peer

package
v0.1.2 Latest Latest
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Published: Jun 15, 2022 License: GPL-3.0, LGPL-3.0 Imports: 13 Imported by: 0

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Constants

This section is empty.

Variables

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var (
	ErrRequestFailed = errors.New("request failed")
)

Functions

This section is empty.

Types

type Network

type Network interface {
	validators.Connector
	common.AppHandler

	// RequestAny synchronously sends request to a randomly chosen peer with a
	// node version greater than or equal to minVersion.
	// Returns the ID of the chosen peer, and an error if the request could not
	// be sent to a peer with the desired [minVersion].
	RequestAny(minVersion version.Application, message []byte, handler message.ResponseHandler) (ids.NodeID, error)

	// Request sends message to given nodeID, notifying handler when there's a response or timeout
	Request(nodeID ids.NodeID, message []byte, handler message.ResponseHandler) error

	// Gossip sends given gossip message to peers
	Gossip(gossip []byte) error

	// Shutdown stops all peer channel listeners and marks the node to have stopped
	// n.Start() can be called again but the peers will have to be reconnected
	// by calling OnPeerConnected for each peer
	Shutdown()

	// SetGossipHandler sets the provided gossip handler as the gossip handler
	SetGossipHandler(handler message.GossipHandler)

	// SetRequestHandler sets the provided request handler as the request handler
	SetRequestHandler(handler message.RequestHandler)

	// Size returns the size of the network in number of connected peers
	Size() uint32
}

func NewNetwork

func NewNetwork(appSender common.AppSender, codec codec.Manager, self ids.NodeID, maxActiveRequests int64) Network

type NetworkClient

type NetworkClient interface {
	// RequestAny synchronously sends request to a randomly chosen peer with a
	// node version greater than or equal to minVersion.
	// Returns response bytes, the ID of the chosen peer, and ErrRequestFailed if
	// the request should be retried.
	RequestAny(minVersion version.Application, request []byte) ([]byte, ids.NodeID, error)

	// Request synchronously sends request to the selected nodeID
	// Returns response bytes, and ErrRequestFailed if the request should be retried.
	Request(nodeID ids.NodeID, request []byte) ([]byte, error)

	// Gossip sends given gossip message to peers
	Gossip(gossip []byte) error
}

NetworkClient defines ability to send request / response through the Network

func NewNetworkClient

func NewNetworkClient(network Network) NetworkClient

NewNetworkClient returns Client for a given network

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