Documentation ¶
Overview ¶
Package actor declares the types used to represent actors in the Actor Model.
The actors model provide a high level abstraction for writing concurrent and distributed systems. This approach simplifies the burden imposed on engineers, such as explicit locks and concurrent access to shared state, as actors receive messages synchronously.
The following quote from Wikipedia distills the definition of an actor down to its essence
In response to a message that it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received.
Creating Actors ¶
Props provide the building blocks for declaring how actors should be created. The following example defines an actor using a function literal to process messages:
var props Props = actor.PropsFromFunc(func(c Context) { // process messages })
Alternatively, a type which conforms to the Actor interface, by defining a single Receive method, can be used.
type MyActor struct {} func (a *MyActor) Receive(c Context) { // process messages } var props Props = actor.PropsFromProducer(func() Actor { return &MyActor{} })
Spawn and SpawnNamed use the given props to create a running instances of an actor. Once spawned, the actor is ready to process incoming messages. To spawn an actor with a unique name, use
pid := context.Spawn(props)
The result of calling Spawn is a unique PID or process identifier.
Each time an actor is spawned, a new mailbox is created and associated with the PID. Messages are sent to the mailbox and then forwarded to the actor to process.
Processing Messages ¶
An actor processes messages via its Receive handler. The signature of this function is:
Receive(c actor.Context)
The actor system guarantees that this method is called synchronously, therefore there is no requirement to protect shared state inside calls to this function.
Communicating With Actors ¶
A PID is the primary interface for sending messages to actors. Context.Send is used to send an asynchronous message to the actor associated with the PID:
context.Send(pid, "Hello World")
Depending on the requirements, communication between actors can take place synchronously or asynchronously. Regardless of the circumstances, actors always communicate via a PID.
When sending a message using PID.Request or PID.RequestFuture, the actor which receives the message will respond using the Context.Sender method, which returns the PID of the sender.
For synchronous communication, an actor will use a Future and wait for the result before continuing. To send a message to an actor and wait for a response, use the RequestFuture method, which returns a Future:
f := actor.RequestFuture(pid,"Hello", 50 * time.Millisecond) res, err := f.Result() // waits for pid to reply
Example ¶
Demonstrates how to create an actor using a function literal and how to send a message asynchronously
context := system.Root props := actor.PropsFromFunc(func(c actor.Context) { if msg, ok := c.Message().(string); ok { fmt.Println(msg) // outputs "Hello World" } }) pid := context.Spawn(props) context.Send(pid, "Hello World") time.Sleep(time.Millisecond * 100) _ = context.StopFuture(pid).Wait() // wait for the actor to stop
Output: Hello World
Example (Synchronous) ¶
Demonstrates how to send a message from one actor to another and for the caller to wait for a response before proceeding
var wg sync.WaitGroup wg.Add(1) // callee will wait for the PING message callee := system.Root.Spawn(actor.PropsFromFunc(func(c actor.Context) { if msg, ok := c.Message().(string); ok { fmt.Println(msg) // outputs PING c.Respond("PONG") } })) // caller will send a PING message and wait for the PONG caller := system.Root.Spawn(actor.PropsFromFunc(func(c actor.Context) { switch msg := c.Message().(type) { // the first message an actor receives after it has started case *actor.Started: // send a PING to the callee, and specify the response // is sent to Self, which is this actor'pids PID c.Request(callee, "PING") case string: fmt.Println(msg) // PONG wg.Done() } })) wg.Wait() _ = system.Root.StopFuture(callee).Wait() _ = system.Root.StopFuture(caller).Wait()
Output: PING PONG
Index ¶
- Constants
- Variables
- func NewDeadLetter(actorSystem *ActorSystem) *deadLetterProcess
- func NewGuardians(actorSystem *ActorSystem) *guardiansValue
- func NewPriorityGoringQueue() *priorityQueue
- func NewPriorityMpscQueue() *priorityQueue
- func NewPriorityQueue(queueProducer func() queue) *priorityQueue
- func SubscribeSupervision(actorSystem *ActorSystem)
- func UnwrapEnvelope(message interface{}) (ReadonlyMessageHeader, interface{}, *PID)
- func UnwrapEnvelopeMessage(message interface{}) interface{}
- type Actor
- type ActorProcess
- type ActorSystem
- type AddressResolver
- type AutoReceiveMessage
- type AutoRespond
- type Behavior
- type Config
- type ConfigOption
- func WithDeadLetterRequestLogging(enabled bool) ConfigOption
- func WithDeadLetterThrottleCount(count int32) ConfigOption
- func WithDeadLetterThrottleInterval(duration time.Duration) ConfigOption
- func WithDefaultPrometheusProvider(port ...int) ConfigOption
- func WithDeveloperSupervisionLogging(enabled bool) ConfigOption
- func WithDiagnosticsSerializer(serializer func(Actor) string) ConfigOption
- func WithLoggerFactory(factory func(system *ActorSystem) *slog.Logger) ConfigOption
- func WithMetricProviders(provider metric.MeterProvider) ConfigOption
- type Context
- type ContextDecorator
- type ContextDecoratorFunc
- type DeadLetterEvent
- type DeadLetterResponse
- func (*DeadLetterResponse) Descriptor() ([]byte, []int)deprecated
- func (x *DeadLetterResponse) GetTarget() *PID
- func (*DeadLetterResponse) ProtoMessage()
- func (x *DeadLetterResponse) ProtoReflect() protoreflect.Message
- func (x *DeadLetterResponse) Reset()
- func (x *DeadLetterResponse) String() string
- type DeciderFunc
- type Directive
- type Dispatcher
- type EventStreamProcess
- type ExtensionContext
- type Failure
- type Future
- type IgnoreDeadLetterLogging
- type InfrastructureMessage
- type Mailbox
- type MailboxMessage
- type MailboxMiddleware
- type MailboxProducer
- func Bounded(size int, mailboxStats ...MailboxMiddleware) MailboxProducer
