f11r-operator

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Published: Jul 12, 2024 License: MIT

README

f11r-operator

This controller is intended to help orchestrate prototype game server deployments.

Description

This repository defines a GameServer custom resource for Kubernetes. Upon creating a GameServer object, the controller will create a Pod with a port chosen from a configurable range and configure the underlying container to listen on that port. As of this moment, this system relies on host networking.

apiVersion: game.believer.dev/v1alpha1
kind: GameServer
metadata:
  name: gameserver-sample
spec:
  # optional display name override (Friendshipper uses this)
  displayName: my cool server

  # path to Unreal map to load
  map: /Game/Levels/MyMap

  # image tag to use for game server
  version: my-tag-123

There is also a Playtest custom resource which automatically provisions GameServer objects based on some parameters.

apiVersion: game.believer.dev/v1alpha1
kind: Playtest
metadata:
  name: playtest-sample
spec:
  # optional display name override (Friendshipper uses this)
  displayName: my cool playtest

  # URL to Playtest feedback form (optional)
  feedbackURL: example.com

  # path to Unreal map to load
  map: /Game/Levels/MyMap

  # starting number of groups (one GameServer will be provisioned for each)
  minGroups: 2

  # maximum allowed number of players per group
  playersPerGroup: 2

  # playtest start time (servers will be provisioned relative to this time)
  startTime: "2024-01-01T00:00:00.000Z"

  # image tag to use for game server
  version: my-tag-123

Getting Started

You’ll need a Kubernetes cluster to run against. You can use KIND to get a local cluster for testing, or run against a remote cluster. Note: Your controller will automatically use the current context in your kubeconfig file (i.e. whatever cluster kubectl cluster-info shows).

Running on the cluster
  1. Install Instances of Custom Resources:
kubectl apply -f config/samples/
  1. Build and push your image to the location specified by IMG:
make docker-build docker-push IMG=<some-registry>/f11r-operator:tag
  1. Deploy the controller to the cluster with the image specified by IMG:
make deploy IMG=<some-registry>/f11r-operator:tag
Uninstall CRDs

To delete the CRDs from the cluster:

make uninstall
Undeploy controller

UnDeploy the controller from the cluster:

make undeploy

Contributing

// TODO(user): Add detailed information on how you would like others to contribute to this project

How it works

This project aims to follow the Kubernetes Operator pattern.

It uses Controllers, which provide a reconcile function responsible for synchronizing resources until the desired state is reached on the cluster.

Test It Out
  1. Install the CRDs into the cluster:
make install
  1. Run your controller (this will run in the foreground, so switch to a new terminal if you want to leave it running):
make run

NOTE: You can also run this in one step by running: make install run

Modifying the API definitions

If you are editing the API definitions, generate the manifests such as CRs or CRDs using:

make manifests

NOTE: Run make --help for more information on all potential make targets

More information can be found via the Kubebuilder Documentation

License

Copyright 2023.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Directories

Path Synopsis
api
v1alpha1
Package v1alpha1 contains API Schema definitions for the game v1alpha1 API group +kubebuilder:object:generate=true +groupName=game.believer.dev
Package v1alpha1 contains API Schema definitions for the game v1alpha1 API group +kubebuilder:object:generate=true +groupName=game.believer.dev
internal

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