEventListResponse, error)
- func (c *EventsListByPlayerCall) Fields(s ...googleapi.Field) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) Header() http.Header
- func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall
- func (c *EventsListByPlayerCall) Pages(ctx context.Context, f func(*PlayerEventListResponse) error) error
- type EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) Context(ctx context.Context) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) Do(opts ...googleapi.CallOption) (*EventDefinitionListResponse, error)
- func (c *EventsListDefinitionsCall) Fields(s ...googleapi.Field) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) Header() http.Header
- func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) Language(language string) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) PageToken(pageToken string) *EventsListDefinitionsCall
- func (c *EventsListDefinitionsCall) Pages(ctx context.Context, f func(*EventDefinitionListResponse) error) error
- type EventsRecordCall
- func (c *EventsRecordCall) Context(ctx context.Context) *EventsRecordCall
- func (c *EventsRecordCall) Do(opts ...googleapi.CallOption) (*EventUpdateResponse, error)
- func (c *EventsRecordCall) Fields(s ...googleapi.Field) *EventsRecordCall
- func (c *EventsRecordCall) Header() http.Header
- func (c *EventsRecordCall) Language(language string) *EventsRecordCall
- type EventsService
- type GamesAchievementIncrement
- type GamesAchievementSetStepsAtLeast
- type GetMultipleApplicationPlayerIdsResponse
- type ImageAsset
- type Instance
- type InstanceAndroidDetails
- type InstanceIosDetails
- type InstanceWebDetails
- type Leaderboard
- type LeaderboardEntry
- type LeaderboardListResponse
- type LeaderboardScoreRank
- type LeaderboardScores
- type LeaderboardsGetCall
- func (c *LeaderboardsGetCall) Context(ctx context.Context) *LeaderboardsGetCall
- func (c *LeaderboardsGetCall) Do(opts ...googleapi.CallOption) (*Leaderboard, error)
- func (c *LeaderboardsGetCall) Fields(s ...googleapi.Field) *LeaderboardsGetCall
- func (c *LeaderboardsGetCall) Header() http.Header
- func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall
- func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall
- type LeaderboardsListCall
- func (c *LeaderboardsListCall) Context(ctx context.Context) *LeaderboardsListCall
- func (c *LeaderboardsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardListResponse, error)
- func (c *LeaderboardsListCall) Fields(s ...googleapi.Field) *LeaderboardsListCall
- func (c *LeaderboardsListCall) Header() http.Header
- func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall
- func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall
- func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall
- func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall
- func (c *LeaderboardsListCall) Pages(ctx context.Context, f func(*LeaderboardListResponse) error) error
- type LeaderboardsService
- type LinkPersonaRequest
- type LinkPersonaResponse
- type MetagameConfig
- type MetagameGetMetagameConfigCall
- func (c *MetagameGetMetagameConfigCall) Context(ctx context.Context) *MetagameGetMetagameConfigCall
- func (c *MetagameGetMetagameConfigCall) Do(opts ...googleapi.CallOption) (*MetagameConfig, error)
- func (c *MetagameGetMetagameConfigCall) Fields(s ...googleapi.Field) *MetagameGetMetagameConfigCall
- func (c *MetagameGetMetagameConfigCall) Header() http.Header
- func (c *MetagameGetMetagameConfigCall) IfNoneMatch(entityTag string) *MetagameGetMetagameConfigCall
- type MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) Context(ctx context.Context) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) Do(opts ...googleapi.CallOption) (*CategoryListResponse, error)
- func (c *MetagameListCategoriesByPlayerCall) Fields(s ...googleapi.Field) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) Header() http.Header
- func (c *MetagameListCategoriesByPlayerCall) IfNoneMatch(entityTag string) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) Language(language string) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) MaxResults(maxResults int64) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) PageToken(pageToken string) *MetagameListCategoriesByPlayerCall
- func (c *MetagameListCategoriesByPlayerCall) Pages(ctx context.Context, f func(*CategoryListResponse) error) error
- type MetagameService
- type Player
- type PlayerAchievement
- type PlayerAchievementListResponse
- type PlayerEvent
- type PlayerEventListResponse
- type PlayerExperienceInfo
- type PlayerLeaderboardScore
- type PlayerLeaderboardScoreListResponse
- type PlayerLevel
- type PlayerListResponse
- type PlayerName
- type PlayerScore
- type PlayerScoreListResponse
- type PlayerScoreResponse
- type PlayerScoreSubmissionList
- type PlayersGetCall
- func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall
- func (c *PlayersGetCall) Do(opts ...googleapi.CallOption) (*Player, error)
- func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall
- func (c *PlayersGetCall) Header() http.Header
- func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall
- func (c *PlayersGetCall) Language(language string) *PlayersGetCall
- func (c *PlayersGetCall) PlayerIdConsistencyToken(playerIdConsistencyToken string) *PlayersGetCall
- type PlayersGetMultipleApplicationPlayerIdsCall
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) ApplicationIds(applicationIds ...string) *PlayersGetMultipleApplicationPlayerIdsCall
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) Context(ctx context.Context) *PlayersGetMultipleApplicationPlayerIdsCall
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) Do(opts ...googleapi.CallOption) (*GetMultipleApplicationPlayerIdsResponse, error)
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetMultipleApplicationPlayerIdsCall
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) Header() http.Header
- func (c *PlayersGetMultipleApplicationPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetMultipleApplicationPlayerIdsCall
- type PlayersGetScopedPlayerIdsCall
- func (c *PlayersGetScopedPlayerIdsCall) Context(ctx context.Context) *PlayersGetScopedPlayerIdsCall
- func (c *PlayersGetScopedPlayerIdsCall) Do(opts ...googleapi.CallOption) (*ScopedPlayerIds, error)
- func (c *PlayersGetScopedPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetScopedPlayerIdsCall
- func (c *PlayersGetScopedPlayerIdsCall) Header() http.Header
- func (c *PlayersGetScopedPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetScopedPlayerIdsCall
- type PlayersListCall
- func (c *PlayersListCall) Context(ctx context.Context) *PlayersListCall
- func (c *PlayersListCall) Do(opts ...googleapi.CallOption) (*PlayerListResponse, error)
- func (c *PlayersListCall) Fields(s ...googleapi.Field) *PlayersListCall
- func (c *PlayersListCall) Header() http.Header
- func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall
- func (c *PlayersListCall) Language(language string) *PlayersListCall
- func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall
- func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall
- func (c *PlayersListCall) Pages(ctx context.Context, f func(*PlayerListResponse) error) error
- type PlayersService
- func (r *PlayersService) Get(playerId string) *PlayersGetCall
- func (r *PlayersService) GetMultipleApplicationPlayerIds() *PlayersGetMultipleApplicationPlayerIdsCall
- func (r *PlayersService) GetScopedPlayerIds() *PlayersGetScopedPlayerIdsCall
- func (r *PlayersService) List(collection string) *PlayersListCall
- type ProfileSettings
- type RecallLinkPersonaCall
- func (c *RecallLinkPersonaCall) Context(ctx context.Context) *RecallLinkPersonaCall
- func (c *RecallLinkPersonaCall) Do(opts ...googleapi.CallOption) (*LinkPersonaResponse, error)
- func (c *RecallLinkPersonaCall) Fields(s ...googleapi.Field) *RecallLinkPersonaCall
- func (c *RecallLinkPersonaCall) Header() http.Header
- type RecallResetPersonaCall
- func (c *RecallResetPersonaCall) Context(ctx context.Context) *RecallResetPersonaCall
- func (c *RecallResetPersonaCall) Do(opts ...googleapi.CallOption) (*ResetPersonaResponse, error)
- func (c *RecallResetPersonaCall) Fields(s ...googleapi.Field) *RecallResetPersonaCall
- func (c *RecallResetPersonaCall) Header() http.Header
- type RecallRetrieveTokensCall
- func (c *RecallRetrieveTokensCall) Context(ctx context.Context) *RecallRetrieveTokensCall
- func (c *RecallRetrieveTokensCall) Do(opts ...googleapi.CallOption) (*RetrievePlayerTokensResponse, error)
- func (c *RecallRetrieveTokensCall) Fields(s ...googleapi.Field) *RecallRetrieveTokensCall
- func (c *RecallRetrieveTokensCall) Header() http.Header
- func (c *RecallRetrieveTokensCall) IfNoneMatch(entityTag string) *RecallRetrieveTokensCall
- type RecallService
- func (r *RecallService) LinkPersona(linkpersonarequest *LinkPersonaRequest) *RecallLinkPersonaCall
- func (r *RecallService) ResetPersona(resetpersonarequest *ResetPersonaRequest) *RecallResetPersonaCall
- func (r *RecallService) RetrieveTokens(sessionId string) *RecallRetrieveTokensCall
- func (r *RecallService) UnlinkPersona(unlinkpersonarequest *UnlinkPersonaRequest) *RecallUnlinkPersonaCall
- type RecallToken
- type RecallUnlinkPersonaCall
- func (c *RecallUnlinkPersonaCall) Context(ctx context.Context) *RecallUnlinkPersonaCall
- func (c *RecallUnlinkPersonaCall) Do(opts ...googleapi.CallOption) (*UnlinkPersonaResponse, error)
- func (c *RecallUnlinkPersonaCall) Fields(s ...googleapi.Field) *RecallUnlinkPersonaCall
- func (c *RecallUnlinkPersonaCall) Header() http.Header
- type ResetPersonaRequest
- type ResetPersonaResponse
- type RetrievePlayerTokensResponse
- type RevisionCheckResponse
- type RevisionsCheckCall
- func (c *RevisionsCheckCall) Context(ctx context.Context) *RevisionsCheckCall
- func (c *RevisionsCheckCall) Do(opts ...googleapi.CallOption) (*RevisionCheckResponse, error)
- func (c *RevisionsCheckCall) Fields(s ...googleapi.Field) *RevisionsCheckCall
- func (c *RevisionsCheckCall) Header() http.Header
- func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall
- type RevisionsService
- type ScopedPlayerIds
- type ScoreSubmission
- type ScoresGetCall
- func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall
- func (c *ScoresGetCall) Do(opts ...googleapi.CallOption) (*PlayerLeaderboardScoreListResponse, error)
- func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall
- func (c *ScoresGetCall) Header() http.Header
- func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall
- func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall
- func (c *ScoresGetCall) Language(language string) *ScoresGetCall
- func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall
- func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall
- func (c *ScoresGetCall) Pages(ctx context.Context, f func(*PlayerLeaderboardScoreListResponse) error) error
- type ScoresListCall
- func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall
- func (c *ScoresListCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error)
- func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall
- func (c *ScoresListCall) Header() http.Header
- func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall
- func (c *ScoresListCall) Language(language string) *ScoresListCall
- func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall
- func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall
- func (c *ScoresListCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error
- type ScoresListWindowCall
- func (c *ScoresListWindowCall) Context(ctx context.Context) *ScoresListWindowCall
- func (c *ScoresListWindowCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error)
- func (c *ScoresListWindowCall) Fields(s ...googleapi.Field) *ScoresListWindowCall
- func (c *ScoresListWindowCall) Header() http.Header
- func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall
- func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall
- func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall
- func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall
- func (c *ScoresListWindowCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error
- func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall
- func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall
- type ScoresService
- func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall
- func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall
- func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall
- func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall
- func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall
- type ScoresSubmitCall
- func (c *ScoresSubmitCall) Context(ctx context.Context) *ScoresSubmitCall
- func (c *ScoresSubmitCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResponse, error)
- func (c *ScoresSubmitCall) Fields(s ...googleapi.Field) *ScoresSubmitCall
- func (c *ScoresSubmitCall) Header() http.Header
- func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall
- func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall
- type ScoresSubmitMultipleCall
- func (c *ScoresSubmitMultipleCall) Context(ctx context.Context) *ScoresSubmitMultipleCall
- func (c *ScoresSubmitMultipleCall) Do(opts ...googleapi.CallOption) (*PlayerScoreListResponse, error)
- func (c *ScoresSubmitMultipleCall) Fields(s ...googleapi.Field) *ScoresSubmitMultipleCall
- func (c *ScoresSubmitMultipleCall) Header() http.Header
- func (c *ScoresSubmitMultipleCall) Language(language string) *ScoresSubmitMultipleCall
- type Service
- type Snapshot
- type SnapshotImage
- type SnapshotListResponse
- type SnapshotsGetCall
- func (c *SnapshotsGetCall) Context(ctx context.Context) *SnapshotsGetCall
- func (c *SnapshotsGetCall) Do(opts ...googleapi.CallOption) (*Snapshot, error)
- func (c *SnapshotsGetCall) Fields(s ...googleapi.Field) *SnapshotsGetCall
- func (c *SnapshotsGetCall) Header() http.Header
- func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall
- func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall
- type SnapshotsListCall
- func (c *SnapshotsListCall) Context(ctx context.Context) *SnapshotsListCall
- func (c *SnapshotsListCall) Do(opts ...googleapi.CallOption) (*SnapshotListResponse, error)
- func (c *SnapshotsListCall) Fields(s ...googleapi.Field) *SnapshotsListCall
- func (c *SnapshotsListCall) Header() http.Header
- func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall
- func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall
- func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall
- func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall
- func (c *SnapshotsListCall) Pages(ctx context.Context, f func(*SnapshotListResponse) error) error
- type SnapshotsService
- type StatsGetCall
- func (c *StatsGetCall) Context(ctx context.Context) *StatsGetCall
- func (c *StatsGetCall) Do(opts ...googleapi.CallOption) (*StatsResponse, error)
- func (c *StatsGetCall) Fields(s ...googleapi.Field) *StatsGetCall
- func (c *StatsGetCall) Header() http.Header
- func (c *StatsGetCall) IfNoneMatch(entityTag string) *StatsGetCall
- type StatsResponse
- type StatsService
- type UnlinkPersonaRequest
- type UnlinkPersonaResponse
Constants ¶
const ( // View and manage your Google Play Developer account AndroidpublisherScope = "https://www.googleapis.com/auth/androidpublisher" // See, create, and delete its own configuration data in your Google // Drive DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata" // Create, edit, and delete your Google Play Games activity GamesScope = "https://www.googleapis.com/auth/games" )
OAuth2 scopes used by this API.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AchievementDefinition ¶
type AchievementDefinition struct { // AchievementType: The type of the achievement. // // Possible values: // "STANDARD" - Achievement is either locked or unlocked. // "INCREMENTAL" - Achievement is incremental. AchievementType string `json:"achievementType,omitempty"` // Description: The description of the achievement. Description string `json:"description,omitempty"` // ExperiencePoints: Experience points which will be earned when // unlocking this achievement. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // FormattedTotalSteps: The total steps for an incremental achievement // as a string. FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"` // Id: The ID of the achievement. Id string `json:"id,omitempty"` // InitialState: The initial state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. InitialState string `json:"initialState,omitempty"` // IsRevealedIconUrlDefault: Indicates whether the revealed icon image // being returned is a default image, or is provided by the game. IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"` // IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image // being returned is a default image, or is game-provided. IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementDefinition`. Kind string `json:"kind,omitempty"` // Name: The name of the achievement. Name string `json:"name,omitempty"` // RevealedIconUrl: The image URL for the revealed achievement icon. RevealedIconUrl string `json:"revealedIconUrl,omitempty"` // TotalSteps: The total steps for an incremental achievement. TotalSteps int64 `json:"totalSteps,omitempty"` // UnlockedIconUrl: The image URL for the unlocked achievement icon. UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementType") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementType") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
AchievementDefinition: An achievement definition object.
