Documentation ¶
Overview ¶
RTMP protocol golang implementation
Copyright 2013, zhangpeihao All rights reserved.
Index ¶
- Constants
- Variables
- func CalcDHPos(buf []byte, offset uint32, mod_val uint32, add_val uint32) (digest_pos uint32)
- func CalcDigestPos(buf []byte, offset uint32, mod_val uint32, add_val uint32) (digest_pos uint32)
- func CheckError(err error, name string)
- func CopyNToNetwork(dst Writer, src Reader, n int64, chunkStreamId uint32) (written int64, err error)
- func CreateRandomBlock(size uint) []byte
- func DumpBuffer(name string, data []byte, ind int)
- func FlushToNetwork(w *bufio.Writer, chunkStreamId uint32) (err error)
- func GetTimestamp() uint32
- func HMACsha256(msgBytes []byte, key []byte) ([]byte, error)
- func Handshake(c net.Conn, br *bufio.Reader, bw *bufio.Writer, timeout time.Duration) (err error)
- func ImprintWithDigest(buf []byte, key []byte) uint32
- func ReadAtLeastN(r Reader, chunkStreamId uint32, buf []byte, min int) (n int, err error)
- func ReadBasicHeader(rbuf Reader) (readBytesCount int, fmt uint8, chunkStreamId uint32, err error)
- func ReadByteFromNetwork(r Reader, chunkStreamId uint32) (b byte, err error)
- func ReceiveStreamMessage(stream ServerStream, message *Message) bool
- func RegisterDownstream(name string, downstream NetStreamDownstream) error
- func RegisterNewNetStream(name string, streamType string, serverStream ServerStream) (upstream NetStreamUpstream, dispatcher *NetStreamDispatchingHandler, err error)
- func SHandshake(c net.Conn, br *bufio.Reader, bw *bufio.Writer, timeout time.Duration) (err error)
- func StatusDisplay(status uint) string
- func UnregisterDownstream(name string, removedDownstream NetStreamDownstream) error
- func ValidateDigest(buf []byte, offset uint32, key []byte) uint32
- func WriteToNetwork(w Writer, data []byte, chunkStreamId uint32) (written int, err error)
- type ClientChunkStream
- type ClientConn
- type ClientConnHandler
- type ClientPlayStream
- type ClientPublishStream
- type ClientStream
- type ClientStreamHandler
- type Command
- func (cmd *Command) Dump(name string) string
- func (cmd *Command) LogDump(name string)
- func (cmd *Command) Object(i int) (obj interface{}, exists bool)
- func (cmd *Command) ObjectBool(i int) (flag bool, exists bool)
- func (cmd *Command) ObjectLen() int
- func (cmd *Command) ObjectNumber(i int) (number float64, exists bool)
- func (cmd *Command) ObjectObject(i int) (amfObj amf.Object, exists bool)
- func (cmd *Command) ObjectString(i int) (str string, exists bool)
- func (cmd *Command) Write(w Writer) (err error)
- type Conn
- type ConnHandler
- type HandshakeResult
- type Header
- func (header *Header) Dump(name string)
- func (header *Header) FmtDisplay() string
- func (header *Header) ReadMessageHeader(rbuf Reader, fmt uint8, csid uint32, lastheader *Header) (readBytesCount int, err error)
- func (header *Header) RealTimestamp() uint32
- func (header *Header) Write(wbuf Writer) (n int, err error)
- type Message
- type NetStreamDispatchingHandler
- func (handler *NetStreamDispatchingHandler) Close()
- func (handler *NetStreamDispatchingHandler) OnAudioData(stream ServerStream, audio *Message)
- func (handler *NetStreamDispatchingHandler) OnPlayStart(stream ServerStream, name string, peerName string, start float64, ...)
