Documentation ¶
Index ¶
- func Activity_IsConstruct(x interface{}) *bool
- func Activity_IsResource(construct constructs.IConstruct) *bool
- func CfnActivity_CFN_RESOURCE_TYPE_NAME() *string
- func CfnActivity_IsCfnElement(x interface{}) *bool
- func CfnActivity_IsCfnResource(construct constructs.IConstruct) *bool
- func CfnActivity_IsConstruct(x interface{}) *bool
- func CfnStateMachine_CFN_RESOURCE_TYPE_NAME() *string
- func CfnStateMachine_IsCfnElement(x interface{}) *bool
- func CfnStateMachine_IsCfnResource(construct constructs.IConstruct) *bool
- func CfnStateMachine_IsConstruct(x interface{}) *bool
- func Choice_FilterNextables(states *[]State) *[]INextable
- func Choice_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Choice_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Choice_IsConstruct(x interface{}) *bool
- func Choice_PrefixStates(root constructs.IConstruct, prefix *string)
- func CustomState_FilterNextables(states *[]State) *[]INextable
- func CustomState_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func CustomState_FindReachableStates(start State, options *FindStateOptions) *[]State
- func CustomState_IsConstruct(x interface{}) *bool
- func CustomState_PrefixStates(root constructs.IConstruct, prefix *string)
- func Errors_ALL() *string
- func Errors_BRANCH_FAILED() *string
- func Errors_HEARTBEAT_TIMEOUT() *string
- func Errors_NO_CHOICE_MATCHED() *string
- func Errors_PARAMETER_PATH_FAILURE() *string
- func Errors_PERMISSIONS() *string
- func Errors_RESULT_PATH_MATCH_FAILURE() *string
- func Errors_TASKS_FAILED() *string
- func Errors_TIMEOUT() *string
- func Fail_FilterNextables(states *[]State) *[]INextable
- func Fail_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Fail_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Fail_IsConstruct(x interface{}) *bool
- func Fail_PrefixStates(root constructs.IConstruct, prefix *string)
- func FieldUtils_ContainsTaskToken(obj *map[string]interface{}) *bool
- func FieldUtils_FindReferencedPaths(obj *map[string]interface{}) *[]*string
- func FieldUtils_RenderObject(obj *map[string]interface{}) *map[string]interface{}
- func JsonPath_DISCARD() *string
- func JsonPath_EntireContext() *string
- func JsonPath_EntirePayload() *string
- func JsonPath_IsEncodedJsonPath(value *string) *bool
- func JsonPath_ListAt(path *string) *[]*string
- func JsonPath_NumberAt(path *string) *float64
- func JsonPath_StringAt(path *string) *string
- func JsonPath_TaskToken() *string
- func Map_FilterNextables(states *[]State) *[]INextable
- func Map_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Map_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Map_IsConstruct(x interface{}) *bool
- func Map_PrefixStates(root constructs.IConstruct, prefix *string)
- func NewActivity_Override(a Activity, scope constructs.Construct, id *string, props *ActivityProps)
- func NewCfnActivity_Override(c CfnActivity, scope constructs.Construct, id *string, props *CfnActivityProps)
- func NewCfnStateMachine_Override(c CfnStateMachine, scope constructs.Construct, id *string, ...)
- func NewChoice_Override(c Choice, scope constructs.Construct, id *string, props *ChoiceProps)
- func NewCondition_Override(c Condition)
- func NewCustomState_Override(c CustomState, scope constructs.Construct, id *string, props *CustomStateProps)
- func NewErrors_Override(e Errors)
- func NewFail_Override(f Fail, scope constructs.Construct, id *string, props *FailProps)
- func NewMap_Override(m Map, scope constructs.Construct, id *string, props *MapProps)
- func NewParallel_Override(p Parallel, scope constructs.Construct, id *string, props *ParallelProps)
- func NewPass_Override(p Pass, scope constructs.Construct, id *string, props *PassProps)
- func NewResult_Override(r Result, value interface{})
- func NewStateGraph_Override(s StateGraph, startState State, graphDescription *string)
- func NewStateMachineFragment_Override(s StateMachineFragment, scope constructs.Construct, id *string)
- func NewStateMachine_Override(s StateMachine, scope constructs.Construct, id *string, ...)
- func NewStateTransitionMetric_Override(s StateTransitionMetric)
- func NewState_Override(s State, scope constructs.Construct, id *string, props *StateProps)
- func NewSucceed_Override(s Succeed, scope constructs.Construct, id *string, props *SucceedProps)
- func NewTaskStateBase_Override(t TaskStateBase, scope constructs.Construct, id *string, ...)
- func NewWait_Override(w Wait, scope constructs.Construct, id *string, props *WaitProps)
- func Parallel_FilterNextables(states *[]State) *[]INextable
- func Parallel_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Parallel_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Parallel_IsConstruct(x interface{}) *bool
- func Parallel_PrefixStates(root constructs.IConstruct, prefix *string)
- func Pass_FilterNextables(states *[]State) *[]INextable
- func Pass_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Pass_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Pass_IsConstruct(x interface{}) *bool
- func Pass_PrefixStates(root constructs.IConstruct, prefix *string)
- func StateMachineFragment_IsConstruct(x interface{}) *bool
- func StateMachine_IsConstruct(x interface{}) *bool
- func StateMachine_IsResource(construct constructs.IConstruct) *bool
- func StateTransitionMetric_Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric
- func StateTransitionMetric_MetricConsumedCapacity(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
- func StateTransitionMetric_MetricProvisionedBucketSize(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
- func StateTransitionMetric_MetricProvisionedRefillRate(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
- func StateTransitionMetric_MetricThrottledEvents(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
- func State_FilterNextables(states *[]State) *[]INextable
- func State_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func State_FindReachableStates(start State, options *FindStateOptions) *[]State
- func State_IsConstruct(x interface{}) *bool
- func State_PrefixStates(root constructs.IConstruct, prefix *string)
- func Succeed_FilterNextables(states *[]State) *[]INextable
- func Succeed_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Succeed_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Succeed_IsConstruct(x interface{}) *bool
- func Succeed_PrefixStates(root constructs.IConstruct, prefix *string)
- func TaskStateBase_FilterNextables(states *[]State) *[]INextable
- func TaskStateBase_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func TaskStateBase_FindReachableStates(start State, options *FindStateOptions) *[]State
- func TaskStateBase_IsConstruct(x interface{}) *bool
- func TaskStateBase_PrefixStates(root constructs.IConstruct, prefix *string)
- func Wait_FilterNextables(states *[]State) *[]INextable
- func Wait_FindReachableEndStates(start State, options *FindStateOptions) *[]State
- func Wait_FindReachableStates(start State, options *FindStateOptions) *[]State
- func Wait_IsConstruct(x interface{}) *bool
- func Wait_PrefixStates(root constructs.IConstruct, prefix *string)
- type Activity
- type ActivityProps
- type AfterwardsOptions
- type CatchProps
- type CfnActivity
- type CfnActivityProps
- type CfnActivity_TagsEntryProperty
- type CfnStateMachine
- type CfnStateMachineProps
- type CfnStateMachine_CloudWatchLogsLogGroupProperty
- type CfnStateMachine_DefinitionProperty
- type CfnStateMachine_LogDestinationProperty
- type CfnStateMachine_LoggingConfigurationProperty
- type CfnStateMachine_S3LocationProperty
- type CfnStateMachine_TagsEntryProperty
- type CfnStateMachine_TracingConfigurationProperty
- type Chain
- type Choice
- type ChoiceProps
- type Condition
- func Condition_And(conditions ...Condition) Condition
- func Condition_BooleanEquals(variable *string, value *bool) Condition
- func Condition_BooleanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_IsBoolean(variable *string) Condition
