jet

package
v0.0.0-...-676dfab Latest Latest
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Published: Mar 29, 2023 License: MIT Imports: 12 Imported by: 0

README

Jet

Jet is a template engine create by cloudykit, to see the original syntax documentation please click here

Basic Example

./views/index.jet

{{include "partials/header"}}

<h1>{{ Title }}</h1>

{{include "partials/footer"}}

./views/partials/header.jet

<h2>Header</h2>

./views/partials/footer.jet

<h2>Footer</h2>

./views/layouts/main.jet

<!DOCTYPE html>
<html>

<head>
  <title>Title</title>
</head>

<body>
  {{ embed() }}
</body>

</html>
package main

import (
	"log"
	
	"github.com/boomhut/fiber/v2"
	"github.com/gofiber/template/jet"
)

func main() {
	// Create a new engine
	engine := jet.New("./views", ".jet")

	// Or from an embedded system
	// See github.com/gofiber/embed for examples
	// engine := jet.NewFileSystem(http.Dir("./views", ".jet"))

	// Pass the engine to the Views
	app := fiber.New(fiber.Config{
		Views: engine,
	})

	app.Get("/", func(c *fiber.Ctx) error {
		// Render index
		return c.Render("index", fiber.Map{
			"Title": "Hello, World!",
		})
	})

	app.Get("/layout", func(c *fiber.Ctx) error {
		// Render index within layouts/main
		return c.Render("index", fiber.Map{
			"Title": "Hello, World!",
		}, "layouts/main")
	})

	log.Fatal(app.Listen(":3000"))
}

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

This section is empty.

Types

type Engine

type Engine struct {

	// templates
	Templates *jet.Set
	// contains filtered or unexported fields
}

Engine struct

func New

func New(directory, extension string) *Engine

New returns a Jet render engine for Fiber

func NewFileSystem

func NewFileSystem(fs http.FileSystem, extension string) *Engine

func (*Engine) AddFunc

func (e *Engine) AddFunc(name string, fn interface{}) *Engine

AddFunc adds the function to the template's function map. It is legal to overwrite elements of the default actions

func (*Engine) Debug

func (e *Engine) Debug(enabled bool) *Engine

Debug will print the parsed templates when Load is triggered.

func (*Engine) Delims

func (e *Engine) Delims(left, right string) *Engine

Delims sets the action delimiters to the specified strings, to be used in templates. An empty delimiter stands for the corresponding default: {{ or }}.

func (*Engine) Layout

func (e *Engine) Layout(key string) *Engine

Layout defines the variable name that will incapsulate the template

func (*Engine) Load

func (e *Engine) Load() (err error)

Parse parses the templates to the engine.

func (*Engine) Parse

func (e *Engine) Parse() error

Parse is deprecated, please use Load() instead

func (*Engine) Reload

func (e *Engine) Reload(enabled bool) *Engine

Reload if set to true the templates are reloading on each render, use it when you're in development and you don't want to restart the application when you edit a template file.

func (*Engine) Render

func (e *Engine) Render(out io.Writer, template string, binding interface{}, layout ...string) error

Execute will render the template by name

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