Documentation ¶
Overview ¶
maintain the on-disk data store
maintain separate pools of a number of elements in key->value form
This maintains a LevelDB database split into a series of tables. Each table is defined by a prefix byte that is obtained from the prefix tag in the struct defining the avaiable tables.
Notes: 1. each separate pool has a single byte prefix (to spread the keys in LevelDB) 2. ++ = concatenation of byte data 3. block number = big endian uint64 (8 bytes) 4. txId = transaction digest as 32 byte SHA3-256(data) 5. asset index = fingerprint digest as 64 byte SHA3-512(data) 6. count = successive index value as big endian uint64 (8 bytes) 7. owner = bitmark account (32 byte public key) 8. *others* = byte values of various length
Blocks:
B ++ block number - block store data: header ++ base transaction ++ (concat transactions) F ++ block number - current block owner data: owner ++ currency ++ currency address
Transactions:
T ++ txId - confirmed transactions data: packed transaction data
Assets:
A ++ asset index - confirmed asset data: packed asset data
Ownership:
N ++ owner - next count value to use for appending to owned items data: count K ++ owner ++ count - list of owned items data: last transfer txId ++ last transfer block number ++ issue txId ++ issue block number ++ asset index D ++ owner ++ txId - position in list of owned items, for delete after transfer data: count
Testing:
Z ++ key - testing data
Index ¶
Constants ¶
This section is empty.
Variables ¶
var Pool pools
the instance
Functions ¶
func Initialise ¶
open up the database connection
this must be called before any pool.New() is created
Types ¶
type FetchCursor ¶
type FetchCursor struct {
// contains filtered or unexported fields
}
cursor structure
func (*FetchCursor) Fetch ¶
func (cursor *FetchCursor) Fetch(count int) ([]Element, error)
fetch some elements starting from key
func (*FetchCursor) Seek ¶
func (cursor *FetchCursor) Seek(key []byte) *FetchCursor
type PoolHandle ¶
type PoolHandle struct {
// contains filtered or unexported fields
}
a pool handle
func (*PoolHandle) Get ¶
func (p *PoolHandle) Get(key []byte) []byte
read a value for a given key
this returns the actual element - copy the result if it must be preserved
func (*PoolHandle) LastElement ¶
func (p *PoolHandle) LastElement() (Element, bool)
get the last element in a pool
func (*PoolHandle) NewFetchCursor ¶
func (p *PoolHandle) NewFetchCursor() *FetchCursor
initialise a cursor to the start of a key range
func (*PoolHandle) Put ¶
func (p *PoolHandle) Put(key []byte, value []byte)
store a key/value bytes pair to the database