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Published: Sep 20, 2022 License: Apache-2.0 Imports: 0 Imported by: 6

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Constants

This section is empty.

Variables

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var (
	// Default value(3) means the compiler only inline 3 layers of nested struct.
	// when the depth exceeds, the compiler will recurse
	// and compile subsequent structs when they are decoded
	DefaultMaxInlineDepth = 3

	// Default value(1) means `Pretouch()` will be recursively executed once,
	// if any nested struct is left (depth exceeds MaxInlineDepth)
	DefaultRecursiveDepth = 1
)

Functions

This section is empty.

Types

type CompileOption

type CompileOption func(o *CompileOptions)

CompileOption is a function used to change DefaultCompileOptions.

func WithCompileMaxInlineDepth added in v1.4.0

func WithCompileMaxInlineDepth(depth int) CompileOption

WithCompileMaxInlineDepth sets the max depth of inline compile in decoder and encoder.

For large nested struct, try to set smaller depth to reduce compiling time.

func WithCompileRecursiveDepth

func WithCompileRecursiveDepth(loop int) CompileOption

WithCompileRecursiveDepth sets the loop times of recursive pretouch in both decoder and encoder, for both concrete type and its pointer type.

For deep nested struct (depth exceeds MaxInlineDepth), try to set more loops to completely compile, thus reduce JIT unstability in the first hit.

type CompileOptions

type CompileOptions struct {
	// the maximum depth for compilation inline
	MaxInlineDepth int

	// the loop times for recursively pretouch
	RecursiveDepth int
}

CompileOptions includes all options for encoder or decoder compiler.

func DefaultCompileOptions

func DefaultCompileOptions() CompileOptions

DefaultCompileOptions set default compile options.

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