func (*AchievementDefinition) MarshalJSON ¶
func (s *AchievementDefinition) MarshalJSON() ([]byte, error)
type AchievementDefinitionsListCall ¶
type AchievementDefinitionsListCall struct {
// contains filtered or unexported fields
}
func (*AchievementDefinitionsListCall) Context ¶
func (c *AchievementDefinitionsListCall) Context(ctx context.Context) *AchievementDefinitionsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementDefinitionsListCall) Do ¶
func (c *AchievementDefinitionsListCall) Do(opts ...googleapi.CallOption) (*AchievementDefinitionsListResponse, error)
Do executes the "games.achievementDefinitions.list" call. Exactly one of *AchievementDefinitionsListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementDefinitionsListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementDefinitionsListCall) Fields ¶
func (c *AchievementDefinitionsListCall) Fields(s ...googleapi.Field) *AchievementDefinitionsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementDefinitionsListCall) Header ¶
func (c *AchievementDefinitionsListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*AchievementDefinitionsListCall) IfNoneMatch ¶
func (c *AchievementDefinitionsListCall) IfNoneMatch(entityTag string) *AchievementDefinitionsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*AchievementDefinitionsListCall) Language ¶
func (c *AchievementDefinitionsListCall) Language(language string) *AchievementDefinitionsListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*AchievementDefinitionsListCall) MaxResults ¶
func (c *AchievementDefinitionsListCall) MaxResults(maxResults int64) *AchievementDefinitionsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
func (*AchievementDefinitionsListCall) PageToken ¶
func (c *AchievementDefinitionsListCall) PageToken(pageToken string) *AchievementDefinitionsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*AchievementDefinitionsListCall) Pages ¶
func (c *AchievementDefinitionsListCall) Pages(ctx context.Context, f func(*AchievementDefinitionsListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type AchievementDefinitionsListResponse ¶
type AchievementDefinitionsListResponse struct { // Items: The achievement definitions. Items []*AchievementDefinition `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementDefinitionsListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementDefinitionsListResponse: A list of achievement definition objects.
func (*AchievementDefinitionsListResponse) MarshalJSON ¶
func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error)
type AchievementDefinitionsService ¶
type AchievementDefinitionsService struct {
// contains filtered or unexported fields
}
func NewAchievementDefinitionsService ¶
func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService
func (*AchievementDefinitionsService) List ¶
func (r *AchievementDefinitionsService) List() *AchievementDefinitionsListCall
List: Lists all the achievement definitions for your application.
type AchievementIncrementResponse ¶
type AchievementIncrementResponse struct { // CurrentSteps: The current steps recorded for this incremental // achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementIncrementResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether the current steps for the achievement has // reached the number of steps required to unlock. NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentSteps") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentSteps") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementIncrementResponse: An achievement increment response
func (*AchievementIncrementResponse) MarshalJSON ¶
func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error)
type AchievementRevealResponse ¶
type AchievementRevealResponse struct { // CurrentState: The current state of the achievement for which a reveal // was attempted. This might be `UNLOCKED` if the achievement was // already unlocked. // // Possible values: // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. CurrentState string `json:"currentState,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementRevealResponse`. Kind string `json:"kind,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentState") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentState") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementRevealResponse: An achievement reveal response
func (*AchievementRevealResponse) MarshalJSON ¶
func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error)
type AchievementSetStepsAtLeastResponse ¶
type AchievementSetStepsAtLeastResponse struct { // CurrentSteps: The current steps recorded for this incremental // achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementSetStepsAtLeastResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether the current steps for the achievement has // reached the number of steps required to unlock. NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentSteps") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentSteps") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementSetStepsAtLeastResponse: An achievement set steps at least response.
func (*AchievementSetStepsAtLeastResponse) MarshalJSON ¶
func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error)
type AchievementUnlockResponse ¶
type AchievementUnlockResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementUnlockResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether this achievement was newly unlocked (that is, // whether the unlock request for the achievement was the first for the // player). NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementUnlockResponse: An achievement unlock response
func (*AchievementUnlockResponse) MarshalJSON ¶
func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error)
type AchievementUpdateMultipleRequest ¶
type AchievementUpdateMultipleRequest struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementUpdateMultipleRequest`. Kind string `json:"kind,omitempty"` // Updates: The individual achievement update requests. Updates []*AchievementUpdateRequest `json:"updates,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementUpdateMultipleRequest: A list of achievement update requests.
func (*AchievementUpdateMultipleRequest) MarshalJSON ¶
func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error)
type AchievementUpdateMultipleResponse ¶
type AchievementUpdateMultipleResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementUpdateMultipleResponse`. Kind string `json:"kind,omitempty"` // UpdatedAchievements: The updated state of the achievements. UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementUpdateMultipleResponse: Response message for UpdateMultipleAchievements rpc.
func (*AchievementUpdateMultipleResponse) MarshalJSON ¶
func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error)
type AchievementUpdateRequest ¶
type AchievementUpdateRequest struct { // AchievementId: The achievement this update is being applied to. AchievementId string `json:"achievementId,omitempty"` // IncrementPayload: The payload if an update of type `INCREMENT` was // requested for the achievement. IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementUpdateRequest`. Kind string `json:"kind,omitempty"` // SetStepsAtLeastPayload: The payload if an update of type // `SET_STEPS_AT_LEAST` was requested for the achievement. SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"` // UpdateType: The type of update being applied. // // Possible values: // "REVEAL" - Achievement is revealed. // "UNLOCK" - Achievement is unlocked. // "INCREMENT" - Achievement is incremented. // "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the // passed value. UpdateType string `json:"updateType,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementUpdateRequest: A request to update an achievement.
func (*AchievementUpdateRequest) MarshalJSON ¶
func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error)
type AchievementUpdateResponse ¶
type AchievementUpdateResponse struct { // AchievementId: The achievement this update is was applied to. AchievementId string `json:"achievementId,omitempty"` // CurrentState: The current state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. CurrentState string `json:"currentState,omitempty"` // CurrentSteps: The current steps recorded for this achievement if it // is incremental. CurrentSteps int64 `json:"currentSteps,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#achievementUpdateResponse`. Kind string `json:"kind,omitempty"` // NewlyUnlocked: Whether this achievement was newly unlocked (that is, // whether the unlock request for the achievement was the first for the // player). NewlyUnlocked bool `json:"newlyUnlocked,omitempty"` // UpdateOccurred: Whether the requested updates actually affected the // achievement. UpdateOccurred bool `json:"updateOccurred,omitempty"` // ForceSendFields is a list of field names (e.g. "AchievementId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
AchievementUpdateResponse: An updated achievement.
func (*AchievementUpdateResponse) MarshalJSON ¶
func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error)
type AchievementsIncrementCall ¶
type AchievementsIncrementCall struct {
// contains filtered or unexported fields
}
func (*AchievementsIncrementCall) Context ¶
func (c *AchievementsIncrementCall) Context(ctx context.Context) *AchievementsIncrementCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsIncrementCall) Do ¶
func (c *AchievementsIncrementCall) Do(opts ...googleapi.CallOption) (*AchievementIncrementResponse, error)
Do executes the "games.achievements.increment" call. Exactly one of *AchievementIncrementResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementIncrementResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsIncrementCall) Fields ¶
func (c *AchievementsIncrementCall) Fields(s ...googleapi.Field) *AchievementsIncrementCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsIncrementCall) Header ¶
func (c *AchievementsIncrementCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*AchievementsIncrementCall) RequestId ¶
func (c *AchievementsIncrementCall) RequestId(requestId int64) *AchievementsIncrementCall
RequestId sets the optional parameter "requestId": A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.
type AchievementsListCall ¶
type AchievementsListCall struct {
// contains filtered or unexported fields
}
func (*AchievementsListCall) Context ¶
func (c *AchievementsListCall) Context(ctx context.Context) *AchievementsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsListCall) Do ¶
func (c *AchievementsListCall) Do(opts ...googleapi.CallOption) (*PlayerAchievementListResponse, error)
Do executes the "games.achievements.list" call. Exactly one of *PlayerAchievementListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerAchievementListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsListCall) Fields ¶
func (c *AchievementsListCall) Fields(s ...googleapi.Field) *AchievementsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsListCall) Header ¶
func (c *AchievementsListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*AchievementsListCall) IfNoneMatch ¶
func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*AchievementsListCall) Language ¶
func (c *AchievementsListCall) Language(language string) *AchievementsListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*AchievementsListCall) MaxResults ¶
func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.
func (*AchievementsListCall) PageToken ¶
func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*AchievementsListCall) Pages ¶
func (c *AchievementsListCall) Pages(ctx context.Context, f func(*PlayerAchievementListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
func (*AchievementsListCall) State ¶
func (c *AchievementsListCall) State(state string) *AchievementsListCall
State sets the optional parameter "state": Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.
Possible values:
"ALL" - List all achievements. This is the default. "HIDDEN" - List only hidden achievements. "REVEALED" - List only revealed achievements. "UNLOCKED" - List only unlocked achievements.
type AchievementsRevealCall ¶
type AchievementsRevealCall struct {
// contains filtered or unexported fields
}
func (*AchievementsRevealCall) Context ¶
func (c *AchievementsRevealCall) Context(ctx context.Context) *AchievementsRevealCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsRevealCall) Do ¶
func (c *AchievementsRevealCall) Do(opts ...googleapi.CallOption) (*AchievementRevealResponse, error)
Do executes the "games.achievements.reveal" call. Exactly one of *AchievementRevealResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementRevealResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsRevealCall) Fields ¶
func (c *AchievementsRevealCall) Fields(s ...googleapi.Field) *AchievementsRevealCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsRevealCall) Header ¶
func (c *AchievementsRevealCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsService ¶
type AchievementsService struct {
// contains filtered or unexported fields
}
func NewAchievementsService ¶
func NewAchievementsService(s *Service) *AchievementsService
func (*AchievementsService) Increment ¶
func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall
Increment: Increments the steps of the achievement with the given ID for the currently authenticated player.
- achievementId: The ID of the achievement used by this method. - stepsToIncrement: The number of steps to increment.
func (*AchievementsService) List ¶
func (r *AchievementsService) List(playerId string) *AchievementsListCall
List: Lists the progress for all your application's achievements for the currently authenticated player.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
func (*AchievementsService) Reveal ¶
func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall
Reveal: Sets the state of the achievement with the given ID to `REVEALED` for the currently authenticated player.
- achievementId: The ID of the achievement used by this method.
func (*AchievementsService) SetStepsAtLeast ¶
func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall
SetStepsAtLeast: Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.
- achievementId: The ID of the achievement used by this method. - steps: The minimum value to set the steps to.
func (*AchievementsService) Unlock ¶
func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall
Unlock: Unlocks this achievement for the currently authenticated player.
- achievementId: The ID of the achievement used by this method.
func (*AchievementsService) UpdateMultiple ¶
func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall
UpdateMultiple: Updates multiple achievements for the currently authenticated player.
type AchievementsSetStepsAtLeastCall ¶
type AchievementsSetStepsAtLeastCall struct {
// contains filtered or unexported fields
}
func (*AchievementsSetStepsAtLeastCall) Context ¶
func (c *AchievementsSetStepsAtLeastCall) Context(ctx context.Context) *AchievementsSetStepsAtLeastCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsSetStepsAtLeastCall) Do ¶
func (c *AchievementsSetStepsAtLeastCall) Do(opts ...googleapi.CallOption) (*AchievementSetStepsAtLeastResponse, error)
Do executes the "games.achievements.setStepsAtLeast" call. Exactly one of *AchievementSetStepsAtLeastResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementSetStepsAtLeastResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsSetStepsAtLeastCall) Fields ¶
func (c *AchievementsSetStepsAtLeastCall) Fields(s ...googleapi.Field) *AchievementsSetStepsAtLeastCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsSetStepsAtLeastCall) Header ¶
func (c *AchievementsSetStepsAtLeastCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsUnlockCall ¶
type AchievementsUnlockCall struct {
// contains filtered or unexported fields
}
func (*AchievementsUnlockCall) Context ¶
func (c *AchievementsUnlockCall) Context(ctx context.Context) *AchievementsUnlockCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsUnlockCall) Do ¶
func (c *AchievementsUnlockCall) Do(opts ...googleapi.CallOption) (*AchievementUnlockResponse, error)
Do executes the "games.achievements.unlock" call. Exactly one of *AchievementUnlockResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUnlockResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsUnlockCall) Fields ¶
func (c *AchievementsUnlockCall) Fields(s ...googleapi.Field) *AchievementsUnlockCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsUnlockCall) Header ¶
func (c *AchievementsUnlockCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type AchievementsUpdateMultipleCall ¶
type AchievementsUpdateMultipleCall struct {
// contains filtered or unexported fields
}
func (*AchievementsUpdateMultipleCall) Context ¶
func (c *AchievementsUpdateMultipleCall) Context(ctx context.Context) *AchievementsUpdateMultipleCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*AchievementsUpdateMultipleCall) Do ¶
func (c *AchievementsUpdateMultipleCall) Do(opts ...googleapi.CallOption) (*AchievementUpdateMultipleResponse, error)
Do executes the "games.achievements.updateMultiple" call. Exactly one of *AchievementUpdateMultipleResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUpdateMultipleResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*AchievementsUpdateMultipleCall) Fields ¶
func (c *AchievementsUpdateMultipleCall) Fields(s ...googleapi.Field) *AchievementsUpdateMultipleCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*AchievementsUpdateMultipleCall) Header ¶
func (c *AchievementsUpdateMultipleCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type Application ¶
type Application struct { // AchievementCount: The number of achievements visible to the currently // authenticated player. AchievementCount int64 `json:"achievement_count,omitempty"` // Assets: The assets of the application. Assets []*ImageAsset `json:"assets,omitempty"` // Author: The author of the application. Author string `json:"author,omitempty"` // Category: The category of the application. Category *ApplicationCategory `json:"category,omitempty"` // Description: The description of the application. Description string `json:"description,omitempty"` // EnabledFeatures: A list of features that have been enabled for the // application. // // Possible values: // "SNAPSHOTS" - Saved Games (snapshots). EnabledFeatures []string `json:"enabledFeatures,omitempty"` // Id: The ID of the application. Id string `json:"id,omitempty"` // Instances: The instances of the application. Instances []*Instance `json:"instances,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#application`. Kind string `json:"kind,omitempty"` // LastUpdatedTimestamp: The last updated timestamp of the application. LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"` // LeaderboardCount: The number of leaderboards visible to the currently // authenticated player. LeaderboardCount int64 `json:"leaderboard_count,omitempty"` // Name: The name of the application. Name string `json:"name,omitempty"` // ThemeColor: A hint to the client UI for what color to use as an // app-themed color. The color is given as an RGB triplet (e.g. // "E0E0E0"). ThemeColor string `json:"themeColor,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AchievementCount") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementCount") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
Application: The Application resource.