- func BoundedDropping(size int, mailboxStats ...MailboxMiddleware) MailboxProducer
- func Unbounded(mailboxStats ...MailboxMiddleware) MailboxProducer
- func UnboundedLockfree(mailboxStats ...MailboxMiddleware) MailboxProducer
- func UnboundedPriority(mailboxStats ...MailboxMiddleware) MailboxProducer
- func UnboundedPriorityMpsc(mailboxStats ...MailboxMiddleware) MailboxProducer
- type MessageBatch
- type MessageEnvelope
- type MessageInvoker
- type Metrics
- type NotInfluenceReceiveTimeout
- type PID
- func (*PID) Descriptor() ([]byte, []int)deprecated
- func (pid *PID) Equal(other *PID) bool
- func (x *PID) GetAddress() string
- func (x *PID) GetId() string
- func (x *PID) GetRequestId() uint32
- func (*PID) ProtoMessage()
- func (x *PID) ProtoReflect() protoreflect.Message
- func (x *PID) Reset()
- func (x *PID) String() string
- type PIDSet
- func (p *PIDSet) Add(v *PID)
- func (p *PIDSet) Clear()
- func (p *PIDSet) Clone() *PIDSet
- func (p *PIDSet) Contains(v *PID) bool
- func (p *PIDSet) Empty() bool
- func (p *PIDSet) ForEach(f func(i int, pid *PID))
- func (p *PIDSet) Get(index int) *PID
- func (p *PIDSet) Len() int
- func (p *PIDSet) Remove(v *PID) bool
- func (p *PIDSet) Values() []*PID
- type PoisonPill
- type PriorityMessage
- type Process
- type ProcessRegistryValue
- func (pr *ProcessRegistryValue) Add(process Process, id string) (*PID, bool)
- func (pr *ProcessRegistryValue) Get(pid *PID) (Process, bool)
- func (pr *ProcessRegistryValue) GetLocal(id string) (Process, bool)
- func (pr *ProcessRegistryValue) NextId() string
- func (pr *ProcessRegistryValue) RegisterAddressResolver(handler AddressResolver)
- func (pr *ProcessRegistryValue) Remove(pid *PID)
- type Producer
- type ProducerWithActorSystem
- type Props
- type PropsOption
- func WithContextDecorator(contextDecorator ...ContextDecorator) PropsOption
- func WithDispatcher(dispatcher Dispatcher) PropsOption
- func WithFunc(f ReceiveFunc) PropsOption
- func WithGuardian(guardian SupervisorStrategy) PropsOption
- func WithMailbox(mailbox MailboxProducer) PropsOption
- func WithOnInit(init ...func(ctx Context)) PropsOption
- func WithProducer(p Producer) PropsOption
- func WithReceiverMiddleware(middleware ...ReceiverMiddleware) PropsOption
- func WithSenderMiddleware(middleware ...SenderMiddleware) PropsOption
- func WithSpawnFunc(spawn SpawnFunc) PropsOption
- func WithSpawnMiddleware(middleware ...SpawnMiddleware) PropsOption
- func WithSupervisor(supervisor SupervisorStrategy) PropsOption
- type ReadonlyMessageHeader
- type ReceiveFunc
- type ReceiveTimeout
- type ReceiverContext
- type ReceiverFunc
- type ReceiverMiddleware
- type Restart
- type RestartStatistics
- type Restarting
- type ResumeMailbox
- type RootContext
- func (rc *RootContext) Actor() Actor
- func (rc *RootContext) ActorSystem() *ActorSystem
- func (rc RootContext) Copy() *RootContext
- func (rc *RootContext) Logger() *slog.Logger
- func (rc *RootContext) Message() interface{}
- func (rc *RootContext) MessageHeader() ReadonlyMessageHeader
- func (rc *RootContext) Parent() *PID
- func (rc *RootContext) Poison(pid *PID)
- func (rc *RootContext) PoisonFuture(pid *PID) *Future
- func (rc *RootContext) Request(pid *PID, message interface{})
- func (rc *RootContext) RequestFuture(pid *PID, message interface{}, timeout time.Duration) *Future
- func (rc *RootContext) RequestWithCustomSender(pid *PID, message interface{}, sender *PID)
- func (rc *RootContext) Self() *PID
- func (rc *RootContext) Send(pid *PID, message interface{})
- func (rc *RootContext) Sender() *PID
- func (rc *RootContext) Spawn(props *Props) *PID
- func (rc *RootContext) SpawnNamed(props *Props, name string) (*PID, error)
- func (rc *RootContext) SpawnPrefix(props *Props, prefix string) *PID
- func (rc *RootContext) Stop(pid *PID)
- func (rc *RootContext) StopFuture(pid *PID) *Future
- func (rc *RootContext) WithGuardian(guardian SupervisorStrategy) *RootContext
- func (rc *RootContext) WithHeaders(headers map[string]string) *RootContext
- func (rc *RootContext) WithSenderMiddleware(middleware ...SenderMiddleware) *RootContext
- func (rc *RootContext) WithSpawnMiddleware(middleware ...SpawnMiddleware) *RootContext
- type SenderContext
- type SenderFunc
- type SenderMiddleware
- type ShouldThrottle
- type SliceMap
- type SpawnFunc
- type SpawnMiddleware
- type SpawnerContext
- type Started
- type Stop
- type Stopped
- type Stopping
- type Supervisor
- type SupervisorEvent
- type SupervisorStrategy
- func DefaultSupervisorStrategy() SupervisorStrategy
- func NewAllForOneStrategy(maxNrOfRetries int, withinDuration time.Duration, decider DeciderFunc) SupervisorStrategy
- func NewExponentialBackoffStrategy(backoffWindow time.Duration, initialBackoff time.Duration) SupervisorStrategy
- func NewOneForOneStrategy(maxNrOfRetries int, withinDuration time.Duration, decider DeciderFunc) SupervisorStrategy
- func NewRestartingStrategy() SupervisorStrategy
- func RestartingSupervisorStrategy() SupervisorStrategy
- type SuspendMailbox
- type SystemMessage
- type Terminated
- func (*Terminated) Descriptor() ([]byte, []int)deprecated
- func (x *Terminated) GetWho() *PID
- func (x *Terminated) GetWhy() TerminatedReason
- func (*Terminated) ProtoMessage()
- func (x *Terminated) ProtoReflect() protoreflect.Message
- func (x *Terminated) Reset()
- func (x *Terminated) String() string
- func (*Terminated) SystemMessage()
- type TerminatedReason
- func (TerminatedReason) Descriptor() protoreflect.EnumDescriptor
- func (x TerminatedReason) Enum() *TerminatedReason
- func (TerminatedReason) EnumDescriptor() ([]byte, []int)deprecated
- func (x TerminatedReason) Number() protoreflect.EnumNumber
- func (x TerminatedReason) String() string
- func (TerminatedReason) Type() protoreflect.EnumType
- type Touch
- type Touched
- type Unwatch
- type Valve
- type Watch
Examples ¶
Constants ¶
const (
DefaultPriority = int8(priorityLevels / 2)
)
Variables ¶
var ( TerminatedReason_name = map[int32]string{ 0: "Stopped", 1: "AddressTerminated", 2: "NotFound", } TerminatedReason_value = map[string]int32{ "Stopped": 0, "AddressTerminated": 1, "NotFound": 2, } )
Enum value maps for TerminatedReason.
