platformer

command module
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Published: Oct 31, 2024 License: CC0-1.0, MIT Imports: 9 Imported by: 0

README

Resolv Example using the ECS architecture

This example code is created based on the example of resolv created by SolarLune.

How to play

Arrow key to move, X to jump.

Architecture

This example code is based on the ECS architecture using donburi.

The ECS structure is as follows:

  • scenes - contains the main logic for setup and execute ECS systems.
  • components - contains all components. Components are Go structs with no behavior other than occasional helper methods.
  • systems - contains all systems. Systems keep the logic of the game. Each system works on entities with a specific set of components.
  • archetypes - contains helper functions for creating entities with specific sets of components.
  • factory - contains helper functions for creating and initializing data of components. factory uses archetype helpers.

Documentation

The Go Gopher

There is no documentation for this package.

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