- func Condition_IsNotBoolean(variable *string) Condition
- func Condition_IsNotNull(variable *string) Condition
- func Condition_IsNotNumeric(variable *string) Condition
- func Condition_IsNotPresent(variable *string) Condition
- func Condition_IsNotString(variable *string) Condition
- func Condition_IsNotTimestamp(variable *string) Condition
- func Condition_IsNull(variable *string) Condition
- func Condition_IsNumeric(variable *string) Condition
- func Condition_IsPresent(variable *string) Condition
- func Condition_IsString(variable *string) Condition
- func Condition_IsTimestamp(variable *string) Condition
- func Condition_Not(condition Condition) Condition
- func Condition_NumberEquals(variable *string, value *float64) Condition
- func Condition_NumberEqualsJsonPath(variable *string, value *string) Condition
- func Condition_NumberGreaterThan(variable *string, value *float64) Condition
- func Condition_NumberGreaterThanEquals(variable *string, value *float64) Condition
- func Condition_NumberGreaterThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_NumberGreaterThanJsonPath(variable *string, value *string) Condition
- func Condition_NumberLessThan(variable *string, value *float64) Condition
- func Condition_NumberLessThanEquals(variable *string, value *float64) Condition
- func Condition_NumberLessThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_NumberLessThanJsonPath(variable *string, value *string) Condition
- func Condition_Or(conditions ...Condition) Condition
- func Condition_StringEquals(variable *string, value *string) Condition
- func Condition_StringEqualsJsonPath(variable *string, value *string) Condition
- func Condition_StringGreaterThan(variable *string, value *string) Condition
- func Condition_StringGreaterThanEquals(variable *string, value *string) Condition
- func Condition_StringGreaterThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_StringGreaterThanJsonPath(variable *string, value *string) Condition
- func Condition_StringLessThan(variable *string, value *string) Condition
- func Condition_StringLessThanEquals(variable *string, value *string) Condition
- func Condition_StringLessThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_StringLessThanJsonPath(variable *string, value *string) Condition
- func Condition_StringMatches(variable *string, value *string) Condition
- func Condition_TimestampEquals(variable *string, value *string) Condition
- func Condition_TimestampEqualsJsonPath(variable *string, value *string) Condition
- func Condition_TimestampGreaterThan(variable *string, value *string) Condition
- func Condition_TimestampGreaterThanEquals(variable *string, value *string) Condition
- func Condition_TimestampGreaterThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_TimestampGreaterThanJsonPath(variable *string, value *string) Condition
- func Condition_TimestampLessThan(variable *string, value *string) Condition
- func Condition_TimestampLessThanEquals(variable *string, value *string) Condition
- func Condition_TimestampLessThanEqualsJsonPath(variable *string, value *string) Condition
- func Condition_TimestampLessThanJsonPath(variable *string, value *string) Condition
- type CustomState
- type CustomStateProps
- type Errors
- type Fail
- type FailProps
- type FieldUtils
- type FindStateOptions
- type IActivity
- type IChainable
- type INextable
- type IStateMachine
- type InputType
- type IntegrationPattern
- type JsonPath
- type LogLevel
- type LogOptions
- type Map
- type MapProps
- type Parallel
- type ParallelProps
- type Pass
- type PassProps
- type Result
- type RetryProps
- type ServiceIntegrationPattern
- type SingleStateOptions
- type State
- type StateGraph
- type StateMachine
- type StateMachineFragment
- type StateMachineProps
- type StateMachineType
- type StateProps
- type StateTransitionMetric
- type Succeed
- type SucceedProps
- type TaskInput
- type TaskMetricsConfig
- type TaskStateBase
- type TaskStateBaseProps
- type Wait
- type WaitProps
- type WaitTime
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Activity_IsConstruct ¶
func Activity_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Activity_IsResource ¶
func Activity_IsResource(construct constructs.IConstruct) *bool
Check whether the given construct is a Resource. Experimental.
func CfnActivity_CFN_RESOURCE_TYPE_NAME ¶
func CfnActivity_CFN_RESOURCE_TYPE_NAME() *string
func CfnActivity_IsCfnElement ¶
func CfnActivity_IsCfnElement(x interface{}) *bool
Returns `true` if a construct is a stack element (i.e. part of the synthesized cloudformation template).
Uses duck-typing instead of `instanceof` to allow stack elements from different versions of this library to be included in the same stack.
Returns: The construct as a stack element or undefined if it is not a stack element. Experimental.
func CfnActivity_IsCfnResource ¶
func CfnActivity_IsCfnResource(construct constructs.IConstruct) *bool
Check whether the given construct is a CfnResource. Experimental.
func CfnActivity_IsConstruct ¶
func CfnActivity_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func CfnStateMachine_CFN_RESOURCE_TYPE_NAME ¶
func CfnStateMachine_CFN_RESOURCE_TYPE_NAME() *string
func CfnStateMachine_IsCfnElement ¶
func CfnStateMachine_IsCfnElement(x interface{}) *bool
Returns `true` if a construct is a stack element (i.e. part of the synthesized cloudformation template).
Uses duck-typing instead of `instanceof` to allow stack elements from different versions of this library to be included in the same stack.
Returns: The construct as a stack element or undefined if it is not a stack element. Experimental.
func CfnStateMachine_IsCfnResource ¶
func CfnStateMachine_IsCfnResource(construct constructs.IConstruct) *bool
Check whether the given construct is a CfnResource. Experimental.
func CfnStateMachine_IsConstruct ¶
func CfnStateMachine_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Choice_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Choice_FindReachableEndStates ¶
func Choice_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Choice_FindReachableStates ¶
func Choice_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Choice_IsConstruct ¶
func Choice_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Choice_PrefixStates ¶
func Choice_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func CustomState_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func CustomState_FindReachableEndStates ¶
func CustomState_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func CustomState_FindReachableStates ¶
func CustomState_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func CustomState_IsConstruct ¶
func CustomState_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func CustomState_PrefixStates ¶
func CustomState_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func Errors_ALL ¶
func Errors_ALL() *string
func Errors_BRANCH_FAILED ¶
func Errors_BRANCH_FAILED() *string
func Errors_HEARTBEAT_TIMEOUT ¶
func Errors_HEARTBEAT_TIMEOUT() *string
func Errors_NO_CHOICE_MATCHED ¶
func Errors_NO_CHOICE_MATCHED() *string
func Errors_PARAMETER_PATH_FAILURE ¶
func Errors_PARAMETER_PATH_FAILURE() *string
func Errors_PERMISSIONS ¶
func Errors_PERMISSIONS() *string
func Errors_RESULT_PATH_MATCH_FAILURE ¶
func Errors_RESULT_PATH_MATCH_FAILURE() *string
func Errors_TASKS_FAILED ¶
func Errors_TASKS_FAILED() *string
func Errors_TIMEOUT ¶
func Errors_TIMEOUT() *string
func Fail_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Fail_FindReachableEndStates ¶
func Fail_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Fail_FindReachableStates ¶
func Fail_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Fail_IsConstruct ¶
func Fail_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Fail_PrefixStates ¶
func Fail_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func FieldUtils_ContainsTaskToken ¶
Returns whether the given task structure contains the TaskToken field anywhere.