var EmptyMessageHeader = make(messageHeader)
var ErrDeadLetter = errors.New("future: dead letter")
ErrDeadLetter is meaning you request to a unreachable PID.
var ErrNameExists = errors.New("spawn: name exists")
ErrNameExists is the error used when an existing name is used for spawning an actor.
var ErrTimeout = errors.New("future: timeout")
ErrTimeout is the error used when a future times out before receiving a result.
var File_actor_proto protoreflect.FileDescriptor
Functions ¶
func NewDeadLetter ¶
func NewDeadLetter(actorSystem *ActorSystem) *deadLetterProcess
func NewGuardians ¶
func NewGuardians(actorSystem *ActorSystem) *guardiansValue
func NewPriorityGoringQueue ¶
func NewPriorityGoringQueue() *priorityQueue
func NewPriorityMpscQueue ¶
func NewPriorityMpscQueue() *priorityQueue
func NewPriorityQueue ¶
func NewPriorityQueue(queueProducer func() queue) *priorityQueue
func SubscribeSupervision ¶
func SubscribeSupervision(actorSystem *ActorSystem)
func UnwrapEnvelope ¶
func UnwrapEnvelope(message interface{}) (ReadonlyMessageHeader, interface{}, *PID)
func UnwrapEnvelopeMessage ¶
func UnwrapEnvelopeMessage(message interface{}) interface{}
Types ¶
type Actor ¶
type Actor interface {
Receive(c Context)
}
Actor is the interface that defines the Receive method.
Receive is sent messages to be processed from the mailbox associated with the instance of the actor
type ActorProcess ¶
type ActorProcess struct {
// contains filtered or unexported fields
}
func NewActorProcess ¶
func NewActorProcess(mailbox Mailbox) *ActorProcess
func (*ActorProcess) SendSystemMessage ¶
func (ref *ActorProcess) SendSystemMessage(_ *PID, message interface{})
func (*ActorProcess) SendUserMessage ¶
func (ref *ActorProcess) SendUserMessage(_ *PID, message interface{})
func (*ActorProcess) Stop ¶
func (ref *ActorProcess) Stop(pid *PID)
type ActorSystem ¶
type ActorSystem struct { ProcessRegistry *ProcessRegistryValue Root *RootContext EventStream *eventstream.EventStream Guardians *guardiansValue DeadLetter *deadLetterProcess Extensions *extensions.Extensions Config *Config ID string // contains filtered or unexported fields }
func NewActorSystem ¶
func NewActorSystem(options ...ConfigOption) *ActorSystem
func NewActorSystemWithConfig ¶
func NewActorSystemWithConfig(config *Config) *ActorSystem
func (*ActorSystem) Address ¶
func (as *ActorSystem) Address() string
func (*ActorSystem) GetHostPort ¶
func (as *ActorSystem) GetHostPort() (host string, port int, err error)
func (*ActorSystem) IsStopped ¶
func (as *ActorSystem) IsStopped() bool
func (*ActorSystem) Logger ¶
func (as *ActorSystem) Logger() *slog.Logger
func (*ActorSystem) NewLocalPID ¶
func (as *ActorSystem) NewLocalPID(id string) *PID
func (*ActorSystem) Shutdown ¶
func (as *ActorSystem) Shutdown()
type AddressResolver ¶
An AddressResolver is used to resolve remote actors
type AutoReceiveMessage ¶
type AutoReceiveMessage interface {
AutoReceiveMessage()
}
An AutoReceiveMessage is a special kind of user message that will be handled in some way automatically by the actor
type AutoRespond ¶
type AutoRespond interface {
GetAutoResponse(context Context) interface{}
}
type Behavior ¶
type Behavior []ReceiveFunc
func NewBehavior ¶
func NewBehavior() Behavior
func (*Behavior) Become ¶
func (b *Behavior) Become(receive ReceiveFunc)
func (*Behavior) BecomeStacked ¶
func (b *Behavior) BecomeStacked(receive ReceiveFunc)
func (*Behavior) UnbecomeStacked ¶
func (b *Behavior) UnbecomeStacked()
type Config ¶
type Config struct { DeadLetterThrottleInterval time.Duration // throttle deadletter logging after this interval DeadLetterThrottleCount int32 // throttle deadletter logging after this count DeadLetterRequestLogging bool // do not log dead-letters with sender DeveloperSupervisionLogging bool // console log and promote supervision logs to Warning level DiagnosticsSerializer func(Actor) string // extract diagnostics from actor and return as string MetricsProvider metric.MeterProvider LoggerFactory func(system *ActorSystem) *slog.Logger }
func Configure ¶
func Configure(options ...ConfigOption) *Config
Configure sets the configuration options
type ConfigOption ¶
type ConfigOption func(config *Config)
ConfigOption is a function that configures the actor system
func WithDeadLetterRequestLogging ¶
func WithDeadLetterRequestLogging(enabled bool) ConfigOption
WithDeadLetterRequestLogging sets the dead letter request logging on or off
func WithDeadLetterThrottleCount ¶
func WithDeadLetterThrottleCount(count int32) ConfigOption
WithDeadLetterThrottleCount sets the dead letter throttle count
func WithDeadLetterThrottleInterval ¶
func WithDeadLetterThrottleInterval(duration time.Duration) ConfigOption
WithDeadLetterThrottleInterval sets the dead letter throttle interval
func WithDefaultPrometheusProvider ¶
func WithDefaultPrometheusProvider(port ...int) ConfigOption
WithDefaultPrometheusProvider sets the default prometheus provider
func WithDeveloperSupervisionLogging ¶
func WithDeveloperSupervisionLogging(enabled bool) ConfigOption
WithDeveloperSupervisionLogging sets the developer supervision logging on or off
func WithDiagnosticsSerializer ¶
func WithDiagnosticsSerializer(serializer func(Actor) string) ConfigOption
WithDiagnosticsSerializer sets the diagnostics serializer
func WithLoggerFactory ¶
func WithLoggerFactory(factory func(system *ActorSystem) *slog.Logger) ConfigOption
WithLoggerFactory sets the logger factory to use for the actor system
func WithMetricProviders ¶
func WithMetricProviders(provider metric.MeterProvider) ConfigOption
WithMetricProviders sets the metric providers
type Context ¶
type Context interface {
// contains filtered or unexported methods
}
Context contains contextual information for actors
Example (SetReceiveTimeout) ¶
SetReceiveTimeout allows an actor to be notified repeatedly if it does not receive any messages for a specified duration
