Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Controller ¶
type Controller struct { Grid *ui.Grid HeapObjectsSparkline *widgets.Sparkline HeapObjectsSparklineGroup *widgets.SparklineGroup HeapObjectsData *statRing SysText *widgets.Paragraph GCCPUFraction *widgets.Gauge // TODO WARN: this crashes the whole application, how to solve this? HeapAllocBarChart *widgets.BarChart HeapAllocBarChartData *statRing HeapPie *widgets.PieChart }
func NewController ¶
func NewController() *Controller
func (*Controller) Render ¶
func (c *Controller) Render(data *runtime.MemStats)
func (*Controller) Resize ¶
func (c *Controller) Resize()
type ControllerInterface ¶
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