- func (handler *NetStreamDispatchingHandler) OnPublishStart(stream ServerStream, publishingName string, publishingType string)
- func (handler *NetStreamDispatchingHandler) OnReceiveAudio(stream ServerStream, on bool)
- func (handler *NetStreamDispatchingHandler) OnReceiveVideo(stream ServerStream, on bool)
- func (handler *NetStreamDispatchingHandler) OnVideoData(stream ServerStream, video *Message)
- type NetStreamDownstream
- type NetStreamInfo
- type NetStreamUpstream
- type Reader
- type RtmpURL
- type Server
- type ServerAuthHandler
- type ServerChunkStream
- type ServerConn
- type ServerConnHandler
- type ServerHandler
- type ServerStream
- type ServerStreamHandler
- type Writer
Constants ¶
const ( CLIENT_CONN_STATUS_CLOSE = uint(0) CLIENT_CONN_STATUS_HANDSHAKE_OK = uint(1) CLIENT_CONN_STATUS_CONNECT = uint(2) CLIENT_CONN_STATUS_CONNECT_OK = uint(3) CLIENT_CONN_STATUS_CREATE_STREAM = uint(4) CLIENT_CONN_STATUS_CREATE_STREAM_OK = uint(5) )
const ( HEADER_FMT_FULL = 0x00 HEADER_FMT_SAME_STREAM = 0x01 HEADER_FMT_SAME_LENGTH_AND_STREAM = 0x02 HEADER_FMT_CONTINUATION = 0x03 )
Chunk Message Header - "fmt" field values
const ( RESULT_CONNECT_OK = "NetConnection.Connect.Success" RESULT_CONNECT_REJECTED = "NetConnection.Connect.Rejected" RESULT_CONNECT_OK_DESC = "Connection succeeded." RESULT_CONNECT_REJECTED_DESC = "[ AccessManager.Reject ] : [ code=400 ] : " NETSTREAM_PLAY_START = "NetStream.Play.Start" NETSTREAM_PLAY_RESET = "NetStream.Play.Reset" NETSTREAM_PUBLISH_START = "NetStream.Publish.Start" )
Result codes
const ( CS_ID_PROTOCOL_CONTROL = uint32(2) CS_ID_COMMAND = uint32(3) CS_ID_USER_CONTROL = uint32(4) )
Chunk stream ID
const ( // The value of the chunk size is carried as 4-byte message payload. A // default value exists for chunk size, but if the sender wants to // change this value it notifies the peer about it through this // protocol message. For example, a client wants to send 131 bytes of // data and the chunk size is at its default value of 128. So every // message from the client gets split into two chunks. The client can // choose to change the chunk size to 131 so that every message get // split into two chunks. The client MUST send this protocol message to // the server to notify that the chunk size is set to 131 bytes. // The maximum chunk size can be 65536 bytes. Chunk size is maintained // independently for server to client communication and client to server // communication. // // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | chunk size (4 bytes) | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Figure 2 Pay load for the protocol message ‘Set Chunk Size’ // // chunk size: 32 bits // This field holds the new chunk size, which will be used for all // future chunks sent by this chunk stream. SET_CHUNK_SIZE = uint8(1) // Abort Message // // Protocol control message 2, Abort Message, is used to notify the peer // if it is waiting for chunks to complete a message, then to discard // the partially received message over a chunk stream and abort // processing of that message. The peer receives the chunk stream ID of // the message to be discarded as payload of this protocol message. This // message is sent when the sender has sent part of a message, but wants // to tell the receiver that the rest of the message will not be sent. // // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | chunk stream id (4 bytes) | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Figure 3 Pay load for the protocol message ‘Abort Message’. // // // chunk stream ID: 32 bits // This field holds the chunk stream ID, whose message is to be // discarded. ABORT_MESSAGE = uint8(2) // Acknowledgement // // The client or the server sends the acknowledgment to the peer after // receiving bytes equal to the window size. The window size is the // maximum number of bytes that the sender sends without receiving // acknowledgment from the receiver. The server sends the window size to // the client after application connects. This message specifies the // sequence