Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type CharacterStatus ¶
type CharacterStatus struct { }
func NewCharacterStatus ¶
func NewCharacterStatus() *CharacterStatus
type CharacterSummary ¶
type CharacterSummary struct {
// contains filtered or unexported fields
}
func NewCharacterSummary ¶
func NewCharacterSummary(spriteSheet *sprites.SpriteSheet) *CharacterSummary
func (*CharacterSummary) Draw ¶
func (c *CharacterSummary) Draw(gameState *game_state2.GameState, screen *ebiten.Image)
type ProvisionSummary ¶
type ProvisionSummary struct {
// contains filtered or unexported fields
}
func NewProvisionSummary ¶
func NewProvisionSummary(spriteSheet *sprites.SpriteSheet) *ProvisionSummary
func (*ProvisionSummary) Draw ¶
func (p *ProvisionSummary) Draw(gameState *game_state.GameState, screen *ebiten.Image)
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