The field is considered included if the field itself or one of its containing fields occurs anywhere in the payload. Experimental.
func FieldUtils_FindReferencedPaths ¶
Return all JSON paths used in the given structure. Experimental.
func FieldUtils_RenderObject ¶
Render a JSON structure containing fields to the right StepFunctions structure. Experimental.
func JsonPath_DISCARD ¶
func JsonPath_DISCARD() *string
func JsonPath_EntireContext ¶
func JsonPath_EntireContext() *string
func JsonPath_EntirePayload ¶
func JsonPath_EntirePayload() *string
func JsonPath_IsEncodedJsonPath ¶
Determines if the indicated string is an encoded JSON path. Experimental.
func JsonPath_ListAt ¶
Instead of using a literal string list, get the value from a JSON path. Experimental.
func JsonPath_NumberAt ¶
Instead of using a literal number, get the value from a JSON path. Experimental.
func JsonPath_StringAt ¶
Instead of using a literal string, get the value from a JSON path. Experimental.
func JsonPath_TaskToken ¶
func JsonPath_TaskToken() *string
func Map_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Map_FindReachableEndStates ¶
func Map_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Map_FindReachableStates ¶
func Map_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Map_IsConstruct ¶
func Map_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Map_PrefixStates ¶
func Map_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func NewActivity_Override ¶
func NewActivity_Override(a Activity, scope constructs.Construct, id *string, props *ActivityProps)
Experimental.
func NewCfnActivity_Override ¶
func NewCfnActivity_Override(c CfnActivity, scope constructs.Construct, id *string, props *CfnActivityProps)
Create a new `AWS::StepFunctions::Activity`.
func NewCfnStateMachine_Override ¶
func NewCfnStateMachine_Override(c CfnStateMachine, scope constructs.Construct, id *string, props *CfnStateMachineProps)
Create a new `AWS::StepFunctions::StateMachine`.
func NewChoice_Override ¶
func NewChoice_Override(c Choice, scope constructs.Construct, id *string, props *ChoiceProps)
Experimental.
func NewCustomState_Override ¶
func NewCustomState_Override(c CustomState, scope constructs.Construct, id *string, props *CustomStateProps)
Experimental.
func NewFail_Override ¶
Experimental.
func NewMap_Override ¶
Experimental.
func NewParallel_Override ¶
func NewParallel_Override(p Parallel, scope constructs.Construct, id *string, props *ParallelProps)
Experimental.
func NewPass_Override ¶
Experimental.
func NewStateGraph_Override ¶
func NewStateGraph_Override(s StateGraph, startState State, graphDescription *string)
Experimental.
func NewStateMachineFragment_Override ¶
func NewStateMachineFragment_Override(s StateMachineFragment, scope constructs.Construct, id *string)
Creates a new construct node. Experimental.
func NewStateMachine_Override ¶
func NewStateMachine_Override(s StateMachine, scope constructs.Construct, id *string, props *StateMachineProps)
Experimental.
func NewStateTransitionMetric_Override ¶
func NewStateTransitionMetric_Override(s StateTransitionMetric)
Experimental.
func NewState_Override ¶
func NewState_Override(s State, scope constructs.Construct, id *string, props *StateProps)
Experimental.
func NewSucceed_Override ¶
func NewSucceed_Override(s Succeed, scope constructs.Construct, id *string, props *SucceedProps)
Experimental.
func NewTaskStateBase_Override ¶
func NewTaskStateBase_Override(t TaskStateBase, scope constructs.Construct, id *string, props *TaskStateBaseProps)
Experimental.
func NewWait_Override ¶
Experimental.
func Parallel_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Parallel_FindReachableEndStates ¶
func Parallel_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Parallel_FindReachableStates ¶
func Parallel_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Parallel_IsConstruct ¶
func Parallel_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Parallel_PrefixStates ¶
func Parallel_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func Pass_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Pass_FindReachableEndStates ¶
func Pass_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Pass_FindReachableStates ¶
func Pass_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Pass_IsConstruct ¶
func Pass_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Pass_PrefixStates ¶
func Pass_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func StateMachineFragment_IsConstruct ¶
func StateMachineFragment_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func StateMachine_IsConstruct ¶
func StateMachine_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func StateMachine_IsResource ¶
func StateMachine_IsResource(construct constructs.IConstruct) *bool
Check whether the given construct is a Resource. Experimental.
func StateTransitionMetric_Metric ¶
func StateTransitionMetric_Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric
Return the given named metric for the service's state transition metrics. Experimental.
func StateTransitionMetric_MetricConsumedCapacity ¶
func StateTransitionMetric_MetricConsumedCapacity(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
Metric for the number of available state transitions per second. Experimental.
func StateTransitionMetric_MetricProvisionedBucketSize ¶
func StateTransitionMetric_MetricProvisionedBucketSize(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
Metric for the number of available state transitions. Experimental.
func StateTransitionMetric_MetricProvisionedRefillRate ¶
func StateTransitionMetric_MetricProvisionedRefillRate(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
Metric for the provisioned steady-state execution rate. Experimental.
func StateTransitionMetric_MetricThrottledEvents ¶
func StateTransitionMetric_MetricThrottledEvents(props *awscloudwatch.MetricOptions) awscloudwatch.Metric
Metric for the number of throttled state transitions. Experimental.
func State_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func State_FindReachableEndStates ¶
func State_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func State_FindReachableStates ¶
func State_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func State_IsConstruct ¶
func State_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func State_PrefixStates ¶
func State_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func Succeed_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Succeed_FindReachableEndStates ¶
func Succeed_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Succeed_FindReachableStates ¶
func Succeed_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Succeed_IsConstruct ¶
func Succeed_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Succeed_PrefixStates ¶
func Succeed_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func TaskStateBase_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func TaskStateBase_FindReachableEndStates ¶
func TaskStateBase_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func TaskStateBase_FindReachableStates ¶
func TaskStateBase_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func TaskStateBase_IsConstruct ¶
func TaskStateBase_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func TaskStateBase_PrefixStates ¶
func TaskStateBase_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
func Wait_FilterNextables ¶
Return only the states that allow chaining from an array of states. Experimental.
func Wait_FindReachableEndStates ¶
func Wait_FindReachableEndStates(start State, options *FindStateOptions) *[]State
Find the set of end states states reachable through transitions from the given start state. Experimental.
func Wait_FindReachableStates ¶
func Wait_FindReachableStates(start State, options *FindStateOptions) *[]State
Find the set of states reachable through transitions from the given start state.
This does not retrieve states from within sub-graphs, such as states within a Parallel state's branch. Experimental.
func Wait_IsConstruct ¶
func Wait_IsConstruct(x interface{}) *bool
Checks if `x` is a construct.
Returns: true if `x` is an object created from a class which extends `Construct`. Deprecated: use `x instanceof Construct` instead
func Wait_PrefixStates ¶
func Wait_PrefixStates(root constructs.IConstruct, prefix *string)
Add a prefix to the stateId of all States found in a construct tree. Experimental.
