Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ButtonMap = map[string]ebiten.GamepadButton{ "Button0": ebiten.GamepadButton0, "Button1": ebiten.GamepadButton1, "Button2": ebiten.GamepadButton2, "Button3": ebiten.GamepadButton3, "Button4": ebiten.GamepadButton4, "Button5": ebiten.GamepadButton5, "Button6": ebiten.GamepadButton6, "Button7": ebiten.GamepadButton7, "Button8": ebiten.GamepadButton8, "Button9": ebiten.GamepadButton9, "Button10": ebiten.GamepadButton10, "Button11": ebiten.GamepadButton11, "Button12": ebiten.GamepadButton12, "Button13": ebiten.GamepadButton13, "Button14": ebiten.GamepadButton14, "Button15": ebiten.GamepadButton15, "Button16": ebiten.GamepadButton16, "Button17": ebiten.GamepadButton17, "Button18": ebiten.GamepadButton18, "Button19": ebiten.GamepadButton19, "Button20": ebiten.GamepadButton20, "Button21": ebiten.GamepadButton21, "Button22": ebiten.GamepadButton22, "Button23": ebiten.GamepadButton23, "Button24": ebiten.GamepadButton24, "Button25": ebiten.GamepadButton25, "Button26": ebiten.GamepadButton26, "Button27": ebiten.GamepadButton27, "Button28": ebiten.GamepadButton28, "Button29": ebiten.GamepadButton29, "Button30": ebiten.GamepadButton30, "Button31": ebiten.GamepadButton31, }
ButtonMap is a gamepad mapping
View Source
var KeyMap = map[string]ebiten.Key{ "0": ebiten.Key0, "1": ebiten.Key1, "2": ebiten.Key2, "3": ebiten.Key3, "4": ebiten.Key4, "5": ebiten.Key5, "6": ebiten.Key6, "7": ebiten.Key7, "8": ebiten.Key8, "9": ebiten.Key9, "A": ebiten.KeyA, "B": ebiten.KeyB, "C": ebiten.KeyC, "D": ebiten.KeyD, "E": ebiten.KeyE, "F": ebiten.KeyF, "G": ebiten.KeyG, "H": ebiten.KeyH, "I": ebiten.KeyI, "J": ebiten.KeyJ, "K": ebiten.KeyK, "L": ebiten.KeyL, "M": ebiten.KeyM, "N": ebiten.KeyN, "O": ebiten.KeyO, "P": ebiten.KeyP, "Q": ebiten.KeyQ, "R": ebiten.KeyR, "S": ebiten.KeyS, "T": ebiten.KeyT, "U": ebiten.KeyU, "V": ebiten.KeyV, "W": ebiten.KeyW, "X": ebiten.KeyX, "Y": ebiten.KeyY, "Z": ebiten.KeyZ, "Apostrophe": ebiten.KeyApostrophe, "Backslash": ebiten.KeyBackslash, "Backspace": ebiten.KeyBackspace, "CapsLock": ebiten.KeyCapsLock, "Comma": ebiten.KeyComma, "Delete": ebiten.KeyDelete, "Down": ebiten.KeyDown, "End": ebiten.KeyEnd, "Enter": ebiten.KeyEnter, "Equal": ebiten.KeyEqual, "Escape": ebiten.KeyEscape, "F1": ebiten.KeyF1, "F2": ebiten.KeyF2, "F3": ebiten.KeyF3, "F4": ebiten.KeyF4, "F5": ebiten.KeyF5, "F6": ebiten.KeyF6, "F7": ebiten.KeyF7, "F8": ebiten.KeyF8, "F9": ebiten.KeyF9, "F10": ebiten.KeyF10, "F11": ebiten.KeyF11, "F12": ebiten.KeyF12, "GraveAccent": ebiten.KeyGraveAccent, "Home": ebiten.KeyHome, "Insert": ebiten.KeyInsert, "KP0": ebiten.KeyKP0, "KP1": ebiten.KeyKP1, "KP2": ebiten.KeyKP2, "KP3": ebiten.KeyKP3, "KP4": ebiten.KeyKP4, "KP5": ebiten.KeyKP5, "KP6": ebiten.KeyKP6, "KP7": ebiten.KeyKP7, "KP8": ebiten.KeyKP8, "KP9": ebiten.KeyKP9, "KPAdd": ebiten.KeyKPAdd, "KPDecimal": ebiten.KeyKPDecimal, "KPDivide": ebiten.KeyKPDivide, "KPEnter": ebiten.KeyKPEnter, "KPEqual": ebiten.KeyKPEqual, "KPMultiply": ebiten.KeyKPMultiply, "KPSubtract": ebiten.KeyKPSubtract, "Left": ebiten.KeyLeft, "LeftBracket": ebiten.KeyLeftBracket, "Menu": ebiten.KeyMenu, "Minus": ebiten.KeyMinus, "NumLock": ebiten.KeyNumLock, "PageDown": ebiten.KeyPageDown, "PageUp": ebiten.KeyPageUp, "Pause": ebiten.KeyPause, "Period": ebiten.KeyPeriod, "PrintScreen": ebiten.KeyPrintScreen, "Right": ebiten.KeyRight, "RightBracket": ebiten.KeyRightBracket, "ScrollLock": ebiten.KeyScrollLock, "Semicolon": ebiten.KeySemicolon, "Slash": ebiten.KeySlash, "Space": ebiten.KeySpace, "Tab": ebiten.KeyTab, "Up": ebiten.KeyUp, "Alt": ebiten.KeyAlt, "Control": ebiten.KeyControl, "Shift": ebiten.KeyShift, }
KeyMap is a US keyboard mapping
Functions ¶
func MakeButtonConfig ¶
MakeButtonConfig creates a buttonconfig map
Types ¶
This section is empty.
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