Documentation ¶
Index ¶
- type Activities
- func (a *Activities) AcceptMatch(ctx context.Context, input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
- func (a *Activities) ClaimGameServer(ctx context.Context, input *gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error)
- func (a *Activities) CreateAlias(ctx context.Context, input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
- func (a *Activities) CreateBuild(ctx context.Context, input *gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
- func (a *Activities) CreateFleet(ctx context.Context, input *gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
- func (a *Activities) CreateGameServerGroup(ctx context.Context, input *gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error)
- func (a *Activities) CreateGameSession(ctx context.Context, input *gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
- func (a *Activities) CreateGameSessionQueue(ctx context.Context, input *gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
- func (a *Activities) CreateMatchmakingConfiguration(ctx context.Context, input *gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
- func (a *Activities) CreateMatchmakingRuleSet(ctx context.Context, input *gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
- func (a *Activities) CreatePlayerSession(ctx context.Context, input *gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
- func (a *Activities) CreatePlayerSessions(ctx context.Context, input *gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
- func (a *Activities) CreateScript(ctx context.Context, input *gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error)
- func (a *Activities) CreateVpcPeeringAuthorization(ctx context.Context, input *gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
- func (a *Activities) CreateVpcPeeringConnection(ctx context.Context, input *gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
- func (a *Activities) DeleteAlias(ctx context.Context, input *gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
- func (a *Activities) DeleteBuild(ctx context.Context, input *gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
- func (a *Activities) DeleteFleet(ctx context.Context, input *gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
- func (a *Activities) DeleteGameServerGroup(ctx context.Context, input *gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error)
- func (a *Activities) DeleteGameSessionQueue(ctx context.Context, input *gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
- func (a *Activities) DeleteMatchmakingConfiguration(ctx context.Context, input *gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
- func (a *Activities) DeleteMatchmakingRuleSet(ctx context.Context, input *gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
- func (a *Activities) DeleteScalingPolicy(ctx context.Context, input *gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
- func (a *Activities) DeleteScript(ctx context.Context, input *gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error)
- func (a *Activities) DeleteVpcPeeringAuthorization(ctx context.Context, input *gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
- func (a *Activities) DeleteVpcPeeringConnection(ctx context.Context, input *gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
- func (a *Activities) DeregisterGameServer(ctx context.Context, input *gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error)
- func (a *Activities) DescribeAlias(ctx context.Context, input *gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
- func (a *Activities) DescribeBuild(ctx context.Context, input *gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
- func (a *Activities) DescribeEC2InstanceLimits(ctx context.Context, input *gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
- func (a *Activities) DescribeFleetAttributes(ctx context.Context, input *gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
- func (a *Activities) DescribeFleetCapacity(ctx context.Context, input *gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
- func (a *Activities) DescribeFleetEvents(ctx context.Context, input *gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
- func (a *Activities) DescribeFleetPortSettings(ctx context.Context, input *gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
- func (a *Activities) DescribeFleetUtilization(ctx context.Context, input *gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
- func (a *Activities) DescribeGameServer(ctx context.Context, input *gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error)
- func (a *Activities) DescribeGameServerGroup(ctx context.Context, input *gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error)
- func (a *Activities) DescribeGameServerInstances(ctx context.Context, input *gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error)
- func (a *Activities) DescribeGameSessionDetails(ctx context.Context, input *gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
- func (a *Activities) DescribeGameSessionPlacement(ctx context.Context, input *gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
- func (a *Activities) DescribeGameSessionQueues(ctx context.Context, input *gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
- func (a *Activities) DescribeGameSessions(ctx context.Context, input *gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
