Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func RestoreAsset ¶
Restore an asset under the given directory
func RestoreAssets ¶
Restore assets under the given directory recursively
Types ¶
type JSX ¶
type JSX struct {
// contains filtered or unexported fields
}
func NewJSXWithOption ¶
type Option ¶
type Option struct { Source []byte // size for javascript vm pool. PoolSize int // name for variable includes component objects. ex. "self" GlobalObjectName string }
func DefaultJSXOption ¶
func DefaultJSXOption() *Option
type React ¶
type React struct {
// contains filtered or unexported fields
}
func NewReactWithOption ¶
Create a new react object using option. opt: Option for react object.
func (*React) RenderComponent ¶
Render react component. name: component name params: component properties