Documentation ¶
Overview ¶
Package event is a library for monitoring events from the MongoDB Go driver. Monitors can be set for commands sent to the MongoDB cluster, connection pool changes, or changes on the MongoDB cluster.
Monitoring commands requires specifying a CommandMonitor when constructing a mongo.Client. A CommandMonitor can be set to monitor started, succeeded, and/or failed events. A CommandStartedEvent can be correlated to its matching CommandSucceededEvent or CommandFailedEvent through the RequestID field. For example, the following code collects the names of started events:
var commandStarted []string cmdMonitor := &event.CommandMonitor{ Started: func(_ context.Context, evt *event.CommandStartedEvent) { commandStarted = append(commandStarted, evt.CommandName) }, } clientOpts := options.Client().ApplyURI("mongodb://localhost:27017").SetMonitor(cmdMonitor) client, err := mongo.Connect(context.Background(), clientOpts)
Monitoring the connection pool requires specifying a PoolMonitor when constructing a mongo.Client. The following code tracks the number of checked out connections:
var int connsCheckedOut poolMonitor := &event.PoolMonitor{ Event: func(evt *event.PoolEvent) { switch evt.Type { case event.GetSucceeded: connsCheckedOut++ case event.ConnectionReturned: connsCheckedOut-- } }, } clientOpts := options.Client().ApplyURI("mongodb://localhost:27017").SetPoolMonitor(poolMonitor) client, err := mongo.Connect(context.Background(), clientOpts)
Monitoring server changes specifying a ServerMonitor object when constructing a mongo.Client. Different functions can be set on the ServerMonitor to monitor different kinds of events. See ServerMonitor for more details. The following code appends ServerHeartbeatStartedEvents to a slice:
var heartbeatStarted []*event.ServerHeartbeatStartedEvent svrMonitor := &event.ServerMonitor{ ServerHeartbeatStarted: func(e *event.ServerHeartbeatStartedEvent) { heartbeatStarted = append(heartbeatStarted, e) } } clientOpts := options.Client().ApplyURI("mongodb://localhost:27017").SetServerMonitor(svrMonitor) client, err := mongo.Connect(context.Background(), clientOpts)
Index ¶
- Constants
- type CommandFailedEvent
- type CommandFinishedEvent
- type CommandMonitor
- type CommandStartedEvent
- type CommandSucceededEvent
- type MonitorPoolOptions
- type PoolEvent
- type PoolMonitor
- type ServerClosedEvent
- type ServerDescriptionChangedEvent
- type ServerHeartbeatFailedEvent
- type ServerHeartbeatStartedEvent
- type ServerHeartbeatSucceededEvent
- type ServerMonitor
- type ServerOpeningEvent
- type TopologyClosedEvent
- type TopologyDescriptionChangedEvent
- type TopologyOpeningEvent
Examples ¶
Constants ¶
const ( ReasonIdle = "idle" ReasonPoolClosed = "poolClosed" ReasonStale = "stale" ReasonConnectionErrored = "connectionError" ReasonTimedOut = "timeout" ReasonError = "error" )
strings for pool command monitoring reasons
const ( PoolCreated = "ConnectionPoolCreated" PoolReady = "ConnectionPoolReady" PoolCleared = "ConnectionPoolCleared" PoolClosedEvent = "ConnectionPoolClosed" ConnectionCreated = "ConnectionCreated" ConnectionReady = "ConnectionReady" ConnectionClosed = "ConnectionClosed" GetStarted = "ConnectionCheckOutStarted" GetFailed = "ConnectionCheckOutFailed" GetSucceeded = "ConnectionCheckedOut" ConnectionReturned = "ConnectionCheckedIn" )
strings for pool command monitoring types
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CommandFailedEvent ¶
type CommandFailedEvent struct { CommandFinishedEvent Failure string }
CommandFailedEvent represents an event generated when a command's execution fails.
type CommandFinishedEvent ¶
type CommandFinishedEvent struct { DurationNanos int64 CommandName string RequestID int64 ConnectionID string // ServerConnectionID contains the connection ID from the server of the operation. If the server does not return // this value (e.g. on MDB < 4.2), it is unset. ServerConnectionID *int32 // ServiceID contains the ID of the server to which the command was sent if it is running behind a load balancer. // Otherwise, it is unset. ServiceID *primitive.ObjectID }
CommandFinishedEvent represents a generic command finishing.
type CommandMonitor ¶
type CommandMonitor struct { Started func(context.Context, *CommandStartedEvent) Succeeded func(context.Context, *CommandSucceededEvent) Failed func(context.Context, *CommandFailedEvent) }
CommandMonitor represents a monitor that is triggered for different events.