- func (a *Activities) DescribeInstances(ctx context.Context, input *gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
- func (a *Activities) DescribeMatchmaking(ctx context.Context, input *gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
- func (a *Activities) DescribeMatchmakingConfigurations(ctx context.Context, input *gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
- func (a *Activities) DescribeMatchmakingRuleSets(ctx context.Context, input *gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
- func (a *Activities) DescribePlayerSessions(ctx context.Context, input *gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
- func (a *Activities) DescribeRuntimeConfiguration(ctx context.Context, input *gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
- func (a *Activities) DescribeScalingPolicies(ctx context.Context, input *gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
- func (a *Activities) DescribeScript(ctx context.Context, input *gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error)
- func (a *Activities) DescribeVpcPeeringAuthorizations(ctx context.Context, input *gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
- func (a *Activities) DescribeVpcPeeringConnections(ctx context.Context, input *gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
- func (a *Activities) GetGameSessionLogUrl(ctx context.Context, input *gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
- func (a *Activities) GetInstanceAccess(ctx context.Context, input *gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
- func (a *Activities) ListAliases(ctx context.Context, input *gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
- func (a *Activities) ListBuilds(ctx context.Context, input *gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
- func (a *Activities) ListFleets(ctx context.Context, input *gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
- func (a *Activities) ListGameServerGroups(ctx context.Context, input *gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error)
- func (a *Activities) ListGameServers(ctx context.Context, input *gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error)
- func (a *Activities) ListScripts(ctx context.Context, input *gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error)
- func (a *Activities) ListTagsForResource(ctx context.Context, input *gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error)
- func (a *Activities) PutScalingPolicy(ctx context.Context, input *gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
- func (a *Activities) RegisterGameServer(ctx context.Context, input *gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error)
- func (a *Activities) RequestUploadCredentials(ctx context.Context, input *gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
- func (a *Activities) ResolveAlias(ctx context.Context, input *gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
- func (a *Activities) ResumeGameServerGroup(ctx context.Context, input *gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error)
- func (a *Activities) SearchGameSessions(ctx context.Context, input *gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
- func (a *Activities) StartFleetActions(ctx context.Context, input *gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error)
- func (a *Activities) StartGameSessionPlacement(ctx context.Context, input *gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
- func (a *Activities) StartMatchBackfill(ctx context.Context, input *gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
- func (a *Activities) StartMatchmaking(ctx context.Context, input *gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
- func (a *Activities) StopFleetActions(ctx context.Context, input *gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error)
- func (a *Activities) StopGameSessionPlacement(ctx context.Context, input *gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
- func (a *Activities) StopMatchmaking(ctx context.Context, input *gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
- func (a *Activities) SuspendGameServerGroup(ctx context.Context, input *gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error)
- func (a *Activities) TagResource(ctx context.Context, input *gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error)
- func (a *Activities) UntagResource(ctx context.Context, input *gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error)
- func (a *Activities) UpdateAlias(ctx context.Context, input *gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
- func (a *Activities) UpdateBuild(ctx context.Context, input *gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
- func (a *Activities) UpdateFleetAttributes(ctx context.Context, input *gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
- func (a *Activities) UpdateFleetCapacity(ctx context.Context, input *gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
- func (a *Activities) UpdateFleetPortSettings(ctx context.Context, input *gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
- func (a *Activities) UpdateGameServer(ctx context.Context, input *gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error)
- func (a *Activities) UpdateGameServerGroup(ctx context.Context, input *gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error)
- func (a *Activities) UpdateGameSession(ctx context.Context, input *gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
