Documentation
¶
Index ¶
- Variables
- func Encode(msg *Message) []byte
- type Close
- type ConnectState
- type ConnectStateUpdate
- type DownloadedPack
- type Error
- type ExitSubcommand
- type Features
- type FinishedPack
- type FinishedSavingWorld
- type Handler
- type HandlerFunc
- type HaveFinishScreen
- type InitialPacksInfo
- type Invalidate
- type MapLookup
- type Message
- type NewSkin
- type PackDownloadProgress
- type PlayerPosition
- type ProcessingPack
- type ProcessingWorldUpdate
- type RequestLogin
- type SavedWorld
- type SetValue
- type ShowPopup
- type StartSubcommand
- type UIState
- type UpdateAvailable
- type UpdateMap
Constants ¶
This section is empty.
Variables ¶
View Source
var Router = router{ // contains filtered or unexported fields }
Functions ¶
Types ¶
type ConnectState ¶ added in v1.31.1
type ConnectState int
const ( ConnectStateBegin ConnectState = iota + 1 ConnectStateListening ConnectStateServerConnecting ConnectStateReceivingResources ConnectStateEstablished ConnectStateDone )
type ConnectStateUpdate ¶ added in v1.39.0
type ConnectStateUpdate struct { ListenIP string ListenPort int State ConnectState }
type DownloadedPack ¶ added in v1.28.1
type ExitSubcommand ¶ added in v1.33.1
type ExitSubcommand struct{}
type FinishedPack ¶ added in v1.31.1
type FinishedSavingWorld ¶ added in v1.39.1
type FinishedSavingWorld struct {
World *SavedWorld
}
type HandlerFunc ¶
type HaveFinishScreen ¶ added in v1.33.1
type HaveFinishScreen struct{}
type InitialPacksInfo ¶ added in v1.29.0
type InitialPacksInfo struct { Packs []protocol.TexturePackInfo OnlyKeys bool }
type Invalidate ¶ added in v1.39.1
type Invalidate struct{}
type PackDownloadProgress ¶ added in v1.29.0
type PlayerPosition ¶ added in v1.34.3
type ProcessingPack ¶ added in v1.31.1
type ProcessingWorldUpdate ¶ added in v1.39.1
type RequestLogin ¶ added in v1.39.0
type RequestLogin struct {
Wait bool
}
type SavedWorld ¶ added in v1.30.0
type StartSubcommand ¶ added in v1.33.1
type UpdateAvailable ¶ added in v1.30.0
type UpdateAvailable struct {
Version string
}
Click to show internal directories.
Click to hide internal directories.