Documentation ¶
Index ¶
- func DecodeB64(message string) []byte
- func LoadImage(imgString string) *ebiten.Image
- func LoadSpalooshSheet() (*ebiten.Image, error)
- func LoadSpriteSheetJSON() []byte
- func ReturnKaboomSE() []byte
- func ReturnPixelFont() *truetype.Font
- func ReturnSE(seName string) []byte
- func ReturnSpalooshSE() []byte
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func LoadSpalooshSheet ¶
LoadSpalooshSheet loads the sprite sheet for the game
func LoadSpriteSheetJSON ¶
func LoadSpriteSheetJSON() []byte
func ReturnKaboomSE ¶
func ReturnKaboomSE() []byte
func ReturnPixelFont ¶
func ReturnSpalooshSE ¶
func ReturnSpalooshSE() []byte
Types ¶
This section is empty.
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