Documentation ¶
Overview ¶
The mapstructure package exposes functionality to convert an abitrary map[string]interface{} into a native Go structure.
The Go structure can be arbitrarily complex, containing slices, other structs, etc. and the decoder will properly decode nested maps and so on into the proper structures in the native Go struct. See the examples to see what the decoder is capable of.
Index ¶
- func Decode(m interface{}, rawVal interface{}) error
- func DecodeHookExec(raw DecodeHookFunc, from reflect.Type, to reflect.Type, data interface{}) (interface{}, error)
- func WeakDecode(input, output interface{}) error
- func WeaklyTypedHook(f reflect.Kind, t reflect.Kind, data interface{}) (interface{}, error)
- type DecodeHookFunc
- type DecodeHookFuncKind
- type DecodeHookFuncType
- type Decoder
- type DecoderConfig
- type Error
- type Metadata
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Decode ¶
func Decode(m interface{}, rawVal interface{}) error
Decode takes a map and uses reflection to convert it into the given Go native structure. val must be a pointer to a struct.
func DecodeHookExec ¶
func DecodeHookExec( raw DecodeHookFunc, from reflect.Type, to reflect.Type, data interface{}) (interface{}, error)
DecodeHookExec executes the given decode hook. This should be used since it'll naturally degrade to the older backwards compatible DecodeHookFunc that took reflect.Kind instead of reflect.Type.
func WeakDecode ¶
func WeakDecode(input, output interface{}) error
WeakDecode is the same as Decode but is shorthand to enable WeaklyTypedInput. See DecoderConfig for more info.
Types ¶
type DecodeHookFunc ¶
type DecodeHookFunc interface{}
DecodeHookFunc is the callback function that can be used for data transformations. See "DecodeHook" in the DecoderConfig struct.
The type should be DecodeHookFuncType or DecodeHookFuncKind. Either is accepted. Types are a superset of Kinds (Types can return Kinds) and are generally a richer thing to use, but Kinds are simpler if you only need those.
The reason DecodeHookFunc is multi-typed is for backwards compatibility: we started with Kinds and then realized Types were the better solution, but have a promise to not break backwards compat so we now support both.
func ComposeDecodeHookFunc ¶
func ComposeDecodeHookFunc(fs ...DecodeHookFunc) DecodeHookFunc
ComposeDecodeHookFunc creates a single DecodeHookFunc that automatically composes multiple DecodeHookFuncs.
The composed funcs are called in order, with the result of the previous transformation.
func StringToSliceHookFunc ¶
func StringToSliceHookFunc(sep string) DecodeHookFunc
StringToSliceHookFunc returns a DecodeHookFunc that converts string to []string by splitting on the given sep.
func StringToTimeDurationHookFunc ¶
func StringToTimeDurationHookFunc() DecodeHookFunc
StringToTimeDurationHookFunc returns a DecodeHookFunc that converts strings to time.Duration.
type DecodeHookFuncKind ¶
type DecodeHookFuncType ¶
type Decoder ¶
type Decoder struct {
// contains filtered or unexported fields
}
A Decoder takes a raw interface value and turns it into structured data, keeping track of rich error information along the way in case anything goes wrong. Unlike the basic top-level Decode method, you can more finely control how the Decoder behaves using the DecoderConfig structure. The top-level Decode method is just a convenience that sets up the most basic Decoder.
func NewDecoder ¶
func NewDecoder(config *DecoderConfig) (*Decoder, error)
NewDecoder returns a new decoder for the given configuration. Once a decoder has been returned, the same configuration must not be used again.
type DecoderConfig ¶
type DecoderConfig struct { // DecodeHook, if set, will be called before any decoding and any // type conversion (if WeaklyTypedInput is on). This lets you modify // the values before they're set down onto the resulting struct. // // If an error is returned, the entire decode will fail with that // error. DecodeHook DecodeHookFunc // If ErrorUnused is true, then it is an error for there to exist // keys in the original map that were unused in the decoding process // (extra keys). ErrorUnused bool // ZeroFields, if set to true, will zero fields before writing them. // For example, a map will be emptied before decoded values are put in // it. If this is false, a map will be merged. ZeroFields bool // If WeaklyTypedInput is true, the decoder will make the following // "weak" conversions: // // - bools to string (true = "1", false = "0") // - numbers to string (base 10) // - bools to int/uint (true = 1, false = 0) // - strings to int/uint (base implied by prefix) // - int to bool (true if value != 0) // - string to bool (accepts: 1, t, T, TRUE, true, True, 0, f, F, // FALSE, false, False. Anything else is an error) // - empty array = empty map and vice versa // - negative numbers to overflowed uint values (base 10) // - slice of maps to a merged map // WeaklyTypedInput bool // Metadata is the struct that will contain extra metadata about // the decoding. If this is nil, then no metadata will be tracked. Metadata *Metadata // Result is a pointer to the struct that will contain the decoded // value. Result interface{} // The tag name that mapstructure reads for field names. This // defaults to "mapstructure" TagName string }
DecoderConfig is the configuration that is used to create a new decoder and allows customization of various aspects of decoding.
type Error ¶
type Error struct {
Errors []string
}
Error implements the error interface and can represents multiple errors that occur in the course of a single decode.
func (*Error) WrappedErrors ¶
WrappedErrors implements the errwrap.Wrapper interface to make this return value more useful with the errwrap and go-multierror libraries.
type Metadata ¶
type Metadata struct { // Keys are the keys of the structure which were successfully decoded Keys []string // Unused is a slice of keys that were found in the raw value but // weren't decoded since there was no matching field in the result interface Unused []string }
Metadata contains information about decoding a structure that is tedious or difficult to get otherwise.