package main import ( "fmt" "sync" "time" "github.com/bwgame666/protoactor-go/actor" ) type setReceiveTimeoutActor struct { *sync.WaitGroup } // Receive is the default message handler when an actor is started func (f *setReceiveTimeoutActor) Receive(context actor.Context) { switch context.Message().(type) { case *actor.Started: // when the actor starts, set the receive timeout to 10 milliseconds. // // the system will send an *actor.ReceiveTimeout message every time the timeout // expires until SetReceiveTimeout is called again with a duration < 1 ms] context.SetReceiveTimeout(10 * time.Millisecond) case *actor.ReceiveTimeout: fmt.Println("timed out") f.Done() } } // SetReceiveTimeout allows an actor to be notified repeatedly if it does not receive any messages // for a specified duration func main() { wg := &sync.WaitGroup{} wg.Add(1) pid := system.Root.Spawn(actor.PropsFromProducer(func() actor.Actor { return &setReceiveTimeoutActor{wg} })) defer func() { _ = system.Root.StopFuture(pid).Wait() }() wg.Wait() // wait for the ReceiveTimeout message }
Output: timed out
type ContextDecorator ¶
type ContextDecorator func(next ContextDecoratorFunc) ContextDecoratorFunc
type ContextDecoratorFunc ¶
type DeadLetterEvent ¶
type DeadLetterEvent struct { PID *PID // The invalid process, to which the message was sent Message interface{} // The message that could not be delivered Sender *PID // the process that sent the Message }
A DeadLetterEvent is published via event.Publish when a message is sent to a nonexistent PID
type DeadLetterResponse ¶
type DeadLetterResponse struct { Target *PID `protobuf:"bytes,1,opt,name=Target,proto3" json:"Target,omitempty"` // contains filtered or unexported fields }
func (*DeadLetterResponse) Descriptor
deprecated
func (*DeadLetterResponse) Descriptor() ([]byte, []int)
Deprecated: Use DeadLetterResponse.ProtoReflect.Descriptor instead.
func (*DeadLetterResponse) GetTarget ¶
func (x *DeadLetterResponse) GetTarget() *PID
func (*DeadLetterResponse) ProtoMessage ¶
func (*DeadLetterResponse) ProtoMessage()
func (*DeadLetterResponse) ProtoReflect ¶
func (x *DeadLetterResponse) ProtoReflect() protoreflect.Message
func (*DeadLetterResponse) Reset ¶
func (x *DeadLetterResponse) Reset()
func (*DeadLetterResponse) String ¶
func (x *DeadLetterResponse) String() string
type DeciderFunc ¶
type DeciderFunc func(reason interface{}) Directive
DeciderFunc is a function which is called by a SupervisorStrategy
type Directive ¶
type Directive int
Directive is an enum for supervision actions
const ( // ResumeDirective instructs the supervisor to resume the actor and continue processing messages ResumeDirective Directive = iota // RestartDirective instructs the supervisor to discard the actor, replacing it with a new instance, // before processing additional messages RestartDirective // StopDirective instructs the supervisor to stop the actor StopDirective // EscalateDirective instructs the supervisor to escalate handling of the failure to the actor'pids parent supervisor EscalateDirective )
Directive determines how a supervisor should handle a faulting actor
func DefaultDecider ¶
func DefaultDecider(_ interface{}) Directive
DefaultDecider is a decider that will always restart the failing child actor
type Dispatcher ¶
type Dispatcher interface { Schedule(fn func()) Throughput() int }
func NewDefaultDispatcher ¶
func NewDefaultDispatcher(throughput int) Dispatcher
func NewSynchronizedDispatcher ¶
func NewSynchronizedDispatcher(throughput int) Dispatcher
type EventStreamProcess ¶
type EventStreamProcess struct {
// contains filtered or unexported fields
}
func NewEventStreamProcess ¶
func NewEventStreamProcess(actorSystem *ActorSystem) *EventStreamProcess
func (*EventStreamProcess) SendSystemMessage ¶
func (e *EventStreamProcess) SendSystemMessage(_ *PID, _ interface{})
func (*EventStreamProcess) SendUserMessage ¶
func (e *EventStreamProcess) SendUserMessage(_ *PID, message interface{})
func (*EventStreamProcess) Stop ¶
func (e *EventStreamProcess) Stop(_ *PID)
type ExtensionContext ¶
type ExtensionContext interface {
// contains filtered or unexported methods
}
type Failure ¶
type Failure struct { Who *PID Reason interface{} RestartStats *RestartStatistics Message interface{} }
Failure message is sent to an actor parent when an exception is thrown by one of its methods
func (*Failure) SystemMessage ¶
func (*Failure) SystemMessage()
type Future ¶
type Future struct {
// contains filtered or unexported fields
}
func NewFuture ¶
func NewFuture(actorSystem *ActorSystem, d time.Duration) *Future
NewFuture creates and returns a new actor.Future with a timeout of duration d.
func (*Future) PipeTo ¶
PipeTo forwards the result or error of the future to the specified pids.
Example ¶
package main import ( "fmt" "sync" "time" "github.com/bwgame666/protoactor-go/actor" ) var system = actor.NewActorSystem() func main() { var wg sync.WaitGroup wg.Add(1) // test actor that will be the target of the future PipeTo pid := system.Root.Spawn(actor.PropsFromFunc(func(ctx actor.Context) { // check if the message is a string and therefore // the "hello world" message piped from the future if m, ok := ctx.Message().(string); ok { fmt.Println(m) wg.Done() } })) f := actor.NewFuture(system, 50*time.Millisecond) f.PipeTo(pid) // resolve the future and pipe to waiting actor system.Root.Send(f.PID(), "hello world") wg.Wait() }
Output: hello world
type IgnoreDeadLetterLogging ¶
type IgnoreDeadLetterLogging interface {
IgnoreDeadLetterLogging()
}
IgnoreDeadLetterLogging messages are not logged in deadletter log
type InfrastructureMessage ¶
type InfrastructureMessage interface {
InfrastructureMessage()
}
InfrastructureMessage is a marker for all built in Proto.Actor messages
type Mailbox ¶
type Mailbox interface { PostUserMessage(message interface{}) PostSystemMessage(message interface{}) RegisterHandlers(invoker MessageInvoker, dispatcher Dispatcher) Start() UserMessageCount() int }
Mailbox interface is used to enqueue messages to the mailbox
type MailboxMessage ¶
type MailboxMessage interface {
MailboxMessage()
}
type MailboxMiddleware ¶
type MailboxMiddleware interface { MailboxStarted() MessagePosted(message interface{}) MessageReceived(message interface{}) MailboxEmpty() }
MailboxMiddleware is an interface for intercepting messages and events in the mailbox
type MailboxProducer ¶
type MailboxProducer func() Mailbox
MailboxProducer is a function which creates a new mailbox
func Bounded ¶
func Bounded(size int, mailboxStats ...MailboxMiddleware) MailboxProducer
Bounded returns a producer which creates a bounded mailbox of the specified size.
