Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type StandbyNodeReward ¶
type StandbyNodeReward struct {
// contains filtered or unexported fields
}
func NewStandbyNodeReward ¶
func NewStandbyNodeReward(cfg *config.Config, startHeight, endHeight uint64) *StandbyNodeReward
func (*StandbyNodeReward) Settlement ¶
func (s *StandbyNodeReward) Settlement() error
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