Documentation ¶
Overview ¶
Package i18n supports string translations with variable substitution, CLDR pluralization, currency, formats, language, regions and timezones.
Decimals ¶
A decimal number, or just decimal, refers to any number written in decimal notation, although it is more commonly used to refer to numbers that have a fractional part separated from the integer part with a decimal separator (e.g. 11.25) 11 is the integer part, dot the decimal separator and 25 the fractional part.
Number Format ¶
A format like #,##0.00;(#,##0.00) consists of two parts. The first required part will be used for negative and positive numbers and if there is a second part after the semi-colon then this format will be solely used for formatting of negative numbers. More pattern details can be found: http://unicode.org/reports/tr35/tr35-numbers.html#Number_Format_Patterns Formatting with a format like #,##,##0.00 is currently not implemented as too rarely used.
Number formatting ¶
To instantiate your custom number formatter:
nf := i18n.NewNumber( i18n.NumberFormat("#,##0.00;(#,##0.00)" [, Symbols{Decimal: ',' ... } ] ), ) nf.FmtNumber(w io.Writer, sign int, intgr, dec int64) (int, error)
Sign can be 1 for positive number and -1 for negative. intgr is the integer part and dec the decimal aka fractal part of your float. Roundings will be applied if dec does not fit within the decimals specified in the format.
There are also short hand methods for FmtInt(w io.Writer, i int) (int, error) and FmtFloat64(w io.Writer, f float64) (int, error).
For more information read the details in the documentation of the functions and types.
Currency formatting ¶
To instantiate your custom currency formatter:
cf := i18n.NewCurrency( CurrencyISO("3-letter ISO 4217 code"), CurrencySign(s []byte), CurrencyFormat("#,##0.00 ¤" [, Symbols{Decimal: ',' ... } ] ), CurrencyFraction(digits, rounding, cashDigits, cashRounding int) ) cf.FmtCurrency(w io.Writer, sign int, i, dec int64) (int, error)
CurrencyFraction: Digits are important when your currency has a different amount of decimal places as specified in the format. E.g. Japanese Yen has Digits 0 despite the format is #,##0.00 ¤.
@todo: Rounding refers to the Swedish rounding and are a todo in this i18n package. Use the money.Currency type for Swedish rounding. @todo: CashDigits and CashRounding are currently not implemented.
Currency Format ¶
The currency symbol ¤ specifies where the currency sign will be placed.
Index ¶
- Constants
- Variables
- func AllCurrencies(locale language.Tag)
- func GetAllLanguages()
- func GetLanguages(t language.Tag) []string
- func GetLocale(b language.Base, r language.Region, s ...language.Script) string
- func GetLocaleTag(locale string) (language.Tag, error)
- func NewCurrencyDict(locale string, ti tagIndex, currencyNames, currencySymbols header) currencyDict
- func NewHeader(d string, i []uint16) header
- func NewTagIndex(ti [3]string) tagIndex
- func SetCurrencyDict(cds ...currencyDict)
- type CountrySlice
- type Currency
- func (c *Currency) COptions(opts ...CurrencyOptFunc) (previous CurrencyOptFunc)
- func (c *Currency) FmtFloat64(w io.Writer, f float64) (int, error)
- func (c *Currency) FmtInt64(w io.Writer, i int64) (int, error)
- func (c *Currency) FmtNumber(w io.Writer, sign int, intgr int64, prec int, frac int64) (int, error)
- func (c *Currency) Sign() []byte
- type CurrencyDictSlice
- type CurrencyFormatter
- type CurrencyFractions
- type CurrencyOptFunc
- type Number
- func (no *Number) FmtFloat64(w io.Writer, f float64) (int, error)
- func (no *Number) FmtInt64(w io.Writer, i int64) (int, error)
- func (no *Number) FmtNumber(w io.Writer, sign int, intgr int64, prec int, frac int64) (int, error)
- func (no *Number) GetFormat(isNegative bool) (format, error)
- func (no *Number) NOptions(opts ...NumberOptFunc) (previous NumberOptFunc)
- type NumberFormatter
- type NumberOptFunc
- type Symbols
Constants ¶
const ( // LocaleDefault is the overall default locale when no website/store setting is available. LocaleDefault = "en_US" // CLDRVersionRequired required version to run this package CLDRVersionRequired = "27.0.1" )
const DefaultCurrencyFormat = "¤\u00a0#,##0.00"
DefaultCurrencyFormat Symbol no-breaking-space 1,000.00
const DefaultCurrencyName = "XXX"
DefaultCurrencyName 3-letter ISO 4217 code
const DefaultNumberFormat = `#,##0.###`
DefaultNumberFormat 1,000.000
const LocaleSeparator = "_"
LocaleSeparator defines the underscore because in Magento land we also have the underscore as a separator. http://www.unicode.org/reports/tr35/#Language_and_Locale_IDs
Variables ¶
var ( ErrCannotDetectMinusSign = errors.New("Cannot detect minus sign") ErrPrecIsTooShort = errors.New("Argument precision does not match with the amount of digits in frac. Prec is too short.") )
var DefaultCurrencySign = []byte("$")
DefaultCurrencySign is the classical Dollar $
var LocaleAvailable utils.StringSlice
Available contains all available locales. One should not modify this slice.
var LocaleSupported utils.StringSlice
Supported contains all supported locales by this package. One should not modify this slice.
