Documentation ¶
Index ¶
- Variables
- type Network
- func (n *Network) AddNode(name string, node tributary.Node) error
- func (n *Network) Edges() map[string][]string
- func (n *Network) Fanin(b string, an ...string) error
- func (n *Network) Fanout(a string, bn ...string) error
- func (n *Network) GetNode(a string) (tributary.Node, bool)
- func (n *Network) IsConnected() bool
- func (n *Network) Link(a, b string) error
- func (n *Network) NodeExists(a string) bool
- func (n *Network) NodeUnconnected(a string) bool
- func (n *Network) Start()
- func (n *Network) Stop()
Constants ¶
This section is empty.
Variables ¶
Functions ¶
This section is empty.
Types ¶
type Network ¶
type Network struct {
// contains filtered or unexported fields
}
func (*Network) IsConnected ¶
func (*Network) NodeExists ¶
func (*Network) NodeUnconnected ¶
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