Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Input ¶
type Input struct { ui.Block Label string Data string MaxLen int TextFgColor ui.Attribute TextBgColor ui.Attribute // contains filtered or unexported fields }
func (*Input) InputHandlers ¶
func (i *Input) InputHandlers()
Setup some default handlers for menu navigation
type TermDashHeader ¶
type TermDashHeader struct { Error *ui.List Time *ui.Par Previous *ui.Par Next *ui.Par Filter *ui.Par // contains filtered or unexported fields }
func NewTermDashHeader ¶
func NewTermDashHeader() *TermDashHeader
func (*TermDashHeader) Align ¶
func (c *TermDashHeader) Align()
func (*TermDashHeader) Buffer ¶
func (c *TermDashHeader) Buffer() ui.Buffer
func (*TermDashHeader) Height ¶
func (c *TermDashHeader) Height() int
func (*TermDashHeader) SetError ¶
func (c *TermDashHeader) SetError(val string)
func (*TermDashHeader) SetFilter ¶
func (c *TermDashHeader) SetFilter(val string)
func (*TermDashHeader) SetNext ¶
func (c *TermDashHeader) SetNext(set bool)
func (*TermDashHeader) SetPrevious ¶
func (c *TermDashHeader) SetPrevious(set bool)
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