Documentation ¶
Index ¶
- type AcceptMatchFuture
- type ClaimGameServerFuture
- type Client
- type CreateAliasFuture
- type CreateBuildFuture
- type CreateFleetFuture
- type CreateGameServerGroupFuture
- type CreateGameSessionFuture
- type CreateGameSessionQueueFuture
- type CreateMatchmakingConfigurationFuture
- type CreateMatchmakingRuleSetFuture
- type CreatePlayerSessionFuture
- type CreatePlayerSessionsFuture
- type CreateScriptFuture
- type CreateVpcPeeringAuthorizationFuture
- type CreateVpcPeeringConnectionFuture
- type DeleteAliasFuture
- type DeleteBuildFuture
- type DeleteFleetFuture
- type DeleteGameServerGroupFuture
- type DeleteGameSessionQueueFuture
- type DeleteMatchmakingConfigurationFuture
- type DeleteMatchmakingRuleSetFuture
- type DeleteScalingPolicyFuture
- type DeleteScriptFuture
- type DeleteVpcPeeringAuthorizationFuture
- type DeleteVpcPeeringConnectionFuture
- type DeregisterGameServerFuture
- type DescribeAliasFuture
- type DescribeBuildFuture
- type DescribeEC2InstanceLimitsFuture
- type DescribeFleetAttributesFuture
- type DescribeFleetCapacityFuture
- type DescribeFleetEventsFuture
- type DescribeFleetPortSettingsFuture
- type DescribeFleetUtilizationFuture
- type DescribeGameServerFuture
- type DescribeGameServerGroupFuture
- type DescribeGameServerInstancesFuture
- type DescribeGameSessionDetailsFuture
- type DescribeGameSessionPlacementFuture
- type DescribeGameSessionQueuesFuture
- type DescribeGameSessionsFuture
- type DescribeInstancesFuture
- type DescribeMatchmakingConfigurationsFuture
- type DescribeMatchmakingFuture
- type DescribeMatchmakingRuleSetsFuture
- type DescribePlayerSessionsFuture
- type DescribeRuntimeConfigurationFuture
- type DescribeScalingPoliciesFuture
- type DescribeScriptFuture
- type DescribeVpcPeeringAuthorizationsFuture
- type DescribeVpcPeeringConnectionsFuture
- type GetGameSessionLogUrlFuture
- type GetInstanceAccessFuture
- type ListAliasesFuture
- type ListBuildsFuture
- type ListFleetsFuture
- type ListGameServerGroupsFuture
- type ListGameServersFuture
- type ListScriptsFuture
- type ListTagsForResourceFuture
- type PutScalingPolicyFuture
- type RegisterGameServerFuture
- type RequestUploadCredentialsFuture
- type ResolveAliasFuture
- type ResumeGameServerGroupFuture
- type SearchGameSessionsFuture
- type StartFleetActionsFuture
- type StartGameSessionPlacementFuture
- type StartMatchBackfillFuture
- type StartMatchmakingFuture
- type StopFleetActionsFuture
- type StopGameSessionPlacementFuture
- type StopMatchmakingFuture
- type SuspendGameServerGroupFuture
- type TagResourceFuture
- type UntagResourceFuture
- type UpdateAliasFuture
- type UpdateBuildFuture
- type UpdateFleetAttributesFuture
- type UpdateFleetCapacityFuture
- type UpdateFleetPortSettingsFuture
- type UpdateGameServerFuture
- type UpdateGameServerGroupFuture
- type UpdateGameSessionFuture
- type UpdateGameSessionQueueFuture
- type UpdateMatchmakingConfigurationFuture
- type UpdateRuntimeConfigurationFuture
- type UpdateScriptFuture
- type ValidateMatchmakingRuleSetFuture
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AcceptMatchFuture ¶
func (*AcceptMatchFuture) Get ¶
func (r *AcceptMatchFuture) Get(ctx workflow.Context) (*gamelift.AcceptMatchOutput, error)
type ClaimGameServerFuture ¶
type ClaimGameServerFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ClaimGameServerFuture) Get ¶
func (r *ClaimGameServerFuture) Get(ctx workflow.Context) (*gamelift.ClaimGameServerOutput, error)
type Client ¶
type Client interface { AcceptMatch(ctx workflow.Context, input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) AcceptMatchAsync(ctx workflow.Context, input *gamelift.AcceptMatchInput) *AcceptMatchFuture ClaimGameServer(ctx workflow.Context, input *gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error) ClaimGameServerAsync(ctx workflow.Context, input *gamelift.ClaimGameServerInput) *ClaimGameServerFuture CreateAlias(ctx workflow.Context, input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) CreateAliasAsync(ctx workflow.Context, input *gamelift.CreateAliasInput) *CreateAliasFuture CreateBuild(ctx workflow.Context, input *gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error) CreateBuildAsync(ctx workflow.Context, input *gamelift.CreateBuildInput) *CreateBuildFuture CreateFleet(ctx workflow.Context, input *gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error) CreateFleetAsync(ctx workflow.Context, input *gamelift.CreateFleetInput) *CreateFleetFuture CreateGameServerGroup(ctx workflow.Context, input *gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error) CreateGameServerGroupAsync(ctx workflow.Context, input *gamelift.CreateGameServerGroupInput) *CreateGameServerGroupFuture CreateGameSession(ctx workflow.Context, input *gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error) CreateGameSessionAsync(ctx workflow.Context, input *gamelift.CreateGameSessionInput) *CreateGameSessionFuture CreateGameSessionQueue(ctx workflow.Context, input *gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error) CreateGameSessionQueueAsync(ctx workflow.Context, input *gamelift.CreateGameSessionQueueInput) *CreateGameSessionQueueFuture CreateMatchmakingConfiguration(ctx workflow.Context, input *gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error) CreateMatchmakingConfigurationAsync(ctx workflow.Context, input *gamelift.CreateMatchmakingConfigurationInput) *CreateMatchmakingConfigurationFuture CreateMatchmakingRuleSet(ctx workflow.Context, input *gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error) CreateMatchmakingRuleSetAsync(ctx