Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ChemInfo = [chemicalCount]ChemicalInfo{ ChemAloe: { Toxicity: 10, Healing: 10, }, ChemVitriol: { Toxicity: 25, Venom: 15, }, ChemHeparin: { Toxicity: 15, Bleed: 10, }, ChemNepeta: { Toxicity: 30, Stun: 15, }, }
Functions ¶
This section is empty.
Types ¶
type ChemicalInfo ¶
type ChemicalInfo struct { // Toxicity limits the amount of a chemical that can be safely consumed. Toxicity int8 // Healing increases the rate at which wounds repair themselves. Healing int8 // Venom increases the chance of poisoning an enemy in combat. Venom int8 // Bleed increases the chance of causing an enemy to bleed in combat. Bleed int8 // Stun increases the chance of stunning an enemy in combat. Stun int8 }
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