func (*Application) MarshalJSON ¶
func (s *Application) MarshalJSON() ([]byte, error)
type ApplicationCategory ¶
type ApplicationCategory struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#applicationCategory`. Kind string `json:"kind,omitempty"` // Primary: The primary category. Primary string `json:"primary,omitempty"` // Secondary: The secondary category. Secondary string `json:"secondary,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ApplicationCategory: An application category object.
func (*ApplicationCategory) MarshalJSON ¶
func (s *ApplicationCategory) MarshalJSON() ([]byte, error)
type ApplicationPlayerId ¶
type ApplicationPlayerId struct { // ApplicationId: The application that this player identifier is for. ApplicationId string `json:"applicationId,omitempty"` // PlayerId: The player identifier for the application. PlayerId string `json:"playerId,omitempty"` // ForceSendFields is a list of field names (e.g. "ApplicationId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ApplicationId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ApplicationPlayerId: Primary scoped player identifier for an application.
func (*ApplicationPlayerId) MarshalJSON ¶
func (s *ApplicationPlayerId) MarshalJSON() ([]byte, error)
type ApplicationVerifyResponse ¶
type ApplicationVerifyResponse struct { // AlternatePlayerId: An alternate ID that was once used for the player // that was issued the auth token used in this request. (This field is // not normally populated.) AlternatePlayerId string `json:"alternate_player_id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#applicationVerifyResponse`. Kind string `json:"kind,omitempty"` // PlayerId: The ID of the player that was issued the auth token used in // this request. PlayerId string `json:"player_id,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AlternatePlayerId") // to unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AlternatePlayerId") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
ApplicationVerifyResponse: A third party application verification response resource.
func (*ApplicationVerifyResponse) MarshalJSON ¶
func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error)
type ApplicationsGetCall ¶
type ApplicationsGetCall struct {
// contains filtered or unexported fields
}
func (*ApplicationsGetCall) Context ¶
func (c *ApplicationsGetCall) Context(ctx context.Context) *ApplicationsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ApplicationsGetCall) Do ¶
func (c *ApplicationsGetCall) Do(opts ...googleapi.CallOption) (*Application, error)
Do executes the "games.applications.get" call. Exactly one of *Application or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Application.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ApplicationsGetCall) Fields ¶
func (c *ApplicationsGetCall) Fields(s ...googleapi.Field) *ApplicationsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ApplicationsGetCall) Header ¶
func (c *ApplicationsGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ApplicationsGetCall) IfNoneMatch ¶
func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*ApplicationsGetCall) Language ¶
func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*ApplicationsGetCall) PlatformType ¶
func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall
PlatformType sets the optional parameter "platformType": Restrict application details returned to the specific platform.
Possible values:
"ANDROID" - Retrieve applications that can be played on Android. "IOS" - Retrieve applications that can be played on iOS. "WEB_APP" - Retrieve applications that can be played on desktop
web.
type ApplicationsGetEndPointCall ¶
type ApplicationsGetEndPointCall struct {
// contains filtered or unexported fields
}
func (*ApplicationsGetEndPointCall) ApplicationId ¶
func (c *ApplicationsGetEndPointCall) ApplicationId(applicationId string) *ApplicationsGetEndPointCall
ApplicationId sets the optional parameter "applicationId": The application ID from the Google Play developer console.
func (*ApplicationsGetEndPointCall) Context ¶
func (c *ApplicationsGetEndPointCall) Context(ctx context.Context) *ApplicationsGetEndPointCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ApplicationsGetEndPointCall) Do ¶
func (c *ApplicationsGetEndPointCall) Do(opts ...googleapi.CallOption) (*EndPoint, error)
Do executes the "games.applications.getEndPoint" call. Exactly one of *EndPoint or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EndPoint.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ApplicationsGetEndPointCall) EndPointType ¶
func (c *ApplicationsGetEndPointCall) EndPointType(endPointType string) *ApplicationsGetEndPointCall
EndPointType sets the optional parameter "endPointType": Type of endpoint being requested.
Possible values:
"PROFILE_CREATION" - Request a URL to create a new profile. "PROFILE_SETTINGS" - Request a URL for the Settings view.
func (*ApplicationsGetEndPointCall) Fields ¶
func (c *ApplicationsGetEndPointCall) Fields(s ...googleapi.Field) *ApplicationsGetEndPointCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ApplicationsGetEndPointCall) Header ¶
func (c *ApplicationsGetEndPointCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ApplicationsPlayedCall ¶
type ApplicationsPlayedCall struct {
// contains filtered or unexported fields
}
func (*ApplicationsPlayedCall) Context ¶
func (c *ApplicationsPlayedCall) Context(ctx context.Context) *ApplicationsPlayedCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ApplicationsPlayedCall) Do ¶
func (c *ApplicationsPlayedCall) Do(opts ...googleapi.CallOption) error
Do executes the "games.applications.played" call.
func (*ApplicationsPlayedCall) Fields ¶
func (c *ApplicationsPlayedCall) Fields(s ...googleapi.Field) *ApplicationsPlayedCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ApplicationsPlayedCall) Header ¶
func (c *ApplicationsPlayedCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ApplicationsService ¶
type ApplicationsService struct {
// contains filtered or unexported fields
}
func NewApplicationsService ¶
func NewApplicationsService(s *Service) *ApplicationsService
func (*ApplicationsService) Get ¶
func (r *ApplicationsService) Get(applicationId string) *ApplicationsGetCall
Get: Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.
- applicationId: The application ID from the Google Play developer console.
func (*ApplicationsService) GetEndPoint ¶
func (r *ApplicationsService) GetEndPoint() *ApplicationsGetEndPointCall
GetEndPoint: Returns a URL for the requested end point type.
func (*ApplicationsService) Played ¶
func (r *ApplicationsService) Played() *ApplicationsPlayedCall
Played: Indicate that the currently authenticated user is playing your application.
func (*ApplicationsService) Verify ¶
func (r *ApplicationsService) Verify(applicationId string) *ApplicationsVerifyCall
Verify: Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.
- applicationId: The application ID from the Google Play developer console.
type ApplicationsVerifyCall ¶
type ApplicationsVerifyCall struct {
// contains filtered or unexported fields
}
func (*ApplicationsVerifyCall) Context ¶
func (c *ApplicationsVerifyCall) Context(ctx context.Context) *ApplicationsVerifyCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ApplicationsVerifyCall) Do ¶
func (c *ApplicationsVerifyCall) Do(opts ...googleapi.CallOption) (*ApplicationVerifyResponse, error)
Do executes the "games.applications.verify" call. Exactly one of *ApplicationVerifyResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ApplicationVerifyResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ApplicationsVerifyCall) Fields ¶
func (c *ApplicationsVerifyCall) Fields(s ...googleapi.Field) *ApplicationsVerifyCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ApplicationsVerifyCall) Header ¶
func (c *ApplicationsVerifyCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ApplicationsVerifyCall) IfNoneMatch ¶
func (c *ApplicationsVerifyCall) IfNoneMatch(entityTag string) *ApplicationsVerifyCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type Category ¶
type Category struct { // Category: The category name. Category string `json:"category,omitempty"` // ExperiencePoints: Experience points earned in this category. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#category`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "Category") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Category") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
Category: Data related to individual game categories.
func (*Category) MarshalJSON ¶
type CategoryListResponse ¶
type CategoryListResponse struct { // Items: The list of categories with usage data. Items []*Category `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#categoryListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
CategoryListResponse: A third party list metagame categories response.
func (*CategoryListResponse) MarshalJSON ¶
func (s *CategoryListResponse) MarshalJSON() ([]byte, error)
type EndPoint ¶
type EndPoint struct { // Url: A URL suitable for loading in a web browser for the requested // endpoint. Url string `json:"url,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Url") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Url") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EndPoint: Container for a URL end point of the requested type.
func (*EndPoint) MarshalJSON ¶
type EventBatchRecordFailure ¶
type EventBatchRecordFailure struct { // FailureCause: The cause for the update failure. // // Possible values: // "TOO_LARGE" - A batch request was issued with more events than are // allowed in a single batch. // "TIME_PERIOD_EXPIRED" - A batch was sent with data too far in the // past to record. // "TIME_PERIOD_SHORT" - A batch was sent with a time range that was // too short. // "TIME_PERIOD_LONG" - A batch was sent with a time range that was // too long. // "ALREADY_UPDATED" - An attempt was made to record a batch of data // which was already seen. // "RECORD_RATE_HIGH" - An attempt was made to record data faster than // the server will apply updates. FailureCause string `json:"failureCause,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventBatchRecordFailure`. Kind string `json:"kind,omitempty"` // Range: The time range which was rejected; empty for a request-wide // failure. Range *EventPeriodRange `json:"range,omitempty"` // ForceSendFields is a list of field names (e.g. "FailureCause") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FailureCause") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventBatchRecordFailure: A batch update failure resource.
func (*EventBatchRecordFailure) MarshalJSON ¶
func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error)
type EventChild ¶
type EventChild struct { // ChildId: The ID of the child event. ChildId string `json:"childId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventChild`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "ChildId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ChildId") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventChild: An event child relationship resource.
func (*EventChild) MarshalJSON ¶
func (s *EventChild) MarshalJSON() ([]byte, error)
type EventDefinition ¶
type EventDefinition struct { // ChildEvents: A list of events that are a child of this event. ChildEvents []*EventChild `json:"childEvents,omitempty"` // Description: Description of what this event represents. Description string `json:"description,omitempty"` // DisplayName: The name to display for the event. DisplayName string `json:"displayName,omitempty"` // Id: The ID of the event. Id string `json:"id,omitempty"` // ImageUrl: The base URL for the image that represents the event. ImageUrl string `json:"imageUrl,omitempty"` // IsDefaultImageUrl: Indicates whether the icon image being returned is // a default image, or is game-provided. IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventDefinition`. Kind string `json:"kind,omitempty"` // Visibility: The visibility of event being tracked in this definition. // // Possible values: // "REVEALED" - This event should be visible to all users. // "HIDDEN" - This event should only be shown to users that have // recorded this event at least once. Visibility string `json:"visibility,omitempty"` // ForceSendFields is a list of field names (e.g. "ChildEvents") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ChildEvents") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventDefinition: An event definition resource.
func (*EventDefinition) MarshalJSON ¶
func (s *EventDefinition) MarshalJSON() ([]byte, error)
type EventDefinitionListResponse ¶
type EventDefinitionListResponse struct { // Items: The event definitions. Items []*EventDefinition `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventDefinitionListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventDefinitionListResponse: A ListDefinitions response.
func (*EventDefinitionListResponse) MarshalJSON ¶
func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error)
type EventPeriodRange ¶
type EventPeriodRange struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventPeriodRange`. Kind string `json:"kind,omitempty"` // PeriodEndMillis: The time when this update period ends, in millis, // since 1970 UTC (Unix Epoch). PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"` // PeriodStartMillis: The time when this update period begins, in // millis, since 1970 UTC (Unix Epoch). PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventPeriodRange: An event period time range.
func (*EventPeriodRange) MarshalJSON ¶
func (s *EventPeriodRange) MarshalJSON() ([]byte, error)
type EventPeriodUpdate ¶
type EventPeriodUpdate struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventPeriodUpdate`. Kind string `json:"kind,omitempty"` // TimePeriod: The time period being covered by this update. TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"` // Updates: The updates being made for this time period. Updates []*EventUpdateRequest `json:"updates,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventPeriodUpdate: An event period update resource.
func (*EventPeriodUpdate) MarshalJSON ¶
func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error)
type EventRecordFailure ¶
type EventRecordFailure struct { // EventId: The ID of the event that was not updated. EventId string `json:"eventId,omitempty"` // FailureCause: The cause for the update failure. // // Possible values: // "NOT_FOUND" - An attempt was made to set an event that was not // defined. // "INVALID_UPDATE_VALUE" - An attempt was made to increment an event // by a non-positive value. FailureCause string `json:"failureCause,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventRecordFailure`. Kind string `json:"kind,omitempty"` // ForceSendFields is a list of field names (e.g. "EventId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "EventId") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventRecordFailure: An event update failure resource.
func (*EventRecordFailure) MarshalJSON ¶
func (s *EventRecordFailure) MarshalJSON() ([]byte, error)
type EventRecordRequest ¶
type EventRecordRequest struct { // CurrentTimeMillis: The current time when this update was sent, in // milliseconds, since 1970 UTC (Unix Epoch). CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventRecordRequest`. Kind string `json:"kind,omitempty"` // RequestId: The request ID used to identify this attempt to record // events. RequestId int64 `json:"requestId,omitempty,string"` // TimePeriods: A list of the time period updates being made in this // request. TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"` // ForceSendFields is a list of field names (e.g. "CurrentTimeMillis") // to unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentTimeMillis") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
EventRecordRequest: An event period update resource.
func (*EventRecordRequest) MarshalJSON ¶
func (s *EventRecordRequest) MarshalJSON() ([]byte, error)
type EventUpdateRequest ¶
type EventUpdateRequest struct { // DefinitionId: The ID of the event being modified in this update. DefinitionId string `json:"definitionId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventUpdateRequest`. Kind string `json:"kind,omitempty"` // UpdateCount: The number of times this event occurred in this time // period. UpdateCount int64 `json:"updateCount,omitempty,string"` // ForceSendFields is a list of field names (e.g. "DefinitionId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DefinitionId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventUpdateRequest: An event period update resource.
func (*EventUpdateRequest) MarshalJSON ¶
func (s *EventUpdateRequest) MarshalJSON() ([]byte, error)
type EventUpdateResponse ¶
type EventUpdateResponse struct { // BatchFailures: Any batch-wide failures which occurred applying // updates. BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"` // EventFailures: Any failures updating a particular event. EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#eventUpdateResponse`. Kind string `json:"kind,omitempty"` // PlayerEvents: The current status of any updated events PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "BatchFailures") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BatchFailures") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
EventUpdateResponse: An event period update resource.