workflow.Context, input *gamelift.CreateMatchmakingRuleSetInput) *CreateMatchmakingRuleSetFuture CreatePlayerSession(ctx workflow.Context, input *gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error) CreatePlayerSessionAsync(ctx workflow.Context, input *gamelift.CreatePlayerSessionInput) *CreatePlayerSessionFuture CreatePlayerSessions(ctx workflow.Context, input *gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error) CreatePlayerSessionsAsync(ctx workflow.Context, input *gamelift.CreatePlayerSessionsInput) *CreatePlayerSessionsFuture CreateScript(ctx workflow.Context, input *gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error) CreateScriptAsync(ctx workflow.Context, input *gamelift.CreateScriptInput) *CreateScriptFuture CreateVpcPeeringAuthorization(ctx workflow.Context, input *gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error) CreateVpcPeeringAuthorizationAsync(ctx workflow.Context, input *gamelift.CreateVpcPeeringAuthorizationInput) *CreateVpcPeeringAuthorizationFuture CreateVpcPeeringConnection(ctx workflow.Context, input *gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error) CreateVpcPeeringConnectionAsync(ctx workflow.Context, input *gamelift.CreateVpcPeeringConnectionInput) *CreateVpcPeeringConnectionFuture DeleteAlias(ctx workflow.Context, input *gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error) DeleteAliasAsync(ctx workflow.Context, input *gamelift.DeleteAliasInput) *DeleteAliasFuture DeleteBuild(ctx workflow.Context, input *gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error) DeleteBuildAsync(ctx workflow.Context, input *gamelift.DeleteBuildInput) *DeleteBuildFuture DeleteFleet(ctx workflow.Context, input *gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error) DeleteFleetAsync(ctx workflow.Context, input *gamelift.DeleteFleetInput) *DeleteFleetFuture DeleteGameServerGroup(ctx workflow.Context, input *gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error) DeleteGameServerGroupAsync(ctx workflow.Context, input *gamelift.DeleteGameServerGroupInput) *DeleteGameServerGroupFuture DeleteGameSessionQueue(ctx workflow.Context, input *gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error) DeleteGameSessionQueueAsync(ctx workflow.Context, input *gamelift.DeleteGameSessionQueueInput) *DeleteGameSessionQueueFuture DeleteMatchmakingConfiguration(ctx workflow.Context, input *gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error) DeleteMatchmakingConfigurationAsync(ctx workflow.Context, input *gamelift.DeleteMatchmakingConfigurationInput) *DeleteMatchmakingConfigurationFuture DeleteMatchmakingRuleSet(ctx workflow.Context, input *gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error) DeleteMatchmakingRuleSetAsync(ctx workflow.Context, input *gamelift.DeleteMatchmakingRuleSetInput) *DeleteMatchmakingRuleSetFuture DeleteScalingPolicy(ctx workflow.Context, input *gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error) DeleteScalingPolicyAsync(ctx workflow.Context, input *gamelift.DeleteScalingPolicyInput) *DeleteScalingPolicyFuture DeleteScript(ctx workflow.Context, input *gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error) DeleteScriptAsync(ctx workflow.Context, input *gamelift.DeleteScriptInput) *DeleteScriptFuture DeleteVpcPeeringAuthorization(ctx workflow.Context, input *gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error) DeleteVpcPeeringAuthorizationAsync(ctx workflow.Context, input *gamelift.DeleteVpcPeeringAuthorizationInput) *DeleteVpcPeeringAuthorizationFuture DeleteVpcPeeringConnection(ctx workflow.Context, input *gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error) DeleteVpcPeeringConnectionAsync(ctx workflow.Context, input *gamelift.DeleteVpcPeeringConnectionInput) *DeleteVpcPeeringConnectionFuture DeregisterGameServer(ctx workflow.Context, input *gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error) DeregisterGameServerAsync(ctx workflow.Context, input *gamelift.DeregisterGameServerInput) *DeregisterGameServerFuture DescribeAlias(ctx workflow.Context, input *gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error) DescribeAliasAsync(ctx workflow.Context, input *gamelift.DescribeAliasInput) *DescribeAliasFuture DescribeBuild(ctx workflow.Context, input *gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error) DescribeBuildAsync(ctx workflow.Context, input *gamelift.DescribeBuildInput) *DescribeBuildFuture DescribeEC2InstanceLimits(ctx workflow.Context, input *gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error) DescribeEC2InstanceLimitsAsync(ctx workflow.Context, input *gamelift.DescribeEC2InstanceLimitsInput) *DescribeEC2InstanceLimitsFuture DescribeFleetAttributes(ctx workflow.Context, input *gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error) DescribeFleetAttributesAsync(ctx workflow.Context, input *gamelift.DescribeFleetAttributesInput) *DescribeFleetAttributesFuture DescribeFleetCapacity(ctx workflow.Context, input *gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error) DescribeFleetCapacityAsync(ctx workflow.Context, input *gamelift.DescribeFleetCapacityInput) *DescribeFleetCapacityFuture DescribeFleetEvents(ctx workflow.Context, input *gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error) DescribeFleetEventsAsync(ctx workflow.Context, input *gamelift.DescribeFleetEventsInput) *DescribeFleetEventsFuture DescribeFleetPortSettings(ctx workflow.Context, input *gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error) DescribeFleetPortSettingsAsync(ctx workflow.Context, input *gamelift.DescribeFleetPortSettingsInput) *DescribeFleetPortSettingsFuture