Documentation ¶
Index ¶
- Constants
- Variables
- type PluginType
- type ReplicationState
- func (r *ReplicationState) AddState(flag ReplicationState)
- func (r *ReplicationState) ClearState(flag ReplicationState)
- func (r ReplicationState) GetDRString() string
- func (r ReplicationState) GetPerformanceString() string
- func (r ReplicationState) HasState(flag ReplicationState) bool
- func (r *ReplicationState) ToggleState(flag ReplicationState)
Constants ¶
View Source
const ( // ExpirationRestoreWorkerCount specifies the number of workers to use while // restoring leases into the expiration manager ExpirationRestoreWorkerCount = 64 // NamespaceHeaderName is the header set to specify which namespace the // request is indented for. NamespaceHeaderName = "X-Vault-Namespace" // AuthHeaderName is the name of the header containing the token. AuthHeaderName = "X-Vault-Token" )
Variables ¶
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var ( // ErrSealed is returned if an operation is performed on a sealed barrier. // No operation is expected to succeed before unsealing ErrSealed = errors.New("Vault is sealed") // ErrStandby is returned if an operation is performed on a standby Vault. // No operation is expected to succeed until active. ErrStandby = errors.New("Vault is in standby mode") // Used when .. is used in a path ErrPathContainsParentReferences = errors.New("path cannot contain parent references") )
View Source
var PluginTypes = []PluginType{ PluginTypeUnknown, PluginTypeCredential, PluginTypeDatabase, PluginTypeSecrets, }
View Source
var ReplicationStaleReadTimeout = 2 * time.Second
Functions ¶
This section is empty.
Types ¶
type PluginType ¶ added in v1.0.0
type PluginType uint32
const ( PluginTypeUnknown PluginType = iota PluginTypeCredential PluginTypeDatabase PluginTypeSecrets )
This is a list of PluginTypes used by Vault. If we need to add any in the future, it would be best to add them to the _end_ of the list below because they resolve to incrementing numbers, which may be saved in state somewhere. Thus if the name for one of those numbers changed because a value were added to the middle, that could cause the wrong plugin types to be read from storage for a given underlying number. Example of the problem here: https://play.golang.org/p/YAaPw5ww3er
func ParsePluginType ¶ added in v1.0.0
func ParsePluginType(pluginType string) (PluginType, error)
func (PluginType) String ¶ added in v1.0.0
func (p PluginType) String() string
type ReplicationState ¶
type ReplicationState uint32
const ( OldReplicationPrimary ReplicationState OldReplicationSecondary OldReplicationBootstrapping ReplicationUnknown ReplicationState = 0 ReplicationPerformancePrimary ReplicationState = 1 << iota ReplicationPerformanceSecondary OldSplitReplicationBootstrapping ReplicationDRPrimary ReplicationDRSecondary ReplicationPerformanceBootstrapping ReplicationDRBootstrapping ReplicationPerformanceDisabled ReplicationDRDisabled ReplicationPerformanceStandby )
func (*ReplicationState) AddState ¶ added in v0.8.2
func (r *ReplicationState) AddState(flag ReplicationState)
func (*ReplicationState) ClearState ¶ added in v0.8.2
func (r *ReplicationState) ClearState(flag ReplicationState)
func (ReplicationState) GetDRString ¶ added in v0.9.0
func (r ReplicationState) GetDRString() string
func (ReplicationState) GetPerformanceString ¶ added in v0.9.0
func (r ReplicationState) GetPerformanceString() string
func (ReplicationState) HasState ¶ added in v0.8.2
func (r ReplicationState) HasState(flag ReplicationState) bool
func (*ReplicationState) ToggleState ¶ added in v0.8.2
func (r *ReplicationState) ToggleState(flag ReplicationState)
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