Types ¶
type Activity ¶
type Activity interface { awscdk.Resource IActivity ActivityArn() *string ActivityName() *string Env() *awscdk.ResourceEnvironment Node() constructs.Node PhysicalName() *string Stack() awscdk.Stack ApplyRemovalPolicy(policy awscdk.RemovalPolicy) GeneratePhysicalName() *string GetResourceArnAttribute(arnAttr *string, arnComponents *awscdk.ArnComponents) *string GetResourceNameAttribute(nameAttr *string) *string Grant(identity awsiam.IGrantable, actions ...*string) awsiam.Grant Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricFailed(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricHeartbeatTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricRunTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricScheduled(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricScheduleTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricStarted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricSucceeded(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric ToString() *string }
Define a new Step Functions Activity. Experimental.
func NewActivity ¶
func NewActivity(scope constructs.Construct, id *string, props *ActivityProps) Activity
Experimental.
type ActivityProps ¶
type ActivityProps struct { // The name for this activity. // Experimental. ActivityName *string `json:"activityName"` }
Properties for defining a new Step Functions Activity. Experimental.
type AfterwardsOptions ¶
type AfterwardsOptions struct { // Whether to include error handling states. // // If this is true, all states which are error handlers (added through 'onError') // and states reachable via error handlers will be included as well. // Experimental. IncludeErrorHandlers *bool `json:"includeErrorHandlers"` // Whether to include the default/otherwise transition for the current Choice state. // // If this is true and the current Choice does not have a default outgoing // transition, one will be added included when .next() is called on the chain. // Experimental. IncludeOtherwise *bool `json:"includeOtherwise"` }
Options for selecting the choice paths. Experimental.
type CatchProps ¶
type CatchProps struct { // Errors to recover from by going to the given state. // // A list of error strings to retry, which can be either predefined errors // (for example Errors.NoChoiceMatched) or a self-defined error. // Experimental. Errors *[]*string `json:"errors"` // JSONPath expression to indicate where to inject the error data. // // May also be the special value DISCARD, which will cause the error // data to be discarded. // Experimental. ResultPath *string `json:"resultPath"` }
Error handler details. Experimental.
type CfnActivity ¶
type CfnActivity interface { awscdk.CfnResource awscdk.IInspectable AttrName() *string CfnOptions() awscdk.ICfnResourceOptions CfnProperties() *map[string]interface{} CfnResourceType() *string CreationStack() *[]*string LogicalId() *string Name() *string SetName(val *string) Node() constructs.Node Ref() *string Stack() awscdk.Stack Tags() awscdk.TagManager UpdatedProperites() *map[string]interface{} AddDeletionOverride(path *string) AddDependsOn(target awscdk.CfnResource) AddMetadata(key *string, value interface{}) AddOverride(path *string, value interface{}) AddPropertyDeletionOverride(propertyPath *string) AddPropertyOverride(propertyPath *string, value interface{}) ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) GetAtt(attributeName *string) awscdk.Reference GetMetadata(key *string) interface{} Inspect(inspector awscdk.TreeInspector) OverrideLogicalId(newLogicalId *string) RenderProperties(props *map[string]interface{}) *map[string]interface{} ShouldSynthesize() *bool ToString() *string ValidateProperties(_properties interface{}) }
A CloudFormation `AWS::StepFunctions::Activity`.
func NewCfnActivity ¶
func NewCfnActivity(scope constructs.Construct, id *string, props *CfnActivityProps) CfnActivity
Create a new `AWS::StepFunctions::Activity`.
type CfnActivityProps ¶
type CfnActivityProps struct { // `AWS::StepFunctions::Activity.Name`. Name *string `json:"name"` // `AWS::StepFunctions::Activity.Tags`. Tags *[]*CfnActivity_TagsEntryProperty `json:"tags"` }
Properties for defining a `AWS::StepFunctions::Activity`.
type CfnStateMachine ¶
type CfnStateMachine interface { awscdk.CfnResource awscdk.IInspectable AttrArn() *string AttrName() *string CfnOptions() awscdk.ICfnResourceOptions CfnProperties() *map[string]interface{} CfnResourceType() *string CreationStack() *[]*string Definition() interface{} SetDefinition(val interface{}) DefinitionS3Location() interface{} SetDefinitionS3Location(val interface{}) DefinitionString() *string SetDefinitionString(val *string) DefinitionSubstitutions() interface{} SetDefinitionSubstitutions(val interface{}) LoggingConfiguration() interface{} SetLoggingConfiguration(val interface{}) LogicalId() *string Node() constructs.Node Ref() *string RoleArn() *string SetRoleArn(val *string) Stack() awscdk.Stack StateMachineName() *string SetStateMachineName(val *string) StateMachineType() *string SetStateMachineType(val *string) Tags() awscdk.TagManager TracingConfiguration() interface{} SetTracingConfiguration(val interface{}) UpdatedProperites() *map[string]interface{} AddDeletionOverride(path *string) AddDependsOn(target awscdk.CfnResource) AddMetadata(key *string, value interface{}) AddOverride(path *string, value interface{}) AddPropertyDeletionOverride(propertyPath *string) AddPropertyOverride(propertyPath *string, value interface{}) ApplyRemovalPolicy(policy awscdk.RemovalPolicy, options *awscdk.RemovalPolicyOptions) GetAtt(attributeName *string) awscdk.Reference GetMetadata(key *string) interface{} Inspect(inspector awscdk.TreeInspector) OverrideLogicalId(newLogicalId *string) RenderProperties(props *map[string]interface{}) *map[string]interface{} ShouldSynthesize() *bool ToString() *string ValidateProperties(_properties interface{}) }
A CloudFormation `AWS::StepFunctions::StateMachine`.
func NewCfnStateMachine ¶
func NewCfnStateMachine(scope constructs.Construct, id *string, props *CfnStateMachineProps) CfnStateMachine
Create a new `AWS::StepFunctions::StateMachine`.
type CfnStateMachineProps ¶
type CfnStateMachineProps struct { // `AWS::StepFunctions::StateMachine.RoleArn`. RoleArn *string `json:"roleArn"` // `AWS::StepFunctions::StateMachine.Definition`. Definition interface{} `json:"definition"` // `AWS::StepFunctions::StateMachine.DefinitionS3Location`. DefinitionS3Location interface{} `json:"definitionS3Location"` // `AWS::StepFunctions::StateMachine.DefinitionString`. DefinitionString *string `json:"definitionString"` // `AWS::StepFunctions::StateMachine.DefinitionSubstitutions`. DefinitionSubstitutions interface{} `json:"definitionSubstitutions"` // `AWS::StepFunctions::StateMachine.LoggingConfiguration`. LoggingConfiguration interface{} `json:"loggingConfiguration"` // `AWS::StepFunctions::StateMachine.StateMachineName`. StateMachineName *string `json:"stateMachineName"` // `AWS::StepFunctions::StateMachine.StateMachineType`. StateMachineType *string `json:"stateMachineType"` // `AWS::StepFunctions::StateMachine.Tags`. Tags *[]*CfnStateMachine_TagsEntryProperty `json:"tags"` // `AWS::StepFunctions::StateMachine.TracingConfiguration`. TracingConfiguration interface{} `json:"tracingConfiguration"` }
Properties for defining a `AWS::StepFunctions::StateMachine`.
type CfnStateMachine_CloudWatchLogsLogGroupProperty ¶
type CfnStateMachine_CloudWatchLogsLogGroupProperty struct { // `CfnStateMachine.CloudWatchLogsLogGroupProperty.LogGroupArn`. LogGroupArn *string `json:"logGroupArn"` }
type CfnStateMachine_DefinitionProperty ¶
type CfnStateMachine_DefinitionProperty struct { }
type CfnStateMachine_LogDestinationProperty ¶
type CfnStateMachine_LogDestinationProperty struct {
// `CfnStateMachine.LogDestinationProperty.CloudWatchLogsLogGroup`.
