role

package
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Published: Oct 31, 2018 License: GPL-3.0 Imports: 5 Imported by: 0

Documentation

Overview

Package role is a generated protocol buffer package.

It is generated from these files:

gopkg.in/bblfsh/sdk.v2/uast/role/generated.proto

It has these top-level messages:

Index

Constants

This section is empty.

Variables

View Source
var Role_name = map[int32]string{}/* 118 elements not displayed */

Role is the main UAST annotation. It indicates that a node in an AST can be interpreted as acting with certain language-independent role.

go:generate stringer -type=Role

View Source
var Role_value = map[string]int32{}/* 118 elements not displayed */

Functions

This section is empty.

Types

type Role

type Role int16

Role is the main UAST annotation. It indicates that a node in an AST can be interpreted as acting with certain language-independent role.

const (
	// Invalid Role is assigned as a zero value since protobuf enum definition must start at 0.
	Invalid Role = iota

	// Identifier is any form of identifier, used for variable names, functions, packages, etc.
	Identifier

	// Qualified is a kind of property identifiers may have, when it's composed
	// of multiple simple identifiers.
	Qualified

	// Operator is any form of operator.
	Operator

	// Binary is any form of binary operator, in contrast with unary operators.
	Binary

	// Unary is any form of unary operator, in contrast with binary operators.
	Unary

	// Left is a left hand side in a binary expression.
	Left

	// Right is a right hand side if a binary expression.
	Right

	// Infix should mark the nodes which are parents of expression nodes using infix notation, e.g.: a+b.
	// Nodes without Infix or Postfix mark are considered in prefix order by default.
	Infix

	// Postfix should mark the nodes which are parents of nodes using postfix notation, e.g.: ab+.
	// Nodes without Infix or Postfix mark are considered in prefix order by default.
	Postfix

	// Bitwise is any form of bitwise operation.
	Bitwise

	// Boolean is any form of boolean operation.
	Boolean

	// Unsigned is an form of unsigned operation.
	Unsigned

	// LeftShift is a left shift operation (i.e. `<<`, `rol`, etc.)
	LeftShift

	// RightShift is a right shift operation (i.e. `>>`, `ror`, etc.)
	RightShift

	// Or is an OR operation (i.e. `||`, `or`, `|`, etc.)
	Or

	// Xor is an exclusive OR operation  (i.e. `~`, `^`, etc.)
	Xor

	// And is an AND operation (i.e. `&&`, `&`, `and`, etc.)
	And

	// Expression is a construct computed to produce some value.
	Expression

	// Statement is some action to be carried out.
	Statement

	// Equal is an eaquality predicate (i.e. `=`, `==`, etc.)
	Equal

	// Not is a negation operation. It may be used to annotate a complement of an operator.
	Not

	// LessThan is a comparison predicate that checks if the lhs value is smaller than the rhs value (i. e. `<`.)
	LessThan

	// LessThanOrEqual is a comparison predicate that checks if the lhs value is smaller or equal to the rhs value (i.e. `<=`.)
	LessThanOrEqual

	// GreaterThan is a comparison predicate that checks if the lhs value is greather than the rhs value (i. e. `>`.)
	GreaterThan

	// GreaterThanOrEqual is a comparison predicate that checks if the lhs value is greather than or equal to the rhs value (i.e. 1>=`.)
	GreaterThanOrEqual

	// Identical is an identity predicate (i. e. `===`, `is`, etc.)
	Identical

	// Contains is a membership predicate that checks if the lhs value is a member of the rhs container (i.e. `in` in Python.)
	Contains

	// Increment is an arithmetic operator that increments a value (i. e. `++i`.)
	Increment

	// Decrement is an arithmetic operator that decrements a value (i. e. `--i`.)
	Decrement

	// Negative is an arithmetic operator that negates a value (i.e. `-x`.)
	Negative

	// Positive is an arithmetic operator that makes a value positive. It's usually redundant (i.e. `+x`.)
	Positive

	// Dereference is an operation that gets the actual value of a pointer or reference (i.e. `*x`.)
	Dereference

	// TakeAddress is an operation that gets the memory address of a value (i. e. `&x`.)
	TakeAddress

	// File is the root node of a single file AST.
	File

	// Add is an arithmetic operator (i.e. `+`.)
	Add

	// Substract in an arithmetic operator (i.e. `-`.)
	Substract

	// Multiply is an arithmetic operator (i.e. `*`.)
	Multiply

	// Divide is an arithmetic operator (i.e. `/`.)
	Divide

	// Modulo is an arithmetic operator (i.e. `%`, `mod`, etc.)
	Modulo

	// Package indicates that a package level property.
	Package

	// Declaration is a construct to specify properties of an identifier.
	Declaration

	// Import indicates an import level property.
	Import

	// Pathname is a qualified name of some construct.
	Pathname

	// Alias is an alternative name for some construct.
	Alias

	// Function is a sequence of instructions packaged as a unit.
	Function

	// Body is a sequence of instructions in a block.
	Body

	// Name is an identifier used to reference a value.
	Name

	// Receiver is the target of a construct (message, function, etc.)
	Receiver

	// Argument is variable used as input/output in a function.
	Argument

	// Value is an expression that cannot be evaluated any further.
	Value

	// ArgsList is variable number of arguments (i.e. `...`, `Object...`, `*args`, etc.)
	ArgsList

	// Base is the parent type of which another type inherits.
	Base

	// Implements is the type (usually an interface) that another type implements.
	Implements

	// Instance is a concrete occurrence of an object.
	Instance

	// Subtype is a type that can be used to substitute another type.
	Subtype

	// Subpackage is a package that is below another package in the hierarchy.
	Subpackage