number, which is the number of the bytes received so far. // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | sequence number (4 bytes) | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Figure 4 Pay load for the protocol message ‘Acknowledgement’. // // sequence number: 32 bits // This field holds the number of bytes received so far. ACKNOWLEDGEMENT = uint8(3) // User Control Message // // The client or the server sends this message to notify the peer about // the user control events. This message carries Event type and Event // data. // +------------------------------+------------------------- // | Event Type ( 2- bytes ) | Event Data // +------------------------------+------------------------- // Figure 5 Pay load for the ‘User Control Message’. // // // The first 2 bytes of the message data are used to identify the Event // type. Event type is followed by Event data. Size of Event data field // is variable. USER_CONTROL_MESSAGE = uint8(4) // Window Acknowledgement Size // // The client or the server sends this message to inform the peer which // window size to use when sending acknowledgment. For example, a server // expects acknowledgment from the client every time the server sends // bytes equivalent to the window size. The server updates the client // about its window size after successful processing of a connect // request from the client. // // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | Acknowledgement Window size (4 bytes) | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // Figure 6 Pay load for ‘Window Acknowledgement Size’. WINDOW_ACKNOWLEDGEMENT_SIZE = uint8(5) // Set Peer Bandwidth // // The client or the server sends this message to update the output // bandwidth of the peer. The output bandwidth value is the same as the // window size for the peer. The peer sends ‘Window Acknowledgement // Size’ back if its present window size is different from the one // received in the message. // 0 1 2 3 // 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | Acknowledgement Window size | // +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ // | Limit type | // +-+-+-+-+-+-+-+-+ // Figure 7 Pay load for ‘Set Peer Bandwidth’ // // The sender can mark this message hard (0), soft (1), or dynamic (2) // using the Limit type field. In a hard (0) request, the peer must send // the data in the provided bandwidth. In a soft (1) request, the // bandwidth is at the discretion of the peer and the sender can limit // the bandwidth. In a dynamic (2) request, the bandwidth can be hard or // soft. SET_PEER_BANDWIDTH = uint8(6) // Audio message // // The client or the server sends this message to send audio data to the // peer. The message type value of 8 is reserved for audio messages. AUDIO_TYPE = uint8(8) // Video message // // The client or the server sends this message to send video data to the // peer. The message type value of 9 is reserved for video messages. // These messages are large and can delay the sending of other type of // messages. To avoid such a situation, the video message is assigned // the lowest priority. VIDEO_TYPE = uint8(9) // Aggregate message // // An aggregate message is a single message that contains a list of sub- // messages. The message type value of 22 is reserved for aggregate // messages. AGGREGATE_MESSAGE_TYPE = uint8(22) // Shared object message // // A shared object is a Flash object (a collection of name value pairs) // that are in synchronization across multiple clients, instances, and // so on. The message types kMsgContainer=19 for AMF0 and // kMsgContainerEx=16 for AMF3 are reserved for shared object events. // Each message can contain multiple events. SHARED_OBJECT_AMF0 = uint8(19) SHARED_OBJECT_AMF3 = uint8(16) // Data message // // The client or the server sends this message to send Metadata or any // user data to the peer. Metadata includes details about the // data(audio, video etc.) like creation time, duration, theme and so // on. These messages have been assigned message type value of 18 for // AMF0 and