CloudWatchLogsLogGroup interface{} `json:"cloudWatchLogsLogGroup"`
}
type CfnStateMachine_LoggingConfigurationProperty ¶
type CfnStateMachine_LoggingConfigurationProperty struct { // `CfnStateMachine.LoggingConfigurationProperty.Destinations`. Destinations interface{} `json:"destinations"` // `CfnStateMachine.LoggingConfigurationProperty.IncludeExecutionData`. IncludeExecutionData interface{} `json:"includeExecutionData"` // `CfnStateMachine.LoggingConfigurationProperty.Level`. Level *string `json:"level"` }
type CfnStateMachine_TracingConfigurationProperty ¶
type CfnStateMachine_TracingConfigurationProperty struct {
// `CfnStateMachine.TracingConfigurationProperty.Enabled`.
Enabled interface{} `json:"enabled"`
}
type Chain ¶
type Chain interface { IChainable EndStates() *[]INextable Id() *string StartState() State Next(next IChainable) Chain ToSingleState(id *string, props *ParallelProps) Parallel }
A collection of states to chain onto.
A Chain has a start and zero or more chainable ends. If there are zero ends, calling next() on the Chain will fail. Experimental.
func Chain_Custom ¶
func Chain_Custom(startState State, endStates *[]INextable, lastAdded IChainable) Chain
Make a Chain with specific start and end states, and a last-added Chainable. Experimental.
func Chain_Sequence ¶
func Chain_Sequence(start IChainable, next IChainable) Chain
Make a Chain with the start from one chain and the ends from another. Experimental.
func Chain_Start ¶
func Chain_Start(state IChainable) Chain
Begin a new Chain from one chainable. Experimental.
type Choice ¶
type Choice interface { State Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) Afterwards(options *AfterwardsOptions) Chain BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) Otherwise(def IChainable) Choice RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string When(condition Condition, next IChainable) Choice WhenBoundToGraph(graph StateGraph) }
Define a Choice in the state machine.
A choice state can be used to make decisions based on the execution state. Experimental.
func NewChoice ¶
func NewChoice(scope constructs.Construct, id *string, props *ChoiceProps) Choice
Experimental.
type ChoiceProps ¶
type ChoiceProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` }
Properties for defining a Choice state. Experimental.
type Condition ¶
type Condition interface {
RenderCondition() interface{}
}
A Condition for use in a Choice state branch. Experimental.
func Condition_And ¶
Combine two or more conditions with a logical AND. Experimental.
func Condition_BooleanEquals ¶
Matches if a boolean field has the given value. Experimental.
func Condition_BooleanEqualsJsonPath ¶
Matches if a boolean field equals to a value at a given mapping path. Experimental.
func Condition_IsBoolean ¶
Matches if variable is boolean. Experimental.
func Condition_IsNotBoolean ¶
Matches if variable is not boolean. Experimental.
func Condition_IsNotNull ¶
Matches if variable is not null. Experimental.
func Condition_IsNotNumeric ¶
Matches if variable is not numeric. Experimental.
func Condition_IsNotPresent ¶
Matches if variable is not present. Experimental.
func Condition_IsNotString ¶
Matches if variable is not a string. Experimental.
func Condition_IsNotTimestamp ¶
Matches if variable is not a timestamp. Experimental.
func Condition_IsNull ¶
Matches if variable is Null. Experimental.
func Condition_IsNumeric ¶
Matches if variable is numeric. Experimental.
func Condition_IsPresent ¶
Matches if variable is present. Experimental.
func Condition_IsString ¶
Matches if variable is a string. Experimental.
func Condition_IsTimestamp ¶
Matches if variable is a timestamp. Experimental.
func Condition_Not ¶
Negate a condition. Experimental.
func Condition_NumberEquals ¶
Matches if a numeric field has the given value. Experimental.
func Condition_NumberEqualsJsonPath ¶
Matches if a numeric field has the value in a given mapping path. Experimental.
func Condition_NumberGreaterThan ¶
Matches if a numeric field is greater than the given value. Experimental.
func Condition_NumberGreaterThanEquals ¶
Matches if a numeric field is greater than or equal to the given value. Experimental.
func Condition_NumberGreaterThanEqualsJsonPath ¶
Matches if a numeric field is greater than or equal to the value at a given mapping path. Experimental.
func Condition_NumberGreaterThanJsonPath ¶
Matches if a numeric field is greater than the value at a given mapping path. Experimental.
func Condition_NumberLessThan ¶
Matches if a numeric field is less than the given value. Experimental.
func Condition_NumberLessThanEquals ¶
Matches if a numeric field is less than or equal to the given value. Experimental.
func Condition_NumberLessThanEqualsJsonPath ¶
Matches if a numeric field is less than or equal to the numeric value at given mapping path. Experimental.
func Condition_NumberLessThanJsonPath ¶
Matches if a numeric field is less than the value at the given mapping path. Experimental.
func Condition_Or ¶
Combine two or more conditions with a logical OR. Experimental.
func Condition_StringEquals ¶
Matches if a string field has the given value. Experimental.
func Condition_StringEqualsJsonPath ¶
Matches if a string field equals to a value at a given mapping path. Experimental.
func Condition_StringGreaterThan ¶
Matches if a string field sorts after a given value. Experimental.
func Condition_StringGreaterThanEquals ¶
Matches if a string field sorts after or equal to a given value. Experimental.
func Condition_StringGreaterThanEqualsJsonPath ¶
Matches if a string field sorts after or equal to value at a given mapping path. Experimental.
func Condition_StringGreaterThanJsonPath ¶
Matches if a string field sorts after a value at a given mapping path. Experimental.
func Condition_StringLessThan ¶
Matches if a string field sorts before a given value. Experimental.
func Condition_StringLessThanEquals ¶
Matches if a string field sorts equal to or before a given value. Experimental.
func Condition_StringLessThanEqualsJsonPath ¶
Matches if a string field sorts equal to or before a given mapping. Experimental.
func Condition_StringLessThanJsonPath ¶
Matches if a string field sorts before a given value at a particular mapping. Experimental.
func Condition_StringMatches ¶
Matches if a field matches a string pattern that can contain a wild card (*) e.g: log-*.txt or *LATEST*. No other characters other than "*" have any special meaning - * can be escaped: \\*. Experimental.
func Condition_TimestampEquals ¶
Matches if a timestamp field is the same time as the given timestamp. Experimental.
func Condition_TimestampEqualsJsonPath ¶
Matches if a timestamp field is the same time as the timestamp at a given mapping path. Experimental.
func Condition_TimestampGreaterThan ¶
Matches if a timestamp field is after the given timestamp. Experimental.
func Condition_TimestampGreaterThanEquals ¶
Matches if a timestamp field is after or equal to the given timestamp. Experimental.
func Condition_TimestampGreaterThanEqualsJsonPath ¶
Matches if a timestamp field is after or equal to the timestamp at a given mapping path. Experimental.
func Condition_TimestampGreaterThanJsonPath ¶
Matches if a timestamp field is after the timestamp at a given mapping path. Experimental.
func Condition_TimestampLessThan ¶
Matches if a timestamp field is before the given timestamp. Experimental.