func (*EventUpdateResponse) MarshalJSON ¶
func (s *EventUpdateResponse) MarshalJSON() ([]byte, error)
type EventsListByPlayerCall ¶
type EventsListByPlayerCall struct {
// contains filtered or unexported fields
}
func (*EventsListByPlayerCall) Context ¶
func (c *EventsListByPlayerCall) Context(ctx context.Context) *EventsListByPlayerCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsListByPlayerCall) Do ¶
func (c *EventsListByPlayerCall) Do(opts ...googleapi.CallOption) (*PlayerEventListResponse, error)
Do executes the "games.events.listByPlayer" call. Exactly one of *PlayerEventListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerEventListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*EventsListByPlayerCall) Fields ¶
func (c *EventsListByPlayerCall) Fields(s ...googleapi.Field) *EventsListByPlayerCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsListByPlayerCall) Header ¶
func (c *EventsListByPlayerCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*EventsListByPlayerCall) IfNoneMatch ¶
func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*EventsListByPlayerCall) Language ¶
func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*EventsListByPlayerCall) MaxResults ¶
func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall
MaxResults sets the optional parameter "maxResults": The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.
func (*EventsListByPlayerCall) PageToken ¶
func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*EventsListByPlayerCall) Pages ¶
func (c *EventsListByPlayerCall) Pages(ctx context.Context, f func(*PlayerEventListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type EventsListDefinitionsCall ¶
type EventsListDefinitionsCall struct {
// contains filtered or unexported fields
}
func (*EventsListDefinitionsCall) Context ¶
func (c *EventsListDefinitionsCall) Context(ctx context.Context) *EventsListDefinitionsCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsListDefinitionsCall) Do ¶
func (c *EventsListDefinitionsCall) Do(opts ...googleapi.CallOption) (*EventDefinitionListResponse, error)
Do executes the "games.events.listDefinitions" call. Exactly one of *EventDefinitionListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventDefinitionListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*EventsListDefinitionsCall) Fields ¶
func (c *EventsListDefinitionsCall) Fields(s ...googleapi.Field) *EventsListDefinitionsCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsListDefinitionsCall) Header ¶
func (c *EventsListDefinitionsCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*EventsListDefinitionsCall) IfNoneMatch ¶
func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*EventsListDefinitionsCall) Language ¶
func (c *EventsListDefinitionsCall) Language(language string) *EventsListDefinitionsCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*EventsListDefinitionsCall) MaxResults ¶
func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall
MaxResults sets the optional parameter "maxResults": The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return may be less than the specified `maxResults`.
func (*EventsListDefinitionsCall) PageToken ¶
func (c *EventsListDefinitionsCall) PageToken(pageToken string) *EventsListDefinitionsCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*EventsListDefinitionsCall) Pages ¶
func (c *EventsListDefinitionsCall) Pages(ctx context.Context, f func(*EventDefinitionListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type EventsRecordCall ¶
type EventsRecordCall struct {
// contains filtered or unexported fields
}
func (*EventsRecordCall) Context ¶
func (c *EventsRecordCall) Context(ctx context.Context) *EventsRecordCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*EventsRecordCall) Do ¶
func (c *EventsRecordCall) Do(opts ...googleapi.CallOption) (*EventUpdateResponse, error)
Do executes the "games.events.record" call. Exactly one of *EventUpdateResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventUpdateResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*EventsRecordCall) Fields ¶
func (c *EventsRecordCall) Fields(s ...googleapi.Field) *EventsRecordCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*EventsRecordCall) Header ¶
func (c *EventsRecordCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*EventsRecordCall) Language ¶
func (c *EventsRecordCall) Language(language string) *EventsRecordCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
type EventsService ¶
type EventsService struct {
// contains filtered or unexported fields
}
func NewEventsService ¶
func NewEventsService(s *Service) *EventsService
func (*EventsService) ListByPlayer ¶
func (r *EventsService) ListByPlayer() *EventsListByPlayerCall
ListByPlayer: Returns a list showing the current progress on events in this application for the currently authenticated user.
func (*EventsService) ListDefinitions ¶
func (r *EventsService) ListDefinitions() *EventsListDefinitionsCall
ListDefinitions: Returns a list of the event definitions in this application.
func (*EventsService) Record ¶
func (r *EventsService) Record(eventrecordrequest *EventRecordRequest) *EventsRecordCall
Record: Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.
type GamesAchievementIncrement ¶
type GamesAchievementIncrement struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#GamesAchievementIncrement`. Kind string `json:"kind,omitempty"` // RequestId: The requestId associated with an increment to an // achievement. RequestId int64 `json:"requestId,omitempty,string"` // Steps: The number of steps to be incremented. Steps int64 `json:"steps,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
GamesAchievementIncrement: The payload to request to increment an achievement.
func (*GamesAchievementIncrement) MarshalJSON ¶
func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error)
type GamesAchievementSetStepsAtLeast ¶
type GamesAchievementSetStepsAtLeast struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#GamesAchievementSetStepsAtLeast`. Kind string `json:"kind,omitempty"` // Steps: The minimum number of steps for the achievement to be set to. Steps int64 `json:"steps,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
GamesAchievementSetStepsAtLeast: The payload to request to increment an achievement.
func (*GamesAchievementSetStepsAtLeast) MarshalJSON ¶
func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error)
type GetMultipleApplicationPlayerIdsResponse ¶
type GetMultipleApplicationPlayerIdsResponse struct { // PlayerIds: Output only. The requested applications along with the // scoped ids for tha player, if that player has an id for the // application. If not, the application is not included in the response. PlayerIds []*ApplicationPlayerId `json:"playerIds,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "PlayerIds") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "PlayerIds") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
GetMultipleApplicationPlayerIdsResponse: Response message for GetMultipleApplicationPlayerIds rpc.
func (*GetMultipleApplicationPlayerIdsResponse) MarshalJSON ¶
func (s *GetMultipleApplicationPlayerIdsResponse) MarshalJSON() ([]byte, error)
type ImageAsset ¶
type ImageAsset struct { // Height: The height of the asset. Height int64 `json:"height,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#imageAsset`. Kind string `json:"kind,omitempty"` // Name: The name of the asset. Name string `json:"name,omitempty"` // Url: The URL of the asset. Url string `json:"url,omitempty"` // Width: The width of the asset. Width int64 `json:"width,omitempty"` // ForceSendFields is a list of field names (e.g. "Height") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Height") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ImageAsset: An image asset object.
func (*ImageAsset) MarshalJSON ¶
func (s *ImageAsset) MarshalJSON() ([]byte, error)
type Instance ¶
type Instance struct { // AcquisitionUri: URI which shows where a user can acquire this // instance. AcquisitionUri string `json:"acquisitionUri,omitempty"` // AndroidInstance: Platform dependent details for Android. AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"` // IosInstance: Platform dependent details for iOS. IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#instance`. Kind string `json:"kind,omitempty"` // Name: Localized display name. Name string `json:"name,omitempty"` // PlatformType: The platform type. // // Possible values: // "ANDROID" - Instance is for Android. // "IOS" - Instance is for iOS. // "WEB_APP" - Instance is for Web App. PlatformType string `json:"platformType,omitempty"` // RealtimePlay: Flag to show if this game instance supports realtime // play. RealtimePlay bool `json:"realtimePlay,omitempty"` // TurnBasedPlay: Flag to show if this game instance supports turn based // play. TurnBasedPlay bool `json:"turnBasedPlay,omitempty"` // WebInstance: Platform dependent details for Web. WebInstance *InstanceWebDetails `json:"webInstance,omitempty"` // ForceSendFields is a list of field names (e.g. "AcquisitionUri") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AcquisitionUri") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
Instance: The Instance resource.
func (*Instance) MarshalJSON ¶
type InstanceAndroidDetails ¶
type InstanceAndroidDetails struct { // EnablePiracyCheck: Flag indicating whether the anti-piracy check is // enabled. EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#instanceAndroidDetails`. Kind string `json:"kind,omitempty"` // PackageName: Android package name which maps to Google Play URL. PackageName string `json:"packageName,omitempty"` // Preferred: Indicates that this instance is the default for new // installations. Preferred bool `json:"preferred,omitempty"` // ForceSendFields is a list of field names (e.g. "EnablePiracyCheck") // to unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "EnablePiracyCheck") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
InstanceAndroidDetails: The Android instance details resource.
func (*InstanceAndroidDetails) MarshalJSON ¶
func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error)
type InstanceIosDetails ¶
type InstanceIosDetails struct { // BundleIdentifier: Bundle identifier. BundleIdentifier string `json:"bundleIdentifier,omitempty"` // ItunesAppId: iTunes App ID. ItunesAppId string `json:"itunesAppId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#instanceIosDetails`. Kind string `json:"kind,omitempty"` // PreferredForIpad: Indicates that this instance is the default for new // installations on iPad devices. PreferredForIpad bool `json:"preferredForIpad,omitempty"` // PreferredForIphone: Indicates that this instance is the default for // new installations on iPhone devices. PreferredForIphone bool `json:"preferredForIphone,omitempty"` // SupportIpad: Flag to indicate if this instance supports iPad. SupportIpad bool `json:"supportIpad,omitempty"` // SupportIphone: Flag to indicate if this instance supports iPhone. SupportIphone bool `json:"supportIphone,omitempty"` // ForceSendFields is a list of field names (e.g. "BundleIdentifier") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BundleIdentifier") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
InstanceIosDetails: The iOS details resource.
func (*InstanceIosDetails) MarshalJSON ¶
func (s *InstanceIosDetails) MarshalJSON() ([]byte, error)
type InstanceWebDetails ¶
type InstanceWebDetails struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#instanceWebDetails`. Kind string `json:"kind,omitempty"` // LaunchUrl: Launch URL for the game. LaunchUrl string `json:"launchUrl,omitempty"` // Preferred: Indicates that this instance is the default for new // installations. Preferred bool `json:"preferred,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
InstanceWebDetails: The Web details resource.
func (*InstanceWebDetails) MarshalJSON ¶
func (s *InstanceWebDetails) MarshalJSON() ([]byte, error)
type Leaderboard ¶
type Leaderboard struct { // IconUrl: The icon for the leaderboard. IconUrl string `json:"iconUrl,omitempty"` // Id: The leaderboard ID. Id string `json:"id,omitempty"` // IsIconUrlDefault: Indicates whether the icon image being returned is // a default image, or is game-provided. IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#leaderboard`. Kind string `json:"kind,omitempty"` // Name: The name of the leaderboard. Name string `json:"name,omitempty"` // Order: How scores are ordered. // // Possible values: // "LARGER_IS_BETTER" - Larger values are better; scores are sorted in // descending order // "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted // in ascending order Order string `json:"order,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "IconUrl") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "IconUrl") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
Leaderboard: The Leaderboard resource.
func (*Leaderboard) MarshalJSON ¶
func (s *Leaderboard) MarshalJSON() ([]byte, error)
type LeaderboardEntry ¶
type LeaderboardEntry struct { // FormattedScore: The localized string for the numerical value of this // score. FormattedScore string `json:"formattedScore,omitempty"` // FormattedScoreRank: The localized string for the rank of this score // for this leaderboard. FormattedScoreRank string `json:"formattedScoreRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#leaderboardEntry`. Kind string `json:"kind,omitempty"` // Player: The player who holds this score. Player *Player `json:"player,omitempty"` // ScoreRank: The rank of this score for this leaderboard. ScoreRank int64 `json:"scoreRank,omitempty,string"` // ScoreTag: Additional information about the score. Values must contain // no more than 64 URI-safe characters as defined by section 2.3 of RFC // 3986. ScoreTag string `json:"scoreTag,omitempty"` // ScoreValue: The numerical value of this score. ScoreValue int64 `json:"scoreValue,omitempty,string"` // TimeSpan: The time span of this high score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // WriteTimestampMillis: The timestamp at which this score was recorded, // in milliseconds since the epoch in UTC. WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FormattedScore") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedScore") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
LeaderboardEntry: The Leaderboard Entry resource.
func (*LeaderboardEntry) MarshalJSON ¶
func (s *LeaderboardEntry) MarshalJSON() ([]byte, error)
type LeaderboardListResponse ¶
type LeaderboardListResponse struct { // Items: The leaderboards. Items []*Leaderboard `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#leaderboardListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
LeaderboardListResponse: A list of leaderboard objects.
func (*LeaderboardListResponse) MarshalJSON ¶
func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error)
type LeaderboardScoreRank ¶
type LeaderboardScoreRank struct { // FormattedNumScores: The number of scores in the leaderboard as a // string. FormattedNumScores string `json:"formattedNumScores,omitempty"` // FormattedRank: The rank in the leaderboard as a string. FormattedRank string `json:"formattedRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#leaderboardScoreRank`. Kind string `json:"kind,omitempty"` // NumScores: The number of scores in the leaderboard. NumScores int64 `json:"numScores,omitempty,string"` // Rank: The rank in the leaderboard. Rank int64 `json:"rank,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FormattedNumScores") // to unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedNumScores") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
LeaderboardScoreRank: A score rank in a leaderboard.
func (*LeaderboardScoreRank) MarshalJSON ¶
func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error)
type LeaderboardScores ¶
type LeaderboardScores struct { // Items: The scores in the leaderboard. Items []*LeaderboardEntry `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#leaderboardScores`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // NumScores: The total number of scores in the leaderboard. NumScores int64 `json:"numScores,omitempty,string"` // PlayerScore: The score of the requesting player on the leaderboard. // The player's score may appear both here and in the list of scores // above. If you are viewing a public leaderboard and the player is not // sharing their gameplay information publicly, the `scoreRank`and // `formattedScoreRank` values will not be present. PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"` // PrevPageToken: The pagination token for the previous page of results. PrevPageToken string `json:"prevPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
LeaderboardScores: A ListScores response.
func (*LeaderboardScores) MarshalJSON ¶
func (s *LeaderboardScores) MarshalJSON() ([]byte, error)
type LeaderboardsGetCall ¶
type LeaderboardsGetCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardsGetCall) Context ¶
func (c *LeaderboardsGetCall) Context(ctx context.Context) *LeaderboardsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardsGetCall) Do ¶
func (c *LeaderboardsGetCall) Do(opts ...googleapi.CallOption) (*Leaderboard, error)
Do executes the "games.leaderboards.get" call. Exactly one of *Leaderboard or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Leaderboard.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardsGetCall) Fields ¶
func (c *LeaderboardsGetCall) Fields(s ...googleapi.Field) *LeaderboardsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*LeaderboardsGetCall) Header ¶
func (c *LeaderboardsGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*LeaderboardsGetCall) IfNoneMatch ¶
func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*LeaderboardsGetCall) Language ¶
func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
type LeaderboardsListCall ¶
type LeaderboardsListCall struct {
// contains filtered or unexported fields
}
func (*LeaderboardsListCall) Context ¶
func (c *LeaderboardsListCall) Context(ctx context.Context) *LeaderboardsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*LeaderboardsListCall) Do ¶
func (c *LeaderboardsListCall) Do(opts ...googleapi.CallOption) (*LeaderboardListResponse, error)
Do executes the "games.leaderboards.list" call. Exactly one of *LeaderboardListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*LeaderboardsListCall) Fields ¶
func (c *LeaderboardsListCall) Fields(s ...googleapi.Field) *LeaderboardsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*LeaderboardsListCall) Header ¶
func (c *LeaderboardsListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*LeaderboardsListCall) IfNoneMatch ¶
func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*LeaderboardsListCall) Language ¶
func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*LeaderboardsListCall) MaxResults ¶
func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of leaderboards to return in the response. For any response, the actual number of leaderboards returned may be less than the specified `maxResults`.
func (*LeaderboardsListCall) PageToken ¶
func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*LeaderboardsListCall) Pages ¶
func (c *LeaderboardsListCall) Pages(ctx context.Context, f func(*LeaderboardListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type LeaderboardsService ¶
type LeaderboardsService struct {
// contains filtered or unexported fields
}
func NewLeaderboardsService ¶
func NewLeaderboardsService(s *Service) *LeaderboardsService
func (*LeaderboardsService) Get ¶
func (r *LeaderboardsService) Get(leaderboardId string) *LeaderboardsGetCall
Get: Retrieves the metadata of the leaderboard with the given ID.