func BoundedDropping ¶
func BoundedDropping(size int, mailboxStats ...MailboxMiddleware) MailboxProducer
BoundedDropping returns a producer which creates a bounded mailbox of the specified size that drops front element on push.
func Unbounded ¶
func Unbounded(mailboxStats ...MailboxMiddleware) MailboxProducer
Unbounded returns a producer which creates an unbounded mailbox
func UnboundedLockfree ¶
func UnboundedLockfree(mailboxStats ...MailboxMiddleware) MailboxProducer
UnboundedLockfree returns a producer which creates an unbounded, lock-free mailbox. This mailbox is cheaper to allocate, but has a slower throughput than the plain Unbounded mailbox.
func UnboundedPriority ¶
func UnboundedPriority(mailboxStats ...MailboxMiddleware) MailboxProducer
func UnboundedPriorityMpsc ¶
func UnboundedPriorityMpsc(mailboxStats ...MailboxMiddleware) MailboxProducer
type MessageBatch ¶
type MessageBatch interface {
GetMessages() []interface{}
}
type MessageEnvelope ¶
type MessageEnvelope struct { Header messageHeader Message interface{} Sender *PID }
func WrapEnvelope ¶
func WrapEnvelope(message interface{}) *MessageEnvelope
func (*MessageEnvelope) GetHeader ¶
func (envelope *MessageEnvelope) GetHeader(key string) string
func (*MessageEnvelope) SetHeader ¶
func (envelope *MessageEnvelope) SetHeader(key string, value string)
type MessageInvoker ¶
type MessageInvoker interface { InvokeSystemMessage(interface{}) InvokeUserMessage(interface{}) EscalateFailure(reason interface{}, message interface{}) }
MessageInvoker is the interface used by a mailbox to forward messages for processing
type Metrics ¶
type Metrics struct {
// contains filtered or unexported fields
}
func NewMetrics ¶
func NewMetrics(system *ActorSystem, provider metric.MeterProvider) *Metrics
func (*Metrics) ExtensionID ¶
func (m *Metrics) ExtensionID() extensions.ExtensionID
func (*Metrics) PrepareMailboxLengthGauge ¶
func (m *Metrics) PrepareMailboxLengthGauge()
type NotInfluenceReceiveTimeout ¶
type NotInfluenceReceiveTimeout interface {
NotInfluenceReceiveTimeout()
}
NotInfluenceReceiveTimeout messages will not reset the ReceiveTimeout timer of an actor that receives the message
type PID ¶
type PID struct { Address string `protobuf:"bytes,1,opt,name=Address,proto3" json:"Address,omitempty"` Id string `protobuf:"bytes,2,opt,name=Id,proto3" json:"Id,omitempty"` RequestId uint32 `protobuf:"varint,3,opt,name=request_id,json=requestId,proto3" json:"request_id,omitempty"` // contains filtered or unexported fields }
func UnwrapEnvelopeSender ¶
func UnwrapEnvelopeSender(message interface{}) *PID
func (*PID) Descriptor
deprecated
func (*PID) GetAddress ¶
func (*PID) GetRequestId ¶
func (*PID) ProtoMessage ¶
func (*PID) ProtoMessage()
func (*PID) ProtoReflect ¶
func (x *PID) ProtoReflect() protoreflect.Message
type PIDSet ¶
type PIDSet struct {
// contains filtered or unexported fields
}
type PoisonPill ¶
type PoisonPill struct {
// contains filtered or unexported fields
}
user messages
func (*PoisonPill) AutoReceiveMessage ¶
func (*PoisonPill) AutoReceiveMessage()
func (*PoisonPill) Descriptor
deprecated
func (*PoisonPill) Descriptor() ([]byte, []int)
Deprecated: Use PoisonPill.ProtoReflect.Descriptor instead.
func (*PoisonPill) ProtoMessage ¶
func (*PoisonPill) ProtoMessage()
func (*PoisonPill) ProtoReflect ¶
func (x *PoisonPill) ProtoReflect() protoreflect.Message
func (*PoisonPill) Reset ¶
func (x *PoisonPill) Reset()
func (*PoisonPill) String ¶
func (x *PoisonPill) String() string
type PriorityMessage ¶
type PriorityMessage interface {
GetPriority() int8
}
type Process ¶
type Process interface { SendUserMessage(pid *PID, message interface{}) SendSystemMessage(pid *PID, message interface{}) Stop(pid *PID) }
A Process is an interface that defines the base contract for interaction of actors
type ProcessRegistryValue ¶
type ProcessRegistryValue struct { SequenceID uint64 ActorSystem *ActorSystem Address string LocalPIDs *SliceMap RemoteHandlers []AddressResolver }
func NewProcessRegistry ¶
func NewProcessRegistry(actorSystem *ActorSystem) *ProcessRegistryValue
func (*ProcessRegistryValue) Add ¶
func (pr *ProcessRegistryValue) Add(process Process, id string) (*PID, bool)
func (*ProcessRegistryValue) GetLocal ¶
func (pr *ProcessRegistryValue) GetLocal(id string) (Process, bool)
func (*ProcessRegistryValue) NextId ¶
func (pr *ProcessRegistryValue) NextId() string
func (*ProcessRegistryValue) RegisterAddressResolver ¶
func (pr *ProcessRegistryValue) RegisterAddressResolver(handler AddressResolver)
func (*ProcessRegistryValue) Remove ¶
func (pr *ProcessRegistryValue) Remove(pid *PID)
type ProducerWithActorSystem ¶
type ProducerWithActorSystem func(system *ActorSystem) Actor
type Props ¶
type Props struct {
// contains filtered or unexported fields
}
Props represents configuration to define how an actor should be created.
