Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ColorModel = color.ModelFunc(glColorModel)
Functions ¶
func GLModelView ¶
func GLProjection ¶
Types ¶
type CubeMesh ¶
type CubeMesh struct {
// contains filtered or unexported fields
}
func NewCubeMesh ¶
type Frustum ¶
type Frustum struct {
// contains filtered or unexported fields
}
func NewFrustum ¶
func NewFrustum() *Frustum
func (*Frustum) IsSphereWithin ¶
type IteratableChunk ¶
type RenderCloser ¶
type RenderCloser interface { Renderer Close() }
type VertexF ¶
func CreateMeshFromChunk ¶
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