- leaderboardId: The ID of the leaderboard.
func (*LeaderboardsService) List ¶
func (r *LeaderboardsService) List() *LeaderboardsListCall
List: Lists all the leaderboard metadata for your application.
type LinkPersonaRequest ¶
type LinkPersonaRequest struct { // CardinalityConstraint: Required. Cardinality constraint to observe // when linking a persona to a player in the scope of a game. // // Possible values: // "ONE_PERSONA_TO_ONE_PLAYER" - 1:1 cardinality between in-game // personas and Play Games Services players. By the end of the linking // operation only one entry for the player and the persona should remain // in the scope of the application. Whether a new link is created or not // when this constraint is specified is determined by the chosen // `ConflictingLinksResolutionPolicy`: * If `KEEP_EXISTING_LINKS` is // specified and the provided persona is already linked to a different // player, or the player is already linked to a different persona, no // new link will be created and the already existing link(s) will remain // as is(are). * If `CREATE_NEW_LINK` is specified and the provided // persona is already linked to a different player, or the player is // already linked to another persona, the older link(s) will be removed // in favour of the new link being created. CardinalityConstraint string `json:"cardinalityConstraint,omitempty"` // ConflictingLinksResolutionPolicy: Required. Resolution policy to // apply when the linking of a persona to a player would result in // violating the specified cardinality constraint. // // Possible values: // "KEEP_EXISTING_LINKS" - If link(s) between a player and persona // already exists which would result in violating the specified // `RecallTokensCardinalityConstraint` if the new link was created, keep // the already existing link(s). For example, if Persona1-Player1 is // already linked in the scope of application1 and a new link // Persona1-Player2 is attempted to be created in the scope of // application1, then the old link will remain and no new link will be // added. Note that if the already existing links do violate the // specified policy (which could occur if not all `LinkPersona` calls // use the same `RecallTokensCardinalityConstraint`) this policy will // leave these violations unresolved; in order to resolve conflicts, the // {@link `CREATE_NEW_LINK` policy needs to be used to rewrite links // resolving conflicts. // "CREATE_NEW_LINK" - If an existing link between a player and // persona already exists which would result in violating the specified // `RecallTokensCardinalityConstraint` if the new link was created, // replace the already existing link(s) with the new link. For example, // if Persona1-Player1 is already linked in the scope of application1 // and a new link Persona1-Player2 is attempted to be created in the // scope of application1, then the old link will be removed and the new // link will be added to replace it. ConflictingLinksResolutionPolicy string `json:"conflictingLinksResolutionPolicy,omitempty"` // ExpireTime: Input only. Optional expiration time. ExpireTime string `json:"expireTime,omitempty"` // Persona: Required. Stable identifier of the in-game account. Please // refrain from re-using the same persona for different games. Persona string `json:"persona,omitempty"` // SessionId: Required. Opaque server-generated string that encodes all // the necessary information to identify the PGS player / Google user // and application. SessionId string `json:"sessionId,omitempty"` // Token: Required. Value of the token to create. Opaque to Play Games // and assumed to be non-stable (encrypted with key rotation). Token string `json:"token,omitempty"` // Ttl: Input only. Optional time-to-live. Ttl string `json:"ttl,omitempty"` // ForceSendFields is a list of field names (e.g. // "CardinalityConstraint") to unconditionally include in API requests. // By default, fields with empty or default values are omitted from API // requests. However, any non-pointer, non-interface field appearing in // ForceSendFields will be sent to the server regardless of whether the // field is empty or not. This may be used to include empty fields in // Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CardinalityConstraint") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
LinkPersonaRequest: Request to link an in-game account with a PGS principal (encoded in the session id).
func (*LinkPersonaRequest) MarshalJSON ¶
func (s *LinkPersonaRequest) MarshalJSON() ([]byte, error)
type LinkPersonaResponse ¶
type LinkPersonaResponse struct { // State: Output only. State of a persona linking attempt. // // Possible values: // "LINK_CREATED" - The link specified in the request was created. // "PERSONA_OR_PLAYER_ALREADY_LINKED" - The link specified in the // request was not created because already existing links would result // in the new link violating the specified // `RecallTokensCardinalityConstraint` if created. State string `json:"state,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "State") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "State") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
LinkPersonaResponse: Outcome of a persona linking attempt.
func (*LinkPersonaResponse) MarshalJSON ¶
func (s *LinkPersonaResponse) MarshalJSON() ([]byte, error)
type MetagameConfig ¶
type MetagameConfig struct { // CurrentVersion: Current version of the metagame configuration data. // When this data is updated, the version number will be increased by // one. CurrentVersion int64 `json:"currentVersion,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#metagameConfig`. Kind string `json:"kind,omitempty"` // PlayerLevels: The list of player levels. PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CurrentVersion") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentVersion") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
MetagameConfig: The metagame config resource
func (*MetagameConfig) MarshalJSON ¶
func (s *MetagameConfig) MarshalJSON() ([]byte, error)
type MetagameGetMetagameConfigCall ¶
type MetagameGetMetagameConfigCall struct {
// contains filtered or unexported fields
}
func (*MetagameGetMetagameConfigCall) Context ¶
func (c *MetagameGetMetagameConfigCall) Context(ctx context.Context) *MetagameGetMetagameConfigCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*MetagameGetMetagameConfigCall) Do ¶
func (c *MetagameGetMetagameConfigCall) Do(opts ...googleapi.CallOption) (*MetagameConfig, error)
Do executes the "games.metagame.getMetagameConfig" call. Exactly one of *MetagameConfig or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *MetagameConfig.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*MetagameGetMetagameConfigCall) Fields ¶
func (c *MetagameGetMetagameConfigCall) Fields(s ...googleapi.Field) *MetagameGetMetagameConfigCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*MetagameGetMetagameConfigCall) Header ¶
func (c *MetagameGetMetagameConfigCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*MetagameGetMetagameConfigCall) IfNoneMatch ¶
func (c *MetagameGetMetagameConfigCall) IfNoneMatch(entityTag string) *MetagameGetMetagameConfigCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type MetagameListCategoriesByPlayerCall ¶
type MetagameListCategoriesByPlayerCall struct {
// contains filtered or unexported fields
}
func (*MetagameListCategoriesByPlayerCall) Context ¶
func (c *MetagameListCategoriesByPlayerCall) Context(ctx context.Context) *MetagameListCategoriesByPlayerCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*MetagameListCategoriesByPlayerCall) Do ¶
func (c *MetagameListCategoriesByPlayerCall) Do(opts ...googleapi.CallOption) (*CategoryListResponse, error)
Do executes the "games.metagame.listCategoriesByPlayer" call. Exactly one of *CategoryListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *CategoryListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*MetagameListCategoriesByPlayerCall) Fields ¶
func (c *MetagameListCategoriesByPlayerCall) Fields(s ...googleapi.Field) *MetagameListCategoriesByPlayerCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*MetagameListCategoriesByPlayerCall) Header ¶
func (c *MetagameListCategoriesByPlayerCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*MetagameListCategoriesByPlayerCall) IfNoneMatch ¶
func (c *MetagameListCategoriesByPlayerCall) IfNoneMatch(entityTag string) *MetagameListCategoriesByPlayerCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*MetagameListCategoriesByPlayerCall) Language ¶
func (c *MetagameListCategoriesByPlayerCall) Language(language string) *MetagameListCategoriesByPlayerCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*MetagameListCategoriesByPlayerCall) MaxResults ¶
func (c *MetagameListCategoriesByPlayerCall) MaxResults(maxResults int64) *MetagameListCategoriesByPlayerCall
MaxResults sets the optional parameter "maxResults": The maximum number of category resources to return in the response, used for paging. For any response, the actual number of category resources returned may be less than the specified `maxResults`.
func (*MetagameListCategoriesByPlayerCall) PageToken ¶
func (c *MetagameListCategoriesByPlayerCall) PageToken(pageToken string) *MetagameListCategoriesByPlayerCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*MetagameListCategoriesByPlayerCall) Pages ¶
func (c *MetagameListCategoriesByPlayerCall) Pages(ctx context.Context, f func(*CategoryListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type MetagameService ¶
type MetagameService struct {
// contains filtered or unexported fields
}
func NewMetagameService ¶
func NewMetagameService(s *Service) *MetagameService
func (*MetagameService) GetMetagameConfig ¶
func (r *MetagameService) GetMetagameConfig() *MetagameGetMetagameConfigCall
GetMetagameConfig: Return the metagame configuration data for the calling application.
func (*MetagameService) ListCategoriesByPlayer ¶
func (r *MetagameService) ListCategoriesByPlayer(playerId string, collection string) *MetagameListCategoriesByPlayerCall
ListCategoriesByPlayer: List play data aggregated per category for the player corresponding to `playerId`.
- collection: The collection of categories for which data will be returned.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
type Player ¶
type Player struct { // AvatarImageUrl: The base URL for the image that represents the // player. AvatarImageUrl string `json:"avatarImageUrl,omitempty"` // BannerUrlLandscape: The url to the landscape mode player banner // image. BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"` // BannerUrlPortrait: The url to the portrait mode player banner image. BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"` // DisplayName: The name to display for the player. DisplayName string `json:"displayName,omitempty"` // ExperienceInfo: An object to represent Play Game experience // information for the player. ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"` // FriendStatus: The friend status of the given player, relative to the // requester. This is unset if the player is not sharing their friends // list with the game. // // Possible values: // "NO_RELATIONSHIP" - There is no relationship between the players. // "FRIEND" - The player and requester are friends. FriendStatus string `json:"friendStatus,omitempty"` // GamePlayerId: Per-application unique player identifier. GamePlayerId string `json:"gamePlayerId,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#player` Kind string `json:"kind,omitempty"` // Name: A representation of the individual components of the name. Name *PlayerName `json:"name,omitempty"` // OriginalPlayerId: The player ID that was used for this player the // first time they signed into the game in question. This is only // populated for calls to player.get for the requesting player, only if // the player ID has subsequently changed, and only to clients that // support remapping player IDs. OriginalPlayerId string `json:"originalPlayerId,omitempty"` // PlayerId: The ID of the player. PlayerId string `json:"playerId,omitempty"` // ProfileSettings: The player's profile settings. Controls whether or // not the player's profile is visible to other players. ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"` // Title: The player's title rewarded for their game activities. Title string `json:"title,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AvatarImageUrl") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
Player: A Player resource.
func (*Player) MarshalJSON ¶
type PlayerAchievement ¶
type PlayerAchievement struct { // AchievementState: The state of the achievement. // // Possible values: // "HIDDEN" - Achievement is hidden. // "REVEALED" - Achievement is revealed. // "UNLOCKED" - Achievement is unlocked. AchievementState string `json:"achievementState,omitempty"` // CurrentSteps: The current steps for an incremental achievement. CurrentSteps int64 `json:"currentSteps,omitempty"` // ExperiencePoints: Experience points earned for the achievement. This // field is absent for achievements that have not yet been unlocked and // 0 for achievements that have been unlocked by testers but that are // unpublished. ExperiencePoints int64 `json:"experiencePoints,omitempty,string"` // FormattedCurrentStepsString: The current steps for an incremental // achievement as a string. FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"` // Id: The ID of the achievement. Id string `json:"id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerAchievement`. Kind string `json:"kind,omitempty"` // LastUpdatedTimestamp: The timestamp of the last modification to this // achievement's state. LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"` // ForceSendFields is a list of field names (e.g. "AchievementState") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AchievementState") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
PlayerAchievement: An achievement object.
func (*PlayerAchievement) MarshalJSON ¶
func (s *PlayerAchievement) MarshalJSON() ([]byte, error)
type PlayerAchievementListResponse ¶
type PlayerAchievementListResponse struct { // Items: The achievements. Items []*PlayerAchievement `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerAchievementListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerAchievementListResponse: A list of achievement objects.
func (*PlayerAchievementListResponse) MarshalJSON ¶
func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error)
type PlayerEvent ¶
type PlayerEvent struct { // DefinitionId: The ID of the event definition. DefinitionId string `json:"definitionId,omitempty"` // FormattedNumEvents: The current number of times this event has // occurred, as a string. The formatting of this string depends on the // configuration of your event in the Play Games Developer Console. FormattedNumEvents string `json:"formattedNumEvents,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerEvent`. Kind string `json:"kind,omitempty"` // NumEvents: The current number of times this event has occurred. NumEvents int64 `json:"numEvents,omitempty,string"` // PlayerId: The ID of the player. PlayerId string `json:"playerId,omitempty"` // ForceSendFields is a list of field names (e.g. "DefinitionId") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DefinitionId") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerEvent: An event status resource.
func (*PlayerEvent) MarshalJSON ¶
func (s *PlayerEvent) MarshalJSON() ([]byte, error)
type PlayerEventListResponse ¶
type PlayerEventListResponse struct { // Items: The player events. Items []*PlayerEvent `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerEventListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerEventListResponse: A ListByPlayer response.