DescribeFleetUtilization(ctx workflow.Context, input *gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error) DescribeFleetUtilizationAsync(ctx workflow.Context, input *gamelift.DescribeFleetUtilizationInput) *DescribeFleetUtilizationFuture DescribeGameServer(ctx workflow.Context, input *gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error) DescribeGameServerAsync(ctx workflow.Context, input *gamelift.DescribeGameServerInput) *DescribeGameServerFuture DescribeGameServerGroup(ctx workflow.Context, input *gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error) DescribeGameServerGroupAsync(ctx workflow.Context, input *gamelift.DescribeGameServerGroupInput) *DescribeGameServerGroupFuture DescribeGameServerInstances(ctx workflow.Context, input *gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error) DescribeGameServerInstancesAsync(ctx workflow.Context, input *gamelift.DescribeGameServerInstancesInput) *DescribeGameServerInstancesFuture DescribeGameSessionDetails(ctx workflow.Context, input *gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error) DescribeGameSessionDetailsAsync(ctx workflow.Context, input *gamelift.DescribeGameSessionDetailsInput) *DescribeGameSessionDetailsFuture DescribeGameSessionPlacement(ctx workflow.Context, input *gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error) DescribeGameSessionPlacementAsync(ctx workflow.Context, input *gamelift.DescribeGameSessionPlacementInput) *DescribeGameSessionPlacementFuture DescribeGameSessionQueues(ctx workflow.Context, input *gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error) DescribeGameSessionQueuesAsync(ctx workflow.Context, input *gamelift.DescribeGameSessionQueuesInput) *DescribeGameSessionQueuesFuture DescribeGameSessions(ctx workflow.Context, input *gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error) DescribeGameSessionsAsync(ctx workflow.Context, input *gamelift.DescribeGameSessionsInput) *DescribeGameSessionsFuture DescribeInstances(ctx workflow.Context, input *gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error) DescribeInstancesAsync(ctx workflow.Context, input *gamelift.DescribeInstancesInput) *DescribeInstancesFuture DescribeMatchmaking(ctx workflow.Context, input *gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error) DescribeMatchmakingAsync(ctx workflow.Context, input *gamelift.DescribeMatchmakingInput) *DescribeMatchmakingFuture DescribeMatchmakingConfigurations(ctx workflow.Context, input *gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error) DescribeMatchmakingConfigurationsAsync(ctx workflow.Context, input *gamelift.DescribeMatchmakingConfigurationsInput) *DescribeMatchmakingConfigurationsFuture DescribeMatchmakingRuleSets(ctx workflow.Context, input *gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error) DescribeMatchmakingRuleSetsAsync(ctx workflow.Context, input *gamelift.DescribeMatchmakingRuleSetsInput) *DescribeMatchmakingRuleSetsFuture DescribePlayerSessions(ctx workflow.Context, input *gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error) DescribePlayerSessionsAsync(ctx workflow.Context, input *gamelift.DescribePlayerSessionsInput) *DescribePlayerSessionsFuture DescribeRuntimeConfiguration(ctx workflow.Context, input *gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error) DescribeRuntimeConfigurationAsync(ctx workflow.Context, input *gamelift.DescribeRuntimeConfigurationInput) *DescribeRuntimeConfigurationFuture DescribeScalingPolicies(ctx workflow.Context, input *gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error) DescribeScalingPoliciesAsync(ctx workflow.Context, input *gamelift.DescribeScalingPoliciesInput) *DescribeScalingPoliciesFuture DescribeScript(ctx workflow.Context, input *gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error) DescribeScriptAsync(ctx workflow.Context, input *gamelift.DescribeScriptInput) *DescribeScriptFuture DescribeVpcPeeringAuthorizations(ctx workflow.Context, input *gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error) DescribeVpcPeeringAuthorizationsAsync(ctx workflow.Context, input *gamelift.DescribeVpcPeeringAuthorizationsInput) *DescribeVpcPeeringAuthorizationsFuture DescribeVpcPeeringConnections(ctx workflow.Context, input *gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error) DescribeVpcPeeringConnectionsAsync(ctx workflow.Context, input *gamelift.DescribeVpcPeeringConnectionsInput) *DescribeVpcPeeringConnectionsFuture GetGameSessionLogUrl(ctx workflow.Context, input *gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error) GetGameSessionLogUrlAsync(ctx workflow.Context, input *gamelift.GetGameSessionLogUrlInput) *GetGameSessionLogUrlFuture GetInstanceAccess(ctx workflow.Context, input *gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error) GetInstanceAccessAsync(ctx workflow.Context, input *gamelift.GetInstanceAccessInput) *GetInstanceAccessFuture ListAliases(ctx workflow.Context, input *gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error) ListAliasesAsync(ctx workflow.Context, input *gamelift.ListAliasesInput) *ListAliasesFuture ListBuilds(ctx workflow.Context, input *gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error) ListBuildsAsync(ctx workflow.Context, input *gamelift.ListBuildsInput) *ListBuildsFuture ListFleets(ctx workflow.Context, input *gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error) ListFleetsAsync(ctx workflow.Context, input *gamelift.ListFleetsInput) *ListFleetsFuture ListGameServerGroups(ctx workflow.Context, input *gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error) ListGameServerGroupsAsync(ctx