Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Scene ¶
type Scene interface { NewScene() *Scene GetRenderables() []renderable.Renderable GetRenderablesNoLights() []renderable.Renderable GetLights() []renderable.Renderable }
type Scene1 ¶
type Scene1 struct { Scene Renderables []renderable.Renderable RenderablesNoLights []renderable.Renderable Lights []renderable.Renderable }
func (Scene1) GetLights ¶
func (s Scene1) GetLights() []renderable.Renderable
func (Scene1) GetRenderables ¶
func (s Scene1) GetRenderables() []renderable.Renderable
func (Scene1) GetRenderablesNoLights ¶
func (s Scene1) GetRenderablesNoLights() []renderable.Renderable
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