Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Status_name = map[int32]string{ 0: "STATUS_UNKNOWN", 1: "STATUS_STANDBY", 3: "STATUS_ACTIVE", 4: "STATUS_PASSIVE", 5: "STATUS_ERROR", 6: "STATUS_COMPLETE", } Status_value = map[string]int32{ "STATUS_UNKNOWN": 0, "STATUS_STANDBY": 1, "STATUS_ACTIVE": 3, "STATUS_PASSIVE": 4, "STATUS_ERROR": 5, "STATUS_COMPLETE": 6, } )
Enum value maps for Status.
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var File_meta_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type AuraeMeta ¶
type AuraeMeta struct { Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"` Message string `protobuf:"bytes,2,opt,name=message,proto3" json:"message,omitempty"` // contains filtered or unexported fields }
func (*AuraeMeta) Descriptor
deprecated
func (*AuraeMeta) GetMessage ¶
func (*AuraeMeta) ProtoMessage ¶
func (*AuraeMeta) ProtoMessage()
func (*AuraeMeta) ProtoReflect ¶
func (x *AuraeMeta) ProtoReflect() protoreflect.Message
type ProcessMeta ¶
type ProcessMeta struct { Pid int32 `protobuf:"varint,1,opt,name=pid,proto3" json:"pid,omitempty"` // contains filtered or unexported fields }
func (*ProcessMeta) Descriptor
deprecated
func (*ProcessMeta) Descriptor() ([]byte, []int)
Deprecated: Use ProcessMeta.ProtoReflect.Descriptor instead.
func (*ProcessMeta) GetPid ¶
func (x *ProcessMeta) GetPid() int32
func (*ProcessMeta) ProtoMessage ¶
func (*ProcessMeta) ProtoMessage()
func (*ProcessMeta) ProtoReflect ¶
func (x *ProcessMeta) ProtoReflect() protoreflect.Message
func (*ProcessMeta) Reset ¶
func (x *ProcessMeta) Reset()
func (*ProcessMeta) String ¶
func (x *ProcessMeta) String() string
type Status ¶
type Status int32
/ Status represents the state of an object within Aurae. / The status Enum has special meaning used for each value.
const ( /// Unknown denotes a rogue status, and should only be used for emergencies or development. Generally speaking Aurae /// should never have an unknown object unless something has gone very, very wrong. Status_STATUS_UNKNOWN Status = 0 /// Standby denotes an object that is healthy but not active. Something that has passed any preliminary or // prerequisite steps but is not actively executing or running. Standby is a synonym for "enabled". Status_STATUS_STANDBY Status = 1 /// Active denotes an object that is currently active. The object is currently executing at the point in time the /// request was issued. Status_STATUS_ACTIVE Status = 3 /// Passive is the opposite of standby. The object is registered but is disabled and has not gone through any /// preliminary or prerequisite steps. Passive is a synonym for "disabled". Status_STATUS_PASSIVE Status = 4 /// Error denotes a failure, but not severity. Something has gone wrong, there will be more information elsewhere. Status_STATUS_ERROR Status = 5 // Complete denotes that an action is complete and no longer active. Status_STATUS_COMPLETE Status = 6 )
func (Status) Descriptor ¶
func (Status) Descriptor() protoreflect.EnumDescriptor
func (Status) EnumDescriptor
deprecated
func (Status) Number ¶
func (x Status) Number() protoreflect.EnumNumber
func (Status) Type ¶
func (Status) Type() protoreflect.EnumType
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