func (*PlayerEventListResponse) MarshalJSON ¶
func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error)
type PlayerExperienceInfo ¶
type PlayerExperienceInfo struct { // CurrentExperiencePoints: The current number of experience points for // the player. CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"` // CurrentLevel: The current level of the player. CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerExperienceInfo`. Kind string `json:"kind,omitempty"` // LastLevelUpTimestampMillis: The timestamp when the player was leveled // up, in millis since Unix epoch UTC. LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"` // NextLevel: The next level of the player. If the current level is the // maximum level, this should be same as the current level. NextLevel *PlayerLevel `json:"nextLevel,omitempty"` // ForceSendFields is a list of field names (e.g. // "CurrentExperiencePoints") to unconditionally include in API // requests. By default, fields with empty or default values are omitted // from API requests. However, any non-pointer, non-interface field // appearing in ForceSendFields will be sent to the server regardless of // whether the field is empty or not. This may be used to include empty // fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CurrentExperiencePoints") // to include in API requests with the JSON null value. By default, // fields with empty values are omitted from API requests. However, any // field with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
PlayerExperienceInfo: 1P/3P metadata about the player's experience.
func (*PlayerExperienceInfo) MarshalJSON ¶
func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error)
type PlayerLeaderboardScore ¶
type PlayerLeaderboardScore struct { // FriendsRank: The rank of the score in the friends collection for this // leaderboard. FriendsRank *LeaderboardScoreRank `json:"friendsRank,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerLeaderboardScore`. Kind string `json:"kind,omitempty"` // LeaderboardId: The ID of the leaderboard this score is in. LeaderboardId string `json:"leaderboard_id,omitempty"` // PublicRank: The public rank of the score in this leaderboard. This // object will not be present if the user is not sharing their scores // publicly. PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"` // ScoreString: The formatted value of this score. ScoreString string `json:"scoreString,omitempty"` // ScoreTag: Additional information about the score. Values must contain // no more than 64 URI-safe characters as defined by section 2.3 of RFC // 3986. ScoreTag string `json:"scoreTag,omitempty"` // ScoreValue: The numerical value of this score. ScoreValue int64 `json:"scoreValue,omitempty,string"` // SocialRank: The social rank of the score in this leaderboard. SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"` // TimeSpan: The time span of this score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // WriteTimestamp: The timestamp at which this score was recorded, in // milliseconds since the epoch in UTC. WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"` // ForceSendFields is a list of field names (e.g. "FriendsRank") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FriendsRank") to include // in API requests with the JSON null value. By default, fields with // empty values are omitted from API requests. However, any field with // an empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerLeaderboardScore: A player leaderboard score object.
func (*PlayerLeaderboardScore) MarshalJSON ¶
func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error)
type PlayerLeaderboardScoreListResponse ¶
type PlayerLeaderboardScoreListResponse struct { // Items: The leaderboard scores. Items []*PlayerLeaderboardScore `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerLeaderboardScoreListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: The pagination token for the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // Player: The Player resources for the owner of this score. Player *Player `json:"player,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerLeaderboardScoreListResponse: A list of player leaderboard scores.
func (*PlayerLeaderboardScoreListResponse) MarshalJSON ¶
func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error)
type PlayerLevel ¶
type PlayerLevel struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerLevel`. Kind string `json:"kind,omitempty"` // Level: The level for the user. Level int64 `json:"level,omitempty"` // MaxExperiencePoints: The maximum experience points for this level. MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"` // MinExperiencePoints: The minimum experience points for this level. MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerLevel: 1P/3P metadata about a user's level.
func (*PlayerLevel) MarshalJSON ¶
func (s *PlayerLevel) MarshalJSON() ([]byte, error)
type PlayerListResponse ¶
type PlayerListResponse struct { // Items: The players. Items []*Player `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerListResponse: A third party player list response.
func (*PlayerListResponse) MarshalJSON ¶
func (s *PlayerListResponse) MarshalJSON() ([]byte, error)
type PlayerName ¶
type PlayerName struct { // FamilyName: The family name of this player. In some places, this is // known as the last name. FamilyName string `json:"familyName,omitempty"` // GivenName: The given name of this player. In some places, this is // known as the first name. GivenName string `json:"givenName,omitempty"` // ForceSendFields is a list of field names (e.g. "FamilyName") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FamilyName") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerName: A representation of the individual components of the name.
func (*PlayerName) MarshalJSON ¶
func (s *PlayerName) MarshalJSON() ([]byte, error)
type PlayerScore ¶
type PlayerScore struct { // FormattedScore: The formatted score for this player score. FormattedScore string `json:"formattedScore,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerScore`. Kind string `json:"kind,omitempty"` // Score: The numerical value for this player score. Score int64 `json:"score,omitempty,string"` // ScoreTag: Additional information about this score. Values will // contain no more than 64 URI-safe characters as defined by section 2.3 // of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // TimeSpan: The time span for this player score. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. TimeSpan string `json:"timeSpan,omitempty"` // ForceSendFields is a list of field names (e.g. "FormattedScore") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FormattedScore") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
PlayerScore: A player score.
func (*PlayerScore) MarshalJSON ¶
func (s *PlayerScore) MarshalJSON() ([]byte, error)
type PlayerScoreListResponse ¶
type PlayerScoreListResponse struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerScoreListResponse`. Kind string `json:"kind,omitempty"` // SubmittedScores: The score submissions statuses. SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerScoreListResponse: A list of score submission statuses.
func (*PlayerScoreListResponse) MarshalJSON ¶
func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error)
type PlayerScoreResponse ¶
type PlayerScoreResponse struct { // BeatenScoreTimeSpans: The time spans where the submitted score is // better than the existing score for that time span. // // Possible values: // "ALL_TIME" - The score is an all-time score. // "WEEKLY" - The score is a weekly score. // "DAILY" - The score is a daily score. BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"` // FormattedScore: The formatted value of the submitted score. FormattedScore string `json:"formattedScore,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerScoreResponse`. Kind string `json:"kind,omitempty"` // LeaderboardId: The leaderboard ID that this score was submitted to. LeaderboardId string `json:"leaderboardId,omitempty"` // ScoreTag: Additional information about this score. Values will // contain no more than 64 URI-safe characters as defined by section 2.3 // of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // UnbeatenScores: The scores in time spans that have not been beaten. // As an example, the submitted score may be better than the player's // `DAILY` score, but not better than the player's scores for the // `WEEKLY` or `ALL_TIME` time spans. UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. // "BeatenScoreTimeSpans") to unconditionally include in API requests. // By default, fields with empty or default values are omitted from API // requests. However, any non-pointer, non-interface field appearing in // ForceSendFields will be sent to the server regardless of whether the // field is empty or not. This may be used to include empty fields in // Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "BeatenScoreTimeSpans") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
PlayerScoreResponse: A list of leaderboard entry resources.
func (*PlayerScoreResponse) MarshalJSON ¶
func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error)
type PlayerScoreSubmissionList ¶
type PlayerScoreSubmissionList struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#playerScoreSubmissionList`. Kind string `json:"kind,omitempty"` // Scores: The score submissions. Scores []*ScoreSubmission `json:"scores,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
PlayerScoreSubmissionList: A list of score submission requests.
func (*PlayerScoreSubmissionList) MarshalJSON ¶
func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error)
type PlayersGetCall ¶
type PlayersGetCall struct {
// contains filtered or unexported fields
}
func (*PlayersGetCall) Context ¶
func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersGetCall) Do ¶
func (c *PlayersGetCall) Do(opts ...googleapi.CallOption) (*Player, error)
Do executes the "games.players.get" call. Exactly one of *Player or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Player.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*PlayersGetCall) Fields ¶
func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersGetCall) Header ¶
func (c *PlayersGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*PlayersGetCall) IfNoneMatch ¶
func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*PlayersGetCall) Language ¶
func (c *PlayersGetCall) Language(language string) *PlayersGetCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*PlayersGetCall) PlayerIdConsistencyToken ¶
func (c *PlayersGetCall) PlayerIdConsistencyToken(playerIdConsistencyToken string) *PlayersGetCall
PlayerIdConsistencyToken sets the optional parameter "playerIdConsistencyToken": Consistency token of the player id. The call returns a 'not found' result when the token is present and invalid. Empty value is ignored. See also GlobalPlayerIdConsistencyTokenProto
type PlayersGetMultipleApplicationPlayerIdsCall ¶
type PlayersGetMultipleApplicationPlayerIdsCall struct {
// contains filtered or unexported fields
}
func (*PlayersGetMultipleApplicationPlayerIdsCall) ApplicationIds ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) ApplicationIds(applicationIds ...string) *PlayersGetMultipleApplicationPlayerIdsCall
ApplicationIds sets the optional parameter "applicationIds": Required. The application IDs from the Google Play developer console for the games to return scoped ids for.
func (*PlayersGetMultipleApplicationPlayerIdsCall) Context ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) Context(ctx context.Context) *PlayersGetMultipleApplicationPlayerIdsCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersGetMultipleApplicationPlayerIdsCall) Do ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) Do(opts ...googleapi.CallOption) (*GetMultipleApplicationPlayerIdsResponse, error)
Do executes the "games.players.getMultipleApplicationPlayerIds" call. Exactly one of *GetMultipleApplicationPlayerIdsResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *GetMultipleApplicationPlayerIdsResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*PlayersGetMultipleApplicationPlayerIdsCall) Fields ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetMultipleApplicationPlayerIdsCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersGetMultipleApplicationPlayerIdsCall) Header ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*PlayersGetMultipleApplicationPlayerIdsCall) IfNoneMatch ¶
func (c *PlayersGetMultipleApplicationPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetMultipleApplicationPlayerIdsCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type PlayersGetScopedPlayerIdsCall ¶
type PlayersGetScopedPlayerIdsCall struct {
// contains filtered or unexported fields
}
func (*PlayersGetScopedPlayerIdsCall) Context ¶
func (c *PlayersGetScopedPlayerIdsCall) Context(ctx context.Context) *PlayersGetScopedPlayerIdsCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersGetScopedPlayerIdsCall) Do ¶
func (c *PlayersGetScopedPlayerIdsCall) Do(opts ...googleapi.CallOption) (*ScopedPlayerIds, error)
Do executes the "games.players.getScopedPlayerIds" call. Exactly one of *ScopedPlayerIds or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ScopedPlayerIds.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*PlayersGetScopedPlayerIdsCall) Fields ¶
func (c *PlayersGetScopedPlayerIdsCall) Fields(s ...googleapi.Field) *PlayersGetScopedPlayerIdsCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersGetScopedPlayerIdsCall) Header ¶
func (c *PlayersGetScopedPlayerIdsCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*PlayersGetScopedPlayerIdsCall) IfNoneMatch ¶
func (c *PlayersGetScopedPlayerIdsCall) IfNoneMatch(entityTag string) *PlayersGetScopedPlayerIdsCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type PlayersListCall ¶
type PlayersListCall struct {
// contains filtered or unexported fields
}
func (*PlayersListCall) Context ¶
func (c *PlayersListCall) Context(ctx context.Context) *PlayersListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*PlayersListCall) Do ¶
func (c *PlayersListCall) Do(opts ...googleapi.CallOption) (*PlayerListResponse, error)
Do executes the "games.players.list" call. Exactly one of *PlayerListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*PlayersListCall) Fields ¶
func (c *PlayersListCall) Fields(s ...googleapi.Field) *PlayersListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*PlayersListCall) Header ¶
func (c *PlayersListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*PlayersListCall) IfNoneMatch ¶
func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*PlayersListCall) Language ¶
func (c *PlayersListCall) Language(language string) *PlayersListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*PlayersListCall) MaxResults ¶
func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall
MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.
func (*PlayersListCall) PageToken ¶
func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*PlayersListCall) Pages ¶
func (c *PlayersListCall) Pages(ctx context.Context, f func(*PlayerListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type PlayersService ¶
type PlayersService struct {
// contains filtered or unexported fields
}
func NewPlayersService ¶
func NewPlayersService(s *Service) *PlayersService
func (*PlayersService) Get ¶
func (r *PlayersService) Get(playerId string) *PlayersGetCall
Get: Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set `playerId` to `me`.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
func (*PlayersService) GetMultipleApplicationPlayerIds ¶
func (r *PlayersService) GetMultipleApplicationPlayerIds() *PlayersGetMultipleApplicationPlayerIdsCall
GetMultipleApplicationPlayerIds: Get the application player ids for the currently authenticated player across all requested games by the same developer as the calling application. This will only return ids for players that actually have an id (scoped or otherwise) with that game.
func (*PlayersService) GetScopedPlayerIds ¶
func (r *PlayersService) GetScopedPlayerIds() *PlayersGetScopedPlayerIdsCall
GetScopedPlayerIds: Retrieves scoped player identifiers for currently authenticated user.
func (*PlayersService) List ¶
func (r *PlayersService) List(collection string) *PlayersListCall
List: Get the collection of players for the currently authenticated user.
- collection: Collection of players being retrieved.
type ProfileSettings ¶
type ProfileSettings struct { // Possible values: // "VISIBLE" - The friends list is currently visible to the game. // "REQUEST_REQUIRED" - The developer does not have access to the // friends list, but can call the Android API to show a consent dialog. // "UNAVAILABLE" - The friends list is currently unavailable for this // user, and it is not possible to request access at this time, either // because the user has permanently declined or the friends feature is // not available to them. In this state, any attempts to request access // to the friends list will be unsuccessful. FriendsListVisibility string `json:"friendsListVisibility,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#profileSettings`. Kind string `json:"kind,omitempty"` // ProfileVisible: Whether the player's profile is visible to the // currently signed in player. ProfileVisible bool `json:"profileVisible,omitempty"` // ForceSendFields is a list of field names (e.g. // "FriendsListVisibility") to unconditionally include in API requests. // By default, fields with empty or default values are omitted from API // requests. However, any non-pointer, non-interface field appearing in // ForceSendFields will be sent to the server regardless of whether the // field is empty or not. This may be used to include empty fields in // Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "FriendsListVisibility") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
ProfileSettings: Profile settings
func (*ProfileSettings) MarshalJSON ¶
func (s *ProfileSettings) MarshalJSON() ([]byte, error)
type RecallLinkPersonaCall ¶
type RecallLinkPersonaCall struct {
// contains filtered or unexported fields
}
func (*RecallLinkPersonaCall) Context ¶
func (c *RecallLinkPersonaCall) Context(ctx context.Context) *RecallLinkPersonaCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*RecallLinkPersonaCall) Do ¶
func (c *RecallLinkPersonaCall) Do(opts ...googleapi.CallOption) (*LinkPersonaResponse, error)
Do executes the "games.recall.linkPersona" call. Exactly one of *LinkPersonaResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LinkPersonaResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*RecallLinkPersonaCall) Fields ¶
func (c *RecallLinkPersonaCall) Fields(s ...googleapi.Field) *RecallLinkPersonaCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*RecallLinkPersonaCall) Header ¶
func (c *RecallLinkPersonaCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type RecallResetPersonaCall ¶
type RecallResetPersonaCall struct {
// contains filtered or unexported fields
}
func (*RecallResetPersonaCall) Context ¶
func (c *RecallResetPersonaCall) Context(ctx context.Context) *RecallResetPersonaCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*RecallResetPersonaCall) Do ¶
func (c *RecallResetPersonaCall) Do(opts ...googleapi.CallOption) (*ResetPersonaResponse, error)
Do executes the "games.recall.resetPersona" call. Exactly one of *ResetPersonaResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ResetPersonaResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*RecallResetPersonaCall) Fields ¶
func (c *RecallResetPersonaCall) Fields(s ...googleapi.Field) *RecallResetPersonaCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*RecallResetPersonaCall) Header ¶
func (c *RecallResetPersonaCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type RecallRetrieveTokensCall ¶
type RecallRetrieveTokensCall struct {
// contains filtered or unexported fields
}
func (*RecallRetrieveTokensCall) Context ¶
func (c *RecallRetrieveTokensCall) Context(ctx context.Context) *RecallRetrieveTokensCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*RecallRetrieveTokensCall) Do ¶
func (c *RecallRetrieveTokensCall) Do(opts ...googleapi.CallOption) (*RetrievePlayerTokensResponse, error)
Do executes the "games.recall.retrieveTokens" call. Exactly one of *RetrievePlayerTokensResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RetrievePlayerTokensResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*RecallRetrieveTokensCall) Fields ¶
func (c *RecallRetrieveTokensCall) Fields(s ...googleapi.Field) *RecallRetrieveTokensCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*RecallRetrieveTokensCall) Header ¶
func (c *RecallRetrieveTokensCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*RecallRetrieveTokensCall) IfNoneMatch ¶
func (c *RecallRetrieveTokensCall) IfNoneMatch(entityTag string) *RecallRetrieveTokensCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type RecallService ¶
type RecallService struct {
// contains filtered or unexported fields
}
func NewRecallService ¶
func NewRecallService(s *Service) *RecallService
func (*RecallService) LinkPersona ¶
func (r *RecallService) LinkPersona(linkpersonarequest *LinkPersonaRequest) *RecallLinkPersonaCall
LinkPersona: Associate the PGS Player principal encoded in the provided recall session id with an in-game account
func (*RecallService) ResetPersona ¶
func (r *RecallService) ResetPersona(resetpersonarequest *ResetPersonaRequest) *RecallResetPersonaCall
ResetPersona: Delete all Recall tokens linking the given persona to any player (with or without a profile).