	// Module is a set of funcitonality grouped.
	Module

	// Friend is an access granter for some private resources.
	Friend

	// World is a set of every component.
	World

	// If is used for if-then[-else] statements or expressions.
	// An if-then tree will look like:
	//
	// 	If, Statement {
	//		**[non-If nodes] {
	//			If, Condition {
	//				[...]
	//                      }
	//		}
	//		**[non-If* nodes] {
	//			If, Then {
	//				[...]
	//			}
	//		}
	//		**[non-If* nodes] {
	//			If, Else {
	//				[...]
	//			}
	//		}
	//	}
	//
	// The Else node is optional. The order of Condition, Then and
	// Else is not defined.
	If

	// Condition is a condition in an IfStatement or IfExpression.
	Condition

	// Then is the clause executed when the Condition is true.
	Then

	// Else is the clause executed when the Condition is false.
	Else

	// Switch is used to represent a broad of switch flavors. An expression
	// is evaluated and then compared to the values returned by different
	// case expressions, executing a body associated to the first case that
	// matches. Similar constructions that go beyond expression comparison
	// (such as pattern matching in Scala's match) should not be annotated
	// with Switch.
	Switch

	// Case is a clause whose expression is compared with the condition.
	Case

	// Default is a clause that is called when no other clause is matches.
	Default

	// For is a loop with an initialization, a condition, an update and a body.
	For

	// Initialization is the assignment of an initial value to a variable
	// (i.e. a for loop variable initialization.)
	Initialization

	// Update is the assignment of a new value to a variable
	// (i.e. a for loop variable update.)
	Update

	// Iterator is the element that iterates over something.
	Iterator

	// While is a loop construct with a condition and a body.
	While

	// DoWhile is a loop construct with a body and a condition.
	DoWhile

	// Break is a construct for early exiting a block.
	Break

	// Continue is a construct for continuation with the next iteration of a loop.
	Continue

	// Goto is an unconditional transfer of control statement.
	Goto

	// Block is a group of statements. If the source language has block scope,
	// it should be annotated both with Block and BlockScope.
	Block

	// Scope is a range in which a variable can be referred.
	Scope

	// Return is a return statement. It might have a child expression or not
	// as with naked returns in Go or return in void methods in Java.
	Return

	// Try is a statement for exception handling.
	Try

	// Catch is a clause to capture exceptions.
	Catch

	// Finally is a clause for a block executed after a block with exception handling.
	Finally

	// Throw is a statement that creates an exception.
	Throw

	// Assert checks if an expression is true and if it is not, it signals
	// an error/exception, possibly stopping the execution.
	Assert

	// Call is any call, whether it is a function, procedure, method or macro.
	// In its simplest form, a call will have a single child with a function
	// name (callee). Arguments are marked with Argument and Positional or Name.
	// In OO languages there is usually a Receiver too.
	Call

	// Callee is the callable being called. It might be the name of a
	// function or procedure, it might be a method, it might a simple name
	// or qualified with a namespace.
	Callee

	// Positional is an element which position has meaning (i.e. a positional argument in a call).
	Positional

	// Noop is a construct that does nothing.
	Noop

	// Literal is a literal value.
	Literal

	// Byte is a single-byte element.
	Byte

	// ByteString is a raw byte string.
	ByteString

	// Character is an encoded character.
	Character

	// List is a sequence.
	List

	// Map is a collection of key, value pairs.
	Map

	// Null is an empty value.
	Null

	// Number is a numeric value. This applies to any numeric value
	// whether it is integer or float, any base, scientific notation or not,
	// etc.
	Number

	// Regexp is a regular expression.
	Regexp

	// Set is a collection of values.
	Set

	// String is a sequence of characters.
	String

	// Tuple is an finite ordered sequence of elements.
	Tuple

	// Type is a classification of data.
	Type

	// Entry is a collection element.
	Entry

	// Key is the index value of a map.
	Key

	// Primitive is a language builtin.
	Primitive

	// Assignment is an assignment operator.
	Assignment

	// This represents the self-reference of an object instance in
	// one of its methods. This corresponds to the `this` keyword
	// (e.g. Java, C++, PHP), `self` (e.g. Smalltalk, Perl, Swift) and `Me`
	// (e.g. Visual Basic).
	This

	// Comment is a code comment.
	Comment

	// Documentation is a node that represents documentation of another node,
	// such as function or package. Documentation is usually in the form of
	// a string in certain position (e.g. Python docstring) or comment
	// (e.g. Javadoc, godoc).
	Documentation

	// Whitespace is a node containing whitespace(s).
	Whitespace

	// Incomplete express that the semantic meaning of the node roles doesn't express
	// the full semantic information. Added in BIP-002.
	Incomplete

	// Unannotated will be automatically added by the SDK for nodes that did not receive
	// any annotations with the current version of the driver's `annotations.go` file.
	// Added in BIP-002.
	Unannotated

	// Visibility is an access granter role, usually together with an specifier role
	Visibility

	// Annotation is syntactic metadata
	Annotation

	// Anonymous is an unbound construct
	Anonymous

	// Enumeration is a distinct type that represents a set of named constants
	Enumeration

	// Arithmetic is a type of operation
	Arithmetic

	// Relational is a type of operation
	Relational

	// Variable is a symbolic name associatend with a value
	Variable
)

func FromString

func FromString(s string) Role

FromString converts a string representation of the Role to its numeric value.

func (Role) EnumDescriptor

func (Role) EnumDescriptor() ([]byte, []int)

func (Role) String

func (i Role) String() string

func (Role) Valid

func (i Role) Valid() bool

Valid checks if this role was defined. As an exception, it returns false for an Invalid role.

type Roles

type Roles []Role

Roles is an ordered list of roles.

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