Example ¶
CommandMonitor represents a monitor that is triggered for different events.
package main import ( "context" "log" "go.mongodb.org/mongo-driver/bson" "go.mongodb.org/mongo-driver/event" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/mongo/options" ) func main() { // If the application makes multiple concurrent requests, it would have to // use a concurrent map like sync.Map startedCommands := make(map[int64]bson.Raw) cmdMonitor := &event.CommandMonitor{ Started: func(_ context.Context, evt *event.CommandStartedEvent) { startedCommands[evt.RequestID] = evt.Command }, Succeeded: func(_ context.Context, evt *event.CommandSucceededEvent) { log.Printf("Command: %v Reply: %v\n", startedCommands[evt.RequestID], evt.Reply, ) }, Failed: func(_ context.Context, evt *event.CommandFailedEvent) { log.Printf("Command: %v Failure: %v\n", startedCommands[evt.RequestID], evt.Failure, ) }, } clientOpts := options.Client().ApplyURI("mongodb://localhost:27017").SetMonitor(cmdMonitor) client, err := mongo.Connect(context.Background(), clientOpts) if err != nil { log.Fatal(err) } defer func() { if err = client.Disconnect(context.TODO()); err != nil { log.Fatal(err) } }() }
Output:
type CommandStartedEvent ¶
type CommandStartedEvent struct { Command bson.Raw DatabaseName string CommandName string RequestID int64 ConnectionID string // ServerConnectionID contains the connection ID from the server of the operation. If the server does not return // this value (e.g. on MDB < 4.2), it is unset. ServerConnectionID *int32 // ServiceID contains the ID of the server to which the command was sent if it is running behind a load balancer. // Otherwise, it is unset. ServiceID *primitive.ObjectID }
CommandStartedEvent represents an event generated when a command is sent to a server.
type CommandSucceededEvent ¶
type CommandSucceededEvent struct { CommandFinishedEvent Reply bson.Raw }
CommandSucceededEvent represents an event generated when a command's execution succeeds.
type MonitorPoolOptions ¶
type MonitorPoolOptions struct { MaxPoolSize uint64 `json:"maxPoolSize"` MinPoolSize uint64 `json:"minPoolSize"` WaitQueueTimeoutMS uint64 `json:"maxIdleTimeMS"` }
MonitorPoolOptions contains pool options as formatted in pool events
type PoolEvent ¶
type PoolEvent struct { Type string `json:"type"` Address string `json:"address"` ConnectionID uint64 `json:"connectionId"` PoolOptions *MonitorPoolOptions `json:"options"` Reason string `json:"reason"` // ServiceID is only set if the Type is PoolCleared and the server is deployed behind a load balancer. This field // can be used to distinguish between individual servers in a load balanced deployment. ServiceID *primitive.ObjectID `json:"serviceId"` }
PoolEvent contains all information summarizing a pool event
type PoolMonitor ¶
type PoolMonitor struct {
Event func(*PoolEvent)
}
PoolMonitor is a function that allows the user to gain access to events occurring in the pool
type ServerClosedEvent ¶
type ServerClosedEvent struct { Address address.Address TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of }
ServerClosedEvent is an event generated when the server is closed.
type ServerDescriptionChangedEvent ¶
type ServerDescriptionChangedEvent struct { Address address.Address TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of PreviousDescription description.Server NewDescription description.Server }
ServerDescriptionChangedEvent represents a server description change.
type ServerHeartbeatFailedEvent ¶
type ServerHeartbeatFailedEvent struct { DurationNanos int64 Failure error ConnectionID string // The address this heartbeat was sent to with a unique identifier Awaited bool // If this heartbeat was awaitable }
ServerHeartbeatFailedEvent is an event generated when the heartbeat fails.
type ServerHeartbeatStartedEvent ¶
type ServerHeartbeatStartedEvent struct { ConnectionID string // The address this heartbeat was sent to with a unique identifier Awaited bool // If this heartbeat was awaitable }
ServerHeartbeatStartedEvent is an event generated when the heartbeat is started.
type ServerHeartbeatSucceededEvent ¶
type ServerHeartbeatSucceededEvent struct { DurationNanos int64 Reply description.Server ConnectionID string // The address this heartbeat was sent to with a unique identifier Awaited bool // If this heartbeat was awaitable }
ServerHeartbeatSucceededEvent is an event generated when the heartbeat succeeds.
type ServerMonitor ¶
type ServerMonitor struct { ServerDescriptionChanged func(*ServerDescriptionChangedEvent) ServerOpening func(*ServerOpeningEvent) ServerClosed func(*ServerClosedEvent) // TopologyDescriptionChanged is called when the topology is locked, so the callback should // not attempt any operation that requires server selection on the same client. TopologyDescriptionChanged func(*TopologyDescriptionChangedEvent) TopologyOpening func(*TopologyOpeningEvent) TopologyClosed func(*TopologyClosedEvent) ServerHeartbeatStarted func(*ServerHeartbeatStartedEvent) ServerHeartbeatSucceeded func(*ServerHeartbeatSucceededEvent) ServerHeartbeatFailed func(*ServerHeartbeatFailedEvent) }
ServerMonitor represents a monitor that is triggered for different server events. The client will monitor changes on the MongoDB deployment it is connected to, and this monitor reports the changes in the client's representation of the deployment. The topology represents the overall deployment, and heartbeats are sent to individual servers to check their current status.
type ServerOpeningEvent ¶
type ServerOpeningEvent struct { Address address.Address TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of }
ServerOpeningEvent is an event generated when the server is initialized.
type TopologyClosedEvent ¶
type TopologyClosedEvent struct {
TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}
TopologyClosedEvent is an event generated when the topology is closed.
type TopologyDescriptionChangedEvent ¶
type TopologyDescriptionChangedEvent struct { TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of PreviousDescription description.Topology NewDescription description.Topology }
TopologyDescriptionChangedEvent represents a topology description change.
type TopologyOpeningEvent ¶
type TopologyOpeningEvent struct {
TopologyID primitive.ObjectID // A unique identifier for the topology this server is a part of
}
TopologyOpeningEvent is an event generated when the topology is initialized.