Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var Divisions = []Division{DivA, DivB}
Division contain all known command enum constants
Functions ¶
This section is empty.
Types ¶
type Controller ¶
type Controller struct { Network Network `yaml:"network"` Game Game `yaml:"game"` Server Server `yaml:"server"` TimeAcquisitionMode TimeAcquisitionMode `yaml:"timeAcquisitionMode"` }
Controller structure for the game controller
func DefaultControllerConfig ¶
func DefaultControllerConfig() (c Controller)
DefaultControllerConfig creates a config with default values
func LoadControllerConfig ¶
func LoadControllerConfig(fileName string) (config Controller, err error)
LoadControllerConfig loads a config from given file
type Game ¶
type Game struct { YellowCardDuration time.Duration `yaml:"yellow-card-duration"` DefaultDivision Division `yaml:"default-division"` Normal Special `yaml:"normal"` Overtime Special `yaml:"overtime"` TeamChoiceTimeout time.Duration `yaml:"team-choice-timeout"` DefaultGeometry map[Division]*Geometry `yaml:"default-geometry"` MultipleCardStep int `yaml:"multiple-card-step"` MultipleFoulStep int `yaml:"multiple-foul-step"` MultiplePlacementFailures int `yaml:"multiple-placement-failures"` MaxBots map[Division]int `yaml:"max-bots"` AutoRefProposalTimeout time.Duration `yaml:"auto-ref-proposal-timeout"` FreeKickTime map[Division]time.Duration `yaml:"free-kick-time"` GeneralTime time.Duration `yaml:"general-time"` BallPlacementTime time.Duration `yaml:"ball-placement-time"` }
Game holds configs that are valid for the whole game
type Geometry ¶
type Geometry struct { FieldLength float64 `yaml:"field-length"` FieldWidth float64 `yaml:"field-width"` DefenseAreaDepth float64 `yaml:"defense-area-depth"` DefenseAreaWidth float64 `yaml:"defense-area-width"` PlacementOffsetTouchLine float64 `yaml:"placement-offset-touch-line"` PlacementOffsetGoalLine float64 `yaml:"placement-offset-goal-line"` PlacementOffsetGoalLineGoalKick float64 `yaml:"placement-offset-goal-line-goal-kick"` PlacementOffsetDefenseArea float64 `yaml:"placement-offset-defense-area"` }
Geometry holds sizes of the field and distance for certain rules
type Network ¶
type Network struct { PublishAddress string `yaml:"publish-address"` VisionAddress string `yaml:"vision-address"` }
Network holds configs for network communication
type Server ¶
type Server struct { AutoRef ServerAutoRef `yaml:"auto-ref"` Team ServerTeam `yaml:"team"` Ci ServerCi `yaml:"ci"` }
Server holds configs for the available server services
type ServerAutoRef ¶
type ServerAutoRef struct { Address string `yaml:"address"` AddressTls string `yaml:"address-tls"` TrustedKeysDir string `yaml:"trusted-keys-dir"` }
ServerAutoRef holds configs for the autoRef server
type ServerCi ¶ added in v0.26.0
type ServerCi struct {
Address string `yaml:"address"`
}
ServerCi holds configs for the CI server
type ServerTeam ¶
type ServerTeam struct { Address string `yaml:"address"` AddressTls string `yaml:"address-tls"` TrustedKeysDir string `yaml:"trusted-keys-dir"` }
ServerTeam holds configs for the team server
type Special ¶
type Special struct { HalfDuration time.Duration `yaml:"half-duration"` HalfTimeDuration time.Duration `yaml:"half-time-duration"` TimeoutDuration time.Duration `yaml:"timeout-duration"` Timeouts int `yaml:"timeouts"` BreakAfter time.Duration `yaml:"break-after"` }
Special holds configs that are different between normal and overtime halves
type TimeAcquisitionMode ¶ added in v0.26.0
type TimeAcquisitionMode string
const ( TimeAcquisitionModeSystem TimeAcquisitionMode = "system" TimeAcquisitionModeVision TimeAcquisitionMode = "vision" TimeAcquisitionModeCi TimeAcquisitionMode = "ci" )
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