Documentation ¶
Overview ¶
Package game game.go Defines the struct used to connect all the engine components together.
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Game ¶
Game type used to gold all the components needed to run a game.
func (*Game) ActorRegistry ¶
func (g *Game) ActorRegistry() *logic.ActorRegistry
ActorRegistry returns the inner actor registry for the game..
func (*Game) Initialize ¶
Initialize initializes the game.
func (*Game) SetOrderGenerator ¶
func (g *Game) SetOrderGenerator(og input.OrderGenerator)
SetOrderGenerator sets the current active order generator for the game.
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