func (*RecallService) RetrieveTokens ¶
func (r *RecallService) RetrieveTokens(sessionId string) *RecallRetrieveTokensCall
RetrieveTokens: Retrieve all Recall tokens associated with the PGS Player principal encoded in the provided recall session id. The API is only available for users that have active PGS Player profile.
- sessionId: Opaque server-generated string that encodes all the necessary information to identify the PGS player / Google user and application.
func (*RecallService) UnlinkPersona ¶
func (r *RecallService) UnlinkPersona(unlinkpersonarequest *UnlinkPersonaRequest) *RecallUnlinkPersonaCall
UnlinkPersona: Delete a Recall token linking the PGS Player principal identified by the Recall session and an in-game account identified either by the 'persona' or by the token value.
type RecallToken ¶
type RecallToken struct { // ExpireTime: Optional. Optional expiration time of the token ExpireTime string `json:"expireTime,omitempty"` // MultiPlayerPersona: Required. Whether the persona identified by the // token is linked to multiple PGS Players MultiPlayerPersona bool `json:"multiPlayerPersona,omitempty"` // Token: Required. Value of the Recall token as it is provided by the // client via LinkPersona RPC Token string `json:"token,omitempty"` // ForceSendFields is a list of field names (e.g. "ExpireTime") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ExpireTime") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
RecallToken: Recall token data returned from RetrievePlayerTokens RPC
func (*RecallToken) MarshalJSON ¶
func (s *RecallToken) MarshalJSON() ([]byte, error)
type RecallUnlinkPersonaCall ¶
type RecallUnlinkPersonaCall struct {
// contains filtered or unexported fields
}
func (*RecallUnlinkPersonaCall) Context ¶
func (c *RecallUnlinkPersonaCall) Context(ctx context.Context) *RecallUnlinkPersonaCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*RecallUnlinkPersonaCall) Do ¶
func (c *RecallUnlinkPersonaCall) Do(opts ...googleapi.CallOption) (*UnlinkPersonaResponse, error)
Do executes the "games.recall.unlinkPersona" call. Exactly one of *UnlinkPersonaResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *UnlinkPersonaResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*RecallUnlinkPersonaCall) Fields ¶
func (c *RecallUnlinkPersonaCall) Fields(s ...googleapi.Field) *RecallUnlinkPersonaCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*RecallUnlinkPersonaCall) Header ¶
func (c *RecallUnlinkPersonaCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
type ResetPersonaRequest ¶
type ResetPersonaRequest struct { // Persona: Value of the 'persona' field as it was provided by the // client in LinkPersona RPC Persona string `json:"persona,omitempty"` // ForceSendFields is a list of field names (e.g. "Persona") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Persona") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ResetPersonaRequest: Request to remove all Recall tokens associated with a persona for an app.
func (*ResetPersonaRequest) MarshalJSON ¶
func (s *ResetPersonaRequest) MarshalJSON() ([]byte, error)
type ResetPersonaResponse ¶
type ResetPersonaResponse struct { // Unlinked: Required. Whether any tokens were unlinked as a result of // this request. Unlinked bool `json:"unlinked,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Unlinked") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Unlinked") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ResetPersonaResponse: Response for the ResetPersona RPC
func (*ResetPersonaResponse) MarshalJSON ¶
func (s *ResetPersonaResponse) MarshalJSON() ([]byte, error)
type RetrievePlayerTokensResponse ¶
type RetrievePlayerTokensResponse struct { // Tokens: Required. Recall tokens associated with the requested PGS // Player principal Tokens []*RecallToken `json:"tokens,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Tokens") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Tokens") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
RetrievePlayerTokensResponse: Response for the RetrievePlayerTokens RPC
func (*RetrievePlayerTokensResponse) MarshalJSON ¶
func (s *RetrievePlayerTokensResponse) MarshalJSON() ([]byte, error)
type RevisionCheckResponse ¶
type RevisionCheckResponse struct { // ApiVersion: The version of the API this client revision should use // when calling API methods. ApiVersion string `json:"apiVersion,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#revisionCheckResponse`. Kind string `json:"kind,omitempty"` // RevisionStatus: The result of the revision check. // // Possible values: // "OK" - The revision being used is current. // "DEPRECATED" - There is currently a newer version available, but // the revision being used still works. // "INVALID" - The revision being used is not supported in any // released version. RevisionStatus string `json:"revisionStatus,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "ApiVersion") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "ApiVersion") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
RevisionCheckResponse: A third party checking a revision response.
func (*RevisionCheckResponse) MarshalJSON ¶
func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error)
type RevisionsCheckCall ¶
type RevisionsCheckCall struct {
// contains filtered or unexported fields
}
func (*RevisionsCheckCall) Context ¶
func (c *RevisionsCheckCall) Context(ctx context.Context) *RevisionsCheckCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*RevisionsCheckCall) Do ¶
func (c *RevisionsCheckCall) Do(opts ...googleapi.CallOption) (*RevisionCheckResponse, error)
Do executes the "games.revisions.check" call. Exactly one of *RevisionCheckResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RevisionCheckResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*RevisionsCheckCall) Fields ¶
func (c *RevisionsCheckCall) Fields(s ...googleapi.Field) *RevisionsCheckCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*RevisionsCheckCall) Header ¶
func (c *RevisionsCheckCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*RevisionsCheckCall) IfNoneMatch ¶
func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type RevisionsService ¶
type RevisionsService struct {
// contains filtered or unexported fields
}
func NewRevisionsService ¶
func NewRevisionsService(s *Service) *RevisionsService
func (*RevisionsService) Check ¶
func (r *RevisionsService) Check(clientRevision string) *RevisionsCheckCall
Check: Checks whether the games client is out of date.
- clientRevision: The revision of the client SDK used by your application. Format: `[PLATFORM_TYPE]:[VERSION_NUMBER]`. Possible values of `PLATFORM_TYPE` are: * `ANDROID` - Client is running the Android SDK. * `IOS` - Client is running the iOS SDK. * `WEB_APP` - Client is running as a Web App.
type ScopedPlayerIds ¶
type ScopedPlayerIds struct { // DeveloperPlayerKey: Identifier of the player across all games of the // given developer. Every player has the same developer_player_key in // all games of one developer. Developer player key changes for the game // if the game is transferred to another developer. Note that // game_player_id will stay unchanged. DeveloperPlayerKey string `json:"developerPlayerKey,omitempty"` // GamePlayerId: Game-scoped player identifier. This is the same id that // is returned in GetPlayer game_player_id field. GamePlayerId string `json:"gamePlayerId,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "DeveloperPlayerKey") // to unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "DeveloperPlayerKey") to // include in API requests with the JSON null value. By default, fields // with empty values are omitted from API requests. However, any field // with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
ScopedPlayerIds: Scoped player identifiers.
func (*ScopedPlayerIds) MarshalJSON ¶
func (s *ScopedPlayerIds) MarshalJSON() ([]byte, error)
type ScoreSubmission ¶
type ScoreSubmission struct { // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#scoreSubmission`. Kind string `json:"kind,omitempty"` // LeaderboardId: The leaderboard this score is being submitted to. LeaderboardId string `json:"leaderboardId,omitempty"` // Score: The new score being submitted. Score int64 `json:"score,omitempty,string"` // ScoreTag: Additional information about this score. Values will // contain no more than 64 URI-safe characters as defined by section 2.3 // of RFC 3986. ScoreTag string `json:"scoreTag,omitempty"` // Signature: Signature Values will contain URI-safe characters as // defined by section 2.3 of RFC 3986. Signature string `json:"signature,omitempty"` // ForceSendFields is a list of field names (e.g. "Kind") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Kind") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
ScoreSubmission: A request to submit a score to leaderboards.
func (*ScoreSubmission) MarshalJSON ¶
func (s *ScoreSubmission) MarshalJSON() ([]byte, error)
type ScoresGetCall ¶
type ScoresGetCall struct {
// contains filtered or unexported fields
}
func (*ScoresGetCall) Context ¶
func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresGetCall) Do ¶
func (c *ScoresGetCall) Do(opts ...googleapi.CallOption) (*PlayerLeaderboardScoreListResponse, error)
Do executes the "games.scores.get" call. Exactly one of *PlayerLeaderboardScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerLeaderboardScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresGetCall) Fields ¶
func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresGetCall) Header ¶
func (c *ScoresGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ScoresGetCall) IfNoneMatch ¶
func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*ScoresGetCall) IncludeRankType ¶
func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall
IncludeRankType sets the optional parameter "includeRankType": The types of ranks to return. If the parameter is omitted, no ranks will be returned.
Possible values:
"ALL" - Retrieve all supported ranks. In HTTP, this parameter value
can also be specified as `ALL`.
"PUBLIC" - Retrieve public ranks, if the player is sharing their
gameplay activity publicly.
"SOCIAL" - (Obsolete) Retrieve the social rank. "FRIENDS" - Retrieve the rank on the friends collection.
func (*ScoresGetCall) Language ¶
func (c *ScoresGetCall) Language(language string) *ScoresGetCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*ScoresGetCall) MaxResults ¶
func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall
MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.
func (*ScoresGetCall) PageToken ¶
func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*ScoresGetCall) Pages ¶
func (c *ScoresGetCall) Pages(ctx context.Context, f func(*PlayerLeaderboardScoreListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type ScoresListCall ¶
type ScoresListCall struct {
// contains filtered or unexported fields
}
func (*ScoresListCall) Context ¶
func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresListCall) Do ¶
func (c *ScoresListCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error)
Do executes the "games.scores.list" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresListCall) Fields ¶
func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresListCall) Header ¶
func (c *ScoresListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ScoresListCall) IfNoneMatch ¶
func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*ScoresListCall) Language ¶
func (c *ScoresListCall) Language(language string) *ScoresListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*ScoresListCall) MaxResults ¶
func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall
MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.
func (*ScoresListCall) PageToken ¶
func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*ScoresListCall) Pages ¶
func (c *ScoresListCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type ScoresListWindowCall ¶
type ScoresListWindowCall struct {
// contains filtered or unexported fields
}
func (*ScoresListWindowCall) Context ¶
func (c *ScoresListWindowCall) Context(ctx context.Context) *ScoresListWindowCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresListWindowCall) Do ¶
func (c *ScoresListWindowCall) Do(opts ...googleapi.CallOption) (*LeaderboardScores, error)
Do executes the "games.scores.listWindow" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresListWindowCall) Fields ¶
func (c *ScoresListWindowCall) Fields(s ...googleapi.Field) *ScoresListWindowCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresListWindowCall) Header ¶
func (c *ScoresListWindowCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ScoresListWindowCall) IfNoneMatch ¶
func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*ScoresListWindowCall) Language ¶
func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*ScoresListWindowCall) MaxResults ¶
func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall
MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.
func (*ScoresListWindowCall) PageToken ¶
func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*ScoresListWindowCall) Pages ¶
func (c *ScoresListWindowCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
func (*ScoresListWindowCall) ResultsAbove ¶
func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall
ResultsAbove sets the optional parameter "resultsAbove": The preferred number of scores to return above the player's score. More scores may be returned if the player is at the bottom of the leaderboard; fewer may be returned if the player is at the top. Must be less than or equal to maxResults.
func (*ScoresListWindowCall) ReturnTopIfAbsent ¶
func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall
ReturnTopIfAbsent sets the optional parameter "returnTopIfAbsent": True if the top scores should be returned when the player is not in the leaderboard. Defaults to true.
type ScoresService ¶
type ScoresService struct {
// contains filtered or unexported fields
}
func NewScoresService ¶
func NewScoresService(s *Service) *ScoresService
func (*ScoresService) Get ¶
func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall
Get: Get high scores, and optionally ranks, in leaderboards for the currently authenticated player. For a specific time span, `leaderboardId` can be set to `ALL` to retrieve data for all leaderboards in a given time span. `NOTE: You cannot ask for 'ALL' leaderboards and 'ALL' timeSpans in the same request; only one parameter may be set to 'ALL'.
- leaderboardId: The ID of the leaderboard. Can be set to 'ALL' to retrieve data for all leaderboards for this application.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
- timeSpan: The time span for the scores and ranks you're requesting.
func (*ScoresService) List ¶
func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall
List: Lists the scores in a leaderboard, starting from the top.
- collection: The collection of scores you're requesting. - leaderboardId: The ID of the leaderboard. - timeSpan: The time span for the scores and ranks you're requesting.
func (*ScoresService) ListWindow ¶
func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall
ListWindow: Lists the scores in a leaderboard around (and including) a player's score.