- func (a *Activities) UpdateGameSessionQueue(ctx context.Context, input *gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
- func (a *Activities) UpdateMatchmakingConfiguration(ctx context.Context, input *gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
- func (a *Activities) UpdateRuntimeConfiguration(ctx context.Context, input *gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
- func (a *Activities) UpdateScript(ctx context.Context, input *gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error)
- func (a *Activities) ValidateMatchmakingRuleSet(ctx context.Context, input *gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
- type SessionFactory
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Activities ¶
type Activities struct {
// contains filtered or unexported fields
}
func NewActivities ¶
func NewActivities(sess *session.Session, config ...*aws.Config) *Activities
func NewActivitiesWithSessionFactory ¶
func NewActivitiesWithSessionFactory(sessionFactory SessionFactory) *Activities
func (*Activities) AcceptMatch ¶
func (a *Activities) AcceptMatch(ctx context.Context, input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
func (*Activities) ClaimGameServer ¶
func (a *Activities) ClaimGameServer(ctx context.Context, input *gamelift.ClaimGameServerInput) (*gamelift.ClaimGameServerOutput, error)
func (*Activities) CreateAlias ¶
func (a *Activities) CreateAlias(ctx context.Context, input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
func (*Activities) CreateBuild ¶
func (a *Activities) CreateBuild(ctx context.Context, input *gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
func (*Activities) CreateFleet ¶
func (a *Activities) CreateFleet(ctx context.Context, input *gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
func (*Activities) CreateGameServerGroup ¶
func (a *Activities) CreateGameServerGroup(ctx context.Context, input *gamelift.CreateGameServerGroupInput) (*gamelift.CreateGameServerGroupOutput, error)
func (*Activities) CreateGameSession ¶
func (a *Activities) CreateGameSession(ctx context.Context, input *gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
func (*Activities) CreateGameSessionQueue ¶
func (a *Activities) CreateGameSessionQueue(ctx context.Context, input *gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
func (*Activities) CreateMatchmakingConfiguration ¶
func (a *Activities) CreateMatchmakingConfiguration(ctx context.Context, input *gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
func (*Activities) CreateMatchmakingRuleSet ¶
func (a *Activities) CreateMatchmakingRuleSet(ctx context.Context, input *gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
func (*Activities) CreatePlayerSession ¶
func (a *Activities) CreatePlayerSession(ctx context.Context, input *gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
func (*Activities) CreatePlayerSessions ¶
func (a *Activities) CreatePlayerSessions(ctx context.Context, input *gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
func (*Activities) CreateScript ¶
func (a *Activities) CreateScript(ctx context.Context, input *gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error)
func (*Activities) CreateVpcPeeringAuthorization ¶
func (a *Activities) CreateVpcPeeringAuthorization(ctx context.Context, input *gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
func (*Activities) CreateVpcPeeringConnection ¶
func (a *Activities) CreateVpcPeeringConnection(ctx context.Context, input *gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
func (*Activities) DeleteAlias ¶
func (a *Activities) DeleteAlias(ctx context.Context, input *gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
func (*Activities) DeleteBuild ¶
func (a *Activities) DeleteBuild(ctx context.Context, input *gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
func (*Activities) DeleteFleet ¶
func (a *Activities) DeleteFleet(ctx context.Context, input *gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
func (*Activities) DeleteGameServerGroup ¶
func (a *Activities) DeleteGameServerGroup(ctx context.Context, input *gamelift.DeleteGameServerGroupInput) (*gamelift.DeleteGameServerGroupOutput, error)
func (*Activities) DeleteGameSessionQueue ¶
func (a *Activities) DeleteGameSessionQueue(ctx context.Context, input *gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
func (*Activities) DeleteMatchmakingConfiguration ¶
func (a *Activities) DeleteMatchmakingConfiguration(ctx context.Context, input *gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
func (*Activities) DeleteMatchmakingRuleSet ¶
func (a *Activities) DeleteMatchmakingRuleSet(ctx context.Context, input *gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
func (*Activities) DeleteScalingPolicy ¶
func (a *Activities) DeleteScalingPolicy(ctx context.Context, input *gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
func (*Activities) DeleteScript ¶
func (a *Activities) DeleteScript(ctx context.Context, input *gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error)
func (*Activities) DeleteVpcPeeringAuthorization ¶
func (a *Activities) DeleteVpcPeeringAuthorization(ctx context.Context, input *gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
func (*Activities) DeleteVpcPeeringConnection ¶
func (a *Activities) DeleteVpcPeeringConnection(ctx context.Context, input *gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
func (*Activities) DeregisterGameServer ¶
func (a *Activities) DeregisterGameServer(ctx context.Context, input *gamelift.DeregisterGameServerInput) (*gamelift.DeregisterGameServerOutput, error)
