Documentation ¶
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Constants ¶
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Variables ¶
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var (
ErrDoubleShot = errors.New("Already shoot there")
)
Functions ¶
This section is empty.
Types ¶
type Board ¶
type Board struct { Board [][]State // contains filtered or unexported fields }
func (*Board) GenerateShips ¶
func (Board) HasShipsAlive ¶
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