Documentation ¶
Index ¶
- func Check(s *discordgo.Session, m *discordgo.Message, conf *structs.Config) (bool, string, int64, time.Time)
- func Process(s *discordgo.Session, m *discordgo.Message)
- func ProcessGuildMemberAdd(s *discordgo.Session, ma *discordgo.GuildMemberAdd, conf *structs.Config)
- func RemoveMessage(s *discordgo.Session, m *discordgo.Message) bool
- type RangeTable
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Check ¶
func Check(s *discordgo.Session, m *discordgo.Message, conf *structs.Config) (bool, string, int64, time.Time)
Return true if all is okay, return false if not. This function should be "silent" if a message is okay.
func ProcessGuildMemberAdd ¶
func ProcessGuildMemberAdd(s *discordgo.Session, ma *discordgo.GuildMemberAdd, conf *structs.Config)
Doesn't need to return anything because this should handle everything silently
Types ¶
type RangeTable ¶
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