func (*Activities) DescribeAlias ¶
func (a *Activities) DescribeAlias(ctx context.Context, input *gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
func (*Activities) DescribeBuild ¶
func (a *Activities) DescribeBuild(ctx context.Context, input *gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
func (*Activities) DescribeEC2InstanceLimits ¶
func (a *Activities) DescribeEC2InstanceLimits(ctx context.Context, input *gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
func (*Activities) DescribeFleetAttributes ¶
func (a *Activities) DescribeFleetAttributes(ctx context.Context, input *gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
func (*Activities) DescribeFleetCapacity ¶
func (a *Activities) DescribeFleetCapacity(ctx context.Context, input *gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
func (*Activities) DescribeFleetEvents ¶
func (a *Activities) DescribeFleetEvents(ctx context.Context, input *gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
func (*Activities) DescribeFleetPortSettings ¶
func (a *Activities) DescribeFleetPortSettings(ctx context.Context, input *gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
func (*Activities) DescribeFleetUtilization ¶
func (a *Activities) DescribeFleetUtilization(ctx context.Context, input *gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
func (*Activities) DescribeGameServer ¶
func (a *Activities) DescribeGameServer(ctx context.Context, input *gamelift.DescribeGameServerInput) (*gamelift.DescribeGameServerOutput, error)
func (*Activities) DescribeGameServerGroup ¶
func (a *Activities) DescribeGameServerGroup(ctx context.Context, input *gamelift.DescribeGameServerGroupInput) (*gamelift.DescribeGameServerGroupOutput, error)
func (*Activities) DescribeGameServerInstances ¶
func (a *Activities) DescribeGameServerInstances(ctx context.Context, input *gamelift.DescribeGameServerInstancesInput) (*gamelift.DescribeGameServerInstancesOutput, error)
func (*Activities) DescribeGameSessionDetails ¶
func (a *Activities) DescribeGameSessionDetails(ctx context.Context, input *gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
func (*Activities) DescribeGameSessionPlacement ¶
func (a *Activities) DescribeGameSessionPlacement(ctx context.Context, input *gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
func (*Activities) DescribeGameSessionQueues ¶
func (a *Activities) DescribeGameSessionQueues(ctx context.Context, input *gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
func (*Activities) DescribeGameSessions ¶
func (a *Activities) DescribeGameSessions(ctx context.Context, input *gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
func (*Activities) DescribeInstances ¶
func (a *Activities) DescribeInstances(ctx context.Context, input *gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
func (*Activities) DescribeMatchmaking ¶
func (a *Activities) DescribeMatchmaking(ctx context.Context, input *gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
func (*Activities) DescribeMatchmakingConfigurations ¶
func (a *Activities) DescribeMatchmakingConfigurations(ctx context.Context, input *gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
func (*Activities) DescribeMatchmakingRuleSets ¶
func (a *Activities) DescribeMatchmakingRuleSets(ctx context.Context, input *gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
func (*Activities) DescribePlayerSessions ¶
func (a *Activities) DescribePlayerSessions(ctx context.Context, input *gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
func (*Activities) DescribeRuntimeConfiguration ¶
func (a *Activities) DescribeRuntimeConfiguration(ctx context.Context, input *gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
func (*Activities) DescribeScalingPolicies ¶
func (a *Activities) DescribeScalingPolicies(ctx context.Context, input *gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
func (*Activities) DescribeScript ¶
func (a *Activities) DescribeScript(ctx context.Context, input *gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error)
func (*Activities) DescribeVpcPeeringAuthorizations ¶
func (a *Activities) DescribeVpcPeeringAuthorizations(ctx context.Context, input *gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
func (*Activities) DescribeVpcPeeringConnections ¶
func (a *Activities) DescribeVpcPeeringConnections(ctx context.Context, input *gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
func (*Activities) GetGameSessionLogUrl ¶
func (a *Activities) GetGameSessionLogUrl(ctx context.Context, input *gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
func (*Activities) GetInstanceAccess ¶
func (a *Activities) GetInstanceAccess(ctx context.Context, input *gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
func (*Activities) ListAliases ¶
func (a *Activities) ListAliases(ctx context.Context, input *gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
func (*Activities) ListBuilds ¶
func (a *Activities) ListBuilds(ctx context.Context, input *gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
func (*Activities) ListFleets ¶
func (a *Activities) ListFleets(ctx context.Context, input *gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
func (*Activities) ListGameServerGroups ¶
func (a *Activities) ListGameServerGroups(ctx context.Context, input *gamelift.ListGameServerGroupsInput) (*gamelift.ListGameServerGroupsOutput, error)
func (*Activities) ListGameServers ¶