message type value of 15 for AMF3. DATA_AMF0 = uint8(18) DATA_AMF3 = uint8(15) // Command message // // Command messages carry the AMF-encoded commands between the client // and the server. These messages have been assigned message type value // of 20 for AMF0 encoding and message type value of 17 for AMF3 // encoding. These messages are sent to perform some operations like // connect, createStream, publish, play, pause on the peer. Command // messages like onstatus, result etc. are used to inform the sender // about the status of the requested commands. A command message // consists of command name, transaction ID, and command object that // contains related parameters. A client or a server can request Remote // Procedure Calls (RPC) over streams that are communicated using the // command messages to the peer. COMMAND_AMF0 = uint8(20) COMMAND_AMF3 = uint8(17) // Keng-die!!! Just ignore one byte before AMF0. )
Message type
const ( EVENT_STREAM_BEGIN = uint16(0) EVENT_STREAM_EOF = uint16(1) EVENT_STREAM_DRY = uint16(2) EVENT_SET_BUFFER_LENGTH = uint16(3) EVENT_STREAM_IS_RECORDED = uint16(4) EVENT_PING_REQUEST = uint16(6) EVENT_PING_RESPONSE = uint16(7) EVENT_REQUEST_VERIFY = uint16(0x1a) EVENT_RESPOND_VERIFY = uint16(0x1b) EVENT_BUFFER_EMPTY = uint16(0x1f) EVENT_BUFFER_READY = uint16(0x20) )
const ( BINDWIDTH_LIMIT_HARD = uint8(0) BINDWIDTH_LIMIT_SOFT = uint8(1) BINDWIDTH_LIMIT_DYNAMIC = uint8(2) )
const ( MAX_TIMESTAMP = uint32(2000000000) AUTO_TIMESTAMP = uint32(0XFFFFFFFF) DEFAULT_HIGH_PRIORITY_BUFFER_SIZE = 2048 DEFAULT_CHUNK_SIZE = uint32(128) DEFAULT_WINDOW_SIZE = 2500000 DEFAULT_CAPABILITIES = float64(15) DEFAULT_AUDIO_CODECS = float64(4071) DEFAULT_VIDEO_CODECS = float64(252) FMS_CAPBILITIES = uint32(255) FMS_MODE = uint32(2) SET_PEER_BANDWIDTH_HARD = byte(0) SET_PEER_BANDWIDTH_SOFT = byte(1) SET_PEER_BANDWIDTH_DYNAMIC = byte(2) )
const ( RTMP_SIG_SIZE = 1536 RTMP_LARGE_HEADER_SIZE = 12 SHA256_DIGEST_LENGTH = 32 RTMP_DEFAULT_CHUNKSIZE = 128 )
const ( SERVER_CONN_STATUS_CLOSE = uint(0) SERVER_CONN_STATUS_CONNECT_OK = uint(1) SERVER_CONN_STATUS_CREATE_STREAM_OK = uint(2) )
const (
MS_ID_CONTROL_STREAM = uint32(0)
)
Chunk stream ID
const (
RTMP_LOG_NAME = "rtmp"
)
const UPSTREAM_DEFAULT_CHANNEL_SIZE int = 10000
Variables ¶
var ( // FLASH_PLAYER_VERSION = []byte{0x0A, 0x00, 0x2D, 0x02} FLASH_PLAYER_VERSION = []byte{0x09, 0x00, 0x7C, 0x02} //FLASH_PLAYER_VERSION = []byte{0x80, 0x00, 0x07, 0x02} //FLASH_PLAYER_VERSION_STRING = "LNX 10,0,32,18" FLASH_PLAYER_VERSION_STRING = "LNX 9,0,124,2" //FLASH_PLAYER_VERSION_STRING = "WIN 11,5,502,146" SWF_URL_STRING = "http://localhost/1.swf" PAGE_URL_STRING = "http://localhost/1.html" MIN_BUFFER_LENGTH = uint32(256) FMS_VERSION = []byte{0x04, 0x05, 0x00, 0x01} FMS_VERSION_STRING = "4,5,0,297" )
var ( GENUINE_FMS_KEY = []byte{ 0x47, 0x65, 0x6e, 0x75, 0x69, 0x6e, 0x65, 0x20, 0x41, 0x64, 0x6f, 0x62, 0x65, 0x20, 0x46, 0x6c, 0x61, 0x73, 0x68, 0x20, 0x4d, 0x65, 0x64, 0x69, 0x61, 0x20, 0x53, 0x65, 0x72, 0x76, 0x65, 0x72, 0x20, 0x30, 0x30, 0x31, 0xf0, 0xee, 0xc2, 0x4a, 0x80, 0x68, 0xbe, 0xe8, 0x2e, 0x00, 0xd0, 0xd1, 0x02, 0x9e, 0x7e, 0x57, 0x6e, 0xec, 0x5d, 0x2d, 0x29, 0x80, 0x6f, 0xab, 0x93, 0xb8, 0xe6, 0x36, 0xcf, 0xeb, 0x31, 0xae, } GENUINE_FP_KEY = []byte{ 0x47, 0x65, 0x6E, 0x75, 0x69, 0x6E, 0x65, 0x20, 0x41, 0x64, 0x6F, 0x62, 0x65, 0x20, 0x46, 0x6C, 0x61, 0x73, 0x68, 0x20, 0x50, 0x6C, 0x61, 0x79, 0x65, 0x72, 0x20, 0x30, 0x30, 0x31, 0xF0, 0xEE, 0xC2, 0x4A, 0x80, 0x68, 0xBE, 0xE8, 0x2E, 0x00, 0xD0, 0xD1, 0x02, 0x9E, 0x7E, 0x57, 0x6E, 0xEC, 0x5D, 0x2D, 0x29, 0x80, 0x6F, 0xAB, 0x93, 0xB8, 0xE6, 0x36, 0xCF, 0xEB, 0x31, 0xAE, } )
var DebugLog bool = false
var DefaultObjectEncoding uint = amf.AMF0
var DoDumpBuffer bool = true
var DownstreamClosed error = errors.New("DownstreamClosed")
var ErrorNameAlreadyExists error = errors.New("NameAlreadyExists")
var StreamNotExists error = errors.New("StreamNotExists")
Functions ¶
func CalcDigestPos ¶
func CopyNToNetwork ¶
func CopyNToNetwork(dst Writer, src Reader, n int64, chunkStreamId uint32) (written int64, err error)
