Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ResourceType_name = map[int32]string{
0: "RESOURCE_TYPE_UNSPECIFIED",
1: "RESOURCE_TYPE_BUCKET",
2: "RESOURCE_TYPE_OBJECT",
3: "RESOURCE_TYPE_GROUP",
}
View Source
var ResourceType_value = map[string]int32{
"RESOURCE_TYPE_UNSPECIFIED": 0,
"RESOURCE_TYPE_BUCKET": 1,
"RESOURCE_TYPE_OBJECT": 2,
"RESOURCE_TYPE_GROUP": 3,
}
Functions ¶
This section is empty.
Types ¶
type ResourceType ¶
type ResourceType int32
const ( RESOURCE_TYPE_UNSPECIFIED ResourceType = 0 RESOURCE_TYPE_BUCKET ResourceType = 1 RESOURCE_TYPE_OBJECT ResourceType = 2 RESOURCE_TYPE_GROUP ResourceType = 3 )
func (ResourceType) EnumDescriptor ¶
func (ResourceType) EnumDescriptor() ([]byte, []int)
func (ResourceType) String ¶
func (x ResourceType) String() string
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