Functions ¶
func AllCurrencies ¶
func GetAllLanguages ¶
func GetAllLanguages()
func GetLanguages ¶
GetLanguages returns a list of languages as a key/value slice. Odd index/key = locale, even index/value = Humanized readable string. The humanized strings contains the language name in its language and language name in requested tag
func GetLocale ¶
GetLocale generates a locale from a base and a region and may use an optional script. lang lang_script lang_script_region lang_region (aliases to lang_script_region)
func GetLocaleTag ¶
GetLocale creates a new language Tag from a locale
func NewCurrencyDict ¶
func NewCurrencyDict(locale string, ti tagIndex, currencyNames, currencySymbols header) currencyDict
func NewTagIndex ¶
func NewTagIndex(ti [3]string) tagIndex
func SetCurrencyDict ¶
func SetCurrencyDict(cds ...currencyDict)
Types ¶
type CountrySlice ¶
var Countries CountrySlice
Countries contains all supported countries
type Currency ¶
type Currency struct { *Number // ISO contains the 3-letter ISO 4217 currency code. // Maybe one day that will get extended in text/language package ... ISO language.Currency // contains filtered or unexported fields }
Currency represents a locale specific formatter for a currency. You must use NewCurrency() to create a new type.
func NewCurrency ¶
func NewCurrency(opts ...CurrencyOptFunc) *Currency
NewCurrency creates a new Currency pointer with default settings. To change the symbols depending on the locale: see documentation.
func (*Currency) COptions ¶
func (c *Currency) COptions(opts ...CurrencyOptFunc) (previous CurrencyOptFunc)
COptions applies currency options and returns the last applied previous option function. For more details please read here http://commandcenter.blogspot.com/2014/01/self-referential-functions-and-design.html This function is thread safe.
func (*Currency) FmtFloat64 ¶
FmtCurrencyFloat64 formats a float value, does internal maybe incorrect rounding. Returns the number bytes written or an error. Thread safe.
func (*Currency) FmtInt64 ¶
FmtInt64 formats an integer according to the currency format pattern. Thread safe
type CurrencyDictSlice ¶
type CurrencyDictSlice []currencyDict
type CurrencyFormatter ¶
type CurrencyFormatter interface { // NumberFormatter functions for formatting. Please see interface description // about the contract. NumberFormatter // Sign returns the currency sign. Can be one character or a 3-letter ISO 4217 code. Sign() []byte }
CurrencyFormatter knows locale specific properties about a currency/number
var DefaultCurrency CurrencyFormatter
DefaultCurrency represents the package wide default currency locale specific formatter.
type CurrencyFractions ¶
type CurrencyFractions struct { // Digits the minimum and maximum number of decimal digits normally // formatted. The default is 2. For example, in the en_US locale with // the default value of 2 digits, the value 1 USD would format as // "$1.00", and the value 1.123 USD would format as → "$1.12". // Having a format like #,##0.00 ¤ would result in a French locale // 1 234,57 € and 1 235 ¥JP. Means for Euro we have 2 digits and // for the Yen 0 digits. Default value is 2. // ⚠ Warning: Digits will override the fraction part in the // format string, if Digits is > 0 ⚠. Digits int // Rounding increment, in units of 10-digits. The default is 0, which // means no rounding is to be done. Therefore, rounding=0 and rounding=1 // have identical behavior. Thus with fraction digits of 2 and rounding // increment of 5, numeric values are rounded to the nearest 0.05 units // in formatting. With fraction digits of 0 and rounding increment of // 50, numeric values are rounded to the nearest 50. // ⚠ Warning: Rounding must be applied in the package money ⚠ @todo Rounding int // CashDigits the number of decimal digits to be used when formatting // quantities used in cash transactions (as opposed to a quantity that // would appear in a more formal setting, such as on a bank statement). // If absent, the value of "digits" should be used as a default. // Default value is 2. @todo CashDigits int // CashRounding increment, in units of 10-cashDigits. The default is 0, // which means no rounding is to be done; and as with rounding, this // has the same effect as cashRounding="1". This is the rounding increment // to be used when formatting quantities used in cash transactions (as // opposed to a quantity that would appear in a more formal setting, // such as on a bank statement). If absent, the value of "rounding" // should be used as a default. @todo CashRounding int }
CurrencyFractions element contains any number of info elements. No negative values allowed ⚠.
