Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type GamePad ¶
type GamePad struct { *internal.BaseModule // contains filtered or unexported fields }
func New ¶
func New(ub unitybridge.UnityBridge, l *logger.Logger, cm *connection.Connection) (*GamePad, error)
func (*GamePad) FirePressed ¶
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