func Condition_TimestampLessThanEquals ¶
Matches if a timestamp field is before or equal to the given timestamp. Experimental.
func Condition_TimestampLessThanEqualsJsonPath ¶
Matches if a timestamp field is before or equal to the timestamp at a given mapping path. Experimental.
func Condition_TimestampLessThanJsonPath ¶
Matches if a timestamp field is before the timestamp at a given mapping path. Experimental.
type CustomState ¶
type CustomState interface { State IChainable INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
State defined by supplying Amazon States Language (ASL) in the state machine. Experimental.
func NewCustomState ¶
func NewCustomState(scope constructs.Construct, id *string, props *CustomStateProps) CustomState
Experimental.
type CustomStateProps ¶
type CustomStateProps struct { // Amazon States Language (JSON-based) definition of the state. // See: https://docs.aws.amazon.com/step-functions/latest/dg/concepts-amazon-states-language.html // // Experimental. StateJson *map[string]interface{} `json:"stateJson"` }
Properties for defining a custom state definition. Experimental.
type Errors ¶
type Errors interface { }
Predefined error strings Error names in Amazon States Language - https://states-language.net/spec.html#appendix-a Error handling in Step Functions - https://docs.aws.amazon.com/step-functions/latest/dg/concepts-error-handling.html. Experimental.
type Fail ¶
type Fail interface { State Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Fail state in the state machine.
Reaching a Fail state terminates the state execution in failure. Experimental.
type FailProps ¶
type FailProps struct { // A description for the cause of the failure. // Experimental. Cause *string `json:"cause"` // An optional description for this state. // Experimental. Comment *string `json:"comment"` // Error code used to represent this failure. // Experimental. Error *string `json:"error"` }
Properties for defining a Fail state. Experimental.
type FieldUtils ¶
type FieldUtils interface { }
Helper functions to work with structures containing fields. Experimental.
type FindStateOptions ¶
type FindStateOptions struct { // Whether or not to follow error-handling transitions. // Experimental. IncludeErrorHandlers *bool `json:"includeErrorHandlers"` }
Options for finding reachable states. Experimental.
type IActivity ¶
type IActivity interface { awscdk.IResource // The ARN of the activity. // Experimental. ActivityArn() *string // The name of the activity. // Experimental. ActivityName() *string }
Represents a Step Functions Activity https://docs.aws.amazon.com/step-functions/latest/dg/concepts-activities.html. Experimental.
func Activity_FromActivityArn ¶
func Activity_FromActivityArn(scope constructs.Construct, id *string, activityArn *string) IActivity
Construct an Activity from an existing Activity ARN. Experimental.
func Activity_FromActivityName ¶
func Activity_FromActivityName(scope constructs.Construct, id *string, activityName *string) IActivity
Construct an Activity from an existing Activity Name. Experimental.
type IChainable ¶
type IChainable interface { // The chainable end state(s) of this chainable. // Experimental. EndStates() *[]INextable // Descriptive identifier for this chainable. // Experimental. Id() *string // The start state of this chainable. // Experimental. StartState() State }
Interface for objects that can be used in a Chain. Experimental.
type INextable ¶
type INextable interface { // Go to the indicated state after this state. // // Returns: The chain of states built up // Experimental. Next(state IChainable) Chain }
Interface for states that can have 'next' states. Experimental.
type IStateMachine ¶
type IStateMachine interface { awsiam.IGrantable awscdk.IResource // Grant the given identity custom permissions. // Experimental. Grant(identity awsiam.IGrantable, actions ...*string) awsiam.Grant // Grant the given identity permissions for all executions of a state machine. // Experimental. GrantExecution(identity awsiam.IGrantable, actions ...*string) awsiam.Grant // Grant the given identity read permissions for this state machine. // Experimental. GrantRead(identity awsiam.IGrantable) awsiam.Grant // Grant the given identity permissions to start an execution of this state machine. // Experimental. GrantStartExecution(identity awsiam.IGrantable) awsiam.Grant // Grant the given identity read permissions for this state machine. // Experimental. GrantTaskResponse(identity awsiam.IGrantable) awsiam.Grant // Return the given named metric for this State Machine's executions. // Experimental. Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that were aborted. // Experimental. MetricAborted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that failed. // Experimental. MetricFailed(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that were started. // Experimental. MetricStarted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that succeeded. // Experimental. MetricSucceeded(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that were throttled. // Experimental. MetricThrottled(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the interval, in milliseconds, between the time the execution starts and the time it closes. // Experimental. MetricTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // Metric for the number of executions that timed out. // Experimental. MetricTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric // The ARN of the state machine. // Experimental. StateMachineArn() *string }
A State Machine. Experimental.
func StateMachine_FromStateMachineArn ¶
func StateMachine_FromStateMachineArn(scope constructs.Construct, id *string, stateMachineArn *string) IStateMachine
Import a state machine. Experimental.
type IntegrationPattern ¶
type IntegrationPattern string
AWS Step Functions integrates with services directly in the Amazon States Language.
You can control these AWS services using service integration patterns: See: https://docs.aws.amazon.com/step-functions/latest/dg/connect-to-resource.html
Experimental.
const ( IntegrationPattern_REQUEST_RESPONSE IntegrationPattern = "REQUEST_RESPONSE" IntegrationPattern_RUN_JOB IntegrationPattern = "RUN_JOB" IntegrationPattern_WAIT_FOR_TASK_TOKEN IntegrationPattern = "WAIT_FOR_TASK_TOKEN" )
type JsonPath ¶
type JsonPath interface { }
Extract a field from the State Machine data or context that gets passed around between states. See: https://docs.aws.amazon.com/step-functions/latest/dg/amazon-states-language-paths.html
Experimental.
type LogLevel ¶
type LogLevel string
Defines which category of execution history events are logged. See: https://docs.aws.amazon.com/step-functions/latest/dg/cloudwatch-log-level.html
Experimental.
type LogOptions ¶
type LogOptions struct { // The log group where the execution history events will be logged. // Experimental. Destination awslogs.ILogGroup `json:"destination"` // Determines whether execution data is included in your log. // Experimental. IncludeExecutionData *bool `json:"includeExecutionData"` // Defines which category of execution history events are logged. // Experimental. Level LogLevel `json:"level"` }
Defines what execution history events are logged and where they are logged. Experimental.
type Map ¶
type Map interface { State INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddCatch(handler IChainable, props *CatchProps) Map AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) AddRetry(props *RetryProps) Map BindToGraph(graph StateGraph) Iterator(iterator IChainable) Map MakeDefault(def State) MakeNext(next State) Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Map state in the state machine.
A `Map` state can be used to run a set of steps for each element of an input array. A Map state will execute the same steps for multiple entries of an array in the state input.
While the Parallel state executes multiple branches of steps using the same input, a Map state will execute the same steps for multiple entries of an array in the state input. See: https://docs.aws.amazon.com/step-functions/latest/dg/amazon-states-language-map-state.html
Experimental.
type MapProps ¶
type MapProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select the array to iterate over. // Experimental. ItemsPath *string `json:"itemsPath"` // MaxConcurrency. // // An upper bound on the number of iterations you want running at once. // Experimental. MaxConcurrency *float64 `json:"maxConcurrency"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // The JSON that you want to override your default iteration input. // Experimental. Parameters *map[string]interface{} `json:"parameters"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` // The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. // // You can use ResultSelector to create a payload with values that are static // or selected from the state's raw result. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-resultselector // // Experimental. ResultSelector *map[string]interface{} `json:"resultSelector"` }
Properties for defining a Map state. Experimental.
type Parallel ¶
type Parallel interface { State INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddCatch(handler IChainable, props *CatchProps) Parallel AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) AddRetry(props *RetryProps) Parallel BindToGraph(graph StateGraph) Branch(branches ...IChainable) Parallel MakeDefault(def State) MakeNext(next State) Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Parallel state in the state machine.