func PropsFromFunc ¶
func PropsFromFunc(f ReceiveFunc, opts ...PropsOption) *Props
PropsFromFunc creates a props with the given receive func assigned as the actor producer.
func PropsFromProducer ¶
func PropsFromProducer(producer Producer, opts ...PropsOption) *Props
PropsFromProducer creates a props with the given actor producer assigned.
func PropsFromProducerWithActorSystem ¶
func PropsFromProducerWithActorSystem(producer ProducerWithActorSystem, opts ...PropsOption) *Props
PropsFromProducer creates a props with the given actor producer assigned.
func (*Props) Clone ¶
func (props *Props) Clone(opts ...PropsOption) *Props
func (*Props) Configure ¶
func (props *Props) Configure(opts ...PropsOption) *Props
type PropsOption ¶
type PropsOption func(props *Props)
func WithContextDecorator ¶
func WithContextDecorator(contextDecorator ...ContextDecorator) PropsOption
func WithDispatcher ¶
func WithDispatcher(dispatcher Dispatcher) PropsOption
func WithFunc ¶
func WithFunc(f ReceiveFunc) PropsOption
func WithGuardian ¶
func WithGuardian(guardian SupervisorStrategy) PropsOption
func WithMailbox ¶
func WithMailbox(mailbox MailboxProducer) PropsOption
func WithOnInit ¶
func WithOnInit(init ...func(ctx Context)) PropsOption
func WithProducer ¶
func WithProducer(p Producer) PropsOption
func WithReceiverMiddleware ¶
func WithReceiverMiddleware(middleware ...ReceiverMiddleware) PropsOption
func WithSenderMiddleware ¶
func WithSenderMiddleware(middleware ...SenderMiddleware) PropsOption
func WithSpawnFunc ¶
func WithSpawnFunc(spawn SpawnFunc) PropsOption
func WithSpawnMiddleware ¶
func WithSpawnMiddleware(middleware ...SpawnMiddleware) PropsOption
func WithSupervisor ¶
func WithSupervisor(supervisor SupervisorStrategy) PropsOption
type ReadonlyMessageHeader ¶
type ReadonlyMessageHeader interface { Get(key string) string Keys() []string Length() int ToMap() map[string]string }
func UnwrapEnvelopeHeader ¶
func UnwrapEnvelopeHeader(message interface{}) ReadonlyMessageHeader
type ReceiveFunc ¶
type ReceiveFunc func(c Context)
The ReceiveFunc type is an adapter to allow the use of ordinary functions as actors to process messages
type ReceiveTimeout ¶
type ReceiveTimeout struct{}
A ReceiveTimeout message is sent to an actor after the Context.ReceiveTimeout duration has expired
type ReceiverContext ¶
type ReceiverContext interface {
// contains filtered or unexported methods
}
type ReceiverFunc ¶
type ReceiverFunc func(c ReceiverContext, envelope *MessageEnvelope)
type ReceiverMiddleware ¶
type ReceiverMiddleware func(next ReceiverFunc) ReceiverFunc
type Restart ¶
type Restart struct{}
Restart is message sent by the actor system to control the lifecycle of an actor
func (*Restart) SystemMessage ¶
func (*Restart) SystemMessage()
type RestartStatistics ¶
type RestartStatistics struct {
// contains filtered or unexported fields
}
RestartStatistics keeps track of how many times an actor have restarted and when
func NewRestartStatistics ¶
func NewRestartStatistics() *RestartStatistics
NewRestartStatistics construct a RestartStatistics
func (*RestartStatistics) Fail ¶
func (rs *RestartStatistics) Fail()
Fail increases the associated actors' failure count
func (*RestartStatistics) FailureCount ¶
func (rs *RestartStatistics) FailureCount() int
FailureCount returns failure count
func (*RestartStatistics) NumberOfFailures ¶
func (rs *RestartStatistics) NumberOfFailures(withinDuration time.Duration) int
NumberOfFailures returns number of failures within a given duration
func (*RestartStatistics) Reset ¶
func (rs *RestartStatistics) Reset()
Reset the associated actors' failure count
type Restarting ¶
type Restarting struct{}
A Restarting message is sent to an actor when the actor is being restarted by the system due to a failure
func (*Restarting) AutoReceiveMessage ¶
func (*Restarting) AutoReceiveMessage()
type ResumeMailbox ¶
type ResumeMailbox struct{}
ResumeMailbox is message sent by the actor system to resume mailbox processing.
This will not be forwarded to the Receive method
func (*ResumeMailbox) MailboxMessage ¶
func (*ResumeMailbox) MailboxMessage()
type RootContext ¶
type RootContext struct {
// contains filtered or unexported fields
}
func NewRootContext ¶
func NewRootContext(actorSystem *ActorSystem, header map[string]string, middleware ...SenderMiddleware) *RootContext
func (*RootContext) Actor ¶
func (rc *RootContext) Actor() Actor
func (*RootContext) ActorSystem ¶
func (rc *RootContext) ActorSystem() *ActorSystem
func (RootContext) Copy ¶
func (rc RootContext) Copy() *RootContext
func (*RootContext) Logger ¶
func (rc *RootContext) Logger() *slog.Logger
func (*RootContext) Message ¶
func (rc *RootContext) Message() interface{}
func (*RootContext) MessageHeader ¶
func (rc *RootContext) MessageHeader() ReadonlyMessageHeader
func (*RootContext) Parent ¶
func (rc *RootContext) Parent() *PID
func (*RootContext) Poison ¶
func (rc *RootContext) Poison(pid *PID)
Poison will tell actor to stop after processing current user messages in mailbox.
func (*RootContext) PoisonFuture ¶
func (rc *RootContext) PoisonFuture(pid *PID) *Future
PoisonFuture will tell actor to stop after processing current user messages in mailbox, and return its future.
func (*RootContext) Request ¶
func (rc *RootContext) Request(pid *PID, message interface{})
func (*RootContext) RequestFuture ¶
func (rc *RootContext) RequestFuture(pid *PID, message interface{}, timeout time.Duration) *Future
RequestFuture sends a message to a given PID and returns a Future.
func (*RootContext) RequestWithCustomSender ¶
func (rc *RootContext) RequestWithCustomSender(pid *PID, message interface{}, sender *PID)
func (*RootContext) Self ¶
func (rc *RootContext) Self() *PID
func (*RootContext) Send ¶
func (rc *RootContext) Send(pid *PID, message interface{})
func (*RootContext) Sender ¶
func (rc *RootContext) Sender() *PID
func (*RootContext) Spawn ¶
func (rc *RootContext) Spawn(props *Props) *PID
Spawn starts a new actor based on props and named with a unique id.