Copy bytes to network
func CreateRandomBlock ¶
func ImprintWithDigest ¶
func ReadAtLeastN ¶
Reads at least min bytes
func ReadBasicHeader ¶
Read Basic Header for chunk stream
func ReadByteFromNetwork ¶
Read byte from network
func ReceiveStreamMessage ¶
func ReceiveStreamMessage(stream ServerStream, message *Message) bool
func RegisterDownstream ¶
func RegisterDownstream(name string, downstream NetStreamDownstream) error
func RegisterNewNetStream ¶
func RegisterNewNetStream(name string, streamType string, serverStream ServerStream) (upstream NetStreamUpstream, dispatcher *NetStreamDispatchingHandler, err error)
func SHandshake ¶
func StatusDisplay ¶
func UnregisterDownstream ¶
func UnregisterDownstream(name string, removedDownstream NetStreamDownstream) error
Types ¶
type ClientChunkStream ¶
type ClientChunkStream struct { ID uint32 // contains filtered or unexported fields }
Chunk stream
A logical channel of communication that allows flow of chunks in a particular direction. The chunk stream can travel from the client to the server and reverse.
func NewClientChunkStream ¶
func NewClientChunkStream(id uint32) *ClientChunkStream
func (*ClientChunkStream) GetTimestamp ¶
func (chunkStream *ClientChunkStream) GetTimestamp() uint32
func (*ClientChunkStream) NewClientHeader ¶
func (chunkStream *ClientChunkStream) NewClientHeader(message *Message) *Header
type ClientConn ¶
type ClientConn interface { // Connect an appliction on FMS after handshake. Connect(extendedParameters ...interface{}) (err error) // Create a stream CreateStream() (err error) // Close a connection Close() // URL to connect URL() string // Connection status Status() (uint, error) // Send a message Send(message *Message) error // Calls a command or method on Flash Media Server // or on an application server running Flash Remoting. Call(name string, customParameters ...interface{}) (err error) // Get network connect instance Conn() Conn }
func Dial ¶
func Dial(url string, handler ClientConnHandler, maxChannelNumber int) (ClientConn, error)
Connect to FMS server, and finish handshake process
func NewClientConn ¶
func NewClientConn(c net.Conn, url string, handler ClientConnHandler, maxChannelNumber int) (ClientConn, error)
Connect to FMS server, and finish handshake process
type ClientConnHandler ¶
type ClientConnHandler interface { ConnHandler // When connection status changed OnStatus(obConn ClientConn) // On stream created OnStreamCreated(obConn ClientConn, stream ClientStream) }
A handler for outbound client connection
type ClientPlayStream ¶
type ClientPlayStream interface { // Play Play(streamName string, start, duration float32, reset bool) (err error) // Seeks the kerframe closedst to the specified location. Seek(offset uint32) }
A play stream
type ClientPublishStream ¶
type ClientPublishStream interface { // Publish Publish(name, t string) (err error) // Send audio data SendAudioData(data []byte) error // Send video data SendVideoData(data []byte) error }
A publish stream
type ClientStream ¶
type ClientStream interface { ClientPublishStream ClientPlayStream // ID ID() uint32 // Pause Pause() error // Resume Resume() error // Close Close() // Received messages Received(message *Message) (handlered bool) // Attach handler Attach(handler ClientStreamHandler) // Publish audio data PublishAudioData(data []byte, deltaTimestamp uint32) error // Publish video data PublishVideoData(data []byte, deltaTimestamp uint32) error // Publish data PublishData(dataType uint8, data []byte, deltaTimestamp uint32) error // Call Call(name string, customParameters ...interface{}) error }
A RTMP logical stream, client-side view
type ClientStreamHandler ¶
type ClientStreamHandler interface { OnPlayStart(stream ClientStream) OnPublishStart(stream ClientStream) }
type Command ¶
Command
Command messages carry the AMF encoded commands between the client and the server. A client or a server can request Remote Procedure Calls (RPC) over streams that are communicated using the command messages to the peer.