- collection: The collection of scores you're requesting. - leaderboardId: The ID of the leaderboard. - timeSpan: The time span for the scores and ranks you're requesting.
func (*ScoresService) Submit ¶
func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall
Submit: Submits a score to the specified leaderboard.
- leaderboardId: The ID of the leaderboard.
- score: The score you're submitting. The submitted score is ignored if it is worse than a previously submitted score, where worse depends on the leaderboard sort order. The meaning of the score value depends on the leaderboard format type. For fixed-point, the score represents the raw value. For time, the score represents elapsed time in milliseconds. For currency, the score represents a value in micro units.
func (*ScoresService) SubmitMultiple ¶
func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall
SubmitMultiple: Submits multiple scores to leaderboards.
type ScoresSubmitCall ¶
type ScoresSubmitCall struct {
// contains filtered or unexported fields
}
func (*ScoresSubmitCall) Context ¶
func (c *ScoresSubmitCall) Context(ctx context.Context) *ScoresSubmitCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresSubmitCall) Do ¶
func (c *ScoresSubmitCall) Do(opts ...googleapi.CallOption) (*PlayerScoreResponse, error)
Do executes the "games.scores.submit" call. Exactly one of *PlayerScoreResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresSubmitCall) Fields ¶
func (c *ScoresSubmitCall) Fields(s ...googleapi.Field) *ScoresSubmitCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresSubmitCall) Header ¶
func (c *ScoresSubmitCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ScoresSubmitCall) Language ¶
func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*ScoresSubmitCall) ScoreTag ¶
func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall
ScoreTag sets the optional parameter "scoreTag": Additional information about the score you're submitting. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986.
type ScoresSubmitMultipleCall ¶
type ScoresSubmitMultipleCall struct {
// contains filtered or unexported fields
}
func (*ScoresSubmitMultipleCall) Context ¶
func (c *ScoresSubmitMultipleCall) Context(ctx context.Context) *ScoresSubmitMultipleCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*ScoresSubmitMultipleCall) Do ¶
func (c *ScoresSubmitMultipleCall) Do(opts ...googleapi.CallOption) (*PlayerScoreListResponse, error)
Do executes the "games.scores.submitMultiple" call. Exactly one of *PlayerScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*ScoresSubmitMultipleCall) Fields ¶
func (c *ScoresSubmitMultipleCall) Fields(s ...googleapi.Field) *ScoresSubmitMultipleCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*ScoresSubmitMultipleCall) Header ¶
func (c *ScoresSubmitMultipleCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*ScoresSubmitMultipleCall) Language ¶
func (c *ScoresSubmitMultipleCall) Language(language string) *ScoresSubmitMultipleCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
type Service ¶
type Service struct { BasePath string // API endpoint base URL UserAgent string // optional additional User-Agent fragment AchievementDefinitions *AchievementDefinitionsService Achievements *AchievementsService Applications *ApplicationsService Events *EventsService Leaderboards *LeaderboardsService Metagame *MetagameService Players *PlayersService Recall *RecallService Revisions *RevisionsService Scores *ScoresService Snapshots *SnapshotsService Stats *StatsService // contains filtered or unexported fields }
func New
deprecated
New creates a new Service. It uses the provided http.Client for requests.
Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func NewService ¶
NewService creates a new Service.
type Snapshot ¶
type Snapshot struct { // CoverImage: The cover image of this snapshot. May be absent if there // is no image. CoverImage *SnapshotImage `json:"coverImage,omitempty"` // Description: The description of this snapshot. Description string `json:"description,omitempty"` // DriveId: The ID of the file underlying this snapshot in the Drive // API. Only present if the snapshot is a view on a Drive file and the // file is owned by the caller. DriveId string `json:"driveId,omitempty"` // DurationMillis: The duration associated with this snapshot, in // millis. DurationMillis int64 `json:"durationMillis,omitempty,string"` // Id: The ID of the snapshot. Id string `json:"id,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#snapshot`. Kind string `json:"kind,omitempty"` // LastModifiedMillis: The timestamp (in millis since Unix epoch) of the // last modification to this snapshot. LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"` // ProgressValue: The progress value (64-bit integer set by developer) // associated with this snapshot. ProgressValue int64 `json:"progressValue,omitempty,string"` // Title: The title of this snapshot. Title string `json:"title,omitempty"` // Type: The type of this snapshot. // // Possible values: // "SAVE_GAME" - A snapshot representing a save game. Type string `json:"type,omitempty"` // UniqueName: The unique name provided when the snapshot was created. UniqueName string `json:"uniqueName,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "CoverImage") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "CoverImage") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
Snapshot: An snapshot object.
func (*Snapshot) MarshalJSON ¶
type SnapshotImage ¶
type SnapshotImage struct { // Height: The height of the image. Height int64 `json:"height,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#snapshotImage`. Kind string `json:"kind,omitempty"` // MimeType: The MIME type of the image. MimeType string `json:"mime_type,omitempty"` // Url: The URL of the image. This URL may be invalidated at any time // and should not be cached. Url string `json:"url,omitempty"` // Width: The width of the image. Width int64 `json:"width,omitempty"` // ForceSendFields is a list of field names (e.g. "Height") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Height") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
SnapshotImage: An image of a snapshot.
func (*SnapshotImage) MarshalJSON ¶
func (s *SnapshotImage) MarshalJSON() ([]byte, error)
type SnapshotListResponse ¶
type SnapshotListResponse struct { // Items: The snapshots. Items []*Snapshot `json:"items,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#snapshotListResponse`. Kind string `json:"kind,omitempty"` // NextPageToken: Token corresponding to the next page of results. If // there are no more results, the token is omitted. NextPageToken string `json:"nextPageToken,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Items") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Items") to include in API // requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
SnapshotListResponse: A third party list snapshots response.
func (*SnapshotListResponse) MarshalJSON ¶
func (s *SnapshotListResponse) MarshalJSON() ([]byte, error)
type SnapshotsGetCall ¶
type SnapshotsGetCall struct {
// contains filtered or unexported fields
}
func (*SnapshotsGetCall) Context ¶
func (c *SnapshotsGetCall) Context(ctx context.Context) *SnapshotsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*SnapshotsGetCall) Do ¶
func (c *SnapshotsGetCall) Do(opts ...googleapi.CallOption) (*Snapshot, error)
Do executes the "games.snapshots.get" call. Exactly one of *Snapshot or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Snapshot.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*SnapshotsGetCall) Fields ¶
func (c *SnapshotsGetCall) Fields(s ...googleapi.Field) *SnapshotsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*SnapshotsGetCall) Header ¶
func (c *SnapshotsGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*SnapshotsGetCall) IfNoneMatch ¶
func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*SnapshotsGetCall) Language ¶
func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
type SnapshotsListCall ¶
type SnapshotsListCall struct {
// contains filtered or unexported fields
}
func (*SnapshotsListCall) Context ¶
func (c *SnapshotsListCall) Context(ctx context.Context) *SnapshotsListCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*SnapshotsListCall) Do ¶
func (c *SnapshotsListCall) Do(opts ...googleapi.CallOption) (*SnapshotListResponse, error)
Do executes the "games.snapshots.list" call. Exactly one of *SnapshotListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *SnapshotListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*SnapshotsListCall) Fields ¶
func (c *SnapshotsListCall) Fields(s ...googleapi.Field) *SnapshotsListCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*SnapshotsListCall) Header ¶
func (c *SnapshotsListCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*SnapshotsListCall) IfNoneMatch ¶
func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
func (*SnapshotsListCall) Language ¶
func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall
Language sets the optional parameter "language": The preferred language to use for strings returned by this method.
func (*SnapshotsListCall) MaxResults ¶
func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall
MaxResults sets the optional parameter "maxResults": The maximum number of snapshot resources to return in the response, used for paging. For any response, the actual number of snapshot resources returned may be less than the specified `maxResults`.
func (*SnapshotsListCall) PageToken ¶
func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall
PageToken sets the optional parameter "pageToken": The token returned by the previous request.
func (*SnapshotsListCall) Pages ¶
func (c *SnapshotsListCall) Pages(ctx context.Context, f func(*SnapshotListResponse) error) error
Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.
type SnapshotsService ¶
type SnapshotsService struct {
// contains filtered or unexported fields
}
func NewSnapshotsService ¶
func NewSnapshotsService(s *Service) *SnapshotsService
func (*SnapshotsService) Get ¶
func (r *SnapshotsService) Get(snapshotId string) *SnapshotsGetCall
Get: Retrieves the metadata for a given snapshot ID.
- snapshotId: The ID of the snapshot.
func (*SnapshotsService) List ¶
func (r *SnapshotsService) List(playerId string) *SnapshotsListCall
List: Retrieves a list of snapshots created by your application for the player corresponding to the player ID.
- playerId: A player ID. A value of `me` may be used in place of the authenticated player's ID.
type StatsGetCall ¶
type StatsGetCall struct {
// contains filtered or unexported fields
}
func (*StatsGetCall) Context ¶
func (c *StatsGetCall) Context(ctx context.Context) *StatsGetCall
Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.
func (*StatsGetCall) Do ¶
func (c *StatsGetCall) Do(opts ...googleapi.CallOption) (*StatsResponse, error)
Do executes the "games.stats.get" call. Exactly one of *StatsResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *StatsResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.
func (*StatsGetCall) Fields ¶
func (c *StatsGetCall) Fields(s ...googleapi.Field) *StatsGetCall
Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.
func (*StatsGetCall) Header ¶
func (c *StatsGetCall) Header() http.Header
Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.
func (*StatsGetCall) IfNoneMatch ¶
func (c *StatsGetCall) IfNoneMatch(entityTag string) *StatsGetCall
IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.
type StatsResponse ¶
type StatsResponse struct { // AvgSessionLengthMinutes: Average session length in minutes of the // player. E.g., 1, 30, 60, ... . Not populated if there is not enough // information. AvgSessionLengthMinutes float64 `json:"avg_session_length_minutes,omitempty"` // ChurnProbability: The probability of the player not returning to play // the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated // if there is not enough information. ChurnProbability float64 `json:"churn_probability,omitempty"` // DaysSinceLastPlayed: Number of days since the player last played this // game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough // information. DaysSinceLastPlayed int64 `json:"days_since_last_played,omitempty"` // HighSpenderProbability: The probability of the player going to spend // beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not // populated if there is not enough information. HighSpenderProbability float64 `json:"high_spender_probability,omitempty"` // Kind: Uniquely identifies the type of this resource. Value is always // the fixed string `games#statsResponse`. Kind string `json:"kind,omitempty"` // NumPurchases: Number of in-app purchases made by the player in this // game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough // information. NumPurchases int64 `json:"num_purchases,omitempty"` // NumSessions: The approximate number of sessions of the player within // the last 28 days, where a session begins when the player is connected // to Play Games Services and ends when they are disconnected. E.g., 0, // 1, 5, 10, ... . Not populated if there is not enough information. NumSessions int64 `json:"num_sessions,omitempty"` // NumSessionsPercentile: The approximation of the sessions percentile // of the player within the last 30 days, where a session begins when // the player is connected to Play Games Services and ends when they are // disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not // enough information. NumSessionsPercentile float64 `json:"num_sessions_percentile,omitempty"` // SpendPercentile: The approximate spend percentile of the player in // this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not // enough information. SpendPercentile float64 `json:"spend_percentile,omitempty"` // SpendProbability: The probability of the player going to spend the // game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated // if there is not enough information. SpendProbability float64 `json:"spend_probability,omitempty"` // TotalSpendNext28Days: The predicted amount of money that the player // going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not // populated if there is not enough information. TotalSpendNext28Days float64 `json:"total_spend_next_28_days,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. // "AvgSessionLengthMinutes") to unconditionally include in API // requests. By default, fields with empty or default values are omitted // from API requests. However, any non-pointer, non-interface field // appearing in ForceSendFields will be sent to the server regardless of // whether the field is empty or not. This may be used to include empty // fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "AvgSessionLengthMinutes") // to include in API requests with the JSON null value. By default, // fields with empty values are omitted from API requests. However, any // field with an empty value appearing in NullFields will be sent to the // server as null. It is an error if a field in this list has a // non-empty value. This may be used to include null fields in Patch // requests. NullFields []string `json:"-"` }
StatsResponse: A third party stats resource.
func (*StatsResponse) MarshalJSON ¶
func (s *StatsResponse) MarshalJSON() ([]byte, error)
func (*StatsResponse) UnmarshalJSON ¶
func (s *StatsResponse) UnmarshalJSON(data []byte) error
type StatsService ¶
type StatsService struct {
// contains filtered or unexported fields
}
func NewStatsService ¶
func NewStatsService(s *Service) *StatsService
func (*StatsService) Get ¶
func (r *StatsService) Get() *StatsGetCall
Get: Returns engagement and spend statistics in this application for the currently authenticated user.
type UnlinkPersonaRequest ¶
type UnlinkPersonaRequest struct { // Persona: Value of the 'persona' field as it was provided by the // client in LinkPersona RPC Persona string `json:"persona,omitempty"` // SessionId: Required. Opaque server-generated string that encodes all // the necessary information to identify the PGS player / Google user // and application. SessionId string `json:"sessionId,omitempty"` // Token: Value of the Recall token as it was provided by the client in // LinkPersona RPC Token string `json:"token,omitempty"` // ForceSendFields is a list of field names (e.g. "Persona") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Persona") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
UnlinkPersonaRequest: Request to remove a Recall token linking PGS principal and an in-game account
func (*UnlinkPersonaRequest) MarshalJSON ¶
func (s *UnlinkPersonaRequest) MarshalJSON() ([]byte, error)
type UnlinkPersonaResponse ¶
type UnlinkPersonaResponse struct { // Unlinked: Required. Whether a Recall token specified by the request // was deleted. Can be 'false' when there were no Recall tokens // satisfied the criteria from the request. Unlinked bool `json:"unlinked,omitempty"` // ServerResponse contains the HTTP response code and headers from the // server. googleapi.ServerResponse `json:"-"` // ForceSendFields is a list of field names (e.g. "Unlinked") to // unconditionally include in API requests. By default, fields with // empty or default values are omitted from API requests. However, any // non-pointer, non-interface field appearing in ForceSendFields will be // sent to the server regardless of whether the field is empty or not. // This may be used to include empty fields in Patch requests. ForceSendFields []string `json:"-"` // NullFields is a list of field names (e.g. "Unlinked") to include in // API requests with the JSON null value. By default, fields with empty // values are omitted from API requests. However, any field with an // empty value appearing in NullFields will be sent to the server as // null. It is an error if a field in this list has a non-empty value. // This may be used to include null fields in Patch requests. NullFields []string `json:"-"` }
UnlinkPersonaResponse: Response for the UnlinkPersona RPC
func (*UnlinkPersonaResponse) MarshalJSON ¶
func (s *UnlinkPersonaResponse) MarshalJSON() ([]byte, error)