workflow.Context, input *gamelift.ListGameServerGroupsInput) *ListGameServerGroupsFuture ListGameServers(ctx workflow.Context, input *gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error) ListGameServersAsync(ctx workflow.Context, input *gamelift.ListGameServersInput) *ListGameServersFuture ListScripts(ctx workflow.Context, input *gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error) ListScriptsAsync(ctx workflow.Context, input *gamelift.ListScriptsInput) *ListScriptsFuture ListTagsForResource(ctx workflow.Context, input *gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error) ListTagsForResourceAsync(ctx workflow.Context, input *gamelift.ListTagsForResourceInput) *ListTagsForResourceFuture PutScalingPolicy(ctx workflow.Context, input *gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error) PutScalingPolicyAsync(ctx workflow.Context, input *gamelift.PutScalingPolicyInput) *PutScalingPolicyFuture RegisterGameServer(ctx workflow.Context, input *gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error) RegisterGameServerAsync(ctx workflow.Context, input *gamelift.RegisterGameServerInput) *RegisterGameServerFuture RequestUploadCredentials(ctx workflow.Context, input *gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error) RequestUploadCredentialsAsync(ctx workflow.Context, input *gamelift.RequestUploadCredentialsInput) *RequestUploadCredentialsFuture ResolveAlias(ctx workflow.Context, input *gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error) ResolveAliasAsync(ctx workflow.Context, input *gamelift.ResolveAliasInput) *ResolveAliasFuture ResumeGameServerGroup(ctx workflow.Context, input *gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error) ResumeGameServerGroupAsync(ctx workflow.Context, input *gamelift.ResumeGameServerGroupInput) *ResumeGameServerGroupFuture SearchGameSessions(ctx workflow.Context, input *gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error) SearchGameSessionsAsync(ctx workflow.Context, input *gamelift.SearchGameSessionsInput) *SearchGameSessionsFuture StartFleetActions(ctx workflow.Context, input *gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error) StartFleetActionsAsync(ctx workflow.Context, input *gamelift.StartFleetActionsInput) *StartFleetActionsFuture StartGameSessionPlacement(ctx workflow.Context, input *gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error) StartGameSessionPlacementAsync(ctx workflow.Context, input *gamelift.StartGameSessionPlacementInput) *StartGameSessionPlacementFuture StartMatchBackfill(ctx workflow.Context, input *gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error) StartMatchBackfillAsync(ctx workflow.Context, input *gamelift.StartMatchBackfillInput) *StartMatchBackfillFuture StartMatchmaking(ctx workflow.Context, input *gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error) StartMatchmakingAsync(ctx workflow.Context, input *gamelift.StartMatchmakingInput) *StartMatchmakingFuture StopFleetActions(ctx workflow.Context, input *gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error) StopFleetActionsAsync(ctx workflow.Context, input *gamelift.StopFleetActionsInput) *StopFleetActionsFuture StopGameSessionPlacement(ctx workflow.Context, input *gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error) StopGameSessionPlacementAsync(ctx workflow.Context, input *gamelift.StopGameSessionPlacementInput) *StopGameSessionPlacementFuture StopMatchmaking(ctx workflow.Context, input *gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error) StopMatchmakingAsync(ctx workflow.Context, input *gamelift.StopMatchmakingInput) *StopMatchmakingFuture SuspendGameServerGroup(ctx workflow.Context, input *gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error) SuspendGameServerGroupAsync(ctx workflow.Context, input *gamelift.SuspendGameServerGroupInput) *SuspendGameServerGroupFuture TagResource(ctx workflow.Context, input *gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error) TagResourceAsync(ctx workflow.Context, input *gamelift.TagResourceInput) *TagResourceFuture UntagResource(ctx workflow.Context, input *gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error) UntagResourceAsync(ctx workflow.Context, input *gamelift.UntagResourceInput) *UntagResourceFuture UpdateAlias(ctx workflow.Context, input *gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error) UpdateAliasAsync(ctx workflow.Context, input *gamelift.UpdateAliasInput) *UpdateAliasFuture UpdateBuild(ctx workflow.Context, input *gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error) UpdateBuildAsync(ctx workflow.Context, input *gamelift.UpdateBuildInput) *UpdateBuildFuture UpdateFleetAttributes(ctx workflow.Context, input *gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error) UpdateFleetAttributesAsync(ctx workflow.Context, input *gamelift.UpdateFleetAttributesInput) *UpdateFleetAttributesFuture UpdateFleetCapacity(ctx workflow.Context, input *gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error) UpdateFleetCapacityAsync(ctx workflow.Context, input *gamelift.UpdateFleetCapacityInput) *UpdateFleetCapacityFuture UpdateFleetPortSettings(ctx workflow.Context, input *gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error) UpdateFleetPortSettingsAsync(ctx workflow.Context, input *gamelift.UpdateFleetPortSettingsInput) *UpdateFleetPortSettingsFuture UpdateGameServer(ctx workflow.Context, input *gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error) UpdateGameServerAsync(ctx workflow.Context, input *gamelift.UpdateGameServerInput) *UpdateGameServerFuture UpdateGameServerGroup(ctx