Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ElementType ¶
type ElementType string
const ( StartEvent ElementType = "START_EVENT" // 开始事件 EndEvent ElementType = "END_EVENT" // 结束事件 IntermediateCatchEvent ElementType = "INTERMEDIATE_CATCH_EVENT" // 消息捕获事件 MessageIntermediateCatchEvent ElementType = "MESSAGE_INTERMEDIATE_CATCH_EVENT" // 基于消息的中间捕获事件 TimerIntermediateCatchEvent ElementType = "TIMER_INTERMEDIATE_CATCH_EVENT" // 基于时间的中间捕获事件 )
事件定义
const ( ServiceTask ElementType = "SERVICE_TASK" // 自动任务 UserTask ElementType = "USER_TASK" // 人工任务 ParallelGateway ElementType = "PARALLEL_GATEWAY" // 并行网关 ExclusiveGateway ElementType = "EXCLUSIVE_GATEWAY" // 逻辑网关 EventBasedGateway ElementType = "EVENT_BASED_GATEWAY" // 基于事件的网关 SequenceFlow ElementType = "SEQUENCE_FLOW" // 箭头 CallActivity ElementType = "CALLACTIVITY" // 重复子流程 )
type LifecycleState ¶
type LifecycleState string
元素的生命周期 pdf 429页
const ( Ready LifecycleState = "READY" // 准备状态 Active LifecycleState = "ACTIVE" // 活动状态 WithDrawn LifecycleState = "WITHDRAWN" // 撤回(未启用) Completing LifecycleState = "COMPLETING" // 完成中(未启用) Completed LifecycleState = "COMPLETED" // 已完成 Failing LifecycleState = "FAILING" // 失败中(未启用) Terminating LifecycleState = "TERMINATING" // 停止中(未启用) Compensating LifecycleState = "COMPENSATING" // 修正中(未启用) Failed LifecycleState = "FAILED" // 已失败 Terminated LifecycleState = "TERMINATED" // 已停止(未启用) Compensated LifecycleState = "COMPENSATED" // 已修正 )
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