A Parallel state can be used to run one or more state machines at the same time.
The Result of a Parallel state is an array of the results of its substatemachines. Experimental.
func NewParallel ¶
func NewParallel(scope constructs.Construct, id *string, props *ParallelProps) Parallel
Experimental.
type ParallelProps ¶
type ParallelProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` // The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. // // You can use ResultSelector to create a payload with values that are static // or selected from the state's raw result. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-resultselector // // Experimental. ResultSelector *map[string]interface{} `json:"resultSelector"` }
Properties for defining a Parallel state. Experimental.
type Pass ¶
type Pass interface { State INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Pass in the state machine.
A Pass state can be used to transform the current exeuction's state. Experimental.
type PassProps ¶
type PassProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // Parameters pass a collection of key-value pairs, either static values or JSONPath expressions that select from the input. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-parameters // // Experimental. Parameters *map[string]interface{} `json:"parameters"` // If given, treat as the result of this operation. // // Can be used to inject or replace the current execution state. // Experimental. Result Result `json:"result"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` }
Properties for defining a Pass state. Experimental.
type Result ¶
type Result interface {
Value() interface{}
}
The result of a Pass operation. Experimental.
func Result_FromArray ¶
func Result_FromArray(value *[]interface{}) Result
The result of the operation is an array. Experimental.
func Result_FromBoolean ¶
The result of the operation is a boolean. Experimental.
func Result_FromNumber ¶
The result of the operation is a number. Experimental.
func Result_FromObject ¶
The result of the operation is an object. Experimental.
func Result_FromString ¶
The result of the operation is a string. Experimental.
type RetryProps ¶
type RetryProps struct { // Multiplication for how much longer the wait interval gets on every retry. // Experimental. BackoffRate *float64 `json:"backoffRate"` // Errors to retry. // // A list of error strings to retry, which can be either predefined errors // (for example Errors.NoChoiceMatched) or a self-defined error. // Experimental. Errors *[]*string `json:"errors"` // How many seconds to wait initially before retrying. // Experimental. Interval awscdk.Duration `json:"interval"` // How many times to retry this particular error. // // May be 0 to disable retry for specific errors (in case you have // a catch-all retry policy). // Experimental. MaxAttempts *float64 `json:"maxAttempts"` }
Retry details. Experimental.
type ServiceIntegrationPattern ¶
type ServiceIntegrationPattern string
Three ways to call an integrated service: Request Response, Run a Job and Wait for a Callback with Task Token. See: https://docs.aws.amazon.com/step-functions/latest/dg/connect-to-resource.html
Here, they are named as FIRE_AND_FORGET, SYNC and WAIT_FOR_TASK_TOKEN respectfully.
Experimental.
const ( ServiceIntegrationPattern_FIRE_AND_FORGET ServiceIntegrationPattern = "FIRE_AND_FORGET" ServiceIntegrationPattern_SYNC ServiceIntegrationPattern = "SYNC" ServiceIntegrationPattern_WAIT_FOR_TASK_TOKEN ServiceIntegrationPattern = "WAIT_FOR_TASK_TOKEN" )
type SingleStateOptions ¶
type SingleStateOptions struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` // The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. // // You can use ResultSelector to create a payload with values that are static // or selected from the state's raw result. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-resultselector // // Experimental. ResultSelector *map[string]interface{} `json:"resultSelector"` // String to prefix all stateIds in the state machine with. // Experimental. PrefixStates *string `json:"prefixStates"` // ID of newly created containing state. // Experimental. StateId *string `json:"stateId"` }
Options for creating a single state. Experimental.
type State ¶
type State interface { constructs.Construct IChainable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Base class for all other state classes. Experimental.
type StateGraph ¶
type StateGraph interface { PolicyStatements() *[]awsiam.PolicyStatement StartState() State Timeout() awscdk.Duration SetTimeout(val awscdk.Duration) RegisterPolicyStatement(statement awsiam.PolicyStatement) RegisterState(state State) RegisterSuperGraph(graph StateGraph) ToGraphJson() *map[string]interface{} ToString() *string }
A collection of connected states.
A StateGraph is used to keep track of all states that are connected (have transitions between them). It does not include the substatemachines in a Parallel's branches: those are their own StateGraphs, but the graphs themselves have a hierarchical relationship as well.
By assigning states to a definitive StateGraph, we verify that no state machines are constructed. In particular:
- Every state object can only ever be in 1 StateGraph, and not inadvertently be used in two graphs.
- Every stateId must be unique across all states in the entire state machine.
All policy statements in all states in all substatemachines are bubbled so that the top-level StateMachine instantiation can read them all and add them to the IAM Role.
You do not need to instantiate this class; it is used internally. Experimental.
func NewStateGraph ¶
func NewStateGraph(startState State, graphDescription *string) StateGraph
Experimental.
type StateMachine ¶
type StateMachine interface { awscdk.Resource IStateMachine Env() *awscdk.ResourceEnvironment GrantPrincipal() awsiam.IPrincipal Node() constructs.Node PhysicalName() *string Role() awsiam.IRole Stack() awscdk.Stack StateMachineArn() *string StateMachineName() *string StateMachineType() StateMachineType AddToRolePolicy(statement awsiam.PolicyStatement) ApplyRemovalPolicy(policy awscdk.RemovalPolicy) GeneratePhysicalName() *string GetResourceArnAttribute(arnAttr *string, arnComponents *awscdk.ArnComponents) *string GetResourceNameAttribute(nameAttr *string) *string Grant(identity awsiam.IGrantable, actions ...*string) awsiam.Grant GrantExecution(identity awsiam.IGrantable, actions ...*string) awsiam.Grant GrantRead(identity awsiam.IGrantable) awsiam.Grant GrantStartExecution(identity awsiam.IGrantable) awsiam.Grant GrantTaskResponse(identity awsiam.IGrantable) awsiam.Grant Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricAborted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricFailed(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricStarted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricSucceeded(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricThrottled(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric ToString() *string }
Define a StepFunctions State Machine. Experimental.
func NewStateMachine ¶
func NewStateMachine(scope constructs.Construct, id *string, props *StateMachineProps) StateMachine
Experimental.
type StateMachineFragment ¶
type StateMachineFragment interface { constructs.Construct IChainable EndStates() *[]INextable Id() *string Node() constructs.Node StartState() State Next(next IChainable) Chain PrefixStates(prefix *string) StateMachineFragment ToSingleState(options *SingleStateOptions) Parallel ToString() *string }
Base class for reusable state machine fragments. Experimental.
type StateMachineProps ¶
type StateMachineProps struct { // Definition for this state machine. // Experimental. Definition IChainable `json:"definition"` // Defines what execution history events are logged and where they are logged. // Experimental. Logs *LogOptions `json:"logs"` // The execution role for the state machine service. // Experimental. Role awsiam.IRole `json:"role"` // A name for the state machine. // Experimental. StateMachineName *string `json:"stateMachineName"` // Type of the state machine. // Experimental. StateMachineType StateMachineType `json:"stateMachineType"` // Maximum run time for this state machine. // Experimental. Timeout awscdk.Duration `json:"timeout"` // Specifies whether Amazon X-Ray tracing is enabled for this state machine. // Experimental. TracingEnabled *bool `json:"tracingEnabled"` }
Properties for defining a State Machine. Experimental.