workflow.Context, input *gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error) UpdateGameServerGroupAsync(ctx workflow.Context, input *gamelift.UpdateGameServerGroupInput) *UpdateGameServerGroupFuture UpdateGameSession(ctx workflow.Context, input *gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error) UpdateGameSessionAsync(ctx workflow.Context, input *gamelift.UpdateGameSessionInput) *UpdateGameSessionFuture UpdateGameSessionQueue(ctx workflow.Context, input *gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error) UpdateGameSessionQueueAsync(ctx workflow.Context, input *gamelift.UpdateGameSessionQueueInput) *UpdateGameSessionQueueFuture UpdateMatchmakingConfiguration(ctx workflow.Context, input *gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error) UpdateMatchmakingConfigurationAsync(ctx workflow.Context, input *gamelift.UpdateMatchmakingConfigurationInput) *UpdateMatchmakingConfigurationFuture UpdateRuntimeConfiguration(ctx workflow.Context, input *gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error) UpdateRuntimeConfigurationAsync(ctx workflow.Context, input *gamelift.UpdateRuntimeConfigurationInput) *UpdateRuntimeConfigurationFuture UpdateScript(ctx workflow.Context, input *gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error) UpdateScriptAsync(ctx workflow.Context, input *gamelift.UpdateScriptInput) *UpdateScriptFuture ValidateMatchmakingRuleSet(ctx workflow.Context, input *gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error) ValidateMatchmakingRuleSetAsync(ctx workflow.Context, input *gamelift.ValidateMatchmakingRuleSetInput) *ValidateMatchmakingRuleSetFuture }
type CreateAliasFuture ¶
func (*CreateAliasFuture) Get ¶
func (r *CreateAliasFuture) Get(ctx workflow.Context) (*gamelift.CreateAliasOutput, error)
type CreateBuildFuture ¶
func (*CreateBuildFuture) Get ¶
func (r *CreateBuildFuture) Get(ctx workflow.Context) (*gamelift.CreateBuildOutput, error)
type CreateFleetFuture ¶
func (*CreateFleetFuture) Get ¶
func (r *CreateFleetFuture) Get(ctx workflow.Context) (*gamelift.CreateFleetOutput, error)
type CreateGameServerGroupFuture ¶
type CreateGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateGameServerGroupFuture) Get ¶
func (r *CreateGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.CreateGameServerGroupOutput, error)
type CreateGameSessionFuture ¶
type CreateGameSessionFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateGameSessionFuture) Get ¶
func (r *CreateGameSessionFuture) Get(ctx workflow.Context) (*gamelift.CreateGameSessionOutput, error)
type CreateGameSessionQueueFuture ¶
type CreateGameSessionQueueFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateGameSessionQueueFuture) Get ¶
func (r *CreateGameSessionQueueFuture) Get(ctx workflow.Context) (*gamelift.CreateGameSessionQueueOutput, error)
type CreateMatchmakingConfigurationFuture ¶
type CreateMatchmakingConfigurationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateMatchmakingConfigurationFuture) Get ¶
func (r *CreateMatchmakingConfigurationFuture) Get(ctx workflow.Context) (*gamelift.CreateMatchmakingConfigurationOutput, error)
type CreateMatchmakingRuleSetFuture ¶
type CreateMatchmakingRuleSetFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateMatchmakingRuleSetFuture) Get ¶
func (r *CreateMatchmakingRuleSetFuture) Get(ctx workflow.Context) (*gamelift.CreateMatchmakingRuleSetOutput, error)
type CreatePlayerSessionFuture ¶
type CreatePlayerSessionFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreatePlayerSessionFuture) Get ¶
func (r *CreatePlayerSessionFuture) Get(ctx workflow.Context) (*gamelift.CreatePlayerSessionOutput, error)
type CreatePlayerSessionsFuture ¶
type CreatePlayerSessionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreatePlayerSessionsFuture) Get ¶
func (r *CreatePlayerSessionsFuture) Get(ctx workflow.Context) (*gamelift.CreatePlayerSessionsOutput, error)
type CreateScriptFuture ¶
func (*CreateScriptFuture) Get ¶
func (r *CreateScriptFuture) Get(ctx workflow.Context) (*gamelift.CreateScriptOutput, error)
type CreateVpcPeeringAuthorizationFuture ¶
type CreateVpcPeeringAuthorizationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateVpcPeeringAuthorizationFuture) Get ¶
func (r *CreateVpcPeeringAuthorizationFuture) Get(ctx workflow.Context) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
type CreateVpcPeeringConnectionFuture ¶
type CreateVpcPeeringConnectionFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*CreateVpcPeeringConnectionFuture) Get ¶
func (r *CreateVpcPeeringConnectionFuture) Get(ctx workflow.Context) (*gamelift.CreateVpcPeeringConnectionOutput, error)
type DeleteAliasFuture ¶
func (*DeleteAliasFuture) Get ¶
func (r *DeleteAliasFuture) Get(ctx workflow.Context) (*gamelift.DeleteAliasOutput, error)
type DeleteBuildFuture ¶
func (*DeleteBuildFuture) Get ¶
func (r *DeleteBuildFuture) Get(ctx workflow.Context) (*gamelift.DeleteBuildOutput, error)
type DeleteFleetFuture ¶
func (*DeleteFleetFuture) Get ¶
func (r *DeleteFleetFuture) Get(ctx workflow.Context) (*gamelift.DeleteFleetOutput, error)
type DeleteGameServerGroupFuture ¶
type DeleteGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteGameServerGroupFuture) Get ¶
func (r *DeleteGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.DeleteGameServerGroupOutput, error)
type DeleteGameSessionQueueFuture ¶
type DeleteGameSessionQueueFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteGameSessionQueueFuture) Get ¶
func (r *DeleteGameSessionQueueFuture) Get(ctx workflow.Context) (*gamelift.DeleteGameSessionQueueOutput, error)
type DeleteMatchmakingConfigurationFuture ¶
type DeleteMatchmakingConfigurationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteMatchmakingConfigurationFuture) Get ¶
func (r *DeleteMatchmakingConfigurationFuture) Get(ctx workflow.Context) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
type DeleteMatchmakingRuleSetFuture ¶
type DeleteMatchmakingRuleSetFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteMatchmakingRuleSetFuture) Get ¶
func (r *DeleteMatchmakingRuleSetFuture) Get(ctx workflow.Context) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
type DeleteScalingPolicyFuture ¶
type DeleteScalingPolicyFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteScalingPolicyFuture) Get ¶
func (r *DeleteScalingPolicyFuture) Get(ctx workflow.Context) (*gamelift.DeleteScalingPolicyOutput, error)
type DeleteScriptFuture ¶
func (*DeleteScriptFuture) Get ¶
func (r *DeleteScriptFuture) Get(ctx workflow.Context) (*gamelift.DeleteScriptOutput, error)
type DeleteVpcPeeringAuthorizationFuture ¶
type DeleteVpcPeeringAuthorizationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteVpcPeeringAuthorizationFuture) Get ¶
func (r *DeleteVpcPeeringAuthorizationFuture) Get(ctx workflow.Context) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
type DeleteVpcPeeringConnectionFuture ¶
type DeleteVpcPeeringConnectionFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeleteVpcPeeringConnectionFuture) Get ¶
func (r *DeleteVpcPeeringConnectionFuture) Get(ctx workflow.Context) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
type DeregisterGameServerFuture ¶
type DeregisterGameServerFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DeregisterGameServerFuture) Get ¶
func (r *DeregisterGameServerFuture) Get(ctx workflow.Context) (*gamelift.DeregisterGameServerOutput, error)
type DescribeAliasFuture ¶
func (*DescribeAliasFuture) Get ¶
func (r *DescribeAliasFuture) Get(ctx workflow.Context) (*gamelift.DescribeAliasOutput, error)
type DescribeBuildFuture ¶
func (*DescribeBuildFuture) Get ¶
func (r *DescribeBuildFuture) Get(ctx workflow.Context) (*gamelift.DescribeBuildOutput, error)
type DescribeEC2InstanceLimitsFuture ¶
type DescribeEC2InstanceLimitsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeEC2InstanceLimitsFuture) Get ¶
func (r *DescribeEC2InstanceLimitsFuture) Get(ctx workflow.Context) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
type DescribeFleetAttributesFuture ¶
type DescribeFleetAttributesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeFleetAttributesFuture) Get ¶
func (r *DescribeFleetAttributesFuture) Get(ctx workflow.Context) (*gamelift.DescribeFleetAttributesOutput, error)
type DescribeFleetCapacityFuture ¶
type DescribeFleetCapacityFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeFleetCapacityFuture) Get ¶
func (r *DescribeFleetCapacityFuture) Get(ctx workflow.Context) (*gamelift.DescribeFleetCapacityOutput, error)
type DescribeFleetEventsFuture ¶
type DescribeFleetEventsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeFleetEventsFuture) Get ¶
func (r *DescribeFleetEventsFuture) Get(ctx workflow.Context) (*gamelift.DescribeFleetEventsOutput, error)
type DescribeFleetPortSettingsFuture ¶
type DescribeFleetPortSettingsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeFleetPortSettingsFuture) Get ¶
func (r *DescribeFleetPortSettingsFuture) Get(ctx workflow.Context) (*gamelift.DescribeFleetPortSettingsOutput, error)
type DescribeFleetUtilizationFuture ¶
type DescribeFleetUtilizationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeFleetUtilizationFuture) Get ¶
func (r *DescribeFleetUtilizationFuture) Get(ctx workflow.Context) (*gamelift.DescribeFleetUtilizationOutput, error)
type DescribeGameServerFuture ¶
type DescribeGameServerFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameServerFuture) Get ¶
func (r *DescribeGameServerFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameServerOutput, error)
type DescribeGameServerGroupFuture ¶
type DescribeGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameServerGroupFuture) Get ¶
func (r *DescribeGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameServerGroupOutput, error)
type DescribeGameServerInstancesFuture ¶
type DescribeGameServerInstancesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameServerInstancesFuture) Get ¶
func (r *DescribeGameServerInstancesFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameServerInstancesOutput, error)
type DescribeGameSessionDetailsFuture ¶
type DescribeGameSessionDetailsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameSessionDetailsFuture) Get ¶
func (r *DescribeGameSessionDetailsFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameSessionDetailsOutput, error)
type DescribeGameSessionPlacementFuture ¶
type DescribeGameSessionPlacementFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameSessionPlacementFuture) Get ¶
func (r *DescribeGameSessionPlacementFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameSessionPlacementOutput, error)
type DescribeGameSessionQueuesFuture ¶
type DescribeGameSessionQueuesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameSessionQueuesFuture) Get ¶
func (r *DescribeGameSessionQueuesFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameSessionQueuesOutput, error)
type DescribeGameSessionsFuture ¶
type DescribeGameSessionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeGameSessionsFuture) Get ¶
func (r *DescribeGameSessionsFuture) Get(ctx workflow.Context) (*gamelift.DescribeGameSessionsOutput, error)
type DescribeInstancesFuture ¶
type DescribeInstancesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeInstancesFuture) Get ¶
