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Constants ¶
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const ( // Constants PUSH0 = 0x00 // An empty array of bytes is pushed onto the stack. PUSHF = PUSH0 PUSHBYTES1 = 0x01 // 0x01-0x4B The next opcode bytes is data to be pushed onto the stack PUSHBYTES75 = 0x4B PUSHDATA1 = 0x4C // The next byte contains the number of bytes to be pushed onto the stack. PUSHDATA2 = 0x4D // The next two bytes contain the number of bytes to be pushed onto the stack. PUSHDATA4 = 0x4E // The next four bytes contain the number of bytes to be pushed onto the stack. PUSHM1 = 0x4F // The number -1 is pushed onto the stack. PUSH1 = 0x51 // The number 1 is pushed onto the stack. PUSHT = PUSH1 PUSH2 = 0x52 // The number 2 is pushed onto the stack. PUSH3 = 0x53 // The number 3 is pushed onto the stack. PUSH4 = 0x54 // The number 4 is pushed onto the stack. PUSH5 = 0x55 // The number 5 is pushed onto the stack. PUSH6 = 0x56 // The number 6 is pushed onto the stack. PUSH7 = 0x57 // The number 7 is pushed onto the stack. PUSH8 = 0x58 // The number 8 is pushed onto the stack. PUSH9 = 0x59 // The number 9 is pushed onto the stack. PUSH10 = 0x5A // The number 10 is pushed onto the stack. PUSH11 = 0x5B // The number 11 is pushed onto the stack. PUSH12 = 0x5C // The number 12 is pushed onto the stack. PUSH13 = 0x5D // The number 13 is pushed onto the stack. PUSH14 = 0x5E // The number 14 is pushed onto the stack. PUSH15 = 0x5F // The number 15 is pushed onto the stack. PUSH16 = 0x60 // The number 16 is pushed onto the stack. // Flow control NOP = 0x61 // Does nothing. JMP = 0x62 JMPIF = 0x63 JMPIFNOT = 0x64 CALL = 0x65 RET = 0x66 APPCALL = 0x67 SYSCALL = 0x68 // Stack TOALTSTACK = 0x6B // Puts the input onto the top of the alt stack. Removes it from the main stack. FROMALTSTACK = 0x6C // Puts the input onto the top of the main stack. Removes it from the alt stack. XDROP = 0x6D XSWAP = 0x72 XTUCK = 0x73 DEPTH = 0x74 // Puts the number of stack items onto the stack. DROP = 0x75 // Removes the top stack item. DUP = 0x76 // Duplicates the top stack item. NIP = 0x77 // Removes the second-to-top stack item. OVER = 0x78 // Copies the second-to-top stack item to the top. PICK = 0x79 // The item n back in the stack is copied to the top. ROLL = 0x7A // The item n back in the stack is moved to the top. ROT = 0x7B // The top three items on the stack are rotated to the left. SWAP = 0x7C // The top two items on the stack are swapped. TUCK = 0x7D // The item at the top of the stack is copied and inserted before the second-to-top item. // Splice CAT = 0x7E // Concatenates two strings. SUBSTR = 0x7F // Returns a section of a string. LEFT = 0x80 // Keeps only characters left of the specified point in a string. RIGHT = 0x81 // Keeps only characters right of the specified point in a string. SIZE = 0x82 // Returns the length of the input string. // Bitwise logic INVERT = 0x83 // Flips all of the bits in the input. AND = 0x84 // Boolean and between each bit in the inputs. OR = 0x85 // Boolean or between each bit in the inputs. XOR = 0x86 // Boolean exclusive or between each bit in the inputs. EQUAL = 0x87 // Returns 1 if the inputs are exactly equal, 0 otherwise. // Arithmetic // Note: Arithmetic inputs are limited to signed 32-bit integers, but may overflow their output. INC = 0x8B // 1 is added to the input. DEC = 0x8C // 1 is subtracted from the input. SAL = 0x8D // The input is multiplied by 2. SAR = 0x8E // The input is divided by 2. NEGATE = 0x8F // The sign of the input is flipped. ABS = 0x90 // The input is made positive. NOT = 0x91 // If the input is 0 or 1, it is flipped. Otherwise the output will be 0. NZ = 0x92 // Returns 0 if the input is 0. 1 otherwise. ADD = 0x93 // a is added to b. SUB = 0x94 // b is subtracted from a. MUL = 0x95 // a is multiplied by b. DIV = 0x96 // a is divided by b. MOD = 0x97 // Returns the remainder after dividing a by b. SHL = 0x98 // Shifts a left b bits, preserving sign. SHR = 0x99 // Shifts a right b bits, preserving sign. BOOLAND = 0x9A // If both a and b are not 0, the output is 1. Otherwise 0. BOOLOR = 0x9B // If a or b is not 0, the output is 1. Otherwise 0. NUMEQUAL = 0x9C // Returns 1 if the numbers are equal, 0 otherwise. NUMNOTEQUAL = 0x9E // Returns 1 if the numbers are not equal, 0 otherwise. LT = 0x9F // Returns 1 if a is less than b, 0 otherwise. GT = 0xA0 // Returns 1 if a is greater than b, 0 otherwise. LTE = 0xA1 // Returns 1 if a is less than or equal to b, 0 otherwise. GTE = 0xA2 // Returns 1 if a is greater than or equal to b, 0 otherwise. MIN = 0xA3 // Returns the smaller of a and b. MAX = 0xA4 // Returns the larger of a and b. WITHIN = 0xA5 // Returns 1 if x is within the specified range (left-inclusive), 0 otherwise. // Crypto //RIPEMD160 = 0xA6 // The input is hashed using RIPEMD-160. SHA1 = 0xA7 // The input is hashed using SHA-1. SHA256 = 0xA8 // The input is hashed using SHA-256. HASH160 = 0xA9 HASH256 = 0xAA CHECKSIG = 0xAC // The entire transaction's outputs inputs and script (from the most recently-executed CODESEPARATOR to the end) are hashed. The signature used by CHECKSIG must be a valid signature for this hash and public key. If it is 1 is returned 0 otherwise. CHECKMULTISIG = 0xAE // For each signature and public key pair CHECKSIG is executed. If more public keys than signatures are listed some key/sig pairs can fail. All signatures need to match a public key. If all signatures are valid 1 is returned 0 otherwise. Due to a bug one extra unused value is removed from the stack. // Array ARRAYSIZE = 0xC0 PACK = 0xC1 UNPACK = 0xC2 PICKITEM = 0xC3 )
Variables ¶
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Functions ¶
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Types ¶
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