func (*Command) ObjectNumber ¶
func (*Command) ObjectObject ¶
type Conn ¶
type Conn interface { Id() string Close() Send(message *Message) error CreateChunkStream(ID uint32) (*ClientChunkStream, error) CloseChunkStream(ID uint32) NewTransactionID() uint32 CreateMediaChunkStream() (*ClientChunkStream, error) CloseMediaChunkStream(id uint32) SetStreamBufferSize(streamId uint32, size uint32) ClientChunkStream(id uint32) (chunkStream *ClientChunkStream, found bool) ServerChunkStream(id uint32) (chunkStream *ServerChunkStream, found bool) SetWindowAcknowledgementSize(inWindowSize uint32, outWindowSize uint32) SetPeerBandwidth(peerBandwidth uint32, limitType byte) SetChunkSize(chunkSize uint32) SendUserControlMessage(eventId uint16) }
Conn
Common connection functions
type ConnHandler ¶
type ConnHandler interface { // Received message OnConnMessageReceived(conn Conn, message *Message) // Received command OnReceivedRtmpCommand(conn Conn, command *Command) // Connection closed OnClosed(conn Conn) }
Connection handler
type HandshakeResult ¶
type Header ¶
type Header struct { // Basic Header Fmt uint8 ChunkStreamID uint32 // Chunk Message Header Timestamp uint32 MessageLength uint32 MessageTypeID uint8 MessageStreamID uint32 // Extended Timestamp ExtendedTimestamp uint32 }
RTMP Chunk Header
The header is broken down into three parts:
| Basic header|Chunk Msg Header|Extended Time Stamp| Chunk Data |
Chunk basic header: 1 to 3 bytes
This field encodes the chunk stream ID and the chunk type. Chunk type determines the format of the encoded message header. The length depends entirely on the chunk stream ID, which is a variable-length field.
Chunk message header: 0, 3, 7, or 11 bytes
This field encodes information about the message being sent (whether in whole or in part). The length can be determined using the chunk type specified in the chunk header.
Extended timestamp: 0 or 4 bytes
This field MUST be sent when the normal timsestamp is set to 0xffffff, it MUST NOT be sent if the normal timestamp is set to anything else. So for values less than 0xffffff the normal timestamp field SHOULD be used in which case the extended timestamp MUST NOT be present. For values greater than or equal to 0xffffff the normal timestamp field MUST NOT be used and MUST be set to 0xffffff and the extended timestamp MUST be sent.
func (*Header) FmtDisplay ¶
func (*Header) ReadMessageHeader ¶
func (header *Header) ReadMessageHeader(rbuf Reader, fmt uint8, csid uint32, lastheader *Header) (readBytesCount int, err error)
Read Message header for chunk stream
func (*Header) RealTimestamp ¶
type Message ¶
type Message struct { Timestamp uint32 ChunkStreamID uint32 Size uint32 Type uint8 MessageStreamID uint32 Buf *bytes.Buffer IsInbound bool AbsoluteTimestamp uint32 }
Message
The different types of messages that are exchanged between the server and the client include audio messages for sending the audio data, video messages for sending video data, data messages for sending any user data, shared object messages, and command messages.
func CopyToStream ¶
func CopyToStream(stream ServerStream, messageIn *Message) *Message
func NewMessage ¶
func (*Message) TypeDisplay ¶
type NetStreamDispatchingHandler ¶
type NetStreamDispatchingHandler struct {
// contains filtered or unexported fields
}
implements ServerStreamHandler
func (*NetStreamDispatchingHandler) Close ¶
func (handler *NetStreamDispatchingHandler) Close()
func (*NetStreamDispatchingHandler) OnAudioData ¶
func (handler *NetStreamDispatchingHandler) OnAudioData(stream ServerStream, audio *Message)
func (*NetStreamDispatchingHandler) OnPlayStart ¶
func (handler *NetStreamDispatchingHandler) OnPlayStart(stream ServerStream, name string, peerName string, start float64, duration float64, flushPrevPlaylist bool)
func (*NetStreamDispatchingHandler) OnPublishStart ¶
func (handler *NetStreamDispatchingHandler) OnPublishStart(stream ServerStream, publishingName string, publishingType string)
func (*NetStreamDispatchingHandler) OnReceiveAudio ¶
func (handler *NetStreamDispatchingHandler) OnReceiveAudio(stream ServerStream, on bool)
func (*NetStreamDispatchingHandler) OnReceiveVideo ¶
func (handler *NetStreamDispatchingHandler) OnReceiveVideo(stream ServerStream, on bool)
func (*NetStreamDispatchingHandler) OnVideoData ¶
func (handler *NetStreamDispatchingHandler) OnVideoData(stream ServerStream, video *Message)
type NetStreamDownstream ¶
type NetStreamDownstream interface { Info() NetStreamInfo PushDownstream(*Message) error }
func CreateFileRecorder ¶
func CreateFileRecorder(filename string, info NetStreamInfo) (nsd NetStreamDownstream, err error)
func CreateRollingFileRecorder ¶
func CreateRollingFileRecorder(info NetStreamInfo) (nsd NetStreamDownstream, err error)
type NetStreamInfo ¶
type NetStreamInfo struct { Name string Type string // "live", "record" or "append" Stream ServerStream }
func FindNetStream ¶
func FindNetStream(name string) (info NetStreamInfo, exists bool)
type NetStreamUpstream ¶
type NetStreamUpstream interface { Info() NetStreamInfo Upstream() <-chan *Message }
type RtmpURL ¶
type RtmpURL struct {
// contains filtered or unexported fields
}
type Server ¶
type Server struct {
// contains filtered or unexported fields
}
func NewServer ¶
func NewServer(network string, bindAddress string, handler ServerHandler) (*Server, error)
Create a new server.