func (r *DescribeInstancesFuture) Get(ctx workflow.Context) (*gamelift.DescribeInstancesOutput, error)
type DescribeMatchmakingConfigurationsFuture ¶
type DescribeMatchmakingConfigurationsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeMatchmakingConfigurationsFuture) Get ¶
func (r *DescribeMatchmakingConfigurationsFuture) Get(ctx workflow.Context) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
type DescribeMatchmakingFuture ¶
type DescribeMatchmakingFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeMatchmakingFuture) Get ¶
func (r *DescribeMatchmakingFuture) Get(ctx workflow.Context) (*gamelift.DescribeMatchmakingOutput, error)
type DescribeMatchmakingRuleSetsFuture ¶
type DescribeMatchmakingRuleSetsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeMatchmakingRuleSetsFuture) Get ¶
func (r *DescribeMatchmakingRuleSetsFuture) Get(ctx workflow.Context) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
type DescribePlayerSessionsFuture ¶
type DescribePlayerSessionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribePlayerSessionsFuture) Get ¶
func (r *DescribePlayerSessionsFuture) Get(ctx workflow.Context) (*gamelift.DescribePlayerSessionsOutput, error)
type DescribeRuntimeConfigurationFuture ¶
type DescribeRuntimeConfigurationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeRuntimeConfigurationFuture) Get ¶
func (r *DescribeRuntimeConfigurationFuture) Get(ctx workflow.Context) (*gamelift.DescribeRuntimeConfigurationOutput, error)
type DescribeScalingPoliciesFuture ¶
type DescribeScalingPoliciesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeScalingPoliciesFuture) Get ¶
func (r *DescribeScalingPoliciesFuture) Get(ctx workflow.Context) (*gamelift.DescribeScalingPoliciesOutput, error)
type DescribeScriptFuture ¶
func (*DescribeScriptFuture) Get ¶
func (r *DescribeScriptFuture) Get(ctx workflow.Context) (*gamelift.DescribeScriptOutput, error)
type DescribeVpcPeeringAuthorizationsFuture ¶
type DescribeVpcPeeringAuthorizationsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeVpcPeeringAuthorizationsFuture) Get ¶
func (r *DescribeVpcPeeringAuthorizationsFuture) Get(ctx workflow.Context) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
type DescribeVpcPeeringConnectionsFuture ¶
type DescribeVpcPeeringConnectionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*DescribeVpcPeeringConnectionsFuture) Get ¶
func (r *DescribeVpcPeeringConnectionsFuture) Get(ctx workflow.Context) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
type GetGameSessionLogUrlFuture ¶
type GetGameSessionLogUrlFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*GetGameSessionLogUrlFuture) Get ¶
func (r *GetGameSessionLogUrlFuture) Get(ctx workflow.Context) (*gamelift.GetGameSessionLogUrlOutput, error)
type GetInstanceAccessFuture ¶
type GetInstanceAccessFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*GetInstanceAccessFuture) Get ¶
func (r *GetInstanceAccessFuture) Get(ctx workflow.Context) (*gamelift.GetInstanceAccessOutput, error)
type ListAliasesFuture ¶
func (*ListAliasesFuture) Get ¶
func (r *ListAliasesFuture) Get(ctx workflow.Context) (*gamelift.ListAliasesOutput, error)
type ListBuildsFuture ¶
func (*ListBuildsFuture) Get ¶
func (r *ListBuildsFuture) Get(ctx workflow.Context) (*gamelift.ListBuildsOutput, error)
type ListFleetsFuture ¶
func (*ListFleetsFuture) Get ¶
func (r *ListFleetsFuture) Get(ctx workflow.Context) (*gamelift.ListFleetsOutput, error)
type ListGameServerGroupsFuture ¶
type ListGameServerGroupsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ListGameServerGroupsFuture) Get ¶
func (r *ListGameServerGroupsFuture) Get(ctx workflow.Context) (*gamelift.ListGameServerGroupsOutput, error)
type ListGameServersFuture ¶
type ListGameServersFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ListGameServersFuture) Get ¶
func (r *ListGameServersFuture) Get(ctx workflow.Context) (*gamelift.ListGameServersOutput, error)
type ListScriptsFuture ¶
func (*ListScriptsFuture) Get ¶
func (r *ListScriptsFuture) Get(ctx workflow.Context) (*gamelift.ListScriptsOutput, error)
type ListTagsForResourceFuture ¶
type ListTagsForResourceFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ListTagsForResourceFuture) Get ¶
func (r *ListTagsForResourceFuture) Get(ctx workflow.Context) (*gamelift.ListTagsForResourceOutput, error)
type PutScalingPolicyFuture ¶
type PutScalingPolicyFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*PutScalingPolicyFuture) Get ¶
func (r *PutScalingPolicyFuture) Get(ctx workflow.Context) (*gamelift.PutScalingPolicyOutput, error)
type RegisterGameServerFuture ¶
type RegisterGameServerFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*RegisterGameServerFuture) Get ¶
func (r *RegisterGameServerFuture) Get(ctx workflow.Context) (*gamelift.RegisterGameServerOutput, error)
type RequestUploadCredentialsFuture ¶
type RequestUploadCredentialsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*RequestUploadCredentialsFuture) Get ¶
func (r *RequestUploadCredentialsFuture) Get(ctx workflow.Context) (*gamelift.RequestUploadCredentialsOutput, error)
type ResolveAliasFuture ¶
func (*ResolveAliasFuture) Get ¶
func (r *ResolveAliasFuture) Get(ctx workflow.Context) (*gamelift.ResolveAliasOutput, error)
type ResumeGameServerGroupFuture ¶
type ResumeGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ResumeGameServerGroupFuture) Get ¶
func (r *ResumeGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.ResumeGameServerGroupOutput, error)
type SearchGameSessionsFuture ¶
type SearchGameSessionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*SearchGameSessionsFuture) Get ¶
