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Constants ¶
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const ( FAILED = -1 BUSY = iota FINISHED = iota )
Variables ¶
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Functions ¶
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Types ¶
type Job ¶
type JobStorage ¶
This is a very easy memory storage like solution, we might need something more durable at one point.
var Storage JobStorage
func (*JobStorage) Get ¶
func (self *JobStorage) Get(jobId string) *Job
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