Documentation ¶
Overview ¶
Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client for testing your code.
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ClientAPI ¶ added in v0.9.0
type ClientAPI interface { AcceptMatchRequest(*gamelift.AcceptMatchInput) gamelift.AcceptMatchRequest ClaimGameServerRequest(*gamelift.ClaimGameServerInput) gamelift.ClaimGameServerRequest CreateAliasRequest(*gamelift.CreateAliasInput) gamelift.CreateAliasRequest CreateBuildRequest(*gamelift.CreateBuildInput) gamelift.CreateBuildRequest CreateFleetRequest(*gamelift.CreateFleetInput) gamelift.CreateFleetRequest CreateGameServerGroupRequest(*gamelift.CreateGameServerGroupInput) gamelift.CreateGameServerGroupRequest CreateGameSessionRequest(*gamelift.CreateGameSessionInput) gamelift.CreateGameSessionRequest CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) gamelift.CreateGameSessionQueueRequest CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) gamelift.CreateMatchmakingConfigurationRequest CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) gamelift.CreateMatchmakingRuleSetRequest CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) gamelift.CreatePlayerSessionRequest CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) gamelift.CreatePlayerSessionsRequest CreateScriptRequest(*gamelift.CreateScriptInput) gamelift.CreateScriptRequest CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) gamelift.CreateVpcPeeringAuthorizationRequest CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) gamelift.CreateVpcPeeringConnectionRequest DeleteAliasRequest(*gamelift.DeleteAliasInput) gamelift.DeleteAliasRequest DeleteBuildRequest(*gamelift.DeleteBuildInput) gamelift.DeleteBuildRequest DeleteFleetRequest(*gamelift.DeleteFleetInput) gamelift.DeleteFleetRequest DeleteGameServerGroupRequest(*gamelift.DeleteGameServerGroupInput) gamelift.DeleteGameServerGroupRequest DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) gamelift.DeleteGameSessionQueueRequest DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) gamelift.DeleteMatchmakingConfigurationRequest DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) gamelift.DeleteMatchmakingRuleSetRequest DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) gamelift.DeleteScalingPolicyRequest DeleteScriptRequest(*gamelift.DeleteScriptInput) gamelift.DeleteScriptRequest DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) gamelift.DeleteVpcPeeringAuthorizationRequest DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) gamelift.DeleteVpcPeeringConnectionRequest DeregisterGameServerRequest(*gamelift.DeregisterGameServerInput) gamelift.DeregisterGameServerRequest DescribeAliasRequest(*gamelift.DescribeAliasInput) gamelift.DescribeAliasRequest DescribeBuildRequest(*gamelift.DescribeBuildInput) gamelift.DescribeBuildRequest DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) gamelift.DescribeEC2InstanceLimitsRequest DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) gamelift.DescribeFleetAttributesRequest DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) gamelift.DescribeFleetCapacityRequest DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) gamelift.DescribeFleetEventsRequest DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) gamelift.DescribeFleetPortSettingsRequest DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) gamelift.DescribeFleetUtilizationRequest DescribeGameServerRequest(*gamelift.DescribeGameServerInput) gamelift.DescribeGameServerRequest DescribeGameServerGroupRequest(*gamelift.DescribeGameServerGroupInput) gamelift.DescribeGameServerGroupRequest DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) gamelift.DescribeGameSessionDetailsRequest DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) gamelift.DescribeGameSessionPlacementRequest DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) gamelift.DescribeGameSessionQueuesRequest DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) gamelift.DescribeGameSessionsRequest DescribeInstancesRequest(*gamelift.DescribeInstancesInput) gamelift.DescribeInstancesRequest DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) gamelift.DescribeMatchmakingRequest DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) gamelift.DescribeMatchmakingConfigurationsRequest DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) gamelift.DescribeMatchmakingRuleSetsRequest DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) gamelift.DescribePlayerSessionsRequest DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) gamelift.DescribeRuntimeConfigurationRequest DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) gamelift.DescribeScalingPoliciesRequest DescribeScriptRequest(*gamelift.DescribeScriptInput) gamelift.DescribeScriptRequest DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) gamelift.DescribeVpcPeeringAuthorizationsRequest DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) gamelift.DescribeVpcPeeringConnectionsRequest GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) gamelift.GetGameSessionLogUrlRequest GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) gamelift.GetInstanceAccessRequest ListAliasesRequest(*gamelift.ListAliasesInput) gamelift.ListAliasesRequest ListBuildsRequest(*gamelift.ListBuildsInput) gamelift.ListBuildsRequest ListFleetsRequest(*gamelift.ListFleetsInput) gamelift.ListFleetsRequest ListGameServerGroupsRequest(*gamelift.ListGameServerGroupsInput) gamelift.ListGameServerGroupsRequest ListGameServersRequest(*gamelift.ListGameServersInput) gamelift.ListGameServersRequest ListScriptsRequest(*gamelift.ListScriptsInput) gamelift.ListScriptsRequest ListTagsForResourceRequest(*gamelift.ListTagsForResourceInput) gamelift.ListTagsForResourceRequest PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) gamelift.PutScalingPolicyRequest RegisterGameServerRequest(*gamelift.RegisterGameServerInput) gamelift.RegisterGameServerRequest RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) gamelift.RequestUploadCredentialsRequest ResolveAliasRequest(*gamelift.ResolveAliasInput) gamelift.ResolveAliasRequest ResumeGameServerGroupRequest(*gamelift.ResumeGameServerGroupInput) gamelift.ResumeGameServerGroupRequest SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) gamelift.SearchGameSessionsRequest StartFleetActionsRequest(*gamelift.StartFleetActionsInput) gamelift.StartFleetActionsRequest StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) gamelift.StartGameSessionPlacementRequest StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) gamelift.StartMatchBackfillRequest StartMatchmakingRequest(*gamelift.StartMatchmakingInput) gamelift.StartMatchmakingRequest StopFleetActionsRequest(*gamelift.StopFleetActionsInput) gamelift.StopFleetActionsRequest StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) gamelift.StopGameSessionPlacementRequest StopMatchmakingRequest(*gamelift.StopMatchmakingInput) gamelift.StopMatchmakingRequest SuspendGameServerGroupRequest(*gamelift.SuspendGameServerGroupInput) gamelift.SuspendGameServerGroupRequest TagResourceRequest(*gamelift.TagResourceInput) gamelift.TagResourceRequest UntagResourceRequest(*gamelift.UntagResourceInput) gamelift.UntagResourceRequest UpdateAliasRequest(*gamelift.UpdateAliasInput) gamelift.UpdateAliasRequest UpdateBuildRequest(*gamelift.UpdateBuildInput) gamelift.UpdateBuildRequest UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) gamelift.UpdateFleetAttributesRequest UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) gamelift.UpdateFleetCapacityRequest UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) gamelift.UpdateFleetPortSettingsRequest UpdateGameServerRequest(*gamelift.UpdateGameServerInput) gamelift.UpdateGameServerRequest UpdateGameServerGroupRequest(*gamelift.UpdateGameServerGroupInput) gamelift.UpdateGameServerGroupRequest UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) gamelift.UpdateGameSessionRequest UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) gamelift.UpdateGameSessionQueueRequest UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) gamelift.UpdateMatchmakingConfigurationRequest UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) gamelift.UpdateRuntimeConfigurationRequest UpdateScriptRequest(*gamelift.UpdateScriptInput) gamelift.UpdateScriptRequest ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) gamelift.ValidateMatchmakingRuleSetRequest }
ClientAPI provides an interface to enable mocking the gamelift.Client methods. This make unit testing your code that calls out to the SDK's service client's calls easier.
The best way to use this interface is so the SDK's service client's calls can be stubbed out for unit testing your code with the SDK without needing to inject custom request handlers into the SDK's request pipeline.
// myFunc uses an SDK service client to make a request to // Amazon GameLift. func myFunc(svc gameliftiface.ClientAPI) bool { // Make svc.AcceptMatch request } func main() { cfg, err := external.LoadDefaultAWSConfig() if err != nil { panic("failed to load config, " + err.Error()) } svc := gamelift.New(cfg) myFunc(svc) }
In your _test.go file:
// Define a mock struct to be used in your unit tests of myFunc. type mockClientClient struct { gameliftiface.ClientPI } func (m *mockClientClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) { // mock response/functionality } func TestMyFunc(t *testing.T) { // Setup Test mockSvc := &mockClientClient{} myfunc(mockSvc) // Verify myFunc's functionality }
It is important to note that this interface will have breaking changes when the service model is updated and adds new API operations, paginators, and waiters. Its suggested to use the pattern above for testing, or using tooling to generate mocks to satisfy the interfaces.