Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
This section is empty.
Types ¶
type Element ¶ added in v0.0.3
type Element struct { Offset int ElementType }
Element represents an element that makes up a buffer (e.g. Vec3 at an offset of 12 bytes)
type ElementType ¶ added in v0.0.3
type ElementType int
ElementType is the type of an element thats makes up a buffer (e.g. Vec3)
const ( DataTypeUnknown ElementType = iota DataTypeUint32 DataTypeInt32 DataTypeFloat32 DataTypeVec2 DataTypeVec3 DataTypeVec4 )
func (ElementType) CompCount ¶ added in v0.0.3
func (dt ElementType) CompCount() int32
CompCount returns the number of components in the element (e.g. for Vec2 its 2)
func (ElementType) CompSize ¶ added in v0.0.3
func (dt ElementType) CompSize() int32
CompSize returns the size in bytes for one component of the type (e.g. for Vec2 its 4)
func (ElementType) GLType ¶ added in v0.0.3
func (dt ElementType) GLType() uint32
func (ElementType) Size ¶ added in v0.0.3
func (dt ElementType) Size() int32
Size returns the total size in bytes (e.g. for vec3 its 3*4=12 bytes)
type IndexBuffer ¶ added in v0.19.9
type IndexBuffer struct { Id uint32 // IndexBufCount is the number of elements in the index buffer. Updated in IndexBuffer.SetData IndexBufCount int32 }
func NewIndexBuffer ¶ added in v0.19.9
func NewIndexBuffer() IndexBuffer
func (*IndexBuffer) Bind ¶ added in v0.19.9
func (ib *IndexBuffer) Bind()
func (*IndexBuffer) SetData ¶ added in v0.19.9
func (ib *IndexBuffer) SetData(values []uint32)
func (*IndexBuffer) UnBind ¶ added in v0.19.9
func (ib *IndexBuffer) UnBind()
type VertexArray ¶ added in v0.19.9
type VertexArray struct { Id uint32 Vbos []VertexBuffer IndexBuffer IndexBuffer }
func NewVertexArray ¶ added in v0.19.9
func NewVertexArray() VertexArray
func (*VertexArray) AddVertexBuffer ¶ added in v0.19.9
func (va *VertexArray) AddVertexBuffer(vbo VertexBuffer)
func (*VertexArray) Bind ¶ added in v0.19.9
func (va *VertexArray) Bind()
func (*VertexArray) SetIndexBuffer ¶ added in v0.19.9
func (va *VertexArray) SetIndexBuffer(ib IndexBuffer)
func (*VertexArray) UnBind ¶ added in v0.19.9
func (va *VertexArray) UnBind()
type VertexBuffer ¶ added in v0.19.9
func NewVertexBuffer ¶ added in v0.19.9
func NewVertexBuffer(layout ...Element) VertexBuffer
func (*VertexBuffer) Bind ¶ added in v0.19.9
func (vb *VertexBuffer) Bind()
func (*VertexBuffer) GetLayout ¶ added in v0.19.9
func (vb *VertexBuffer) GetLayout() []Element
func (*VertexBuffer) SetData ¶ added in v0.19.9
func (vb *VertexBuffer) SetData(values []float32, usage BufUsage)
func (*VertexBuffer) SetLayout ¶ added in v0.19.9
func (vb *VertexBuffer) SetLayout(layout ...Element)
func (*VertexBuffer) UnBind ¶ added in v0.19.9
func (vb *VertexBuffer) UnBind()
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