Documentation ¶
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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Manager ¶
type Manager struct {
// contains filtered or unexported fields
}
Manager is a singleton that manages callbacks for events sent from Unity.
func NewManager ¶
NewManager returns a new Manager instance. It is lazely allocated singleton which meas that the first time it is called it will allocate a Manager with the given logger but subsequent calls will just return the originaly created instance (and the logger parameter is be ignored).
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