Example ¶
Spawn creates instances of actors, similar to 'new' or 'make' but for actors.
var wg sync.WaitGroup wg.Add(1) // create root context // define the actor props. // props define the creation process of an actor props := actor.PropsFromFunc(func(ctx actor.Context) { // check if the message is a *actor.Started message // this is the first message all actors get // actor.Started is received async and can be used // to initialize your actors initial state if _, ok := ctx.Message().(*actor.Started); ok { fmt.Println("hello world") wg.Done() } }) // spawn the actor based on the props system.Root.Spawn(props) wg.Wait()
Output: hello world
func (*RootContext) SpawnNamed ¶
func (rc *RootContext) SpawnNamed(props *Props, name string) (*PID, error)
SpawnNamed starts a new actor based on props and named using the specified name
ErrNameExists will be returned if id already exists ¶
Please do not use name sharing same pattern with system actors, for example "YourPrefix$1", "Remote$1", "future$1".
Example ¶
Spawn creates instances of actors, similar to 'new' or 'make' but for actors.
var wg sync.WaitGroup wg.Add(1) // create root context context := system.Root // define the actor props. // props define the creation process of an actor props := actor.PropsFromFunc(func(ctx actor.Context) { // check if the message is a *actor.Started message // this is the first message all actors get // actor.Started is received async and can be used // to initialize your actors initial state if _, ok := ctx.Message().(*actor.Started); ok { fmt.Println("hello world") wg.Done() } }) // spawn the actor based on the props _, err := context.SpawnNamed(props, "my-actor") if err != nil { log.Fatal("The actor name is already in use") } wg.Wait()
Output: hello world
func (*RootContext) SpawnPrefix ¶
func (rc *RootContext) SpawnPrefix(props *Props, prefix string) *PID
SpawnPrefix starts a new actor based on props and named using a prefix followed by a unique id.
func (*RootContext) Stop ¶
func (rc *RootContext) Stop(pid *PID)
Stop will stop actor immediately regardless of existing user messages in mailbox.
func (*RootContext) StopFuture ¶
func (rc *RootContext) StopFuture(pid *PID) *Future
StopFuture will stop actor immediately regardless of existing user messages in mailbox, and return its future.
func (*RootContext) WithGuardian ¶
func (rc *RootContext) WithGuardian(guardian SupervisorStrategy) *RootContext
func (*RootContext) WithHeaders ¶
func (rc *RootContext) WithHeaders(headers map[string]string) *RootContext
func (*RootContext) WithSenderMiddleware ¶
func (rc *RootContext) WithSenderMiddleware(middleware ...SenderMiddleware) *RootContext
func (*RootContext) WithSpawnMiddleware ¶
func (rc *RootContext) WithSpawnMiddleware(middleware ...SpawnMiddleware) *RootContext
type SenderContext ¶
type SenderContext interface {
// contains filtered or unexported methods
}
type SenderFunc ¶
type SenderFunc func(c SenderContext, target *PID, envelope *MessageEnvelope)
type SenderMiddleware ¶
type SenderMiddleware func(next SenderFunc) SenderFunc
type ShouldThrottle ¶
type ShouldThrottle func() Valve
func NewThrottle ¶
func NewThrottle(maxEventsInPeriod int32, period time.Duration, throttledCallBack func(int32)) ShouldThrottle
NewThrottle This has no guarantees that the throttle opens exactly after the period, since it is reset asynchronously Throughput has been prioritized over exact re-opening throttledCallBack, This will be called with the number of events what was throttled after the period
type SliceMap ¶
type SliceMap struct {
LocalPIDs []cmap.ConcurrentMap
}
type SpawnFunc ¶
type SpawnFunc func(actorSystem *ActorSystem, id string, props *Props, parentContext SpawnerContext) (*PID, error)
var DefaultSpawner SpawnFunc = defaultSpawner
DefaultSpawner this is a hacking way to allow Proto.Router access default spawner func.
type SpawnMiddleware ¶
type SpawnerContext ¶
type SpawnerContext interface {
// contains filtered or unexported methods
}
type Started ¶
type Started struct{}
A Started message is sent to an actor once it has been started and ready to begin receiving messages.
func (*Started) SystemMessage ¶
func (*Started) SystemMessage()
type Stop ¶
type Stop struct {
// contains filtered or unexported fields
}
func (*Stop) Descriptor
deprecated
func (*Stop) ProtoMessage ¶
func (*Stop) ProtoMessage()
func (*Stop) ProtoReflect ¶
func (x *Stop) ProtoReflect() protoreflect.Message
func (*Stop) SystemMessage ¶
func (*Stop) SystemMessage()
type Stopped ¶
type Stopped struct{}
A Stopped message is sent to the actor once it has been stopped. A stopped actor will receive no further messages
func (*Stopped) AutoReceiveMessage ¶
func (*Stopped) AutoReceiveMessage()
type Stopping ¶
type Stopping struct{}
A Stopping message is sent to an actor prior to the actor being stopped
func (*Stopping) AutoReceiveMessage ¶
func (*Stopping) AutoReceiveMessage()
type Supervisor ¶
type Supervisor interface { Children() []*PID EscalateFailure(reason interface{}, message interface{}) RestartChildren(pids ...*PID) StopChildren(pids ...*PID) ResumeChildren(pids ...*PID) }
Supervisor is an interface that is used by the SupervisorStrategy to manage child actor lifecycle
type SupervisorEvent ¶
SupervisorEvent is sent on the EventStream when a supervisor have applied a directive to a failing child actor
type SupervisorStrategy ¶
type SupervisorStrategy interface {
HandleFailure(actorSystem *ActorSystem, supervisor Supervisor, child *PID, rs *RestartStatistics, reason interface{}, message interface{})
}
SupervisorStrategy is an interface that decides how to handle failing child actors
func DefaultSupervisorStrategy ¶
func DefaultSupervisorStrategy() SupervisorStrategy
func NewAllForOneStrategy ¶
func NewAllForOneStrategy(maxNrOfRetries int, withinDuration time.Duration, decider DeciderFunc) SupervisorStrategy
NewAllForOneStrategy returns a new SupervisorStrategy which applies the given fault Directive from the decider to the failing child and all its children.
