Documentation ¶
Index ¶
- Variables
- func NewGraphicsSystem() axe.GraphicsSystem
- func NewInputSystem() axe.InputSystem
- func NewWindowSystem(settings Settings) *windowSystem
- func Setup(game *axe.Game, settings Settings)
- type Settings
- type TextureFormat
- func (loader *TextureFormat) Activate(asset *asset.Asset) error
- func (loader *TextureFormat) Deactivate(asset *asset.Asset) error
- func (loader *TextureFormat) Handles(ref asset.Ref) bool
- func (loader *TextureFormat) Load(asset *asset.Asset) error
- func (loader *TextureFormat) Types() []asset.Type
- func (loader *TextureFormat) Unload(asset *asset.Asset) error
Constants ¶
This section is empty.
Variables ¶
View Source
var KEYS = map[glfw.Key]string{}/* 120 elements not displayed */
Functions ¶
func NewGraphicsSystem ¶
func NewGraphicsSystem() axe.GraphicsSystem
func NewInputSystem ¶
func NewInputSystem() axe.InputSystem
func NewWindowSystem ¶
func NewWindowSystem(settings Settings) *windowSystem
Types ¶
type TextureFormat ¶
type TextureFormat struct{}
func (*TextureFormat) Deactivate ¶
func (loader *TextureFormat) Deactivate(asset *asset.Asset) error
func (*TextureFormat) Types ¶
func (loader *TextureFormat) Types() []asset.Type
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