func (r *SearchGameSessionsFuture) Get(ctx workflow.Context) (*gamelift.SearchGameSessionsOutput, error)
type StartFleetActionsFuture ¶
type StartFleetActionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StartFleetActionsFuture) Get ¶
func (r *StartFleetActionsFuture) Get(ctx workflow.Context) (*gamelift.StartFleetActionsOutput, error)
type StartGameSessionPlacementFuture ¶
type StartGameSessionPlacementFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StartGameSessionPlacementFuture) Get ¶
func (r *StartGameSessionPlacementFuture) Get(ctx workflow.Context) (*gamelift.StartGameSessionPlacementOutput, error)
type StartMatchBackfillFuture ¶
type StartMatchBackfillFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StartMatchBackfillFuture) Get ¶
func (r *StartMatchBackfillFuture) Get(ctx workflow.Context) (*gamelift.StartMatchBackfillOutput, error)
type StartMatchmakingFuture ¶
type StartMatchmakingFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StartMatchmakingFuture) Get ¶
func (r *StartMatchmakingFuture) Get(ctx workflow.Context) (*gamelift.StartMatchmakingOutput, error)
type StopFleetActionsFuture ¶
type StopFleetActionsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StopFleetActionsFuture) Get ¶
func (r *StopFleetActionsFuture) Get(ctx workflow.Context) (*gamelift.StopFleetActionsOutput, error)
type StopGameSessionPlacementFuture ¶
type StopGameSessionPlacementFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StopGameSessionPlacementFuture) Get ¶
func (r *StopGameSessionPlacementFuture) Get(ctx workflow.Context) (*gamelift.StopGameSessionPlacementOutput, error)
type StopMatchmakingFuture ¶
type StopMatchmakingFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*StopMatchmakingFuture) Get ¶
func (r *StopMatchmakingFuture) Get(ctx workflow.Context) (*gamelift.StopMatchmakingOutput, error)
type SuspendGameServerGroupFuture ¶
type SuspendGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*SuspendGameServerGroupFuture) Get ¶
func (r *SuspendGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.SuspendGameServerGroupOutput, error)
type TagResourceFuture ¶
func (*TagResourceFuture) Get ¶
func (r *TagResourceFuture) Get(ctx workflow.Context) (*gamelift.TagResourceOutput, error)
type UntagResourceFuture ¶
func (*UntagResourceFuture) Get ¶
func (r *UntagResourceFuture) Get(ctx workflow.Context) (*gamelift.UntagResourceOutput, error)
type UpdateAliasFuture ¶
func (*UpdateAliasFuture) Get ¶
func (r *UpdateAliasFuture) Get(ctx workflow.Context) (*gamelift.UpdateAliasOutput, error)
type UpdateBuildFuture ¶
func (*UpdateBuildFuture) Get ¶
func (r *UpdateBuildFuture) Get(ctx workflow.Context) (*gamelift.UpdateBuildOutput, error)
type UpdateFleetAttributesFuture ¶
type UpdateFleetAttributesFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateFleetAttributesFuture) Get ¶
func (r *UpdateFleetAttributesFuture) Get(ctx workflow.Context) (*gamelift.UpdateFleetAttributesOutput, error)
type UpdateFleetCapacityFuture ¶
type UpdateFleetCapacityFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateFleetCapacityFuture) Get ¶
func (r *UpdateFleetCapacityFuture) Get(ctx workflow.Context) (*gamelift.UpdateFleetCapacityOutput, error)
type UpdateFleetPortSettingsFuture ¶
type UpdateFleetPortSettingsFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateFleetPortSettingsFuture) Get ¶
func (r *UpdateFleetPortSettingsFuture) Get(ctx workflow.Context) (*gamelift.UpdateFleetPortSettingsOutput, error)
type UpdateGameServerFuture ¶
type UpdateGameServerFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateGameServerFuture) Get ¶
func (r *UpdateGameServerFuture) Get(ctx workflow.Context) (*gamelift.UpdateGameServerOutput, error)
type UpdateGameServerGroupFuture ¶
type UpdateGameServerGroupFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateGameServerGroupFuture) Get ¶
func (r *UpdateGameServerGroupFuture) Get(ctx workflow.Context) (*gamelift.UpdateGameServerGroupOutput, error)
type UpdateGameSessionFuture ¶
type UpdateGameSessionFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateGameSessionFuture) Get ¶
func (r *UpdateGameSessionFuture) Get(ctx workflow.Context) (*gamelift.UpdateGameSessionOutput, error)
type UpdateGameSessionQueueFuture ¶
type UpdateGameSessionQueueFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateGameSessionQueueFuture) Get ¶
func (r *UpdateGameSessionQueueFuture) Get(ctx workflow.Context) (*gamelift.UpdateGameSessionQueueOutput, error)
type UpdateMatchmakingConfigurationFuture ¶
type UpdateMatchmakingConfigurationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateMatchmakingConfigurationFuture) Get ¶
func (r *UpdateMatchmakingConfigurationFuture) Get(ctx workflow.Context) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
type UpdateRuntimeConfigurationFuture ¶
type UpdateRuntimeConfigurationFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*UpdateRuntimeConfigurationFuture) Get ¶
func (r *UpdateRuntimeConfigurationFuture) Get(ctx workflow.Context) (*gamelift.UpdateRuntimeConfigurationOutput, error)
type UpdateScriptFuture ¶
func (*UpdateScriptFuture) Get ¶
func (r *UpdateScriptFuture) Get(ctx workflow.Context) (*gamelift.UpdateScriptOutput, error)
type ValidateMatchmakingRuleSetFuture ¶
type ValidateMatchmakingRuleSetFuture struct { // public to support Selector.addFuture Future workflow.Future }
func (*ValidateMatchmakingRuleSetFuture) Get ¶
func (r *ValidateMatchmakingRuleSetFuture) Get(ctx workflow.Context) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
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