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Constants ¶
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Variables ¶
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Types ¶
type UnityBridge ¶
type UnityBridge interface { // Start configures and starts the Unity Bridge. Start() error // AddKeyListener adds a listener for events on the given key. If // immediate is true, the callback will be called immediatelly with any // cached value associated with the key. Returns a token that can be used // to remove the listener later. AddKeyListener(k *key.Key, c result.Callback, immediate bool) (token.Token, error) // RemoveKeyListener removes the listener associated with the given token // for events on the given key. RemoveKeyListener(key *key.Key, token token.Token) error // GetKeyValue returns the Unity Bridge value associated with the given // key. GetKeyValue(k *key.Key, c result.Callback) error // GetKeyValueSync returns the Unity Bridge value associated with the given // key. This is a synchronous version of GetKeyValue.. GetKeyValueSync(k *key.Key, useCache bool) (*result.Result, error) // GetCachedKeyValue returns the Unity Bridge cached value associated // with the given key. GetCachedKeyValue(k *key.Key) (*result.Result, error) // SetKeyValue sets the Unity Bridge value associated with the given key. SetKeyValue(k *key.Key, value any, c result.Callback) error // SetKeyValueSync sets the Unity Bridge value associated with the given // key. This is a synchronous version of SetKeyValue. SetKeyValueSync(k *key.Key, value any) error // PerformActionForKey performs the Unity Bridge action associated with the // given key with the given value as parameter. PerformActionForKey(k *key.Key, value any, c result.Callback) error // PerformActionForKeySync performs the Unity Bridge action associated with // the given key with the given value as parameter. This is a synchronous // version of PerformActionForKey. PerformActionForKeySync(k *key.Key, value any) error // DirectSendKeyValue sends the given value to the Unity Bridge for the // given key. This is a low level function that should be used with care. DirectSendKeyValue(k *key.Key, value uint64) error // SendEvent sends the given event to the Unity Bridge. This is a low level // function that should be used with care. SendEvent(ev *event.Event) error // DirectSendKeyValue sends the given event associated with the given string // data to the Unity Bridge. This is a low level function that should be // used with care. SendEventWithString(ev *event.Event, data string) error // SendEventWithUint64 sends the given event associated with the given // uint64 data to the Unity Bridge. This is a low level function that should // be used with care. SendEventWithUint64(ev *event.Event, data uint64) error // AddEventTypeListener adds a listener for events of the given type. Returns // a token that can be used to remove the listener later. AddEventTypeListener(t event.Type, c event.TypeCallback) (token.Token, error) // RemoveEventTypeListener removes the listener associated with the given // token for events of the given type. RemoveEventTypeListener(t event.Type, token token.Token) error // RenderNextFrame renders the next frame in the Unity Bridge. RenderNextFrame() // Stop cleans up and stops the Unity Bridge. Stop() error }
UnityBridge is the high level Unity Bridge API. It allows controling a Robomaster (S1 and EP) robot and also the underlying Unity bridge itself.
func Get ¶
func Get(wu wrapper.UnityBridge, unityBridgeDebug bool, l *logger.Logger) UnityBridge
Get returns an instance of the high level Unity Bridge API using the given low-level Unity Bridge library wrapper (mostly so irt can be mocked for tests).
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