func (a *Activities) ListGameServers(ctx context.Context, input *gamelift.ListGameServersInput) (*gamelift.ListGameServersOutput, error)
func (*Activities) ListScripts ¶
func (a *Activities) ListScripts(ctx context.Context, input *gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error)
func (*Activities) ListTagsForResource ¶
func (a *Activities) ListTagsForResource(ctx context.Context, input *gamelift.ListTagsForResourceInput) (*gamelift.ListTagsForResourceOutput, error)
func (*Activities) PutScalingPolicy ¶
func (a *Activities) PutScalingPolicy(ctx context.Context, input *gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
func (*Activities) RegisterGameServer ¶
func (a *Activities) RegisterGameServer(ctx context.Context, input *gamelift.RegisterGameServerInput) (*gamelift.RegisterGameServerOutput, error)
func (*Activities) RequestUploadCredentials ¶
func (a *Activities) RequestUploadCredentials(ctx context.Context, input *gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
func (*Activities) ResolveAlias ¶
func (a *Activities) ResolveAlias(ctx context.Context, input *gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
func (*Activities) ResumeGameServerGroup ¶
func (a *Activities) ResumeGameServerGroup(ctx context.Context, input *gamelift.ResumeGameServerGroupInput) (*gamelift.ResumeGameServerGroupOutput, error)
func (*Activities) SearchGameSessions ¶
func (a *Activities) SearchGameSessions(ctx context.Context, input *gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
func (*Activities) StartFleetActions ¶
func (a *Activities) StartFleetActions(ctx context.Context, input *gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error)
func (*Activities) StartGameSessionPlacement ¶
func (a *Activities) StartGameSessionPlacement(ctx context.Context, input *gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
func (*Activities) StartMatchBackfill ¶
func (a *Activities) StartMatchBackfill(ctx context.Context, input *gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
func (*Activities) StartMatchmaking ¶
func (a *Activities) StartMatchmaking(ctx context.Context, input *gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
func (*Activities) StopFleetActions ¶
func (a *Activities) StopFleetActions(ctx context.Context, input *gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error)
func (*Activities) StopGameSessionPlacement ¶
func (a *Activities) StopGameSessionPlacement(ctx context.Context, input *gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
func (*Activities) StopMatchmaking ¶
func (a *Activities) StopMatchmaking(ctx context.Context, input *gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
func (*Activities) SuspendGameServerGroup ¶
func (a *Activities) SuspendGameServerGroup(ctx context.Context, input *gamelift.SuspendGameServerGroupInput) (*gamelift.SuspendGameServerGroupOutput, error)
func (*Activities) TagResource ¶
func (a *Activities) TagResource(ctx context.Context, input *gamelift.TagResourceInput) (*gamelift.TagResourceOutput, error)
func (*Activities) UntagResource ¶
func (a *Activities) UntagResource(ctx context.Context, input *gamelift.UntagResourceInput) (*gamelift.UntagResourceOutput, error)
func (*Activities) UpdateAlias ¶
func (a *Activities) UpdateAlias(ctx context.Context, input *gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
func (*Activities) UpdateBuild ¶
func (a *Activities) UpdateBuild(ctx context.Context, input *gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
func (*Activities) UpdateFleetAttributes ¶
func (a *Activities) UpdateFleetAttributes(ctx context.Context, input *gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
func (*Activities) UpdateFleetCapacity ¶
func (a *Activities) UpdateFleetCapacity(ctx context.Context, input *gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
func (*Activities) UpdateFleetPortSettings ¶
func (a *Activities) UpdateFleetPortSettings(ctx context.Context, input *gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
func (*Activities) UpdateGameServer ¶
func (a *Activities) UpdateGameServer(ctx context.Context, input *gamelift.UpdateGameServerInput) (*gamelift.UpdateGameServerOutput, error)
func (*Activities) UpdateGameServerGroup ¶
func (a *Activities) UpdateGameServerGroup(ctx context.Context, input *gamelift.UpdateGameServerGroupInput) (*gamelift.UpdateGameServerGroupOutput, error)
func (*Activities) UpdateGameSession ¶
func (a *Activities) UpdateGameSession(ctx context.Context, input *gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
func (*Activities) UpdateGameSessionQueue ¶
func (a *Activities) UpdateGameSessionQueue(ctx context.Context, input *gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
func (*Activities) UpdateMatchmakingConfiguration ¶
func (a *Activities) UpdateMatchmakingConfiguration(ctx context.Context, input *gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
func (*Activities) UpdateRuntimeConfiguration ¶
func (a *Activities) UpdateRuntimeConfiguration(ctx context.Context, input *gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
func (*Activities) UpdateScript ¶
func (a *Activities) UpdateScript(ctx context.Context, input *gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error)
func (*Activities) ValidateMatchmakingRuleSet ¶
func (a *Activities) ValidateMatchmakingRuleSet(ctx context.Context, input *gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
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