README ¶
nMage
nMage is a (hopefully!) high performance 3D Game Engine written in Go being developed live, with recordings posted on YouTube.
This project is being built with the goals being (in no particular order):
- To build a good game engine that can be used to develop full fledged games (as opposed to just demos and proofs-of-concept)
- Sharing knowledge about less popular/less taught (e.g. compared to web dev), yet very powerful computing topics by building things and explaining as we go
- Showing the development process of large, high performance software, including things like: learning unfamiliar topics, reading docs, fixing bugs and profiling and optimizing
- Have fun through the entire thing!
Running the code
To run the project you need:
- A recent version of Go installed
- A C/C++ compiler installed and in your path
- Install SDL2 by following their requirements.
- Get the required assimp-go DLLs/DyLibs and place them correctly by following the assimp-go README.
Then you can start nMage with go run .
Note: It might take a while to clone/run the first time because of downloading/compiling dependencies.
Documentation ¶
There is no documentation for this package.
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