constants

package
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Published: Mar 17, 2021 License: BSD-3-Clause Imports: 7 Imported by: 245

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Constants

View Source
const (
	// NodeIDPrefix is used to denote node addresses rather than other
	// addresses.
	NodeIDPrefix string = "NodeID-"

	// SecretKeyPrefix is used to denote secret keys rather than other byte
	// arrays.
	SecretKeyPrefix string = "PrivateKey-"
)
View Source
const (
	// Name of the platform
	PlatformName = "avalanche"

	// Name of the avalanche application
	AppName = "avalanchego"
)

Const variables to be exported

View Source
const (
	// DefaultHealthCheckExecutionPeriod is the default time between
	// executions of a health check function
	DefaultHealthCheckExecutionPeriod = 1 * time.Minute

	// DefaultHealthCheckInitialDelay ...
	DefaultHealthCheckInitialDelay = 10 * time.Second

	// MinConnectedStake is the minimum percentage of the Primary Network's
	// that this node must be connected to to be considered healthy
	MinConnectedStake = float64(.80)
)
View Source
const (
	MainnetID uint32 = 1
	CascadeID uint32 = 2
	DenaliID  uint32 = 3
	EverestID uint32 = 4
	FujiID    uint32 = 5

	TestnetID  uint32 = FujiID
	UnitTestID uint32 = 10
	LocalID    uint32 = 12345

	MainnetName  = "mainnet"
	CascadeName  = "cascade"
	DenaliName   = "denali"
	EverestName  = "everest"
	FujiName     = "fuji"
	TestnetName  = "testnet"
	UnitTestName = "testing"
	LocalName    = "local"

	MainnetHRP  = "avax"
	CascadeHRP  = "cascade"
	DenaliHRP   = "denali"
	EverestHRP  = "everest"
	FujiHRP     = "fuji"
	UnitTestHRP = "testing"
	LocalHRP    = "local"
	FallbackHRP = "custom"
)

Const variables to be exported

View Source
const (
	// Request ID used when sending a Put message to gossip an accepted container
	// (ie not sent in response to a Get)
	GossipMsgRequestID = math.MaxUint32
)

Const variables to be exported

Variables

Variables to be exported

Functions

func GetHRP

func GetHRP(networkID uint32) string

GetHRP returns the Human-Readable-Part of bech32 addresses for a networkID

func NetworkID added in v1.0.0

func NetworkID(networkName string) (uint32, error)

NetworkID returns the ID of the network with name [networkName]

func NetworkName added in v1.0.0

func NetworkName(networkID uint32) string

NetworkName returns a human readable name for the network with ID [networkID]

Types

type MsgType added in v1.0.2

type MsgType int

MsgType ...

const (
	NullMsg MsgType = iota
	GetAcceptedFrontierMsg
	AcceptedFrontierMsg
	GetAcceptedFrontierFailedMsg
	GetAcceptedMsg
	AcceptedMsg
	GetAcceptedFailedMsg
	GetMsg
	PutMsg
	GetFailedMsg
	PushQueryMsg
	PullQueryMsg
	ChitsMsg
	QueryFailedMsg
	ConnectedMsg
	DisconnectedMsg
	NotifyMsg
	GossipMsg
	GetAncestorsMsg
	MultiPutMsg
	GetAncestorsFailedMsg
)

func (MsgType) String added in v1.0.2

func (t MsgType) String() string

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