type StateMachineType ¶
type StateMachineType string
Two types of state machines are available in AWS Step Functions: EXPRESS AND STANDARD. See: https://docs.aws.amazon.com/step-functions/latest/dg/concepts-standard-vs-express.html
Experimental.
const ( StateMachineType_EXPRESS StateMachineType = "EXPRESS" StateMachineType_STANDARD StateMachineType = "STANDARD" )
type StateProps ¶
type StateProps struct { // A comment describing this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // Parameters pass a collection of key-value pairs, either static values or JSONPath expressions that select from the input. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-parameters // // Experimental. Parameters *map[string]interface{} `json:"parameters"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` // The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. // // You can use ResultSelector to create a payload with values that are static // or selected from the state's raw result. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-resultselector // // Experimental. ResultSelector *map[string]interface{} `json:"resultSelector"` }
Properties shared by all states. Experimental.
type StateTransitionMetric ¶
type StateTransitionMetric interface { }
Metrics on the rate limiting performed on state machine execution.
These rate limits are shared across all state machines. Experimental.
type Succeed ¶
type Succeed interface { State Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Succeed state in the state machine.
Reaching a Succeed state terminates the state execution in success. Experimental.
func NewSucceed ¶
func NewSucceed(scope constructs.Construct, id *string, props *SucceedProps) Succeed
Experimental.
type SucceedProps ¶
type SucceedProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // JSONPath expression to select part of the state to be the output to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` }
Properties for defining a Succeed state. Experimental.
type TaskInput ¶
type TaskInput interface { Type() InputType Value() interface{} }
Type union for task classes that accept multiple types of payload. Experimental.
func TaskInput_FromJsonPathAt ¶
Use a part of the execution data or task context as task input.
Use this when you want to use a subobject or string from the current state machine execution or the current task context as complete payload to a task. Experimental.
func TaskInput_FromObject ¶
Use an object as task input.
This object may contain JSON path fields as object values, if desired. Experimental.
func TaskInput_FromText ¶
Use a literal string as task input.
This might be a JSON-encoded object, or just a text. Experimental.
type TaskMetricsConfig ¶
type TaskMetricsConfig struct { // The dimensions to attach to metrics. // Experimental. MetricDimensions *map[string]interface{} `json:"metricDimensions"` // Prefix for plural metric names of activity actions. // Experimental. MetricPrefixPlural *string `json:"metricPrefixPlural"` // Prefix for singular metric names of activity actions. // Experimental. MetricPrefixSingular *string `json:"metricPrefixSingular"` }
Task Metrics. Experimental.
type TaskStateBase ¶
type TaskStateBase interface { State INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string TaskMetrics() *TaskMetricsConfig TaskPolicies() *[]awsiam.PolicyStatement AddBranch(branch StateGraph) AddCatch(handler IChainable, props *CatchProps) TaskStateBase AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) AddRetry(props *RetryProps) TaskStateBase BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) Metric(metricName *string, props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricFailed(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricHeartbeatTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricRunTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricScheduled(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricScheduleTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricStarted(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricSucceeded(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTime(props *awscloudwatch.MetricOptions) awscloudwatch.Metric MetricTimedOut(props *awscloudwatch.MetricOptions) awscloudwatch.Metric Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Task state in the state machine.
Reaching a Task state causes some work to be executed, represented by the Task's resource property. Task constructs represent a generic Amazon States Language Task.
For some resource types, more specific subclasses of Task may be available which are more convenient to use. Experimental.
type TaskStateBaseProps ¶
type TaskStateBaseProps struct { // An optional description for this state. // Experimental. Comment *string `json:"comment"` // Timeout for the heartbeat. // Experimental. Heartbeat awscdk.Duration `json:"heartbeat"` // JSONPath expression to select part of the state to be the input to this state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // input to be the empty object {}. // Experimental. InputPath *string `json:"inputPath"` // AWS Step Functions integrates with services directly in the Amazon States Language. // // You can control these AWS services using service integration patterns // See: https://docs.aws.amazon.com/step-functions/latest/dg/connect-to-resource.html#connect-wait-token // // Experimental. IntegrationPattern IntegrationPattern `json:"integrationPattern"` // JSONPath expression to select select a portion of the state output to pass to the next state. // // May also be the special value JsonPath.DISCARD, which will cause the effective // output to be the empty object {}. // Experimental. OutputPath *string `json:"outputPath"` // JSONPath expression to indicate where to inject the state's output. // // May also be the special value JsonPath.DISCARD, which will cause the state's // input to become its output. // Experimental. ResultPath *string `json:"resultPath"` // The JSON that will replace the state's raw result and become the effective result before ResultPath is applied. // // You can use ResultSelector to create a payload with values that are static // or selected from the state's raw result. // See: https://docs.aws.amazon.com/step-functions/latest/dg/input-output-inputpath-params.html#input-output-resultselector // // Experimental. ResultSelector *map[string]interface{} `json:"resultSelector"` // Timeout for the state machine. // Experimental. Timeout awscdk.Duration `json:"timeout"` }
Props that are common to all tasks. Experimental.
type Wait ¶
type Wait interface { State INextable Branches() *[]StateGraph Comment() *string DefaultChoice() State SetDefaultChoice(val State) EndStates() *[]INextable Id() *string InputPath() *string Iteration() StateGraph SetIteration(val StateGraph) Node() constructs.Node OutputPath() *string Parameters() *map[string]interface{} ResultPath() *string ResultSelector() *map[string]interface{} StartState() State StateId() *string AddBranch(branch StateGraph) AddChoice(condition Condition, next State) AddIterator(iteration StateGraph) AddPrefix(x *string) BindToGraph(graph StateGraph) MakeDefault(def State) MakeNext(next State) Next(next IChainable) Chain RenderBranches() interface{} RenderChoices() interface{} RenderInputOutput() interface{} RenderIterator() interface{} RenderNextEnd() interface{} RenderResultSelector() interface{} RenderRetryCatch() interface{} ToStateJson() *map[string]interface{} ToString() *string ValidateState() *[]*string WhenBoundToGraph(graph StateGraph) }
Define a Wait state in the state machine.
A Wait state can be used to delay execution of the state machine for a while. Experimental.
type WaitProps ¶
type WaitProps struct { // Wait duration. // Experimental. Time WaitTime `json:"time"` // An optional description for this state. // Experimental. Comment *string `json:"comment"` }
Properties for defining a Wait state. Experimental.
type WaitTime ¶
type WaitTime interface { }
Represents the Wait state which delays a state machine from continuing for a specified time. See: https://docs.aws.amazon.com/step-functions/latest/dg/amazon-states-language-wait-state.html
Experimental.
func WaitTime_Duration ¶
func WaitTime_Duration(duration awscdk.Duration) WaitTime
Wait a fixed amount of time. Experimental.
func WaitTime_SecondsPath ¶
Wait for a number of seconds stored in the state object.
TODO: EXAMPLE
Experimental.
func WaitTime_TimestampPath ¶
Wait until a timestamp found in the state object.
TODO: EXAMPLE
Experimental.