type CurrencyOptFunc ¶
type CurrencyOptFunc func(*Currency) CurrencyOptFunc
CurrencyOptFunc applies options to the Currency struct. To read more about the recursion pattern: http://commandcenter.blogspot.com/2014/01/self-referential-functions-and-design.html
func CurrencyFormat ¶
func CurrencyFormat(f string, s ...Symbols) CurrencyOptFunc
CurrencyFormat applies a format (e.g.: #,##0.00 ¤) to a Number. If you do not have set the second argument Symbols (will be merge into) then the default Symbols will be used. Only one second argument is supported. If format is empty, fallback to the default format. A "¤" shows where the currency sign will go.
func CurrencyFraction ¶
func CurrencyFraction(digits, rounding, cashDigits, cashRounding int) CurrencyOptFunc
CurrencyFraction sets the currency fractions. For details please see CurrencyFractions. Values below 0 will be reset to zero.
func CurrencyISO ¶
func CurrencyISO(cur string) CurrencyOptFunc
CurrencyISO parses a 3-letter ISO 4217 code and sets it to the Currency struct. If parsing fails errors will be logged and falls back to DefaultCurrencyName. Calling this function sets also the CurrencySign() to the at the moment 3-letter ISO code. (Missing feature in text/language package) This function is called in NewCurrency().
func CurrencySign ¶
func CurrencySign(s []byte) CurrencyOptFunc
CurrencySign sets the currency sign.
func CurrencySymbols ¶
func CurrencySymbols(s Symbols) CurrencyOptFunc
CurrencySymbols sets the Symbols tables. The argument will be merged into the default Symbols table
type Number ¶
type Number struct {
// contains filtered or unexported fields
}
func NewNumber ¶
func NewNumber(opts ...NumberOptFunc) *Number
NewNumber creates a new number type including the default Symbols table and default number format. You should only create one type and reuse the formatter anywhere else.
func (*Number) FmtFloat64 ¶
FmtFloat64 formats a float value, does internal maybe incorrect rounding. Thread safe
func (*Number) FmtNumber ¶
FmtNumber formats a number according to the number format. Internal rounding will be applied. Returns the number bytes written or an error. Thread safe. For more details please see the interface documentation.
func (*Number) GetFormat ¶
GetFormat parses the pattern depended if we have a negative value or not. Use this function only for debugging purposes. NOT Thread safe.
func (*Number) NOptions ¶
func (no *Number) NOptions(opts ...NumberOptFunc) (previous NumberOptFunc)
NOptions applies number options and returns the last applied previous option function. For more details please read here http://commandcenter.blogspot.com/2014/01/self-referential-functions-and-design.html This function is thread safe.
type NumberFormatter ¶
type NumberFormatter interface { // FmtNumber formats a number according to the number format of the // locale. i and frac represents a floating point number splitted in their // integer parts. Only i can be negative. Frac must always be positive. Sign // must be either -1 or +1. If sign is 0 the prefix will be guessed // from i. If sign and i are 0 function must return ErrCannotDetectMinusSign. // If sign is incorrect from i, sign will be adjusted to the prefix of i. // Prec specifies the overall precision of frac. E.g. your number is 0.0169 // and prec is 4 then frac would be 169. Due to the precision the formatter // does know to add a leading zero. If prec is shorter than the length of // frac then prec will be adjusted to the frac length. FmtNumber(w io.Writer, sign int, i int64, prec int, frac int64) (int, error) // FmtInt formats an integer according to the format pattern. FmtInt64(w io.Writer, i int64) (int, error) // FmtFloat64 formats a float value, does internal maybe incorrect rounding. FmtFloat64(w io.Writer, f float64) (int, error) }
NumberFormatter knows locale specific format properties about a currency/number.
var DefaultNumber NumberFormatter
DefaultNumber default formatter for default locale en-US
type NumberOptFunc ¶
type NumberOptFunc func(*Number) NumberOptFunc
NumberOptFunc applies options to the Number struct. To read more about the recursion pattern: http://commandcenter.blogspot.com/2014/01/self-referential-functions-and-design.html
func NumberFormat ¶
func NumberFormat(f string, s ...Symbols) NumberOptFunc
NumberFormat applies a format to a Number. If you do not have set the second argument Symbols (will be merge into) then the default Symbols will be used. Only one second argument is supported. If format is empty, fallback to the default format.
func NumberSymbols ¶
func NumberSymbols(s Symbols) NumberOptFunc
NumberSymbols sets the Symbols tables. The argument will be merged into the default Symbols table
type Symbols ¶
type Symbols struct { Decimal rune // used Group rune // used List rune PercentSign rune CurrencySign rune PlusSign rune // used MinusSign rune // used Exponential rune SuperscriptingExponent rune PerMille rune Infinity rune Nan []byte // used }
Symbols general symbols used when formatting. Some are unused because @todo
func NewSymbols ¶
NewSymbols creates a new non-pointer Symbols type with the pre-filled default symbol table. Use arguments to override the default symbols.