This strategy is appropriate when the children have a strong dependency, such that and any single one failing would place them all into a potentially invalid state.
func NewExponentialBackoffStrategy ¶
func NewExponentialBackoffStrategy(backoffWindow time.Duration, initialBackoff time.Duration) SupervisorStrategy
NewExponentialBackoffStrategy creates a new Supervisor strategy that restarts a faulting child using an exponential back off algorithm:
delay =
func NewOneForOneStrategy ¶
func NewOneForOneStrategy(maxNrOfRetries int, withinDuration time.Duration, decider DeciderFunc) SupervisorStrategy
NewOneForOneStrategy returns a new Supervisor strategy which applies the fault Directive from the decider to the failing child process.
This strategy is applicable if it is safe to handle a single child in isolation from its peers or dependents
func NewRestartingStrategy ¶
func NewRestartingStrategy() SupervisorStrategy
func RestartingSupervisorStrategy ¶
func RestartingSupervisorStrategy() SupervisorStrategy
type SuspendMailbox ¶
type SuspendMailbox struct{}
SuspendMailbox is message sent by the actor system to suspend mailbox processing.
This will not be forwarded to the Receive method
func (*SuspendMailbox) MailboxMessage ¶
func (*SuspendMailbox) MailboxMessage()
type SystemMessage ¶
type SystemMessage interface {
SystemMessage()
}
A SystemMessage message is reserved for specific lifecycle messages used by the actor system
type Terminated ¶
type Terminated struct { Who *PID `protobuf:"bytes,1,opt,name=who,proto3" json:"who,omitempty"` Why TerminatedReason `protobuf:"varint,2,opt,name=Why,proto3,enum=actor.TerminatedReason" json:"Why,omitempty"` // contains filtered or unexported fields }
func (*Terminated) Descriptor
deprecated
func (*Terminated) Descriptor() ([]byte, []int)
Deprecated: Use Terminated.ProtoReflect.Descriptor instead.
func (*Terminated) GetWho ¶
func (x *Terminated) GetWho() *PID
func (*Terminated) GetWhy ¶
func (x *Terminated) GetWhy() TerminatedReason
func (*Terminated) ProtoMessage ¶
func (*Terminated) ProtoMessage()
func (*Terminated) ProtoReflect ¶
func (x *Terminated) ProtoReflect() protoreflect.Message
func (*Terminated) Reset ¶
func (x *Terminated) Reset()
func (*Terminated) String ¶
func (x *Terminated) String() string
func (*Terminated) SystemMessage ¶
func (*Terminated) SystemMessage()
type TerminatedReason ¶
type TerminatedReason int32
const ( TerminatedReason_Stopped TerminatedReason = 0 TerminatedReason_AddressTerminated TerminatedReason = 1 TerminatedReason_NotFound TerminatedReason = 2 )
func (TerminatedReason) Descriptor ¶
func (TerminatedReason) Descriptor() protoreflect.EnumDescriptor
func (TerminatedReason) Enum ¶
func (x TerminatedReason) Enum() *TerminatedReason
func (TerminatedReason) EnumDescriptor
deprecated
func (TerminatedReason) EnumDescriptor() ([]byte, []int)
Deprecated: Use TerminatedReason.Descriptor instead.
func (TerminatedReason) Number ¶
func (x TerminatedReason) Number() protoreflect.EnumNumber
func (TerminatedReason) String ¶
func (x TerminatedReason) String() string
func (TerminatedReason) Type ¶
func (TerminatedReason) Type() protoreflect.EnumType
type Touch ¶
type Touch struct {
// contains filtered or unexported fields
}
func (*Touch) Descriptor
deprecated
func (*Touch) GetAutoResponse ¶
func (*Touch) ProtoMessage ¶
func (*Touch) ProtoMessage()
func (*Touch) ProtoReflect ¶
func (x *Touch) ProtoReflect() protoreflect.Message
type Touched ¶
type Touched struct { Who *PID `protobuf:"bytes,1,opt,name=who,proto3" json:"who,omitempty"` // contains filtered or unexported fields }
func (*Touched) Descriptor
deprecated
func (*Touched) ProtoMessage ¶
func (*Touched) ProtoMessage()
func (*Touched) ProtoReflect ¶
func (x *Touched) ProtoReflect() protoreflect.Message
type Unwatch ¶
type Unwatch struct { Watcher *PID `protobuf:"bytes,1,opt,name=Watcher,proto3" json:"Watcher,omitempty"` // contains filtered or unexported fields }
func (*Unwatch) Descriptor
deprecated
func (*Unwatch) GetWatcher ¶
func (*Unwatch) ProtoMessage ¶
func (*Unwatch) ProtoMessage()
func (*Unwatch) ProtoReflect ¶
func (x *Unwatch) ProtoReflect() protoreflect.Message
func (*Unwatch) SystemMessage ¶
func (*Unwatch) SystemMessage()
type Watch ¶
type Watch struct { Watcher *PID `protobuf:"bytes,1,opt,name=Watcher,proto3" json:"Watcher,omitempty"` // contains filtered or unexported fields }
system messages
func (*Watch) Descriptor
deprecated
func (*Watch) GetWatcher ¶
func (*Watch) ProtoMessage ¶
func (*Watch) ProtoMessage()
func (*Watch) ProtoReflect ¶
func (x *Watch) ProtoReflect() protoreflect.Message
func (*Watch) SystemMessage ¶
func (*Watch) SystemMessage()
Source Files ¶
- actor.pb.go
- actor_context.go
- actor_process.go
- actor_system.go
- auto_respond.go
- behavior.go
- bounded.go
- child_restart_stats.go
- config.go
- config_opts.go
- context.go
- deadletter.go
- directive.go
- directive_string.go
- dispatcher.go
- doc.go
- eventstream_process.go
- future.go
- guardian.go
- mailbox.go
- message.go
- message_batch.go
- message_envelope.go
- messages.go
- metrics.go
- middleware_chain.go
- pid.go
- pidset.go
- priority_queue.go
- process.go
- process_registry.go
- props.go
- props_opts.go
- queue.go
- root_context.go
- strategy_all_for_one.go
- strategy_exponential_backoff.go
- strategy_one_for_one.go
- strategy_restarting.go
- supervision.go
- supervision_event.go
- throttler.go
- unbounded.go
- unbounded_lock_free.go
- unbounded_priority.go