Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Cvalues = []float64{
0.1279381953467521569740561652246953718517,
0.1279381953467521569740561652246953718517,
0.1258374563468282961213753825111836887264,
0.1258374563468282961213753825111836887264,
0.121670472927803391204463153476262425607,
0.121670472927803391204463153476262425607,
0.1155056680537256013533444839067835598622,
0.1155056680537256013533444839067835598622,
0.1074442701159656347825773424466062227946,
0.1074442701159656347825773424466062227946,
0.0976186521041138882698806644642471544279,
0.0976186521041138882698806644642471544279,
0.086190161531953275917185202983742667185,
0.086190161531953275917185202983742667185,
0.0733464814110803057340336152531165181193,
0.0733464814110803057340336152531165181193,
0.0592985849154367807463677585001085845412,
0.0592985849154367807463677585001085845412,
0.0442774388174198061686027482113382288593,
0.0442774388174198061686027482113382288593,
0.0285313886289336631813078159518782864491,
0.0285313886289336631813078159518782864491,
0.0123412297999871995468056670700372915759,
0.0123412297999871995468056670700372915759,
}
Legendre-Gauss weights with n=24 (w_i values, defined by a function linked to in the Bezier primer article)
var Tvalues = []float64{
-0.0640568928626056260850430826247450385909,
0.0640568928626056260850430826247450385909,
-0.1911188674736163091586398207570696318404,
0.1911188674736163091586398207570696318404,
-0.3150426796961633743867932913198102407864,
0.3150426796961633743867932913198102407864,
-0.4337935076260451384870842319133497124524,
0.4337935076260451384870842319133497124524,
-0.5454214713888395356583756172183723700107,
0.5454214713888395356583756172183723700107,
-0.6480936519369755692524957869107476266696,
0.6480936519369755692524957869107476266696,
-0.7401241915785543642438281030999784255232,
0.7401241915785543642438281030999784255232,
-0.8200019859739029219539498726697452080761,
0.8200019859739029219539498726697452080761,
-0.8864155270044010342131543419821967550873,
0.8864155270044010342131543419821967550873,
-0.9382745520027327585236490017087214496548,
0.9382745520027327585236490017087214496548,
-0.9747285559713094981983919930081690617411,
0.9747285559713094981983919930081690617411,
-0.9951872199970213601799974097007368118745,
0.9951872199970213601799974097007368118745,
}
Legendre-Gauss abscissae with n=24 (x_i values, defined at i=n as the roots of the nth order Legendre polynomial Pn(x))
Functions ¶
This section is empty.
Types ¶
type Bezier ¶
type Bezier struct { Points []Point // contains filtered or unexported fields }
func (*Bezier) Curvature ¶
func (b *Bezier) Curvature(t float64) CurvatureVector
type CurvatureVector ¶
type DerivativeFunc ¶
type Point ¶
func CreateHobbySpline ¶
CreateHobbySpline: given a set of points, fit a Bézier spline to them. The chosen splines tend to have pleasing, rounded shapes.
The output array will have 3n - 2 points where n is the number of input points. The output will contain every point in the input (these become knots in the Bézier spline), interspersed with pairs of new points which define positions of handle points on the spline. All points are in the same coordinate space.
func NaturalCubicSpline ¶
NaturalCubicSpline creates cubic Bezier curves that naturally interpolate through the given points.