func (*Server) Handshake ¶
func (server *Server) Handshake(c net.Conn, serverConnEstablishedChan chan<- ServerConn, serverConnLostChan chan<- ServerConn)
func (*Server) OnConnectAuth ¶
func (server *Server) OnConnectAuth(conn ServerConn, connectReq *Command) bool
On received connect request
type ServerAuthHandler ¶
type ServerAuthHandler interface {
OnConnectAuth(srvConn ServerConn, connectReq *Command) bool
}
A handler for inbound connection
type ServerChunkStream ¶
type ServerChunkStream struct { ID uint32 // contains filtered or unexported fields }
func NewServerChunkStream ¶
func NewServerChunkStream(id uint32) *ServerChunkStream
type ServerConn ¶
type ServerConn interface { // Close a connection Close() // Connection status Status() (uint, error) // Send a message Send(message *Message) error // Calls a command or method on Flash Media Server // or on an application server running Flash Remoting. Call(customParameters ...interface{}) (err error) // Get network connect instance Conn() Conn // Attach handler Attach(handler ServerConnHandler) // Get connect request ConnectRequest() *Command }
func NewServerConn ¶
func NewServerConn(c net.Conn, br *bufio.Reader, bw *bufio.Writer, authHandler ServerAuthHandler, maxChannelNumber int, serverConnLostChan chan<- ServerConn) (ServerConn, error)
type ServerConnHandler ¶
type ServerConnHandler interface { ConnHandler // When connection status changed OnStatus(srvConn ServerConn) // On stream created OnStreamCreated(srvConn ServerConn, stream ServerStream) // On stream closed OnStreamClosed(srvConn ServerConn, stream ServerStream) }
A handler for inbound connection
type ServerHandler ¶
type ServerHandler interface {
NewConnection(conn ServerConn, connectReq *Command, server *Server) bool
}
type ServerStream ¶
type ServerStream interface { Conn() ServerConn // ID ID() uint32 // ChunkStreamID ChunkStreamID() uint32 // StreamName StreamName() string SetStreamName(string) Handlers() []ServerStreamHandler // Close Close() // Received messages StreamMessageReceiver() chan<- *Message // Attach handler Attach(handler ServerStreamHandler) // Send audio data SendAudioData(data []byte, deltaTimestamp uint32) error // Send video data SendVideoData(data []byte, deltaTimestamp uint32) error // Send data SendData(dataType uint8, data []byte, deltaTimestamp uint32) error }
A RTMP logical stream, server-side view
type ServerStreamHandler ¶
type ServerStreamHandler interface { OnPlayStart(stream ServerStream, name string, peerName string, start float64, duration float64, flushPrevPlaylist bool) OnPublishStart(stream ServerStream, publishingName string, publishingType string) // client asks to start/stop receiving audio OnReceiveAudio(stream ServerStream, on bool) // client asks to start/stop receiving video OnReceiveVideo(stream ServerStream, on bool) // client sends audio stream data OnAudioData(stream ServerStream, audio *Message) // client sends video stream data OnVideoData(stream ServerStream, video *Message) Close() }