Documentation ¶
Overview ¶
[spider frame (golang)] Pholcus(幽灵蛛)是一款纯Go语言编写的高并发、分布式、重量级爬虫软件,支持单机、服务端、客户端三种运行模式,拥有Web、GUI、命令行三种操作界面;规则简单灵活、批量任务并发、输出方式丰富(mysql/mongodb/csv/excel等)、有大量Demo共享;同时她还支持横纵向两种抓取模式,支持模拟登录和任务暂停、取消等一系列高级功能; (官方QQ群:Go大数据 42731170,欢迎加入我们的讨论)。 Web 界面版。
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Flag()
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- func Router()
- func Run()
- type LogSocketController
- type SocketController
- func (self *SocketController) Add(sessID string, conn *ws.Conn)
- func (self *SocketController) GetConn(sessID string) *ws.Conn
- func (self *SocketController) GetWchan(sessID string) *Wchan
- func (self *SocketController) Remove(sessID string, conn *ws.Conn)
- func (self *SocketController) Write(sessID string, void map[string]interface{}, to ...int)
- type Wchan
Constants ¶
This section is empty.
Variables ¶
var ( // Lsc log set Lsc = func() *LogSocketController { l := new(LogSocketController) l.connPool.Store(make(map[string]*ws.Conn)) return l }() )
var ( Sc = &SocketController{ connPool: make(map[string]*ws.Conn), wchanPool: make(map[string]*Wchan), } )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type LogSocketController ¶
type LogSocketController struct {
// contains filtered or unexported fields
}
func (*LogSocketController) Add ¶
func (self *LogSocketController) Add(sessID string, conn *ws.Conn)
func (*LogSocketController) Remove ¶
func (self *LogSocketController) Remove(sessID string)
type SocketController ¶
type SocketController struct {
// contains filtered or unexported fields
}
func (*SocketController) GetWchan ¶
func (self *SocketController) GetWchan(sessID string) *Wchan