Documentation ¶
Index ¶
- type Game
- func (*Game) Descriptor() ([]byte, []int)
- func (m *Game) GetGameID() string
- func (m *Game) GetStatus() int64
- func (*Game) ProtoMessage()
- func (m *Game) Reset()
- func (m *Game) String() string
- func (m *Game) XXX_DiscardUnknown()
- func (m *Game) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *Game) XXX_Merge(src proto.Message)
- func (m *Game) XXX_Size() int
- func (m *Game) XXX_Unmarshal(b []byte) error
- type GameAddr
- func (*GameAddr) Descriptor() ([]byte, []int)
- func (m *GameAddr) GetAddr() string
- func (m *GameAddr) GetGameID() string
- func (m *GameAddr) GetTxhash() string
- func (*GameAddr) ProtoMessage()
- func (m *GameAddr) Reset()
- func (m *GameAddr) String() string
- func (m *GameAddr) XXX_DiscardUnknown()
- func (m *GameAddr) XXX_Marshal(b []byte, deterministic bool) ([]byte, error)
- func (dst *GameAddr) XXX_Merge(src proto.Message)
- func (m *GameAddr) XXX_Size() int
- func (m *GameAddr) XXX_Unmarshal(b []byte) error
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { GameID string `protobuf:"bytes,1,opt,name=gameID,proto3" json:"gameID,omitempty"` Status int64 `protobuf:"varint,2,opt,name=status,proto3" json:"status,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*Game) Descriptor ¶
func (*Game) ProtoMessage ¶
func (*Game) ProtoMessage()
func (*Game) XXX_DiscardUnknown ¶
func (m *Game) XXX_DiscardUnknown()
func (*Game) XXX_Unmarshal ¶
type GameAddr ¶
type GameAddr struct { Txhash string `protobuf:"bytes,1,opt,name=txhash,proto3" json:"txhash,omitempty"` GameID string `protobuf:"bytes,2,opt,name=gameID,proto3" json:"gameID,omitempty"` Addr string `protobuf:"bytes,3,opt,name=addr,proto3" json:"addr,omitempty"` XXX_NoUnkeyedLiteral struct{} `json:"-"` XXX_unrecognized []byte `json:"-"` XXX_sizecache int32 `json:"-"` }
func (*GameAddr) Descriptor ¶
func (*GameAddr) ProtoMessage ¶
func (*GameAddr) ProtoMessage()
func (*GameAddr) XXX_DiscardUnknown ¶
func (m *GameAddr) XXX_DiscardUnknown()
func (*GameAddr) XXX_Marshal ¶
func (*GameAddr) XXX_Unmarshal ¶
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